1 | package Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
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4 | use SDL::OpenGL; |
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5 | use SDL::OpenGL::Constants; |
3 | |
6 | |
4 | our $FOCUS; # the widget with current focus |
7 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
8 | our %ACTIVE_WIDGETS; |
6 | |
9 | |
7 | # class methods for events |
10 | # class methods for events |
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10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
14 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | |
15 | |
13 | sub new { |
16 | sub new { |
14 | my $class = shift; |
17 | my $class = shift; |
15 | my $self = { @_ }; |
18 | |
16 | bless $self, $class; |
19 | bless { @_ }, $class |
17 | return $self; |
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18 | } |
20 | } |
19 | |
21 | |
20 | sub activate { |
22 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
24 | } |
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25 | |
23 | sub deactivate { |
26 | sub deactivate { |
24 | delete $ACTIVE_WIDGETS{$_[0]}; |
27 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | } |
28 | } |
26 | |
29 | |
27 | sub focus_in { |
30 | sub focus_in { |
28 | my ($widget) = @_; |
31 | my ($widget) = @_; |
29 | $FOCUS = $widget; |
32 | $FOCUS = $widget; |
30 | } |
33 | } |
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34 | |
31 | sub focus_out { |
35 | sub focus_out { |
32 | my ($widget) = @_; |
36 | my ($widget) = @_; |
33 | } |
37 | } |
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38 | |
34 | sub key_down { |
39 | sub key_down { |
35 | my ($widget, $sdlev) = @_; |
40 | my ($widget, $sdlev) = @_; |
36 | } |
41 | } |
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42 | |
37 | sub key_up { |
43 | sub key_up { |
38 | my ($widget, $sdlev) = @_; |
44 | my ($widget, $sdlev) = @_; |
39 | } |
45 | } |
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46 | |
40 | sub button_down { |
47 | sub button_down { |
41 | my ($widget, $sdlev) = @_; |
48 | my ($widget, $sdlev) = @_; |
42 | } |
49 | } |
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50 | |
43 | sub button_up { |
51 | sub button_up { |
44 | my ($widget, $sdlev) = @_; |
52 | my ($widget, $sdlev) = @_; |
45 | } |
53 | } |
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54 | |
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55 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
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56 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
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57 | |
46 | sub draw { |
58 | sub draw { |
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59 | my ($self) = @_; |
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60 | |
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61 | glPushMatrix; |
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62 | glTranslate ($self->{x} || 0, $self->{y} || 0, 0); |
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63 | $self->_draw; |
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64 | glPopMatrix; |
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65 | } |
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66 | |
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67 | sub _draw { |
47 | my ($widget) = @_; |
68 | my ($widget) = @_; |
48 | } |
69 | } |
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70 | |
49 | sub bbox { |
71 | sub bbox { |
50 | my ($widget) = @_; |
72 | my ($widget) = @_; |
51 | } |
73 | } |
52 | |
74 | |
53 | package Client::MapWidget; |
75 | package Crossfire::Client::Widget::Label; |
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76 | |
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77 | use SDL::OpenGL; |
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78 | |
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79 | sub new { |
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80 | my ($class, $ttf, $text) = @_; |
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81 | |
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82 | my $self = $class->SUPER::new; |
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83 | |
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84 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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85 | |
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86 | $self |
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87 | } |
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88 | |
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89 | sub _draw { |
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90 | my ($self) = @_; |
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91 | |
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92 | my $tex = $self->{texture}; |
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93 | |
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94 | glEnable GL_TEXTURE_2D; |
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95 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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96 | |
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97 | glBegin GL_QUADS; |
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98 | glTexCoord 0, 0; glVertex 0 , 0; |
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99 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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100 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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101 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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102 | glEnd; |
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103 | |
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104 | glDisable GL_TEXTURE_2D; |
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105 | } |
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106 | |
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107 | package Crossfire::Client::Widget::TextView; |
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108 | |
54 | use strict; |
109 | use strict; |
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110 | |
55 | our @ISA = qw/Client::Widget/; |
111 | our @ISA = qw/Crossfire::Client::Widget/; |
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112 | |
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113 | use SDL::OpenGL; |
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114 | use SDL::OpenGL::Constants; |
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115 | |
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116 | sub add_line { |
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117 | my ($self, $line) = @_; |
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118 | push @{$self->{lines}}, $line; |
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119 | } |
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120 | |
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121 | sub _draw { |
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122 | my ($self) = @_; |
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123 | |
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124 | } |
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125 | |
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126 | package Crossfire::Client::Widget::MapWidget; |
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127 | |
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128 | use strict; |
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129 | |
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130 | our @ISA = qw/Crossfire::Client::Widget/; |
56 | |
131 | |
57 | use SDL::OpenGL; |
132 | use SDL::OpenGL; |
58 | use SDL::OpenGL::Constants; |
133 | use SDL::OpenGL::Constants; |
59 | |
134 | |
60 | sub key_down { |
135 | sub key_down { |
… | |
… | |
62 | } |
137 | } |
63 | |
138 | |
64 | sub key_up { |
139 | sub key_up { |
65 | } |
140 | } |
66 | |
141 | |
67 | sub draw { |
142 | sub _draw { |
68 | glEnable GL_TEXTURE_2D; |
143 | glEnable GL_TEXTURE_2D; |
69 | glEnable GL_BLEND; |
144 | glEnable GL_BLEND; |
70 | |
145 | |
71 | my $map = $::CONN->{map}; |
146 | my $map = $::CONN->{map}; |
72 | |
147 | |
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78 | |
153 | |
79 | my $darkness = $cell->[3] * (1 / 255); |
154 | my $darkness = $cell->[3] * (1 / 255); |
80 | glColor $darkness, $darkness, $darkness; |
155 | glColor $darkness, $darkness, $darkness; |
81 | |
156 | |
82 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
157 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
83 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
158 | my $tex = $::CONN->{face}[$num]{texture} || next; |
84 | |
159 | |
85 | glBindTexture GL_TEXTURE_2D, $tex; |
160 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
86 | |
161 | |
87 | glBegin GL_QUADS; |
162 | glBegin GL_QUADS; |
88 | glTexCoord 0, 0; glVertex $x, $y; |
163 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
89 | glTexCoord 0, 1; glVertex $x, $y + 1; |
164 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
90 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
165 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
91 | glTexCoord 1, 0; glVertex $x + 1, $y; |
166 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
92 | glEnd; |
167 | glEnd; |
93 | } |
168 | } |
94 | } |
169 | } |
95 | } |
170 | } |
96 | |
171 | |
97 | glDisable GL_TEXTURE_2D; |
172 | glDisable GL_TEXTURE_2D; |
98 | glDisable GL_BLEND; |
173 | glDisable GL_BLEND; |
99 | } |
174 | } |
100 | |
175 | |
101 | 1; |
176 | 1; |
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177 | |