… | |
… | |
18 | } |
18 | } |
19 | |
19 | |
20 | sub activate { |
20 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
22 | } |
|
|
23 | |
23 | sub deactivate { |
24 | sub deactivate { |
24 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | } |
26 | } |
26 | |
27 | |
27 | sub focus_in { |
28 | sub focus_in { |
28 | my ($widget) = @_; |
29 | my ($widget) = @_; |
29 | $FOCUS = $widget; |
30 | $FOCUS = $widget; |
30 | } |
31 | } |
|
|
32 | |
31 | sub focus_out { |
33 | sub focus_out { |
32 | my ($widget) = @_; |
34 | my ($widget) = @_; |
33 | } |
35 | } |
|
|
36 | |
34 | sub key_down { |
37 | sub key_down { |
35 | my ($widget, $sdlev) = @_; |
38 | my ($widget, $sdlev) = @_; |
36 | } |
39 | } |
|
|
40 | |
37 | sub key_up { |
41 | sub key_up { |
38 | my ($widget, $sdlev) = @_; |
42 | my ($widget, $sdlev) = @_; |
39 | } |
43 | } |
|
|
44 | |
40 | sub button_down { |
45 | sub button_down { |
41 | my ($widget, $sdlev) = @_; |
46 | my ($widget, $sdlev) = @_; |
42 | } |
47 | } |
|
|
48 | |
43 | sub button_up { |
49 | sub button_up { |
44 | my ($widget, $sdlev) = @_; |
50 | my ($widget, $sdlev) = @_; |
45 | } |
51 | } |
|
|
52 | |
46 | sub draw { |
53 | sub draw { |
47 | my ($widget) = @_; |
54 | my ($widget) = @_; |
48 | } |
55 | } |
|
|
56 | |
49 | sub bbox { |
57 | sub bbox { |
50 | my ($widget) = @_; |
58 | my ($widget) = @_; |
51 | } |
59 | } |
52 | |
60 | |
|
|
61 | package Client::TextView; |
|
|
62 | |
|
|
63 | use strict; |
|
|
64 | our @ISA = qw/Client::Widget/; |
|
|
65 | |
|
|
66 | use SDL::OpenGL; |
|
|
67 | use SDL::OpenGL::Constants; |
|
|
68 | |
|
|
69 | sub add_line { |
|
|
70 | my ($self, $line) = @_; |
|
|
71 | push @{$self->{lines}}, $line; |
|
|
72 | } |
|
|
73 | |
|
|
74 | sub draw { |
|
|
75 | my ($self) = @_; |
|
|
76 | |
|
|
77 | } |
|
|
78 | |
53 | package Client::MapWidget; |
79 | package Client::MapWidget; |
|
|
80 | |
54 | use strict; |
81 | use strict; |
55 | our @ISA = qw/Client::Widget/; |
82 | our @ISA = qw/Client::Widget/; |
56 | |
83 | |
57 | use SDL::OpenGL; |
84 | use SDL::OpenGL; |
58 | use SDL::OpenGL::Constants; |
85 | use SDL::OpenGL::Constants; |
… | |
… | |
78 | |
105 | |
79 | my $darkness = $cell->[3] * (1 / 255); |
106 | my $darkness = $cell->[3] * (1 / 255); |
80 | glColor $darkness, $darkness, $darkness; |
107 | glColor $darkness, $darkness, $darkness; |
81 | |
108 | |
82 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
109 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
83 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
110 | my $tex = $::CONN->{face}[$num]{texture} || next; |
84 | |
111 | |
85 | glBindTexture GL_TEXTURE_2D, $tex; |
112 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
86 | |
113 | |
87 | glBegin GL_QUADS; |
114 | glBegin GL_QUADS; |
88 | glTexCoord 0, 0; glVertex $x, $y; |
115 | glTexCoord 0, 0; glVertex $x, $y; |
89 | glTexCoord 0, 1; glVertex $x, $y + 1; |
116 | glTexCoord 0, 1; glVertex $x, $y + 1; |
90 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
117 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |