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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.21 by root, Sat Apr 8 18:15:59 2006 UTC vs.
Revision 1.42 by root, Sun Apr 9 22:00:58 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client;
11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11our @ACTIVE_WIDGETS;
12 13
13# class methods for events 14# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
16sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 17sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 18sub feed_sdl_button_up_event { }
18 19
19sub new { 20sub new {
20 my $class = shift; 21 my $class = shift;
21 22
22 bless { @_ }, $class 23 bless { @_ }, $class
23}
24
25sub activate {
26 push @ACTIVE_WIDGETS, $_[0];
27 Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28}
29
30sub deactivate {
31 @ACTIVE_WIDGETS =
32 sort { $a->{z} <=> $b->{z} }
33 grep { $_ && $_ != $_[0] }
34 @ACTIVE_WIDGETS;
35} 24}
36 25
37sub move { 26sub move {
38 my ($self, $x, $y, $z) = @_; 27 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 28 $self->{x} = $x;
44sub needs_redraw { 33sub needs_redraw {
45 0 34 0
46} 35}
47 36
48sub size_request { 37sub size_request {
38 require Carp;
49 die "size_request is abtract"; 39 Carp::confess "size_request is abtract";
40}
41
42sub size_allocate {
43 my ($self, $w, $h) = @_;
44
45 $self->{w} = $w;
46 $self->{h} = $h;
50} 47}
51 48
52sub focus_in { 49sub focus_in {
53 my ($widget) = @_; 50 my ($widget) = @_;
54 $FOCUS = $widget; 51 $FOCUS = $widget;
72 69
73sub button_up { 70sub button_up {
74 my ($widget, $sdlev) = @_; 71 my ($widget, $sdlev) = @_;
75} 72}
76 73
77sub w { $_[0]->{w} } 74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
78sub h { $_[0]->{h} } 75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82 79
83sub draw { 80sub draw {
88 $self->_draw; 85 $self->_draw;
89 glPopMatrix; 86 glPopMatrix;
90} 87}
91 88
92sub _draw { 89sub _draw {
93 my ($widget) = @_; 90 my ($self) = @_;
91
92 warn "no draw defined for $self\n";
94} 93}
95 94
96sub bbox { 95sub bbox {
97 my ($widget) = @_; 96 my ($self) = @_;
97 my ($w, $h) = $self->size_request;
98 (
99 $self->{x},
100 $self->{y},
101 $self->{x} = $w,
102 $self->{y} = $h
103 )
104}
105
106sub find_widget {
107 my ($self, $x, $y) = @_;
108
109 return $self
110 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
111 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
112
113 ()
114}
115
116sub del_parent { $_[0]->{parent} = undef }
117
118sub set_parent {
119 my ($self, $par) = @_;
120
121 $self->{parent} = $par;
122 Scalar::Util::weaken $self->{parent};
123}
124
125sub get_parent {
126 $_[0]->{parent}
127}
128
129sub update {
130 my ($self) = @_;
131
132 $self->{parent}->update
133 if $self->{parent};
98} 134}
99 135
100sub DESTROY { 136sub DESTROY {
101 my ($self) = @_; 137 my ($self) = @_;
102 138
103 $self->deactivate; 139 #$self->deactivate;
104} 140}
141
142#############################################################################
105 143
106package Crossfire::Client::Widget::Container; 144package Crossfire::Client::Widget::Container;
107 145
108our @ISA = Crossfire::Client::Widget::; 146our @ISA = Crossfire::Client::Widget::;
109 147
148sub new {
149 my ($class, @widgets) = @_;
150
151 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets;
153
154 $self
155}
156
157sub add {
158 my ($self, $chld, $expand) = @_;
159
160 $chld->{expand} = $expand;
161 $chld->set_parent ($self);
162
163 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld;
166
167 $self->size_allocate ($self->{w}, $self->{h});
168}
169
170sub remove {
171 my ($self, $widget) = @_;
172
173 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
174
175 $self->size_allocate ($self->{w}, $self->{h});
176}
177
178sub find_widget {
179 my ($self, $x, $y) = @_;
180
181 my $res;
182
183 for (@{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y)
185 and return $res;
186 }
187
188 ()
189}
190
191sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202}
203
204sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208}
209
210#############################################################################
211
212package Crossfire::Client::Widget::Bin;
213
214our @ISA = Crossfire::Client::Widget::Container::;
215
216sub child { $_[0]->{children}[0] }
217
218sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220}
221
222sub size_allocate {
223 my ($self, $w, $h) = @_;
224
225 $self->SUPER::size_allocate ($w, $h);
226 $self->{children}[0]->size_allocate ($w, $h)
227 if $self->{children}[0]
228}
229
230#############################################################################
231
232package Crossfire::Client::Widget::Toplevel;
233
234our @ISA = Crossfire::Client::Widget::Container::;
235
236sub update {
237 my ($self) = @_;
238
239 ::refresh ();
240}
241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
252package Crossfire::Client::Widget::Window;
253
254our @ISA = Crossfire::Client::Widget::Bin::;
255
110use SDL::OpenGL; 256use SDL::OpenGL;
111 257
112sub add { $_[0]->{child} = $_[1] } 258sub new {
113sub get { $_[0]->{child} } 259 my ($class, $x, $y, $z, $w, $h) = @_;
114 260
115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 261 my $self = $class->SUPER::new;
116 262
117sub _draw { die "Containers can't be drawn!" } 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264}
118 265
119package Crossfire::Client::Widget::Window; 266sub update {
120
121our @ISA = Crossfire::Client::Widget::Container::;
122
123use SDL::OpenGL;
124
125sub add {
126 my ($self, $chld) = @_; 267 my ($self) = @_;
127 $self->SUPER::add ($chld); 268
128 $self->render_chld; 269 $self->render_chld;
270 $self->SUPER::update;
129} 271}
130 272
131sub render_chld { 273sub render_chld {
132 my ($self) = @_; 274 my ($self) = @_;
133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request;
135 275
136 $self->{texture} = 276 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl ( 277 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { 278 $self->{w}, $self->{h}, sub { $self->child->draw }
139 my ($txt, $w, $h) = @_;
140 $chld->_draw;
141 }
142 ); 279 );
143 $self->{texture}->upload;
144} 280}
145 281
146sub size_request { 282sub size_allocate {
147 my ($self) = @_; 283 my ($self, $w, $h) = @_;
148 my $chld = $self->get 284
149 or return (0, 0); 285 $self->{w} = $w;
150 $chld->size_request 286 $self->{h} = $h;
287
288 $self->child->size_allocate ($w, $h);
289
290 $self->render_chld;
151} 291}
152 292
153sub _draw { 293sub _draw {
154 my ($self) = @_; 294 my ($self) = @_;
295
296 my ($w, $h) = ($self->w, $self->h);
155 297
156 my $tex = $self->{texture} 298 my $tex = $self->{texture}
157 or return; 299 or return;
158 300
159 warn "DRAW TEX: $tex->{width} $tex->{height}\n";
160 glEnable GL_BLEND; 301 glEnable GL_BLEND;
161 glEnable GL_TEXTURE_2D; 302 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305
306 glBegin GL_QUADS;
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312
313 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D;
315}
316
317#############################################################################
318
319package Crossfire::Client::Widget::Frame;
320
321our @ISA = Crossfire::Client::Widget::Bin::;
322
323use SDL::OpenGL;
324
325sub size_request {
326 my ($self) = @_;
327 my $chld = $self->child
328 or return (0, 0);
329
330 $chld->move (2, 2);
331
332 map { $_ + 4 } $chld->size_request;
333}
334
335sub size_allocate {
336 my ($self, $w, $h) = @_;
337
338 $self->{w} = $w;
339 $self->{h} = $h;
340
341 $self->child->size_allocate ($w - 4, $h - 4);
342 $self->child->move (2, 2);
343}
344
345sub _draw {
346 my ($self) = @_;
347
348 my $chld = $self->child;
349
350 my ($w, $h) = $chld->size_request;
351
352 glBegin GL_QUADS;
353 glColor 0, 0, 0;
354 glTexCoord 0, 0; glVertex 0 , 0;
355 glTexCoord 0, 1; glVertex 0 , $h + 4;
356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
357 glTexCoord 1, 0; glVertex $w + 4 , 0;
358 glEnd;
359
360 $chld->draw;
361}
362
363#############################################################################
364
365package Crossfire::Client::Widget::FancyFrame;
366
367our @ISA = Crossfire::Client::Widget::Bin::;
368
369use SDL::OpenGL;
370
371my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374
375sub size_request {
376 my ($self) = @_;
377
378 my ($w, $h) = $self->SUPER::size_request;
379
380 $h += $tex[1]->{height};
381 $h += $tex[4]->{height};
382 $w += $tex[2]->{width};
383 $w += $tex[3]->{width};
384
385 ($w, $h)
386}
387
388sub size_allocate {
389 my ($self, $w, $h) = @_;
390
391 $self->SUPER::size_allocate ($w, $h);
392
393 $h -= $tex[1]->{height};
394 $h -= $tex[4]->{height};
395 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width};
397
398 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w;
400 warn "CHILD:$w $h\n";
401 $self->child->size_allocate ($w, $h);
402 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
403}
404
405sub _draw {
406 my ($self) = @_;
407
408 my ($w, $h) = ($self->w, $self->h);
409 my ($cw, $ch) = ($self->child->w, $self->child->h);
410
411 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415
416 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name};
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425
426 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name};
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435
436 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name};
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445
446 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455
456 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461
462 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height};
464
465 glBegin GL_QUADS;
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471
472 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D;
474
475 $self->child->draw;
476
477}
478
479#############################################################################
480
481package Crossfire::Client::Widget::Table;
482
483our @ISA = Crossfire::Client::Widget::Bin::;
484
485use SDL::OpenGL;
486
487sub add {
488 my ($self, $x, $y, $chld) = @_;
489 my $old_chld = $self->{children}[$y][$x];
490
491 $self->{children}[$y][$x] = $chld;
492 $chld->set_parent ($self);
493 $self->update;
494}
495
496sub max_row_height {
497 my ($self, $row) = @_;
498
499 my $hs = 0;
500 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
501 my $c = $self->{children}->[$row]->[$xi];
502 if ($c) {
503 my ($w, $h) = $c->size_request;
504 if ($hs < $h) { $hs = $h }
505 }
506 }
507 return $hs;
508}
509
510sub max_col_width {
511 my ($self, $col) = @_;
512
513 my $ws = 0;
514 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
515 my $c = ($self->{children}->[$yi] || [])->[$col];
516 if ($c) {
517 my ($w, $h) = $c->size_request;
518 if ($ws < $w) { $ws = $w }
519 }
520 }
521 return $ws;
522}
523
524sub size_request {
525 my ($self) = @_;
526
527 my ($hs, $ws) = (0, 0);
528
529 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
530 $hs += $self->max_row_height ($yi);
531 }
532
533 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
534 my $wm = 0;
535 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
536 $wm += $self->max_col_width ($xi)
537 }
538 if ($ws < $wm) { $ws = $wm }
539 }
540
541 return ($ws, $hs);
542}
543
544sub _draw {
545 my ($self) = @_;
546
547 my $y = 0;
548 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
549 my $x = 0;
550
551 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
552
553 my $c = $self->{children}->[$yi]->[$xi];
554 if ($c) {
555 $c->move ($x, $y, 0); #TODO: Move to size_request
556 $c->draw if $c;
557 }
558
559 $x += $self->max_col_width ($xi);
560 }
561
562 $y += $self->max_row_height ($yi);
563 }
564}
565
566#############################################################################
567
568package Crossfire::Client::Widget::VBox;
569
570our @ISA = Crossfire::Client::Widget::Container::;
571
572use SDL::OpenGL;
573
574sub size_allocate {
575 my ($self, $w, $h) = @_;
576
577 $self->w ($w);
578 $self->h ($h);
579
580 my $exp;
581 my @oth;
582 # find expand widget
583 for (@{$self->{children}}) {
584 if ($_->{expand}) {
585 $exp = $_;
586 last;
587 }
588 push @oth, $_;
589 }
590
591 my ($ow, $oh);
592
593 # get sizes of other widgets
594 for (@oth) {
595 my ($w, $h) = $_->size_request;
596 $oh += $h;
597 if ($ow < $w) { $ow = $w }
598 }
599
600 my $y = 0;
601 for (@{$self->{children}}) {
602 $_->move (0, $y);
603
604 if ($_ == $exp) {
605 $_->size_allocate ($w, $h - $oh);
606 $y += $h - $oh;
607 } else {
608 my ($cw, $h) = $_->size_request;
609 $_->size_allocate ($w, $h);
610 $y += $h;
611 }
612 }
613}
614
615sub _draw {
616 my ($self) = @_;
617
618 my ($x, $y);
619 for (@{$self->{children} || []}) {
620 $_->draw;
621 $y += $_->h;
622 }
623}
624
625#############################################################################
626
627package Crossfire::Client::Widget::Label;
628
629our @ISA = Crossfire::Client::Widget::;
630
631use SDL::OpenGL;
632
633sub new {
634 my ($class, $x, $y, $z, $height, $text) = @_;
635
636 # TODO: color, and make height, xyz etc. optional
637 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
638
639 $self->set_text ($text);
640
641 $self
642}
643
644sub set_text {
645 my ($self, $text) = @_;
646
647 $self->{text} = $text;
648 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
649
650 $self->update;
651}
652
653sub get_text {
654 my ($self, $text) = @_;
655
656 $self->{text}
657}
658
659sub size_request {
660 my ($self) = @_;
661
662 (
663 $self->{texture}{width},
664 $self->{texture}{height},
665 )
666}
667
668sub _draw {
669 my ($self) = @_;
670
671 my $tex = $self->{texture};
672
673 glEnable GL_BLEND;
674 glEnable GL_TEXTURE_2D;
675 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
162 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 676 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
163 glBindTexture GL_TEXTURE_2D, $tex->{name}; 677 glBindTexture GL_TEXTURE_2D, $tex->{name};
164 678
165 glColor 1, 1, 1; 679 glColor 1, 0, 0, 1; # TODO color
166 680
167 glBegin GL_QUADS; 681 glBegin GL_QUADS;
168 glTexCoord 0, 0; glVertex 0 , 0; 682 glTexCoord 0, 0; glVertex 0 , 0;
169 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 683 glTexCoord 0, 1; glVertex 0 , $tex->{height};
170 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 684 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
173 687
174 glDisable GL_BLEND; 688 glDisable GL_BLEND;
175 glDisable GL_TEXTURE_2D; 689 glDisable GL_TEXTURE_2D;
176} 690}
177 691
692#############################################################################
693
178package Crossfire::Client::Widget::Frame; 694package Crossfire::Client::Widget::TextEntry;
179 695
180our @ISA = Crossfire::Client::Widget::Container::; 696our @ISA = Crossfire::Client::Widget::Label::;
181 697
698use SDL;
182use SDL::OpenGL; 699use SDL::OpenGL;
183 700
184sub size_request { 701sub key_down {
185 my ($self) = @_;
186 my $chld = $self->get
187 or return (0, 0);
188 map { $_ + 4 } $chld->size_request;
189}
190
191sub _draw {
192 my ($self) = @_;
193
194 my $chld = $self->get;
195
196 my ($w, $h) = $chld->size_request;
197
198 glColor 1, 0, 0;
199 glBegin GL_QUADS;
200 glTexCoord 0, 0; glVertex 0 , 0;
201 glTexCoord 0, 1; glVertex 0 , $h + 4;
202 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
203 glTexCoord 1, 0; glVertex $w + 4 , 0;
204 glEnd;
205
206 glPushMatrix;
207 glTranslate (2, 2, 0);
208 $chld->_draw;
209 glPopMatrix;
210}
211
212package Crossfire::Client::Widget::Table;
213
214our @ISA = Crossfire::Client::Widget::Container::;
215
216use SDL::OpenGL;
217
218sub add {
219 my ($self, $x, $y, $chld) = @_;
220 $self->{childs}[$y][$x] = $chld;
221}
222
223sub max_row_height {
224 my ($self, $row) = @_; 702 my ($self, $ev) = @_;
225 703
226 my $hs = 0; 704 my $mod = $ev->key_mod;
227 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 705 my $sym = $ev->key_sym;
228 my $c = $self->{childs}->[$row]->[$xi];
229 if ($c) {
230 my ($w, $h) = $c->size_request;
231 if ($hs < $h) { $hs = $h }
232 }
233 }
234 return $hs;
235}
236 706
237sub max_col_width { 707 $ev->set_unicode (1);
238 my ($self, $col) = @_; 708 my $uni = $ev->key_unicode;
239 709
240 my $ws = 0; 710 my $text = $self->get_text;
241 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
242 my $c = ($self->{childs}->[$yi] || [])->[$col];
243 if ($c) {
244 my ($w, $h) = $c->size_request;
245 if ($ws < $w) { $ws = $w }
246 }
247 }
248 return $ws;
249}
250 711
251sub size_request { 712 if ($sym == SDLK_BACKSPACE) {
252 my ($self) = @_; 713 substr $text, -1, 1, '';
253 714
254 my ($hs, $ws) = (0, 0); 715 } elsif ($uni) {
255 716 $text .= chr $uni;
256 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
257 $hs += $self->max_row_height ($yi);
258 } 717 }
259
260 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
261 my $wm = 0;
262 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
263 $wm += $self->max_col_width ($xi)
264 }
265 if ($ws < $wm) { $ws = $wm }
266 }
267
268 return ($ws, $hs);
269}
270
271sub _draw {
272 my ($self) = @_;
273
274 my $y = 0;
275 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
276 my $x = 0;
277
278 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
279
280 glPushMatrix;
281 glTranslate ($x, $y, 0);
282 my $c = $self->{childs}->[$yi]->[$xi];
283 $c->_draw if $c;
284 glPopMatrix;
285
286 $x += $self->max_col_width ($xi);
287 }
288
289 $y += $self->max_row_height ($yi);
290 }
291}
292
293package Crossfire::Client::Widget::VBox;
294
295our @ISA = Crossfire::Client::Widget::Container::;
296
297use SDL::OpenGL;
298
299sub add {
300 my ($self, $chld) = @_;
301 push @{$self->{childs}}, $chld;
302}
303
304sub size_request {
305 my ($self) = @_;
306
307 my ($hs, $ws) = (0, 0);
308 for (@{$self->{childs} || []}) {
309 my ($w, $h) = $_->size_request;
310 $hs += $h;
311 if ($ws < $w) { $ws = $w }
312 }
313
314 return ($ws, $hs);
315}
316
317sub _draw {
318 my ($self) = @_;
319
320 my ($x, $y);
321 for (@{$self->{childs} || []}) {
322 glPushMatrix;
323 glTranslate (0, $y, 0);
324 $_->_draw;
325 glPopMatrix;
326 my ($w, $h) = $_->size_request;
327 $y += $h;
328 }
329}
330
331package Crossfire::Client::Widget::Label;
332
333our @ISA = Crossfire::Client::Widget::;
334
335use SDL::OpenGL;
336
337sub new {
338 my ($class, $x, $y, $z, $ttf, $text) = @_;
339
340 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf);
341
342 $self->set_text ($text); 718 $self->set_text ($text);
343
344 $self
345} 719}
346 720
347sub set_text { 721#############################################################################
348 my ($self, $text) = @_;
349 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text;
350}
351 722
352sub get_text {
353 my ($self, $text) = @_;
354 $self->{text}
355}
356
357sub size_request {
358 my ($self) = @_;
359
360 (
361 $self->{texture}{width},
362 $self->{texture}{height},
363 )
364}
365
366sub _draw {
367 my ($self) = @_;
368
369 my $tex = $self->{texture};
370
371 glEnable GL_BLEND;
372 glEnable GL_TEXTURE_2D;
373 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
374 glBindTexture GL_TEXTURE_2D, $tex->{name};
375
376 glColor 1, 1, 1;
377
378 glBegin GL_QUADS;
379 glTexCoord 0, 0; glVertex 0 , 0;
380 glTexCoord 0, 1; glVertex 0 , $tex->{height};
381 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
382 glTexCoord 1, 0; glVertex $tex->{width}, 0;
383 glEnd;
384
385 glDisable GL_BLEND;
386 glDisable GL_TEXTURE_2D;
387}
388
389package Crossfire::Client::Widget::TextView; 723package Crossfire::Client::Widget::MapWidget;
390 724
391use strict; 725use strict;
392 726
393our @ISA = qw/Crossfire::Client::Widget/; 727use List::Util qw(min max);
394
395use SDL::OpenGL;
396use SDL::OpenGL::Constants;
397
398sub add_line {
399 my ($self, $line) = @_;
400 push @{$self->{lines}}, $line;
401}
402
403sub _draw {
404 my ($self) = @_;
405
406}
407
408package Crossfire::Client::Widget::MapWidget;
409
410use strict;
411
412our @ISA = qw/Crossfire::Client::Widget/;
413 728
414use SDL; 729use SDL;
415use SDL::OpenGL; 730use SDL::OpenGL;
416use SDL::OpenGL::Constants; 731use SDL::OpenGL::Constants;
417 732
733our @ISA = Crossfire::Client::Widget::;
734
418sub key_down { 735sub key_down {
419 print "MAPKEYDOWN\n"; 736 print "MAPKEYDOWN\n";
420} 737}
421 738
422sub key_up { 739sub key_up {
423} 740}
424 741
742sub size_request {
743
744}
745
746sub size_allocate {
747}
748
425sub _draw { 749sub _draw {
426 my ($self) = @_; 750 my ($self) = @_;
751
752 my $mx = $::CONN->{mapx};
753 my $my = $::CONN->{mapy};
754
755 my $map = $::CONN->{map};
756
757 my ($xofs, $yofs);
758
759 my $sw = 1 + int $::WIDTH / 32;
760 my $sh = 1 + int $::HEIGHT / 32;
761
762 if ($::CONN->{mapw} > $sw) {
763 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
764 } else {
765 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
766 }
767
768 if ($::CONN->{maph} > $sh) {
769 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
770 } else {
771 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
772 }
427 773
428 glEnable GL_TEXTURE_2D; 774 glEnable GL_TEXTURE_2D;
429 glEnable GL_BLEND; 775 glEnable GL_BLEND;
430 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 776 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
431 777
432 my $map = $::CONN->{map}; 778 my $sw4 = ($sw + 3) & ~3;
779 my $lighting = "\x00" x ($sw4 * $sh);
433 780
434 for my $x (0 .. int $::WIDTH / 32) { 781 for my $x (0 .. $sw - 1) {
435 for my $y (0 .. int $::HEIGHT / 32) { 782 for my $y (0 .. $sh - 1) {
436 783
437 my $cell = $map->[$x + $::CONN->{mapx}] 784 my $cell = $map->[$x + $xofs][$y + $yofs]
438 [$y + $::CONN->{mapy}]
439 or next; 785 or next;
440 786
441 my $darkness = $cell->[0] * (1 / 255); 787 my $darkness = $cell->[0] * (1 / 255);
442 if ($darkness < 0) { 788 if ($darkness < 0) {
443 $darkness = 0.5; 789 $darkness = 0.15;
444 } 790 }
445 glColor $darkness, $darkness, $darkness; 791 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
446 792
447 for my $num (grep $_, @$cell[1,2,3]) { 793 for my $num (grep $_, @$cell[1,2,3]) {
448 my $tex = $::CONN->{face}[$num]{texture} || next; 794 my $tex = $::CONN->{face}[$num]{texture} || next;
449 795
450 glBindTexture GL_TEXTURE_2D, $tex->{name}; 796 glBindTexture GL_TEXTURE_2D, $tex->{name};
462 glTexCoord 1, 0; glVertex $px + $w, $py; 808 glTexCoord 1, 0; glVertex $px + $w, $py;
463 glEnd; 809 glEnd;
464 } 810 }
465 } 811 }
466 } 812 }
813
814# if (1) { # higher quality darkness
815# $lighting =~ s/(.)/$1$1$1/gs;
816# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
817#
818# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
819#
820# $lighting = $pb->get_pixels;
821# $lighting =~ s/(.)../$1/gs;
822# }
823
824 $lighting = new Crossfire::Client::Texture
825 width => $sw4,
826 height => $sh,
827 data => $lighting,
828 internalformat => GL_ALPHA4,
829 format => GL_ALPHA;
830
831 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
832 glColor 0, 0, 0, 0.75;
833 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
834 glBindTexture GL_TEXTURE_2D, $lighting->{name};
835 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
836 glBegin GL_QUADS;
837 glTexCoord 0, 0; glVertex 0 , 0;
838 glTexCoord 0, 1; glVertex 0 , $sh * 32;
839 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
840 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
841 glEnd;
467 842
468 glDisable GL_TEXTURE_2D; 843 glDisable GL_TEXTURE_2D;
469 glDisable GL_BLEND; 844 glDisable GL_BLEND;
470} 845}
471 846
518 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 893 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
519 $::CONN->send ("command run_stop"); 894 $::CONN->send ("command run_stop");
520 } 895 }
521} 896}
522 897
898#############################################################################
899
900package Crossfire::Client::Widget::Animator;
901
902use SDL::OpenGL;
903
904our @ISA = Crossfire::Client::Widget::Bin::;
905
906sub moveto {
907 my ($self, $x, $y) = @_;
908
909 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
910 $self->{speed} = 0.2;
911 $self->{time} = 1;
912
913 ::animation_start $self;
914}
915
916sub animate {
917 my ($self, $interval) = @_;
918
919 $self->{time} -= $interval * $self->{speed};
920 if ($self->{time} <= 0) {
921 $self->{time} = 0;
922 ::animation_stop $self;
923 }
924
925 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
926
927 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
928 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
929}
930
931sub _draw {
932 my ($self) = @_;
933
934 glPushMatrix;
935 glRotate $self->{time} * 10000, 0, 1, 0;
936 $self->{children}[0]->draw;
937 glPopMatrix;
938}
939
5231; 9401;
524 941

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