--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/23 21:47:32 1.157 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/24 02:41:48 1.158 @@ -170,8 +170,13 @@ $self->update; } -sub needs_redraw { - 0 +sub set_size { + my ($self, $w, $h) = @_; + + $self->{user_w} = $w; + $self->{user_h} = $h; + + $self->check_size; } sub size_request { @@ -339,15 +344,26 @@ sub check_size { my ($self) = @_; - return unless $self->{parent}; + $self->{parent} + or return 1; - my ($w, $h) = $self->size_request; + my ($w, $h) = $self->{user_w} && $self->{user_h} + ? @$self{qw(user_w user_h)} + : $self->size_request; - if ($w != $self->{req_w} || $h != $self->{req_h}) { + if ($w != $self->{req_w} || $h != $self->{req_h}) { $self->{req_w} = $w; $self->{req_h} = $h; - $self->{parent}->check_size; + $self->{parent}->check_size + or $self->size_allocate ( + (List::Util::max $self->{w}, $w), + (List::Util::max $self->{h}, $h), + ); + + 1 + } else { + 0 } } @@ -647,25 +663,6 @@ $self } -sub set_size { - my ($self, $w, $h) = @_; - $self->{req_w} = $w; - $self->{req_h} = $h; - $self->check_size; -} - -sub size_request { - my ($self) = @_; - ($self->{req_w}, $self->{req_h}) -} - -sub size_allocate { - my ($self, $w, $h) = @_; - $self->{w} = $w; - $self->{h} = $h; - $self->child->configure (0, 0, $w, $h); -} - sub _draw { my ($self) = @_; @@ -731,8 +728,6 @@ sub size_request { my ($self) = @_; - return ($self->{user_w}, $self->{user_h}) if $self->{user_w} && $self->{user_h}; - my ($w, $h) = $self->SUPER::size_request; ( @@ -1618,6 +1613,8 @@ our @ISA = CFClient::UI::Base::; +use List::Util qw(min max); + use CFClient::OpenGL; my %tex = ( @@ -1627,7 +1624,7 @@ ], grace => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } - qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png/ + qw/g1_grace_gauge_empty.png g1_grace_gauge_full.png g1_grace_gauge_overflow.png/ ], hp => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } @@ -1635,7 +1632,7 @@ ], mana => [ map { new_from_file CFClient::Texture CFClient::find_rcfile $_, mipmap => 1 } - qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png/ + qw/g1_mana_gauge_empty.png g1_mana_gauge_full.png g1_mana_gauge_overflow.png/ ], ); @@ -1683,6 +1680,7 @@ my ($self) = @_; my $tex = $tex{$self->{type}}; + my ($t1, $t2, $t3) = @$tex; my ($w, $h) = ($self->{w}, $self->{h}); @@ -1694,35 +1692,45 @@ } my $ycut = $self->{val} / ($self->{max_val} || 1); - $ycut = 1 if $self->{val} > $self->{max_val}; - my $t1 = $tex->[0]; - my $t2 = $tex->[1]; + my $ycut1 = max 0, min 1, $ycut; + my $ycut2 = max 0, min 1, $ycut - 1; + + my $h1 = $self->{h} * (1 - $ycut1); + my $h2 = $self->{h} * (1 - $ycut2); glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - my $h1 = $self->{h} - $ycut * $self->{h}; - my $h2 = $ycut * $self->{h}; - glBindTexture GL_TEXTURE_2D, $t1->{name}; glBegin GL_QUADS; - glTexCoord 0 , 0; glVertex 0 , 0; - glTexCoord 0 , $t1->{t} * (1 - $ycut); glVertex 0 , $h1; - glTexCoord $t1->{s}, $t1->{t} * (1 - $ycut); glVertex $w, $h1; - glTexCoord $t1->{s}, 0; glVertex $w, 0; + glTexCoord 0 , 0; glVertex 0 , 0; + glTexCoord 0 , $t1->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord $t1->{s}, $t1->{t} * (1 - $ycut1); glVertex $w, $h1; + glTexCoord $t1->{s}, 0; glVertex $w, 0; glEnd; + my $ycut1 = List::Util::min 1, $ycut; glBindTexture GL_TEXTURE_2D, $t2->{name}; glBegin GL_QUADS; - glTexCoord 0 , $t2->{t} * (1 - $ycut); glVertex 0 , $h1; - glTexCoord 0 , $t2->{t}; glVertex 0 , $h1 + $h2; - glTexCoord $t2->{s}, $t2->{t}; glVertex $w, $h1 + $h2; - glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut); glVertex $w, $h1; + glTexCoord 0 , $t2->{t} * (1 - $ycut1); glVertex 0 , $h1; + glTexCoord 0 , $t2->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut2); glVertex $w, $h2; + glTexCoord $t2->{s}, $t2->{t} * (1 - $ycut1); glVertex $w, $h1; glEnd; + if ($t3) { + glBindTexture GL_TEXTURE_2D, $t3->{name}; + glBegin GL_QUADS; + glTexCoord 0 , $t3->{t} * (1 - $ycut2); glVertex 0 , $h2; + glTexCoord 0 , $t3->{t}; glVertex 0 , $self->{h}; + glTexCoord $t3->{s}, $t3->{t}; glVertex $w, $self->{h}; + glTexCoord $t3->{s}, $t3->{t} * (1 - $ycut2); glVertex $w, $h2; + glEnd; + } + glDisable GL_BLEND; glDisable GL_TEXTURE_2D; }