… | |
… | |
131 | sub render_chld { |
131 | sub render_chld { |
132 | my ($self) = @_; |
132 | my ($self) = @_; |
133 | my $chld = $self->get; |
133 | my $chld = $self->get; |
134 | my ($w, $h) = $self->size_request; |
134 | my ($w, $h) = $self->size_request; |
135 | |
135 | |
136 | $w = $h = 256; |
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137 | |
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138 | $self->{texture} = |
136 | $self->{texture} = |
139 | Crossfire::Client::Texture->new_from_opengl ( |
137 | Crossfire::Client::Texture->new_from_opengl ( |
140 | $w, $h, sub { |
138 | $w, $h, sub { $chld->draw } |
141 | glPushMatrix; |
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142 | glLoadIdentity; |
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143 | $chld->_draw; |
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144 | glPopMatrix; |
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145 | } |
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146 | ); |
139 | ); |
147 | $self->{texture}->upload; |
140 | $self->{texture}->upload; |
148 | } |
141 | } |
149 | |
142 | |
150 | sub size_request { |
143 | sub size_request { |
… | |
… | |
155 | } |
148 | } |
156 | |
149 | |
157 | sub _draw { |
150 | sub _draw { |
158 | my ($self) = @_; |
151 | my ($self) = @_; |
159 | |
152 | |
160 | my ($w, $h) = $self->size_request; |
153 | my ($w, $h) = $self->size_request;#TODO# use widht/height of texture |
161 | my $tex = $self->{texture} |
154 | my $tex = $self->{texture} |
162 | or return; |
155 | or return; |
163 | |
156 | |
164 | glEnable GL_BLEND; |
157 | glEnable GL_BLEND; |
165 | glEnable GL_TEXTURE_2D; |
158 | glEnable GL_TEXTURE_2D; |
… | |
… | |
167 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
160 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
168 | |
161 | |
169 | glColor 1, 1, 1; |
162 | glColor 1, 1, 1; |
170 | |
163 | |
171 | glBegin GL_QUADS; |
164 | glBegin GL_QUADS; |
172 | glTexCoord 0, 0; glVertex 0 , 0; |
165 | glTexCoord 0, 0; glVertex 0, 0; |
173 | glTexCoord 0, 1; glVertex 0 , $h; |
166 | glTexCoord 0, 1; glVertex 0, $h; |
174 | glTexCoord 1, 1; glVertex $w , $h; |
167 | glTexCoord 1, 1; glVertex $w, $h; |
175 | glTexCoord 1, 0; glVertex $w , 0; |
168 | glTexCoord 1, 0; glVertex $w, 0; |
176 | glEnd; |
169 | glEnd; |
177 | |
170 | |
178 | glDisable GL_BLEND; |
171 | glDisable GL_BLEND; |
179 | glDisable GL_TEXTURE_2D; |
172 | glDisable GL_TEXTURE_2D; |
180 | } |
173 | } |
… | |
… | |
207 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
200 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
208 | glEnd; |
201 | glEnd; |
209 | |
202 | |
210 | glPushMatrix; |
203 | glPushMatrix; |
211 | glTranslate (2, 2, 0); |
204 | glTranslate (2, 2, 0); |
212 | $chld->_draw; |
205 | $chld->draw; |
213 | glPopMatrix; |
206 | glPopMatrix; |
214 | } |
207 | } |
215 | |
208 | |
216 | package Crossfire::Client::Widget::Table; |
209 | package Crossfire::Client::Widget::Table; |
217 | |
210 | |
… | |
… | |
280 | my $x = 0; |
273 | my $x = 0; |
281 | |
274 | |
282 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
275 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
283 | |
276 | |
284 | glPushMatrix; |
277 | glPushMatrix; |
285 | glTranslate ($x, $y, 0); |
278 | glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved |
286 | my $c = $self->{childs}->[$yi]->[$xi]; |
279 | my $c = $self->{childs}->[$yi]->[$xi]; |
287 | $c->_draw if $c; |
280 | $c->draw if $c; |
288 | glPopMatrix; |
281 | glPopMatrix; |
289 | |
282 | |
290 | $x += $self->max_col_width ($xi); |
283 | $x += $self->max_col_width ($xi); |
291 | } |
284 | } |
292 | |
285 | |
… | |
… | |
322 | my ($self) = @_; |
315 | my ($self) = @_; |
323 | |
316 | |
324 | my ($x, $y); |
317 | my ($x, $y); |
325 | for (@{$self->{childs} || []}) { |
318 | for (@{$self->{childs} || []}) { |
326 | glPushMatrix; |
319 | glPushMatrix; |
327 | glTranslate (0, $y, 0); |
320 | glTranslate (0, $y, 0);# see above TODO |
328 | $_->_draw; |
321 | $_->draw; |
329 | glPopMatrix; |
322 | glPopMatrix; |
330 | my ($w, $h) = $_->size_request; |
323 | my ($w, $h) = $_->size_request; |
331 | $y += $h; |
324 | $y += $h; |
332 | } |
325 | } |
333 | } |
326 | } |
… | |
… | |
411 | |
404 | |
412 | package Crossfire::Client::Widget::MapWidget; |
405 | package Crossfire::Client::Widget::MapWidget; |
413 | |
406 | |
414 | use strict; |
407 | use strict; |
415 | |
408 | |
416 | our @ISA = qw/Crossfire::Client::Widget/; |
409 | use List::Util qw(min max); |
417 | |
410 | |
418 | use SDL; |
411 | use SDL; |
419 | use SDL::OpenGL; |
412 | use SDL::OpenGL; |
420 | use SDL::OpenGL::Constants; |
413 | use SDL::OpenGL::Constants; |
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414 | |
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|
415 | our @ISA = Crossfire::Client::Widget::; |
421 | |
416 | |
422 | sub key_down { |
417 | sub key_down { |
423 | print "MAPKEYDOWN\n"; |
418 | print "MAPKEYDOWN\n"; |
424 | } |
419 | } |
425 | |
420 | |
426 | sub key_up { |
421 | sub key_up { |
427 | } |
422 | } |
428 | |
423 | |
429 | sub _draw { |
424 | sub _draw { |
430 | my ($self) = @_; |
425 | my ($self) = @_; |
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426 | |
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427 | my $mx = $::CONN->{mapx}; |
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428 | my $my = $::CONN->{mapy}; |
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429 | |
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430 | my $map = $::CONN->{map}; |
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431 | |
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432 | my ($xofs, $yofs); |
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433 | |
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434 | my $sw = 1 + int $::WIDTH / 32; |
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435 | my $sh = 1 + int $::HEIGHT / 32; |
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436 | |
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437 | if ($::CONN->{mapw} > $sw) { |
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438 | $xofs = ($sw - $::CONN->{mapw}) * 0.5; |
|
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439 | } else { |
|
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440 | $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; |
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441 | } |
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442 | |
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443 | if ($::CONN->{maph} > $sh) { |
|
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444 | $yofs = ($sh - $::CONN->{maph}) * 0.5; |
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445 | } else { |
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446 | $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; |
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447 | } |
431 | |
448 | |
432 | glEnable GL_TEXTURE_2D; |
449 | glEnable GL_TEXTURE_2D; |
433 | glEnable GL_BLEND; |
450 | glEnable GL_BLEND; |
434 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
451 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
435 | |
452 | |
436 | my $map = $::CONN->{map}; |
453 | warn "<$mx,$my> <$xofs,$yofs>\n";#d# |
437 | |
454 | |
438 | for my $x (0 .. int $::WIDTH / 32) { |
455 | for my $x (0 .. $sw - 1) { |
439 | for my $y (0 .. int $::HEIGHT / 32) { |
456 | for my $y (0 .. $sh - 1) { |
440 | |
457 | |
441 | my $cell = $map->[$x + $::CONN->{mapx}] |
458 | my $cell = $map->[$x + $xofs][$y + $yofs] |
442 | [$y + $::CONN->{mapy}] |
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443 | or next; |
459 | or next; |
444 | |
460 | |
445 | my $darkness = $cell->[0] * (1 / 255); |
461 | my $darkness = $cell->[0] * (1 / 255); |
446 | if ($darkness < 0) { |
462 | if ($darkness < 0) { |
447 | $darkness = 0.5; |
463 | glColor 0.3, 0.3, 0.3; |
|
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464 | } else { |
|
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465 | glColor $darkness, $darkness, $darkness; |
448 | } |
466 | } |
449 | glColor $darkness, $darkness, $darkness; |
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|
450 | |
467 | |
451 | for my $num (grep $_, @$cell[1,2,3]) { |
468 | for my $num (grep $_, @$cell[1,2,3]) { |
452 | my $tex = $::CONN->{face}[$num]{texture} || next; |
469 | my $tex = $::CONN->{face}[$num]{texture} || next; |
453 | |
470 | |
454 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
471 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |