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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.1 by elmex, Fri Apr 7 17:18:22 2006 UTC vs.
Revision 1.14 by root, Fri Apr 7 21:07:29 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
4use SDL::OpenGL;
5use SDL::OpenGL::Constants;
3 6
4our $FOCUS; # the widget with current focus 7our $FOCUS; # the widget with current focus
5our @ACTIVE_WIDGETS; 8our @ACTIVE_WIDGETS;
6 9
7# class methods for events 10# class methods for events
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 15
13sub new { 16sub new {
14 my $class = shift; 17 my $class = shift;
15 my $self = { @_ }; 18
16 bless $self, $class; 19 bless { @_ }, $class
17 return $self; 20}
21
22sub activate {
23 push @ACTIVE_WIDGETS, $_[0];
24}
25
26sub deactivate {
27 @ACTIVE_WIDGETS =
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31}
32
33sub size_request {
34 die "size_request is abtract";
18} 35}
19 36
20sub focus_in { 37sub focus_in {
21 my ($widget) = @_; 38 my ($widget) = @_;
22 $FOCUS = $widget; 39 $FOCUS = $widget;
23} 40}
41
24sub focus_out { 42sub focus_out {
25 my ($widget) = @_; 43 my ($widget) = @_;
26} 44}
45
27sub key_down { 46sub key_down {
28 my ($widget, $sdlev) = @_; 47 my ($widget, $sdlev) = @_;
29} 48}
49
30sub key_up { 50sub key_up {
31 my ($widget, $sdlev) = @_; 51 my ($widget, $sdlev) = @_;
32} 52}
53
33sub button_down { 54sub button_down {
34 my ($widget, $sdlev) = @_; 55 my ($widget, $sdlev) = @_;
35} 56}
57
36sub button_up { 58sub button_up {
37 my ($widget, $sdlev) = @_; 59 my ($widget, $sdlev) = @_;
38} 60}
61
62sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
63sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
64sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
65
39sub draw { 66sub draw {
40 my ($widget) = @_; 67 my ($self) = @_;
68
69 glPushMatrix;
70 glTranslate $self->{x}, $self->{y}, 0;
71 $self->_draw;
72 glPopMatrix;
41} 73}
74
75sub _draw {
76 my ($widget) = @_;
77}
78
42sub bbox { 79sub bbox {
43 my ($widget) = @_; 80 my ($widget) = @_;
44} 81}
82
83package Crossfire::Client::Widget::Label;
84
85our @ISA = Crossfire::Client::Widget::;
86
87use SDL::OpenGL;
88
89sub new {
90 my ($class, $x, $y, $z, $ttf, $text) = @_;
91
92 my $self = $class->SUPER::new (x => $x, y => $y, z => $z);
93
94 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
95
96 $self
97}
98
99sub size_request {
100 my ($self) = @_;
101
102 (
103 $self->{texture}{width},
104 $self->{texture}{height},
105 )
106}
107
108sub _draw {
109 my ($self) = @_;
110
111 my $tex = $self->{texture};
112
113 $self->{x}--;
114
115 glEnable GL_BLEND;
116 glEnable GL_TEXTURE_2D;
117 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
118 glBindTexture GL_TEXTURE_2D, $tex->{name};
119
120 glColor 1, 1, 1;
121
122 glBegin GL_QUADS;
123 glTexCoord 0, 0; glVertex 0 , 0;
124 glTexCoord 0, 1; glVertex 0 , $tex->{height};
125 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
126 glTexCoord 1, 0; glVertex $tex->{width}, 0;
127 glEnd;
128
129 glDisable GL_BLEND;
130 glDisable GL_TEXTURE_2D;
131}
132
133package Crossfire::Client::Widget::TextView;
134
135use strict;
136
137our @ISA = qw/Crossfire::Client::Widget/;
138
139use SDL::OpenGL;
140use SDL::OpenGL::Constants;
141
142sub add_line {
143 my ($self, $line) = @_;
144 push @{$self->{lines}}, $line;
145}
146
147sub _draw {
148 my ($self) = @_;
149
150}
151
152package Crossfire::Client::Widget::MapWidget;
153
154use strict;
155
156our @ISA = qw/Crossfire::Client::Widget/;
157
158use SDL::OpenGL;
159use SDL::OpenGL::Constants;
160
161sub key_down {
162 print "MAPKEYDOWN\n";
163}
164
165sub key_up {
166}
167
168sub _draw {
169 glEnable GL_TEXTURE_2D;
170 glEnable GL_BLEND;
171 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
172
173 my $map = $::CONN->{map};
174
175 for my $x (0 .. $::CONN->{mapw} - 1) {
176 for my $y (0 .. $::CONN->{maph} - 1) {
177
178 my $cell = $map->[$x][$y]
179 or next;
180
181 my $darkness = $cell->[3] * (1 / 255);
182 glColor $darkness, $darkness, $darkness;
183
184 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
185 my $tex = $::CONN->{face}[$num]{texture} || next;
186
187 glBindTexture GL_TEXTURE_2D, $tex->{name};
188
189 glBegin GL_QUADS;
190 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
191 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
192 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
193 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
194 glEnd;
195 }
196 }
197 }
198
199 glDisable GL_TEXTURE_2D;
200 glDisable GL_BLEND;
201}
202
451; 2031;
204

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