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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.15 by elmex, Fri Apr 7 23:05:21 2006 UTC vs.
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC

1package Crossfire::Client::Widget; 1package Crossfire::Client::Widget;
2 2
3use strict; 3use strict;
4
5use Scalar::Util;
6
4use SDL::OpenGL; 7use SDL::OpenGL;
5use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
6 9
7our $FOCUS; # the widget with current focus 10use Crossfire::Client;
8our @ACTIVE_WIDGETS;
9 11
10# class methods for events 12# class methods for events
11sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
12sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
15 17
16sub new { 18sub new {
17 my $class = shift; 19 my $class = shift;
18 20
19 bless { @_ }, $class 21 bless { @_ }, $class
20} 22}
21 23
22sub activate { 24sub move {
23 push @ACTIVE_WIDGETS, $_[0]; 25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
24} 29}
25 30
26sub deactivate { 31sub needs_redraw {
27 @ACTIVE_WIDGETS = 32 0
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31} 33}
32 34
33sub size_request { 35sub size_request {
36 require Carp;
34 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
35} 45}
36 46
37sub focus_in { 47sub focus_in {
38 my ($widget) = @_; 48 my ($widget) = @_;
39 $FOCUS = $widget; 49 $::FOCUS = $widget;
40} 50}
41 51
42sub focus_out { 52sub focus_out {
43 my ($widget) = @_; 53 my ($widget) = @_;
44} 54}
57 67
58sub button_up { 68sub button_up {
59 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
60} 70}
61 71
62sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
63sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
64sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
65sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
66sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
67 77
68sub draw { 78sub draw {
69 my ($self) = @_; 79 my ($self) = @_;
70 80
71 glPushMatrix; 81 glPushMatrix;
72 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
73 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
74 glPopMatrix; 93 glPopMatrix;
75} 94}
76 95
77sub _draw { 96sub _draw {
78 my ($widget) = @_; 97 my ($self) = @_;
98
99 warn "no draw defined for $self\n";
79} 100}
80 101
81sub bbox { 102sub bbox {
82 my ($widget) = @_; 103 my ($self) = @_;
104 my ($w, $h) = $self->size_request;
105 (
106 $self->{x},
107 $self->{y},
108 $self->{x} = $w,
109 $self->{y} = $h
110 )
83} 111}
112
113sub find_widget {
114 my ($self, $x, $y) = @_;
115
116 return $self
117 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
118 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
119
120 ()
121}
122
123sub del_parent { $_[0]->{parent} = undef }
124
125sub set_parent {
126 my ($self, $par) = @_;
127
128 $self->{parent} = $par;
129 Scalar::Util::weaken $self->{parent};
130}
131
132sub get_parent {
133 $_[0]->{parent}
134}
135
136sub update {
137 my ($self) = @_;
138
139 $self->{parent}->update
140 if $self->{parent};
141}
142
143sub DESTROY {
144 my ($self) = @_;
145
146 #$self->deactivate;
147}
148
149#############################################################################
84 150
85package Crossfire::Client::Widget::Container; 151package Crossfire::Client::Widget::Container;
86 152
87our @ISA = Crossfire::Client::Widget::; 153our @ISA = Crossfire::Client::Widget::;
88 154
155sub new {
156 my ($class, @widgets) = @_;
157
158 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets;
160
161 $self
162}
163
164sub add {
165 my ($self, $chld, $expand) = @_;
166
167 $chld->{expand} = $expand;
168 $chld->set_parent ($self);
169
170 @{$self->{children}} =
171 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld;
173
174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
176}
177
178sub remove {
179 my ($self, $widget) = @_;
180
181 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
182
183 $self->size_allocate ($self->{w}, $self->{h});
184}
185
186sub find_widget {
187 my ($self, $x, $y) = @_;
188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
192 my $res;
193
194 for (reverse @{ $self->{children} }) {
195 $res = $_->find_widget ($x, $y)
196 and return $res;
197 }
198
199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
200}
201
202sub _draw {
203 my ($self) = @_;
204
205 $_->draw for @{$self->{children}};
206}
207
208#############################################################################
209
210package Crossfire::Client::Widget::Bin;
211
212our @ISA = Crossfire::Client::Widget::Container::;
213
214sub child { $_[0]->{children}[0] }
215
216sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218}
219
220sub size_allocate {
221 my ($self, $w, $h) = @_;
222
223 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h)
225 if $self->{children}[0]
226}
227
228#############################################################################
229
230package Crossfire::Client::Widget::Toplevel;
231
232our @ISA = Crossfire::Client::Widget::Container::;
233
234sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
89use SDL::OpenGL; 254use SDL::OpenGL;
90 255
91sub add { $_[0]->{child} = $_[1] } 256sub new {
92sub get { $_[0]->{child} } 257 my ($class, $x, $y, $z, $w, $h) = @_;
93 258
94sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 259 my $self = $class->SUPER::new;
95 260
96sub _draw { die "Containers can't be drawn!" } 261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262}
263
264sub update {
265 my ($self) = @_;
266
267 $self->render_chld;
268 $self->SUPER::update;
269}
270
271sub render_chld {
272 my ($self) = @_;
273
274 $self->{texture} =
275 Crossfire::Client::Texture->new_from_opengl (
276 $self->{w}, $self->{h}, sub { $self->child->draw }
277 );
278}
279
280sub size_allocate {
281 my ($self, $w, $h) = @_;
282
283 $self->{w} = $w;
284 $self->{h} = $h;
285
286 $self->child->size_allocate ($w, $h);
287
288 $self->render_chld;
289}
290
291sub _draw {
292 my ($self) = @_;
293
294 my ($w, $h) = ($self->w, $self->h);
295
296 my $tex = $self->{texture}
297 or return;
298
299 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303
304 glBegin GL_QUADS;
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310
311 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D;
313}
314
315#############################################################################
97 316
98package Crossfire::Client::Widget::Frame; 317package Crossfire::Client::Widget::Frame;
99 318
100our @ISA = Crossfire::Client::Widget::Container::; 319our @ISA = Crossfire::Client::Widget::Bin::;
101 320
102use SDL::OpenGL; 321use SDL::OpenGL;
103 322
104sub size_request { 323sub size_request {
105 my ($self) = @_; 324 my ($self) = @_;
106 my $chld = $self->get 325 my $chld = $self->child
107 or return (0, 0); 326 or return (0, 0);
327
328 $chld->move (2, 2);
329
108 map { $_ + 4 } $chld->size_request; 330 map { $_ + 4 } $chld->size_request;
109} 331}
110 332
333sub size_allocate {
334 my ($self, $w, $h) = @_;
335
336 $self->{w} = $w;
337 $self->{h} = $h;
338
339 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2);
341}
342
111sub _draw { 343sub _draw {
112 my ($self) = @_; 344 my ($self) = @_;
113 345
114 my $chld = $self->get; 346 my $chld = $self->child;
115 347
116 my ($w, $h) = $chld->size_request; 348 my ($w, $h) = $chld->size_request;
117 349
118 glColor 1, 0, 0;
119 glBegin GL_QUADS; 350 glBegin GL_QUADS;
351 glColor 0, 0, 0;
120 glTexCoord 0, 0; glVertex 0 , 0; 352 glTexCoord 0, 0; glVertex 0 , 0;
121 glTexCoord 0, 1; glVertex 0 , $h + 4; 353 glTexCoord 0, 1; glVertex 0 , $h + 4;
122 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
123 glTexCoord 1, 0; glVertex $w + 4 , 0; 355 glTexCoord 1, 0; glVertex $w + 4 , 0;
124 glEnd; 356 glEnd;
125 357
126 glPushMatrix;
127 glTranslate (2, 2, 0);
128 $chld->_draw; 358 $chld->draw;
129 glPopMatrix;
130} 359}
360
361#############################################################################
362
363package Crossfire::Client::Widget::FancyFrame;
364
365our @ISA = Crossfire::Client::Widget::Bin::;
366
367use SDL::OpenGL;
368
369my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372
373sub size_request {
374 my ($self) = @_;
375
376 my ($w, $h) = $self->SUPER::size_request;
377
378 $h += $tex[1]->{height};
379 $h += $tex[4]->{height};
380 $w += $tex[2]->{width};
381 $w += $tex[3]->{width};
382
383 ($w, $h)
384}
385
386sub size_allocate {
387 my ($self, $w, $h) = @_;
388
389 $self->SUPER::size_allocate ($w, $h);
390
391 $h -= $tex[1]->{height};
392 $h -= $tex[4]->{height};
393 $w -= $tex[2]->{width};
394 $w -= $tex[3]->{width};
395
396 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w;
398
399 $self->child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
401}
402
403sub _draw {
404 my ($self) = @_;
405
406 my ($w, $h) = ($self->{w}, $self->{h});
407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
408
409 glEnable GL_BLEND;
410 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413
414 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name};
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423
424 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name};
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433
434 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name};
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443
444 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name};
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453
454 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459
460 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height};
462
463 glBegin GL_QUADS;
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469
470 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D;
472
473 $self->child->draw;
474
475}
476
477#############################################################################
131 478
132package Crossfire::Client::Widget::Table; 479package Crossfire::Client::Widget::Table;
133 480
134our @ISA = Crossfire::Client::Widget::Container::; 481our @ISA = Crossfire::Client::Widget::Bin::;
135 482
136use SDL::OpenGL; 483use SDL::OpenGL;
137 484
138sub add { 485sub add {
139 my ($self, $x, $y, $chld) = @_; 486 my ($self, $x, $y, $chld) = @_;
487 my $old_chld = $self->{children}[$y][$x];
488
140 $self->{childs}[$y][$x] = $chld; 489 $self->{children}[$y][$x] = $chld;
490 $chld->set_parent ($self);
491 $self->update;
141} 492}
142 493
143sub max_row_height { 494sub max_row_height {
144 my ($self, $row) = @_; 495 my ($self, $row) = @_;
145 496
146 my $hs = 0; 497 my $hs = 0;
147 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 498 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
148 my $c = $self->{childs}->[$row]->[$xi]; 499 my $c = $self->{children}->[$row]->[$xi];
500 if ($c) {
149 my ($w, $h) = $c->size_request if $c; 501 my ($w, $h) = $c->size_request;
150 if ($hs < $h) { $hs = $h } 502 if ($hs < $h) { $hs = $h }
503 }
151 } 504 }
152 return $hs; 505 return $hs;
153} 506}
154 507
155sub max_col_width { 508sub max_col_width {
156 my ($self, $col) = @_; 509 my ($self, $col) = @_;
157 510
158 my $ws = 0; 511 my $ws = 0;
159 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 512 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
160 my $c = ($self->{childs}->[$yi] || [])->[$col]; 513 my $c = ($self->{children}->[$yi] || [])->[$col];
514 if ($c) {
161 my ($w, $h) = $c->size_request if $c; 515 my ($w, $h) = $c->size_request;
162 if ($ws < $w) { $ws = $w } 516 if ($ws < $w) { $ws = $w }
517 }
163 } 518 }
164 return $ws; 519 return $ws;
165} 520}
166 521
167sub size_request { 522sub size_request {
168 my ($self) = @_; 523 my ($self) = @_;
169 524
170 my ($hs, $ws) = (0, 0); 525 my ($hs, $ws) = (0, 0);
171 526
172 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
173 $hs += $self->max_row_height ($yi); 528 $hs += $self->max_row_height ($yi);
174 } 529 }
175 530
176 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 531 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
177 my $wm = 0; 532 my $wm = 0;
178 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 533 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
179 $wm += $self->max_col_width ($xi) 534 $wm += $self->max_col_width ($xi)
180 } 535 }
181 if ($ws < $wm) { $ws = $wm } 536 if ($ws < $wm) { $ws = $wm }
182 } 537 }
183 538
186 541
187sub _draw { 542sub _draw {
188 my ($self) = @_; 543 my ($self) = @_;
189 544
190 my $y = 0; 545 my $y = 0;
191 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 546 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
192 my $x = 0; 547 my $x = 0;
193 548
194 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 549 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
195 550
196 glPushMatrix;
197 glTranslate ($x, $y, 0);
198 my $c = $self->{childs}->[$yi]->[$xi]; 551 my $c = $self->{children}->[$yi]->[$xi];
552 if ($c) {
553 $c->move ($x, $y, 0); #TODO: Move to size_request
199 $c->_draw if $c; 554 $c->draw if $c;
200 glPopMatrix; 555 }
201 556
202 $x += $self->max_col_width ($xi); 557 $x += $self->max_col_width ($xi);
203 } 558 }
204 559
205 $y += $self->max_row_height ($yi); 560 $y += $self->max_row_height ($yi);
206 } 561 }
207} 562}
208 563
564#############################################################################
565
209package Crossfire::Client::Widget::VBox; 566package Crossfire::Client::Widget::VBox;
210 567
211our @ISA = Crossfire::Client::Widget::Container::; 568our @ISA = Crossfire::Client::Widget::Container::;
212 569
213use SDL::OpenGL; 570use SDL::OpenGL;
214 571
215sub add {
216 my ($self, $chld) = @_;
217 push @{$self->{childs}}, $chld;
218}
219
220sub size_request { 572sub size_request {
221 my ($self) = @_; 573 my ($self) = @_;
222 574
223 my ($hs, $ws) = (0, 0); 575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581}
582
583sub size_allocate {
584 my ($self, $w, $h) = @_;
585
586 $self->w ($w);
587 $self->h ($h);
588
589 my $exp;
590 my @oth;
591 # find expand widget
224 for (@{$self->{childs} || []}) { 592 for (@{$self->{children}}) {
593 if ($_->{expand}) {
594 $exp = $_;
595 last;
596 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
225 my ($w, $h) = $_->size_request; 604 my ($w, $h) = $_->size_request;
226 $hs += $h; 605 $oh += $h;
227 if ($ws < $w) { $ws = $w } 606 if ($ow < $w) { $ow = $w }
228 } 607 }
229 608
230 return ($ws, $hs); 609 my $y = 0;
231}
232
233sub _draw {
234 my ($self) = @_;
235
236 my ($x, $y);
237 for (@{$self->{childs} || []}) { 610 for (@{$self->{children}}) {
238 glPushMatrix; 611 $_->move (0, $y);
239 glTranslate (0, $y, 0); 612
240 $_->_draw; 613 if ($_ == $exp) {
241 glPopMatrix; 614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
242 my ($w, $h) = $_->size_request; 617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h);
243 $y += $h; 619 $y += $h;
620 }
244 } 621 }
245} 622}
623
624#############################################################################
246 625
247package Crossfire::Client::Widget::Label; 626package Crossfire::Client::Widget::Label;
248 627
249our @ISA = Crossfire::Client::Widget::; 628our @ISA = Crossfire::Client::Widget::;
250 629
251use SDL::OpenGL; 630use SDL::OpenGL;
252 631
253sub new { 632sub new {
254 my ($class, $x, $y, $z, $ttf, $text) = @_; 633 my ($class, $x, $y, $z, $height, $text) = @_;
255 634
635 # TODO: color, and make height, xyz etc. optional
256 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
257 637
258 $self->set_text ($text); 638 $self->set_text ($text);
259 639
260 $self 640 $self
261} 641}
262 642
263sub set_text { 643sub set_text {
264 my ($self, $text) = @_; 644 my ($self, $text) = @_;
645
646 $self->{text} = $text;
265 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
648
649 $self->update;
266} 650}
267 651
268sub get_text { 652sub get_text {
269 my ($self, $text) = @_; 653 my ($self, $text) = @_;
654
270 $self->{text} 655 $self->{text}
271} 656}
272 657
273sub size_request { 658sub size_request {
274 my ($self) = @_; 659 my ($self) = @_;
282sub _draw { 667sub _draw {
283 my ($self) = @_; 668 my ($self) = @_;
284 669
285 my $tex = $self->{texture}; 670 my $tex = $self->{texture};
286 671
287 $self->{x}--;
288
289 glEnable GL_BLEND; 672 glEnable GL_BLEND;
290 glEnable GL_TEXTURE_2D; 673 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
291 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
292 glBindTexture GL_TEXTURE_2D, $tex->{name}; 676 glBindTexture GL_TEXTURE_2D, $tex->{name};
293 677
294 glColor 1, 1, 1; 678 glColor 1, 0, 0, 1; # TODO color
295 679
296 glBegin GL_QUADS; 680 glBegin GL_QUADS;
297 glTexCoord 0, 0; glVertex 0 , 0; 681 glTexCoord 0, 0; glVertex 0 , 0;
298 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
299 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
302 686
303 glDisable GL_BLEND; 687 glDisable GL_BLEND;
304 glDisable GL_TEXTURE_2D; 688 glDisable GL_TEXTURE_2D;
305} 689}
306 690
691#############################################################################
692
307package Crossfire::Client::Widget::TextView; 693package Crossfire::Client::Widget::TextEntry;
694
695our @ISA = Crossfire::Client::Widget::Label::;
696
697use SDL;
698use SDL::OpenGL;
699
700sub key_down {
701 my ($self, $ev) = @_;
702
703 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym;
705
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode;
708
709 my $text = $self->get_text;
710
711 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, '';
713
714 } elsif ($uni) {
715 $text .= chr $uni;
716 }
717 $self->set_text ($text);
718}
719
720#############################################################################
721
722package Crossfire::Client::Widget::MapWidget;
308 723
309use strict; 724use strict;
310 725
311our @ISA = qw/Crossfire::Client::Widget/; 726use List::Util qw(min max);
312 727
728use SDL;
313use SDL::OpenGL; 729use SDL::OpenGL;
314use SDL::OpenGL::Constants; 730use SDL::OpenGL::Constants;
315 731
316sub add_line {
317 my ($self, $line) = @_;
318 push @{$self->{lines}}, $line;
319}
320
321sub _draw {
322 my ($self) = @_;
323
324}
325
326package Crossfire::Client::Widget::MapWidget;
327
328use strict;
329
330our @ISA = qw/Crossfire::Client::Widget/; 732our @ISA = Crossfire::Client::Widget::;
331
332use SDL::OpenGL;
333use SDL::OpenGL::Constants;
334 733
335sub key_down { 734sub key_down {
336 print "MAPKEYDOWN\n"; 735 print "MAPKEYDOWN\n";
337} 736}
338 737
339sub key_up { 738sub key_up {
340} 739}
341 740
741sub size_request {
742
743}
744
745sub size_allocate {
746}
747
342sub _draw { 748sub _draw {
749 my ($self) = @_;
750
751 my $mx = $::CONN->{mapx};
752 my $my = $::CONN->{mapy};
753
754 my $map = $::CONN->{map};
755
756 my ($xofs, $yofs);
757
758 my $sw = 1 + int $::WIDTH / 32;
759 my $sh = 1 + int $::HEIGHT / 32;
760
761 if ($::CONN->{mapw} > $sw) {
762 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
763 } else {
764 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
765 }
766
767 if ($::CONN->{maph} > $sh) {
768 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
769 } else {
770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
771 }
772
343 glEnable GL_TEXTURE_2D; 773 glEnable GL_TEXTURE_2D;
344 glEnable GL_BLEND; 774 glEnable GL_BLEND;
345 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
346 776
347 my $map = $::CONN->{map}; 777 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh);
348 779
349 for my $x (0 .. $::CONN->{mapw} - 1) { 780 for my $x (0 .. $sw - 1) {
350 for my $y (0 .. $::CONN->{maph} - 1) { 781 for my $y (0 .. $sh - 1) {
351 782
352 my $cell = $map->[$x][$y] 783 my $cell = $map->[$x + $xofs][$y + $yofs]
353 or next; 784 or next;
354 785
355 my $darkness = $cell->[3] * (1 / 255); 786 my $darkness = $cell->[0] * (1 / 255);
356 glColor $darkness, $darkness, $darkness; 787 if ($darkness < 0) {
788 $darkness = 0.15;
789 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
357 791
358 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 792 for my $num (grep $_, @$cell[1,2,3]) {
359 my $tex = $::CONN->{face}[$num]{texture} || next; 793 my $tex = $::CONN->{face}[$num]{texture} || next;
360 794
361 glBindTexture GL_TEXTURE_2D, $tex->{name}; 795 glBindTexture GL_TEXTURE_2D, $tex->{name};
362 796
797 my $w = $tex->{width};
798 my $h = $tex->{height};
799
800 my $px = ($x + 1) * 32 - $w;
801 my $py = ($y + 1) * 32 - $h;
802
363 glBegin GL_QUADS; 803 glBegin GL_QUADS;
364 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 804 glTexCoord 0, 0; glVertex $px , $py;
365 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 805 glTexCoord 0, 1; glVertex $px , $py + $h;
366 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
367 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 807 glTexCoord 1, 0; glVertex $px + $w, $py;
368 glEnd; 808 glEnd;
369 } 809 }
370 } 810 }
371 } 811 }
372 812
813# if (1) { # higher quality darkness
814# $lighting =~ s/(.)/$1$1$1/gs;
815# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816#
817# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
818#
819# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs;
821# }
822
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
841
373 glDisable GL_TEXTURE_2D; 842 glDisable GL_TEXTURE_2D;
374 glDisable GL_BLEND; 843 glDisable GL_BLEND;
375} 844}
376 845
846my %DIR = (
847 SDLK_KP8, [1, "north"],
848 SDLK_KP9, [2, "northeast"],
849 SDLK_KP6, [3, "east"],
850 SDLK_KP3, [4, "southeast"],
851 SDLK_KP2, [5, "south"],
852 SDLK_KP1, [6, "southwest"],
853 SDLK_KP4, [7, "west"],
854 SDLK_KP7, [8, "northwest"],
855
856 SDLK_UP, [1, "north"],
857 SDLK_RIGHT, [3, "east"],
858 SDLK_DOWN, [5, "south"],
859 SDLK_LEFT, [7, "west"],
860);
861
862sub key_down {
863 my ($self, $ev) = @_;
864
865 my $mod = $ev->key_mod;
866 my $sym = $ev->key_sym;
867
868 if ($sym == SDLK_KP5) {
869 $::CONN->send ("command stay fire");
870 } elsif (exists $DIR{$sym}) {
871 if ($mod & KMOD_SHIFT) {
872 $self->{shft}++;
873 $::CONN->send ("command fire $DIR{$sym}[0]");
874 } elsif ($mod & KMOD_CTRL) {
875 $self->{ctrl}++;
876 $::CONN->send ("command run $DIR{$sym}[0]");
877 } else {
878 $::CONN->send ("command $DIR{$sym}[1]");
879 }
880 }
881}
882
883sub key_up {
884 my ($self, $ev) = @_;
885
886 my $mod = $ev->key_mod;
887 my $sym = $ev->key_sym;
888
889 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
890 $::CONN->send ("command fire_stop");
891 }
892 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
893 $::CONN->send ("command run_stop");
894 }
895}
896
897#############################################################################
898
899package Crossfire::Client::Widget::Animator;
900
901use SDL::OpenGL;
902
903our @ISA = Crossfire::Client::Widget::Bin::;
904
905sub moveto {
906 my ($self, $x, $y) = @_;
907
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2;
910 $self->{time} = 1;
911
912 ::animation_start $self;
913}
914
915sub animate {
916 my ($self, $interval) = @_;
917
918 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) {
920 $self->{time} = 0;
921 ::animation_stop $self;
922 }
923
924 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
925
926 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
927 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
928}
929
930sub _draw {
931 my ($self) = @_;
932
933 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0;
935 $self->{children}[0]->draw;
936 glPopMatrix;
937}
938
3771; 9391;
378 940

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