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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.21 by root, Sat Apr 8 18:15:59 2006 UTC vs.
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11our @ACTIVE_WIDGETS;
12 11
13# class methods for events 12# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
16sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
18 17
19sub new { 18sub new {
20 my $class = shift; 19 my $class = shift;
21 20
22 bless { @_ }, $class 21 bless { @_ }, $class
23}
24
25sub activate {
26 push @ACTIVE_WIDGETS, $_[0];
27 Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28}
29
30sub deactivate {
31 @ACTIVE_WIDGETS =
32 sort { $a->{z} <=> $b->{z} }
33 grep { $_ && $_ != $_[0] }
34 @ACTIVE_WIDGETS;
35} 22}
36 23
37sub move { 24sub move {
38 my ($self, $x, $y, $z) = @_; 25 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 26 $self->{x} = $x;
44sub needs_redraw { 31sub needs_redraw {
45 0 32 0
46} 33}
47 34
48sub size_request { 35sub size_request {
36 require Carp;
49 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
50} 45}
51 46
52sub focus_in { 47sub focus_in {
53 my ($widget) = @_; 48 my ($widget) = @_;
54 $FOCUS = $widget; 49 $::FOCUS = $widget;
55} 50}
56 51
57sub focus_out { 52sub focus_out {
58 my ($widget) = @_; 53 my ($widget) = @_;
59} 54}
72 67
73sub button_up { 68sub button_up {
74 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
75} 70}
76 71
77sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
78sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82 77
83sub draw { 78sub draw {
84 my ($self) = @_; 79 my ($self) = @_;
85 80
86 glPushMatrix; 81 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
89 glPopMatrix; 93 glPopMatrix;
90} 94}
91 95
92sub _draw { 96sub _draw {
93 my ($widget) = @_; 97 my ($self) = @_;
98
99 warn "no draw defined for $self\n";
94} 100}
95 101
96sub bbox { 102sub bbox {
97 my ($widget) = @_; 103 my ($self) = @_;
104 my ($w, $h) = $self->size_request;
105 (
106 $self->{x},
107 $self->{y},
108 $self->{x} = $w,
109 $self->{y} = $h
110 )
111}
112
113sub find_widget {
114 my ($self, $x, $y) = @_;
115
116 return $self
117 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
118 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
119
120 ()
121}
122
123sub del_parent { $_[0]->{parent} = undef }
124
125sub set_parent {
126 my ($self, $par) = @_;
127
128 $self->{parent} = $par;
129 Scalar::Util::weaken $self->{parent};
130}
131
132sub get_parent {
133 $_[0]->{parent}
134}
135
136sub update {
137 my ($self) = @_;
138
139 $self->{parent}->update
140 if $self->{parent};
98} 141}
99 142
100sub DESTROY { 143sub DESTROY {
101 my ($self) = @_; 144 my ($self) = @_;
102 145
103 $self->deactivate; 146 #$self->deactivate;
104} 147}
148
149#############################################################################
105 150
106package Crossfire::Client::Widget::Container; 151package Crossfire::Client::Widget::Container;
107 152
108our @ISA = Crossfire::Client::Widget::; 153our @ISA = Crossfire::Client::Widget::;
109 154
155sub new {
156 my ($class, @widgets) = @_;
157
158 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets;
160
161 $self
162}
163
164sub add {
165 my ($self, $chld, $expand) = @_;
166
167 $chld->{expand} = $expand;
168 $chld->set_parent ($self);
169
170 @{$self->{children}} =
171 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld;
173
174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
176}
177
178sub remove {
179 my ($self, $widget) = @_;
180
181 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
182
183 $self->size_allocate ($self->{w}, $self->{h});
184}
185
186sub find_widget {
187 my ($self, $x, $y) = @_;
188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
192 my $res;
193
194 for (reverse @{ $self->{children} }) {
195 $res = $_->find_widget ($x, $y)
196 and return $res;
197 }
198
199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
200}
201
202sub _draw {
203 my ($self) = @_;
204
205 $_->draw for @{$self->{children}};
206}
207
208#############################################################################
209
210package Crossfire::Client::Widget::Bin;
211
212our @ISA = Crossfire::Client::Widget::Container::;
213
214sub child { $_[0]->{children}[0] }
215
216sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218}
219
220sub size_allocate {
221 my ($self, $w, $h) = @_;
222
223 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h)
225 if $self->{children}[0]
226}
227
228#############################################################################
229
230package Crossfire::Client::Widget::Toplevel;
231
232our @ISA = Crossfire::Client::Widget::Container::;
233
234sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
110use SDL::OpenGL; 254use SDL::OpenGL;
111 255
112sub add { $_[0]->{child} = $_[1] } 256sub new {
113sub get { $_[0]->{child} } 257 my ($class, $x, $y, $z, $w, $h) = @_;
114 258
115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 259 my $self = $class->SUPER::new;
116 260
117sub _draw { die "Containers can't be drawn!" } 261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262}
118 263
119package Crossfire::Client::Widget::Window; 264sub update {
120
121our @ISA = Crossfire::Client::Widget::Container::;
122
123use SDL::OpenGL;
124
125sub add {
126 my ($self, $chld) = @_; 265 my ($self) = @_;
127 $self->SUPER::add ($chld); 266
128 $self->render_chld; 267 $self->render_chld;
268 $self->SUPER::update;
129} 269}
130 270
131sub render_chld { 271sub render_chld {
132 my ($self) = @_; 272 my ($self) = @_;
133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request;
135 273
136 $self->{texture} = 274 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl ( 275 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { 276 $self->{w}, $self->{h}, sub { $self->child->draw }
139 my ($txt, $w, $h) = @_;
140 $chld->_draw;
141 }
142 ); 277 );
143 $self->{texture}->upload;
144} 278}
145 279
146sub size_request { 280sub size_allocate {
147 my ($self) = @_; 281 my ($self, $w, $h) = @_;
148 my $chld = $self->get 282
149 or return (0, 0); 283 $self->{w} = $w;
150 $chld->size_request 284 $self->{h} = $h;
285
286 $self->child->size_allocate ($w, $h);
287
288 $self->render_chld;
151} 289}
152 290
153sub _draw { 291sub _draw {
154 my ($self) = @_; 292 my ($self) = @_;
293
294 my ($w, $h) = ($self->w, $self->h);
155 295
156 my $tex = $self->{texture} 296 my $tex = $self->{texture}
157 or return; 297 or return;
158 298
159 warn "DRAW TEX: $tex->{width} $tex->{height}\n";
160 glEnable GL_BLEND; 299 glEnable GL_BLEND;
161 glEnable GL_TEXTURE_2D; 300 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303
304 glBegin GL_QUADS;
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310
311 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D;
313}
314
315#############################################################################
316
317package Crossfire::Client::Widget::Frame;
318
319our @ISA = Crossfire::Client::Widget::Bin::;
320
321use SDL::OpenGL;
322
323sub size_request {
324 my ($self) = @_;
325 my $chld = $self->child
326 or return (0, 0);
327
328 $chld->move (2, 2);
329
330 map { $_ + 4 } $chld->size_request;
331}
332
333sub size_allocate {
334 my ($self, $w, $h) = @_;
335
336 $self->{w} = $w;
337 $self->{h} = $h;
338
339 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2);
341}
342
343sub _draw {
344 my ($self) = @_;
345
346 my $chld = $self->child;
347
348 my ($w, $h) = $chld->size_request;
349
350 glBegin GL_QUADS;
351 glColor 0, 0, 0;
352 glTexCoord 0, 0; glVertex 0 , 0;
353 glTexCoord 0, 1; glVertex 0 , $h + 4;
354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
355 glTexCoord 1, 0; glVertex $w + 4 , 0;
356 glEnd;
357
358 $chld->draw;
359}
360
361#############################################################################
362
363package Crossfire::Client::Widget::FancyFrame;
364
365our @ISA = Crossfire::Client::Widget::Bin::;
366
367use SDL::OpenGL;
368
369my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372
373sub size_request {
374 my ($self) = @_;
375
376 my ($w, $h) = $self->SUPER::size_request;
377
378 $h += $tex[1]->{height};
379 $h += $tex[4]->{height};
380 $w += $tex[2]->{width};
381 $w += $tex[3]->{width};
382
383 ($w, $h)
384}
385
386sub size_allocate {
387 my ($self, $w, $h) = @_;
388
389 $self->SUPER::size_allocate ($w, $h);
390
391 $h -= $tex[1]->{height};
392 $h -= $tex[4]->{height};
393 $w -= $tex[2]->{width};
394 $w -= $tex[3]->{width};
395
396 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w;
398
399 $self->child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
401}
402
403sub _draw {
404 my ($self) = @_;
405
406 my ($w, $h) = ($self->{w}, $self->{h});
407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
408
409 glEnable GL_BLEND;
410 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413
414 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name};
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423
424 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name};
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433
434 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name};
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443
444 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name};
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453
454 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459
460 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height};
462
463 glBegin GL_QUADS;
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469
470 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D;
472
473 $self->child->draw;
474
475}
476
477#############################################################################
478
479package Crossfire::Client::Widget::Table;
480
481our @ISA = Crossfire::Client::Widget::Bin::;
482
483use SDL::OpenGL;
484
485sub add {
486 my ($self, $x, $y, $chld) = @_;
487 my $old_chld = $self->{children}[$y][$x];
488
489 $self->{children}[$y][$x] = $chld;
490 $chld->set_parent ($self);
491 $self->update;
492}
493
494sub max_row_height {
495 my ($self, $row) = @_;
496
497 my $hs = 0;
498 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
499 my $c = $self->{children}->[$row]->[$xi];
500 if ($c) {
501 my ($w, $h) = $c->size_request;
502 if ($hs < $h) { $hs = $h }
503 }
504 }
505 return $hs;
506}
507
508sub max_col_width {
509 my ($self, $col) = @_;
510
511 my $ws = 0;
512 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
513 my $c = ($self->{children}->[$yi] || [])->[$col];
514 if ($c) {
515 my ($w, $h) = $c->size_request;
516 if ($ws < $w) { $ws = $w }
517 }
518 }
519 return $ws;
520}
521
522sub size_request {
523 my ($self) = @_;
524
525 my ($hs, $ws) = (0, 0);
526
527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
528 $hs += $self->max_row_height ($yi);
529 }
530
531 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
532 my $wm = 0;
533 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
534 $wm += $self->max_col_width ($xi)
535 }
536 if ($ws < $wm) { $ws = $wm }
537 }
538
539 return ($ws, $hs);
540}
541
542sub _draw {
543 my ($self) = @_;
544
545 my $y = 0;
546 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
547 my $x = 0;
548
549 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
550
551 my $c = $self->{children}->[$yi]->[$xi];
552 if ($c) {
553 $c->move ($x, $y, 0); #TODO: Move to size_request
554 $c->draw if $c;
555 }
556
557 $x += $self->max_col_width ($xi);
558 }
559
560 $y += $self->max_row_height ($yi);
561 }
562}
563
564#############################################################################
565
566package Crossfire::Client::Widget::VBox;
567
568our @ISA = Crossfire::Client::Widget::Container::;
569
570use SDL::OpenGL;
571
572sub size_request {
573 my ($self) = @_;
574
575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581}
582
583sub size_allocate {
584 my ($self, $w, $h) = @_;
585
586 $self->w ($w);
587 $self->h ($h);
588
589 my $exp;
590 my @oth;
591 # find expand widget
592 for (@{$self->{children}}) {
593 if ($_->{expand}) {
594 $exp = $_;
595 last;
596 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
604 my ($w, $h) = $_->size_request;
605 $oh += $h;
606 if ($ow < $w) { $ow = $w }
607 }
608
609 my $y = 0;
610 for (@{$self->{children}}) {
611 $_->move (0, $y);
612
613 if ($_ == $exp) {
614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h);
619 $y += $h;
620 }
621 }
622}
623
624#############################################################################
625
626package Crossfire::Client::Widget::Label;
627
628our @ISA = Crossfire::Client::Widget::;
629
630use SDL::OpenGL;
631
632sub new {
633 my ($class, $x, $y, $z, $height, $text) = @_;
634
635 # TODO: color, and make height, xyz etc. optional
636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
637
638 $self->set_text ($text);
639
640 $self
641}
642
643sub set_text {
644 my ($self, $text) = @_;
645
646 $self->{text} = $text;
647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
648
649 $self->update;
650}
651
652sub get_text {
653 my ($self, $text) = @_;
654
655 $self->{text}
656}
657
658sub size_request {
659 my ($self) = @_;
660
661 (
662 $self->{texture}{width},
663 $self->{texture}{height},
664 )
665}
666
667sub _draw {
668 my ($self) = @_;
669
670 my $tex = $self->{texture};
671
672 glEnable GL_BLEND;
673 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
162 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
163 glBindTexture GL_TEXTURE_2D, $tex->{name}; 676 glBindTexture GL_TEXTURE_2D, $tex->{name};
164 677
165 glColor 1, 1, 1; 678 glColor 1, 0, 0, 1; # TODO color
166 679
167 glBegin GL_QUADS; 680 glBegin GL_QUADS;
168 glTexCoord 0, 0; glVertex 0 , 0; 681 glTexCoord 0, 0; glVertex 0 , 0;
169 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
170 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
173 686
174 glDisable GL_BLEND; 687 glDisable GL_BLEND;
175 glDisable GL_TEXTURE_2D; 688 glDisable GL_TEXTURE_2D;
176} 689}
177 690
691#############################################################################
692
178package Crossfire::Client::Widget::Frame; 693package Crossfire::Client::Widget::TextEntry;
179 694
180our @ISA = Crossfire::Client::Widget::Container::; 695our @ISA = Crossfire::Client::Widget::Label::;
181 696
697use SDL;
182use SDL::OpenGL; 698use SDL::OpenGL;
183 699
184sub size_request { 700sub key_down {
185 my ($self) = @_;
186 my $chld = $self->get
187 or return (0, 0);
188 map { $_ + 4 } $chld->size_request;
189}
190
191sub _draw {
192 my ($self) = @_;
193
194 my $chld = $self->get;
195
196 my ($w, $h) = $chld->size_request;
197
198 glColor 1, 0, 0;
199 glBegin GL_QUADS;
200 glTexCoord 0, 0; glVertex 0 , 0;
201 glTexCoord 0, 1; glVertex 0 , $h + 4;
202 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
203 glTexCoord 1, 0; glVertex $w + 4 , 0;
204 glEnd;
205
206 glPushMatrix;
207 glTranslate (2, 2, 0);
208 $chld->_draw;
209 glPopMatrix;
210}
211
212package Crossfire::Client::Widget::Table;
213
214our @ISA = Crossfire::Client::Widget::Container::;
215
216use SDL::OpenGL;
217
218sub add {
219 my ($self, $x, $y, $chld) = @_;
220 $self->{childs}[$y][$x] = $chld;
221}
222
223sub max_row_height {
224 my ($self, $row) = @_; 701 my ($self, $ev) = @_;
225 702
226 my $hs = 0; 703 my $mod = $ev->key_mod;
227 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 704 my $sym = $ev->key_sym;
228 my $c = $self->{childs}->[$row]->[$xi];
229 if ($c) {
230 my ($w, $h) = $c->size_request;
231 if ($hs < $h) { $hs = $h }
232 }
233 }
234 return $hs;
235}
236 705
237sub max_col_width { 706 $ev->set_unicode (1);
238 my ($self, $col) = @_; 707 my $uni = $ev->key_unicode;
239 708
240 my $ws = 0; 709 my $text = $self->get_text;
241 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) {
242 my $c = ($self->{childs}->[$yi] || [])->[$col];
243 if ($c) {
244 my ($w, $h) = $c->size_request;
245 if ($ws < $w) { $ws = $w }
246 }
247 }
248 return $ws;
249}
250 710
251sub size_request { 711 if ($sym == SDLK_BACKSPACE) {
252 my ($self) = @_; 712 substr $text, -1, 1, '';
253 713
254 my ($hs, $ws) = (0, 0); 714 } elsif ($uni) {
255 715 $text .= chr $uni;
256 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
257 $hs += $self->max_row_height ($yi);
258 } 716 }
259
260 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
261 my $wm = 0;
262 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
263 $wm += $self->max_col_width ($xi)
264 }
265 if ($ws < $wm) { $ws = $wm }
266 }
267
268 return ($ws, $hs);
269}
270
271sub _draw {
272 my ($self) = @_;
273
274 my $y = 0;
275 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
276 my $x = 0;
277
278 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
279
280 glPushMatrix;
281 glTranslate ($x, $y, 0);
282 my $c = $self->{childs}->[$yi]->[$xi];
283 $c->_draw if $c;
284 glPopMatrix;
285
286 $x += $self->max_col_width ($xi);
287 }
288
289 $y += $self->max_row_height ($yi);
290 }
291}
292
293package Crossfire::Client::Widget::VBox;
294
295our @ISA = Crossfire::Client::Widget::Container::;
296
297use SDL::OpenGL;
298
299sub add {
300 my ($self, $chld) = @_;
301 push @{$self->{childs}}, $chld;
302}
303
304sub size_request {
305 my ($self) = @_;
306
307 my ($hs, $ws) = (0, 0);
308 for (@{$self->{childs} || []}) {
309 my ($w, $h) = $_->size_request;
310 $hs += $h;
311 if ($ws < $w) { $ws = $w }
312 }
313
314 return ($ws, $hs);
315}
316
317sub _draw {
318 my ($self) = @_;
319
320 my ($x, $y);
321 for (@{$self->{childs} || []}) {
322 glPushMatrix;
323 glTranslate (0, $y, 0);
324 $_->_draw;
325 glPopMatrix;
326 my ($w, $h) = $_->size_request;
327 $y += $h;
328 }
329}
330
331package Crossfire::Client::Widget::Label;
332
333our @ISA = Crossfire::Client::Widget::;
334
335use SDL::OpenGL;
336
337sub new {
338 my ($class, $x, $y, $z, $ttf, $text) = @_;
339
340 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf);
341
342 $self->set_text ($text); 717 $self->set_text ($text);
343
344 $self
345} 718}
346 719
347sub set_text { 720#############################################################################
348 my ($self, $text) = @_;
349 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text;
350}
351 721
352sub get_text {
353 my ($self, $text) = @_;
354 $self->{text}
355}
356
357sub size_request {
358 my ($self) = @_;
359
360 (
361 $self->{texture}{width},
362 $self->{texture}{height},
363 )
364}
365
366sub _draw {
367 my ($self) = @_;
368
369 my $tex = $self->{texture};
370
371 glEnable GL_BLEND;
372 glEnable GL_TEXTURE_2D;
373 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
374 glBindTexture GL_TEXTURE_2D, $tex->{name};
375
376 glColor 1, 1, 1;
377
378 glBegin GL_QUADS;
379 glTexCoord 0, 0; glVertex 0 , 0;
380 glTexCoord 0, 1; glVertex 0 , $tex->{height};
381 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
382 glTexCoord 1, 0; glVertex $tex->{width}, 0;
383 glEnd;
384
385 glDisable GL_BLEND;
386 glDisable GL_TEXTURE_2D;
387}
388
389package Crossfire::Client::Widget::TextView; 722package Crossfire::Client::Widget::MapWidget;
390 723
391use strict; 724use strict;
392 725
393our @ISA = qw/Crossfire::Client::Widget/; 726use List::Util qw(min max);
394
395use SDL::OpenGL;
396use SDL::OpenGL::Constants;
397
398sub add_line {
399 my ($self, $line) = @_;
400 push @{$self->{lines}}, $line;
401}
402
403sub _draw {
404 my ($self) = @_;
405
406}
407
408package Crossfire::Client::Widget::MapWidget;
409
410use strict;
411
412our @ISA = qw/Crossfire::Client::Widget/;
413 727
414use SDL; 728use SDL;
415use SDL::OpenGL; 729use SDL::OpenGL;
416use SDL::OpenGL::Constants; 730use SDL::OpenGL::Constants;
417 731
732our @ISA = Crossfire::Client::Widget::;
733
418sub key_down { 734sub key_down {
419 print "MAPKEYDOWN\n"; 735 print "MAPKEYDOWN\n";
420} 736}
421 737
422sub key_up { 738sub key_up {
423} 739}
424 740
741sub size_request {
742
743}
744
745sub size_allocate {
746}
747
425sub _draw { 748sub _draw {
426 my ($self) = @_; 749 my ($self) = @_;
750
751 my $mx = $::CONN->{mapx};
752 my $my = $::CONN->{mapy};
753
754 my $map = $::CONN->{map};
755
756 my ($xofs, $yofs);
757
758 my $sw = 1 + int $::WIDTH / 32;
759 my $sh = 1 + int $::HEIGHT / 32;
760
761 if ($::CONN->{mapw} > $sw) {
762 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
763 } else {
764 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
765 }
766
767 if ($::CONN->{maph} > $sh) {
768 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
769 } else {
770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
771 }
427 772
428 glEnable GL_TEXTURE_2D; 773 glEnable GL_TEXTURE_2D;
429 glEnable GL_BLEND; 774 glEnable GL_BLEND;
430 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
431 776
432 my $map = $::CONN->{map}; 777 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh);
433 779
434 for my $x (0 .. int $::WIDTH / 32) { 780 for my $x (0 .. $sw - 1) {
435 for my $y (0 .. int $::HEIGHT / 32) { 781 for my $y (0 .. $sh - 1) {
436 782
437 my $cell = $map->[$x + $::CONN->{mapx}] 783 my $cell = $map->[$x + $xofs][$y + $yofs]
438 [$y + $::CONN->{mapy}]
439 or next; 784 or next;
440 785
441 my $darkness = $cell->[0] * (1 / 255); 786 my $darkness = $cell->[0] * (1 / 255);
442 if ($darkness < 0) { 787 if ($darkness < 0) {
443 $darkness = 0.5; 788 $darkness = 0.15;
444 } 789 }
445 glColor $darkness, $darkness, $darkness; 790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
446 791
447 for my $num (grep $_, @$cell[1,2,3]) { 792 for my $num (grep $_, @$cell[1,2,3]) {
448 my $tex = $::CONN->{face}[$num]{texture} || next; 793 my $tex = $::CONN->{face}[$num]{texture} || next;
449 794
450 glBindTexture GL_TEXTURE_2D, $tex->{name}; 795 glBindTexture GL_TEXTURE_2D, $tex->{name};
462 glTexCoord 1, 0; glVertex $px + $w, $py; 807 glTexCoord 1, 0; glVertex $px + $w, $py;
463 glEnd; 808 glEnd;
464 } 809 }
465 } 810 }
466 } 811 }
812
813# if (1) { # higher quality darkness
814# $lighting =~ s/(.)/$1$1$1/gs;
815# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816#
817# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
818#
819# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs;
821# }
822
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
467 841
468 glDisable GL_TEXTURE_2D; 842 glDisable GL_TEXTURE_2D;
469 glDisable GL_BLEND; 843 glDisable GL_BLEND;
470} 844}
471 845
518 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 892 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
519 $::CONN->send ("command run_stop"); 893 $::CONN->send ("command run_stop");
520 } 894 }
521} 895}
522 896
897#############################################################################
898
899package Crossfire::Client::Widget::Animator;
900
901use SDL::OpenGL;
902
903our @ISA = Crossfire::Client::Widget::Bin::;
904
905sub moveto {
906 my ($self, $x, $y) = @_;
907
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2;
910 $self->{time} = 1;
911
912 ::animation_start $self;
913}
914
915sub animate {
916 my ($self, $interval) = @_;
917
918 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) {
920 $self->{time} = 0;
921 ::animation_stop $self;
922 }
923
924 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
925
926 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
927 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
928}
929
930sub _draw {
931 my ($self) = @_;
932
933 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0;
935 $self->{children}[0]->draw;
936 glPopMatrix;
937}
938
5231; 9391;
524 940

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