--- deliantra/Deliantra-Client/DC/UI.pm 2006/07/02 21:07:26 1.319 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/07/04 23:23:32 1.320 @@ -1538,7 +1538,7 @@ #markup => initial narkup #max_w => maximum pixel width ellipsise => 3, # end - layout => (new CFClient::Layout), + layout => (new CFClient::Layout 2), fontsize => 1, align => -1, valign => -1, @@ -1549,7 +1549,7 @@ ); if (exists $self->{template}) { - my $layout = new CFClient::Layout; + my $layout = new CFClient::Layout 2; $layout->set_text (delete $self->{template}); $self->{template} = $layout; } @@ -1593,7 +1593,6 @@ return if $self->{text} eq "T$text"; $self->{text} = "T$text"; - $self->{layout} = new CFClient::Layout if $self->{layout}->is_rgba; $self->{layout}->set_text ($text); delete $self->{size_req}; @@ -1609,7 +1608,6 @@ my $rgba = $markup =~ /span.*(?:foreground|background)/; - $self->{layout} = new CFClient::Layout $rgba if $self->{layout}->is_rgba != $rgba; $self->{layout}->set_markup ($markup); delete $self->{size_req}; @@ -1674,6 +1672,7 @@ my ($self) = @_; delete $self->{size_req}; + delete $self->{texture}; $self->SUPER::reconfigure; } @@ -1683,7 +1682,7 @@ $self->SUPER::_draw; # draw background, if applicable - my $tex = $self->{texture} ||= do { + my $size = $self->{texture} ||= do { $self->{layout}->set_foreground (@{$self->{fg}}); $self->{layout}->set_font ($self->{font}) if $self->{font}; $self->{layout}->set_width ($self->{w}); @@ -1691,34 +1690,23 @@ $self->{layout}->set_single_paragraph_mode ($self->{ellipsise}); $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE); - new_from_layout CFClient::Texture $self->{layout} + $self->{size_req} }; unless (exists $self->{ox}) { $self->{ox} = int ($self->{align} < 0 ? $self->{padding_x} - : $self->{align} > 0 ? $self->{w} - $tex->{w} - $self->{padding_x} - : ($self->{w} - $tex->{w}) * 0.5); + : $self->{align} > 0 ? $self->{w} - $size->[0] - $self->{padding_x} + : ($self->{w} - $size->[0]) * 0.5); $self->{oy} = int ($self->{valign} < 0 ? $self->{padding_y} - : $self->{valign} > 0 ? $self->{h} - $tex->{h} - $self->{padding_y} - : ($self->{h} - $tex->{h}) * 0.5); + : $self->{valign} > 0 ? $self->{h} - $size->[1] - $self->{padding_y} + : ($self->{h} - $size->[1]) * 0.5); }; - glEnable GL_TEXTURE_2D; - - my $w = List::Util::min $self->{w} + 4, $tex->{w}; - my $h = List::Util::min $self->{h} + 2, $tex->{h}; + my $w = List::Util::min $self->{w} + 4, $size->[0]; + my $h = List::Util::min $self->{h} + 2, $size->[1]; - if ($tex->{format} == GL_ALPHA) { - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glColor @{$self->{fg}}; - $tex->draw_quad_alpha ($self->{ox}, $self->{oy}, $w, $h); - } else { - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - $tex->draw_quad_alpha_premultiplied ($self->{ox}, $self->{oy}, $w, $h); - } - - glDisable GL_TEXTURE_2D; + $self->{layout}->render ($self->{ox}, $self->{oy}); } ############################################################################# @@ -2575,7 +2563,7 @@ #font => default_font @_, - layout => (new CFClient::Layout 1), + layout => (new CFClient::Layout 2), par => [], height => 0, children => [ @@ -2746,10 +2734,6 @@ my $y = 0; - glEnable GL_BLEND; - #TODO# not correct in windows where rgba is forced off - glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; - for my $para (@{$self->{par}}) { my $h = $para->{h}; @@ -2757,15 +2741,11 @@ my $layout = $self->get_layout ($para); - my ($w, $h, $data, $format, $internalformat) = $layout->render; - - glRasterPos $para->{indent}, $y - $y0; - glDrawPixels $w, $h, $format, GL_UNSIGNED_BYTE, $data; + $layout->render ($para->{indent}, $y - $y0); if (my @w = @{ $para->{widget} }) { my @s = $layout->get_shapes; - glDisable GL_BLEND; for (@w) { my ($dx, $dy) = splice @s, 0, 2, (); @@ -2774,15 +2754,11 @@ $_->draw; } - glEnable GL_BLEND; - glBlendFunc GL_ONE, GL_ONE_MINUS_SRC_ALPHA; } } $y += $h; } - - glDisable GL_BLEND; }; }); } @@ -3863,6 +3839,25 @@ } $self->_draw; + + #TODO#d# display texture cache + { + glEnable GL_TEXTURE_2D; + glBindTexture GL_TEXTURE_2D, 41; + glColor 1, 1, 1, 1; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glBegin GL_QUADS; + glTexCoord 0,1; glVertex 0,0; + glTexCoord 1,1; glVertex 255,0; + glTexCoord 1,0; glVertex 255,255; + glTexCoord 0,0; glVertex 0,255; + glEnd; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; + } + } #############################################################################