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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.15 by elmex, Fri Apr 7 23:05:21 2006 UTC vs.
Revision 1.37 by root, Sun Apr 9 21:05:50 2006 UTC

1package Crossfire::Client::Widget; 1package Crossfire::Client::Widget;
2 2
3use strict; 3use strict;
4
5use Scalar::Util;
6
4use SDL::OpenGL; 7use SDL::OpenGL;
5use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
6 9
7our $FOCUS; # the widget with current focus 10our $FOCUS; # the widget with current focus
8our @ACTIVE_WIDGETS;
9 11
10# class methods for events 12# class methods for events
11sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
12sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
15 17
16sub new { 18sub new {
17 my $class = shift; 19 my $class = shift;
18 20
19 bless { @_ }, $class 21 bless { @_ }, $class
20} 22}
21 23
22sub activate { 24sub move {
23 push @ACTIVE_WIDGETS, $_[0]; 25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
24} 29}
25 30
26sub deactivate { 31sub needs_redraw {
27 @ACTIVE_WIDGETS = 32 0
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31} 33}
32 34
33sub size_request { 35sub size_request {
36 require Carp;
34 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42 $self->w ($w);
43 $self->h ($h);
35} 44}
36 45
37sub focus_in { 46sub focus_in {
38 my ($widget) = @_; 47 my ($widget) = @_;
39 $FOCUS = $widget; 48 $FOCUS = $widget;
57 66
58sub button_up { 67sub button_up {
59 my ($widget, $sdlev) = @_; 68 my ($widget, $sdlev) = @_;
60} 69}
61 70
62sub w { $_[0]->{w} } 71sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
63sub h { $_[0]->{h} } 72sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
64sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 73sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
65sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 74sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
66sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 75sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
67 76
68sub draw { 77sub draw {
77sub _draw { 86sub _draw {
78 my ($widget) = @_; 87 my ($widget) = @_;
79} 88}
80 89
81sub bbox { 90sub bbox {
82 my ($widget) = @_; 91 my ($self) = @_;
92 my ($w, $h) = $self->size_request;
93 (
94 $self->{x},
95 $self->{y},
96 $self->{x} = $w,
97 $self->{y} = $h
98 )
83} 99}
84 100
101sub del_parent { $_[0]->{parent} = undef }
102
103sub set_parent {
104 my ($self, $par) = @_;
105
106 $self->{parent} = $par;
107 Scalar::Util::weaken $self->{parent};
108}
109
110sub get_parent {
111 $_[0]->{parent}
112}
113
114sub update {
115 my ($self) = @_;
116
117 $self->{parent}->update
118 if $self->{parent};
119}
120
121sub DESTROY {
122 my ($self) = @_;
123
124 #$self->deactivate;
125}
126
85package Crossfire::Client::Widget::Container; 127package Crossfire::Client::Widget::Bin;
86 128
87our @ISA = Crossfire::Client::Widget::; 129our @ISA = Crossfire::Client::Widget::;
88 130
89use SDL::OpenGL; 131sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->{expand} = $_[2] }
90
91sub add { $_[0]->{child} = $_[1] }
92sub get { $_[0]->{child} } 132sub get { $_[0]->{child} }
93 133
134sub remove {
135 my ($self, $chld) = @_;
136 delete $self->{child}
137 if $self->{child} == $chld;
138}
139
140sub size_request {
94sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 141 $_[0]->{child}->size_request if $_[0]->{child}
142}
143sub size_allocate {
144 my ($self, $w, $h) = @_;
145 $self->SUPER::size_allocate ($w, $h);
146 $self->{child}->size_allocate ($w, $h)
147 if $self->{child}
148}
95 149
96sub _draw { die "Containers can't be drawn!" } 150sub _draw {
151 my ($self) = @_;
152
153 $self->{child}->draw;
154}
155
156package Crossfire::Client::Widget::Toplevel;
157
158our @ISA = Crossfire::Client::Widget::;
159
160use SDL::OpenGL;
161
162sub add {
163 my ($self, $chld) = @_;
164
165 push @{$self->{childs}}, $chld;
166 @{$self->{childs}} =
167 sort { $a->{z} <=> $b->{z} }
168 @{$self->{childs}};
169
170 $chld->set_parent ($self);
171 $chld->size_allocate ($chld->size_request);
172}
173
174sub remove {
175 my ($self, $chld) = @_;
176 @{$self->{childs}} =
177 sort { $a->{z} <=> $b->{z} }
178 grep { $_ && $_ != $_[0] }
179 @{$self->{childs}}
180}
181
182sub update {
183 my ($self) = @_;
184 ::refresh ();
185}
186
187sub _draw {
188 my ($self) = @_;
189
190 $_->draw for @{$self->{childs}};
191}
192
193package Crossfire::Client::Widget::Window;
194
195our @ISA = Crossfire::Client::Widget::Bin::;
196
197use SDL::OpenGL;
198
199sub add {
200 my ($self, $chld) = @_;
201 warn "ADD $chld\n";
202 $self->SUPER::add ($chld);
203 $chld->set_parent ($self);
204}
205
206sub remove {
207 my ($self) = @_;
208 # TODO FIXME: removing a child from a window will crash, see render_chld
209 # $self->update;
210}
211
212sub update {
213 my ($self) = @_;
214 $self->render_chld;
215}
216
217sub render_chld {
218 my ($self) = @_;
219 my $chld = $self->get;
220 my ($w, $h) = $self->size_request;
221
222 require Carp;
223 Carp::cluck "RENDERCHI $w $h";
224 warn "RENDERCHI $w $h\n";
225 $self->{texture} =
226 Crossfire::Client::Texture->new_from_opengl (
227 $w, $h, sub { $chld->draw }
228 );
229 $self->{texture}->upload;
230}
231
232sub size_request {
233 my ($self) = @_;
234 ($self->w, $self->h)
235}
236
237sub size_allocate {
238 my ($self, $w, $h) = @_;
239
240 $self->w ($w);
241 $self->h ($h);
242 $self->get->size_allocate ($w, $h);
243
244 $self->update; #TODO: Move this to the size_request event propably?
245}
246
247sub _draw {
248 my ($self) = @_;
249
250 my ($w, $h) = ($self->w, $self->h);
251
252 my $tex = $self->{texture}
253 or return;
254
255 glEnable GL_BLEND;
256 glEnable GL_TEXTURE_2D;
257 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
258 glBindTexture GL_TEXTURE_2D, $tex->{name};
259
260 glBegin GL_QUADS;
261 glTexCoord 0, 0; glVertex 0, 0;
262 glTexCoord 0, 1; glVertex 0, $h;
263 glTexCoord 1, 1; glVertex $w, $h;
264 glTexCoord 1, 0; glVertex $w, 0;
265 glEnd;
266
267 glDisable GL_BLEND;
268 glDisable GL_TEXTURE_2D;
269}
97 270
98package Crossfire::Client::Widget::Frame; 271package Crossfire::Client::Widget::Frame;
99 272
100our @ISA = Crossfire::Client::Widget::Container::; 273our @ISA = Crossfire::Client::Widget::Bin::;
101 274
102use SDL::OpenGL; 275use SDL::OpenGL;
103 276
104sub size_request { 277sub size_request {
105 my ($self) = @_; 278 my ($self) = @_;
106 my $chld = $self->get 279 my $chld = $self->get
107 or return (0, 0); 280 or return (0, 0);
281
282 $chld->move (2, 2);
283
108 map { $_ + 4 } $chld->size_request; 284 map { $_ + 4 } $chld->size_request;
109} 285}
110 286
287sub size_allocate {
288 my ($self, $w, $h) = @_;
289
290 $self->w ($w);
291 $self->h ($h);
292
293 $self->get->size_allocate ($w - 4, $h - 4);
294 $self->get->move (2, 2);
295}
296
111sub _draw { 297sub _draw {
112 my ($self) = @_; 298 my ($self) = @_;
113 299
114 my $chld = $self->get; 300 my $chld = $self->get;
115 301
116 my ($w, $h) = $chld->size_request; 302 my ($w, $h) = $chld->size_request;
117 303
118 glColor 1, 0, 0;
119 glBegin GL_QUADS; 304 glBegin GL_QUADS;
305 glColor 0, 0, 0;
120 glTexCoord 0, 0; glVertex 0 , 0; 306 glTexCoord 0, 0; glVertex 0 , 0;
121 glTexCoord 0, 1; glVertex 0 , $h + 4; 307 glTexCoord 0, 1; glVertex 0 , $h + 4;
122 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 308 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
123 glTexCoord 1, 0; glVertex $w + 4 , 0; 309 glTexCoord 1, 0; glVertex $w + 4 , 0;
124 glEnd; 310 glEnd;
125 311
126 glPushMatrix;
127 glTranslate (2, 2, 0);
128 $chld->_draw; 312 $chld->draw;
129 glPopMatrix; 313}
314
315package Crossfire::Client::Widget::FancyFrame;
316
317our @ISA = Crossfire::Client::Widget::Frame::;
318
319use SDL::OpenGL;
320
321sub new {
322 my ($self, $theme) = @_;
323 $self = $self->SUPER::new;
324
325 $self->{txts} = [
326 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
327 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/
328 ];
329 $self
330}
331
332sub size_request {
333 my ($self) = @_;
334 my ($w, $h) = $self->get->size_request;
335
336 $h += $self->{txts}->[1]->{height};
337 $h += $self->{txts}->[4]->{height};
338 $w += $self->{txts}->[2]->{width};
339 $w += $self->{txts}->[3]->{width};
340
341 ($w, $h)
342}
343
344sub size_allocate {
345 my ($self, $w, $h) = @_;
346
347 $self->w ($w);
348 $self->h ($h);
349 $h -= $self->{txts}->[1]->{height};
350 $h -= $self->{txts}->[4]->{height};
351 $w -= $self->{txts}->[2]->{width};
352 $w -= $self->{txts}->[3]->{width};
353
354 $h = $h < 0 ? 0 : $h;
355 $w = $w < 0 ? 0 : $w;
356 warn "CHILD:$w $h\n";
357 $self->get->size_allocate ($w, $h);
358 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
359}
360
361sub _draw {
362 my ($self) = @_;
363
364 my ($w, $h) = ($self->w, $self->h);
365 my ($cw, $ch) = ($self->get->w, $self->get->h);
366
367 glEnable GL_BLEND;
368 glEnable GL_TEXTURE_2D;
369 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
370 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
371
372 my $top = $self->{txts}->[1];
373 glBindTexture GL_TEXTURE_2D, $top->{name};
374
375 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , 0;
377 glTexCoord 0, 1; glVertex 0 , $top->{height};
378 glTexCoord 1, 1; glVertex $w , $top->{height};
379 glTexCoord 1, 0; glVertex $w , 0;
380 glEnd;
381
382 my $left = $self->{txts}->[3];
383 glBindTexture GL_TEXTURE_2D, $left->{name};
384
385 glBegin GL_QUADS;
386 glTexCoord 0, 0; glVertex 0 , $top->{height};
387 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
388 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
389 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
390 glEnd;
391
392 my $right = $self->{txts}->[2];
393 glBindTexture GL_TEXTURE_2D, $right->{name};
394
395 glBegin GL_QUADS;
396 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
397 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
398 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
399 glTexCoord 1, 0; glVertex $w , $top->{height};
400 glEnd;
401
402 my $bottom = $self->{txts}->[4];
403 glBindTexture GL_TEXTURE_2D, $bottom->{name};
404
405 glBegin GL_QUADS;
406 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
407 glTexCoord 0, 1; glVertex 0 , $h;
408 glTexCoord 1, 1; glVertex $w , $h;
409 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
410 glEnd;
411
412 my $bg = $self->{txts}->[0];
413 glBindTexture GL_TEXTURE_2D, $bg->{name};
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
416 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
417
418 my $rep_x = $cw / $bg->{width};
419 my $rep_y = $ch / $bg->{height};
420
421 glBegin GL_QUADS;
422 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
423 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
424 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
425 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
426 glEnd;
427
428 glDisable GL_BLEND;
429 glDisable GL_TEXTURE_2D;
430
431 $self->get->draw;
432
130} 433}
131 434
132package Crossfire::Client::Widget::Table; 435package Crossfire::Client::Widget::Table;
133 436
134our @ISA = Crossfire::Client::Widget::Container::; 437our @ISA = Crossfire::Client::Widget::Bin::;
135 438
136use SDL::OpenGL; 439use SDL::OpenGL;
137 440
138sub add { 441sub add {
139 my ($self, $x, $y, $chld) = @_; 442 my ($self, $x, $y, $chld) = @_;
443 my $old_chld = $self->{childs}[$y][$x];
444
140 $self->{childs}[$y][$x] = $chld; 445 $self->{childs}[$y][$x] = $chld;
446 $chld->set_parent ($self);
447 $self->update;
141} 448}
142 449
143sub max_row_height { 450sub max_row_height {
144 my ($self, $row) = @_; 451 my ($self, $row) = @_;
145 452
146 my $hs = 0; 453 my $hs = 0;
147 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 454 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) {
148 my $c = $self->{childs}->[$row]->[$xi]; 455 my $c = $self->{childs}->[$row]->[$xi];
456 if ($c) {
149 my ($w, $h) = $c->size_request if $c; 457 my ($w, $h) = $c->size_request;
150 if ($hs < $h) { $hs = $h } 458 if ($hs < $h) { $hs = $h }
459 }
151 } 460 }
152 return $hs; 461 return $hs;
153} 462}
154 463
155sub max_col_width { 464sub max_col_width {
156 my ($self, $col) = @_; 465 my ($self, $col) = @_;
157 466
158 my $ws = 0; 467 my $ws = 0;
159 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 468 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
160 my $c = ($self->{childs}->[$yi] || [])->[$col]; 469 my $c = ($self->{childs}->[$yi] || [])->[$col];
470 if ($c) {
161 my ($w, $h) = $c->size_request if $c; 471 my ($w, $h) = $c->size_request;
162 if ($ws < $w) { $ws = $w } 472 if ($ws < $w) { $ws = $w }
473 }
163 } 474 }
164 return $ws; 475 return $ws;
165} 476}
166 477
167sub size_request { 478sub size_request {
191 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 502 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
192 my $x = 0; 503 my $x = 0;
193 504
194 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 505 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
195 506
196 glPushMatrix;
197 glTranslate ($x, $y, 0);
198 my $c = $self->{childs}->[$yi]->[$xi]; 507 my $c = $self->{childs}->[$yi]->[$xi];
508 if ($c) {
509 $c->move ($x, $y, 0); #TODO: Move to size_request
199 $c->_draw if $c; 510 $c->draw if $c;
200 glPopMatrix; 511 }
201 512
202 $x += $self->max_col_width ($xi); 513 $x += $self->max_col_width ($xi);
203 } 514 }
204 515
205 $y += $self->max_row_height ($yi); 516 $y += $self->max_row_height ($yi);
206 } 517 }
207} 518}
208 519
209package Crossfire::Client::Widget::VBox; 520package Crossfire::Client::Widget::VBox;
210 521
211our @ISA = Crossfire::Client::Widget::Container::; 522our @ISA = Crossfire::Client::Widget::Bin::;
212 523
213use SDL::OpenGL; 524use SDL::OpenGL;
214 525
215sub add { 526sub add {
216 my ($self, $chld) = @_; 527 my ($self, $chld, $expand) = @_;
217 push @{$self->{childs}}, $chld; 528 push @{$self->{childs}}, $chld;
529 $chld->{expand} = $expand;
530 $chld->set_parent ($self);
531 $self->update;
218} 532}
219 533
220sub size_request { 534sub size_request {
221 my ($self) = @_; 535 my ($self) = @_;
222 536
228 } 542 }
229 543
230 return ($ws, $hs); 544 return ($ws, $hs);
231} 545}
232 546
547sub size_allocate {
548 my ($self, $w, $h) = @_;
549
550 $self->w ($w);
551 $self->h ($h);
552
553 my $exp;
554 my @oth;
555 # find expand widget
556 for (@{$self->{childs}}) {
557 if ($_->{expand}) {
558 $exp = $_;
559 last;
560 }
561 push @oth, $_;
562 }
563
564 my ($ow, $oh);
565
566 # get sizes of other widgets
567 for (@oth) {
568 my ($w, $h) = $_->size_request;
569 $oh += $h;
570 if ($ow < $w) { $ow = $w }
571 }
572
573 my $y = 0;
574 for (@{$self->{childs}}) {
575 $_->move (0, $y);
576
577 if ($_ == $exp) {
578 $_->size_allocate ($w, $h - $oh);
579 $y += $h - $oh;
580 } else {
581 my ($cw, $h) = $_->size_request;
582 $_->size_allocate ($w, $h);
583 $y += $h;
584 }
585 }
586}
587
233sub _draw { 588sub _draw {
234 my ($self) = @_; 589 my ($self) = @_;
235 590
236 my ($x, $y); 591 my ($x, $y);
237 for (@{$self->{childs} || []}) { 592 for (@{$self->{childs} || []}) {
238 glPushMatrix;
239 glTranslate (0, $y, 0);
240 $_->_draw; 593 $_->draw;
241 glPopMatrix;
242 my ($w, $h) = $_->size_request;
243 $y += $h; 594 $y += $_->h;
244 } 595 }
245} 596}
246 597
247package Crossfire::Client::Widget::Label; 598package Crossfire::Client::Widget::Label;
248 599
249our @ISA = Crossfire::Client::Widget::; 600our @ISA = Crossfire::Client::Widget::;
250 601
251use SDL::OpenGL; 602use SDL::OpenGL;
252 603
253sub new { 604sub new {
254 my ($class, $x, $y, $z, $ttf, $text) = @_; 605 my ($class, $x, $y, $z, $height, $text) = @_;
255 606
607 # TODO: color, and make height, xyz etc. optional
256 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 608 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
257 609
258 $self->set_text ($text); 610 $self->set_text ($text);
259 611
260 $self 612 $self
261} 613}
262 614
263sub set_text { 615sub set_text {
264 my ($self, $text) = @_; 616 my ($self, $text) = @_;
617
618 $self->{text} = $text;
265 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 619 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
620
621 $self->update;
266} 622}
267 623
268sub get_text { 624sub get_text {
269 my ($self, $text) = @_; 625 my ($self, $text) = @_;
626
270 $self->{text} 627 $self->{text}
271} 628}
272 629
273sub size_request { 630sub size_request {
274 my ($self) = @_; 631 my ($self) = @_;
282sub _draw { 639sub _draw {
283 my ($self) = @_; 640 my ($self) = @_;
284 641
285 my $tex = $self->{texture}; 642 my $tex = $self->{texture};
286 643
287 $self->{x}--;
288
289 glEnable GL_BLEND; 644 glEnable GL_BLEND;
290 glEnable GL_TEXTURE_2D; 645 glEnable GL_TEXTURE_2D;
646 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
291 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 647 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
292 glBindTexture GL_TEXTURE_2D, $tex->{name}; 648 glBindTexture GL_TEXTURE_2D, $tex->{name};
293 649
294 glColor 1, 1, 1; 650 glColor 1, 0, 0, 1; # TODO color
295 651
296 glBegin GL_QUADS; 652 glBegin GL_QUADS;
297 glTexCoord 0, 0; glVertex 0 , 0; 653 glTexCoord 0, 0; glVertex 0 , 0;
298 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 654 glTexCoord 0, 1; glVertex 0 , $tex->{height};
299 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 655 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
302 658
303 glDisable GL_BLEND; 659 glDisable GL_BLEND;
304 glDisable GL_TEXTURE_2D; 660 glDisable GL_TEXTURE_2D;
305} 661}
306 662
307package Crossfire::Client::Widget::TextView; 663package Crossfire::Client::Widget::TextEntry;
664
665our @ISA = Crossfire::Client::Widget::Label::;
666
667use SDL;
668use SDL::OpenGL;
669
670sub key_down {
671 my ($self, $ev) = @_;
672
673 my $mod = $ev->key_mod;
674 my $sym = $ev->key_sym;
675
676 $ev->set_unicode (1);
677 my $uni = $ev->key_unicode;
678
679 my $text = $self->get_text;
680
681 if ($sym == SDLK_BACKSPACE) {
682 substr $text, -1, 1, '';
683
684 } elsif ($uni) {
685 $text .= chr $uni;
686 }
687 $self->set_text ($text);
688}
689
690package Crossfire::Client::Widget::MapWidget;
308 691
309use strict; 692use strict;
310 693
311our @ISA = qw/Crossfire::Client::Widget/; 694use List::Util qw(min max);
312 695
696use SDL;
313use SDL::OpenGL; 697use SDL::OpenGL;
314use SDL::OpenGL::Constants; 698use SDL::OpenGL::Constants;
315 699
316sub add_line {
317 my ($self, $line) = @_;
318 push @{$self->{lines}}, $line;
319}
320
321sub _draw {
322 my ($self) = @_;
323
324}
325
326package Crossfire::Client::Widget::MapWidget;
327
328use strict;
329
330our @ISA = qw/Crossfire::Client::Widget/; 700our @ISA = Crossfire::Client::Widget::;
331
332use SDL::OpenGL;
333use SDL::OpenGL::Constants;
334 701
335sub key_down { 702sub key_down {
336 print "MAPKEYDOWN\n"; 703 print "MAPKEYDOWN\n";
337} 704}
338 705
339sub key_up { 706sub key_up {
340} 707}
341 708
709sub size_request {
710
711}
712
713sub size_allocate {
714}
715
342sub _draw { 716sub _draw {
717 my ($self) = @_;
718
719 my $mx = $::CONN->{mapx};
720 my $my = $::CONN->{mapy};
721
722 my $map = $::CONN->{map};
723
724 my ($xofs, $yofs);
725
726 my $sw = 1 + int $::WIDTH / 32;
727 my $sh = 1 + int $::HEIGHT / 32;
728
729 if ($::CONN->{mapw} > $sw) {
730 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
731 } else {
732 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
733 }
734
735 if ($::CONN->{maph} > $sh) {
736 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
737 } else {
738 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
739 }
740
343 glEnable GL_TEXTURE_2D; 741 glEnable GL_TEXTURE_2D;
344 glEnable GL_BLEND; 742 glEnable GL_BLEND;
345 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 743 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
346 744
347 my $map = $::CONN->{map}; 745 my $sw4 = ($sw + 3) & ~3;
746 my $lighting = "\x00" x ($sw4 * $sh);
348 747
349 for my $x (0 .. $::CONN->{mapw} - 1) { 748 for my $x (0 .. $sw - 1) {
350 for my $y (0 .. $::CONN->{maph} - 1) { 749 for my $y (0 .. $sh - 1) {
351 750
352 my $cell = $map->[$x][$y] 751 my $cell = $map->[$x + $xofs][$y + $yofs]
353 or next; 752 or next;
354 753
355 my $darkness = $cell->[3] * (1 / 255); 754 my $darkness = $cell->[0] * (1 / 255);
356 glColor $darkness, $darkness, $darkness; 755 if ($darkness < 0) {
756 $darkness = 0.15;
757 }
758 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
357 759
358 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 760 for my $num (grep $_, @$cell[1,2,3]) {
359 my $tex = $::CONN->{face}[$num]{texture} || next; 761 my $tex = $::CONN->{face}[$num]{texture} || next;
360 762
361 glBindTexture GL_TEXTURE_2D, $tex->{name}; 763 glBindTexture GL_TEXTURE_2D, $tex->{name};
362 764
765 my $w = $tex->{width};
766 my $h = $tex->{height};
767
768 my $px = ($x + 1) * 32 - $w;
769 my $py = ($y + 1) * 32 - $h;
770
363 glBegin GL_QUADS; 771 glBegin GL_QUADS;
364 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 772 glTexCoord 0, 0; glVertex $px , $py;
365 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 773 glTexCoord 0, 1; glVertex $px , $py + $h;
366 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 774 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
367 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 775 glTexCoord 1, 0; glVertex $px + $w, $py;
368 glEnd; 776 glEnd;
369 } 777 }
370 } 778 }
371 } 779 }
372 780
781# if (1) { # higher quality darkness
782# $lighting =~ s/(.)/$1$1$1/gs;
783# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
784#
785# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
786#
787# $lighting = $pb->get_pixels;
788# $lighting =~ s/(.)../$1/gs;
789# }
790
791 $lighting = new Crossfire::Client::Texture
792 width => $sw4,
793 height => $sh,
794 data => $lighting,
795 internalformat => GL_ALPHA4,
796 format => GL_ALPHA;
797
798 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
799 glColor 0, 0, 0, 0.75;
800 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
801 glBindTexture GL_TEXTURE_2D, $lighting->{name};
802 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex 0 , 0;
805 glTexCoord 0, 1; glVertex 0 , $sh * 32;
806 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
807 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
808 glEnd;
809
373 glDisable GL_TEXTURE_2D; 810 glDisable GL_TEXTURE_2D;
374 glDisable GL_BLEND; 811 glDisable GL_BLEND;
375} 812}
376 813
814my %DIR = (
815 SDLK_KP8, [1, "north"],
816 SDLK_KP9, [2, "northeast"],
817 SDLK_KP6, [3, "east"],
818 SDLK_KP3, [4, "southeast"],
819 SDLK_KP2, [5, "south"],
820 SDLK_KP1, [6, "southwest"],
821 SDLK_KP4, [7, "west"],
822 SDLK_KP7, [8, "northwest"],
823
824 SDLK_UP, [1, "north"],
825 SDLK_RIGHT, [3, "east"],
826 SDLK_DOWN, [5, "south"],
827 SDLK_LEFT, [7, "west"],
828);
829
830sub key_down {
831 my ($self, $ev) = @_;
832
833 my $mod = $ev->key_mod;
834 my $sym = $ev->key_sym;
835
836 if ($sym == SDLK_KP5) {
837 $::CONN->send ("command stay fire");
838 } elsif (exists $DIR{$sym}) {
839 if ($mod & KMOD_SHIFT) {
840 $self->{shft}++;
841 $::CONN->send ("command fire $DIR{$sym}[0]");
842 } elsif ($mod & KMOD_CTRL) {
843 $self->{ctrl}++;
844 $::CONN->send ("command run $DIR{$sym}[0]");
845 } else {
846 $::CONN->send ("command $DIR{$sym}[1]");
847 }
848 }
849}
850
851sub key_up {
852 my ($self, $ev) = @_;
853
854 my $mod = $ev->key_mod;
855 my $sym = $ev->key_sym;
856
857 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
858 $::CONN->send ("command fire_stop");
859 }
860 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
861 $::CONN->send ("command run_stop");
862 }
863}
864
865package Crossfire::Client::Widget::Animator;
866
867use SDL::OpenGL;
868
869our @ISA = Crossfire::Client::Widget::Bin::;
870
871sub moveto {
872 my ($self, $x, $y) = @_;
873
874 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
875 $self->{speed} = 0.2;
876 $self->{time} = 1;
877
878 ::animation_start $self;
879}
880
881sub animate {
882 my ($self, $interval) = @_;
883
884 $self->{time} -= $interval * $self->{speed};
885 if ($self->{time} <= 0) {
886 $self->{time} = 0;
887 ::animation_stop $self;
888 }
889
890 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
891
892 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
893 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
894}
895
896sub _draw {
897 my ($self) = @_;
898
899 glPushMatrix;
900 glRotate $self->{time} * 10000, 0, 1, 0;
901 $self->{child}->draw;
902 glPopMatrix;
903}
904
3771; 9051;
378 906

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