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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.33 by root, Sun Apr 9 01:37:58 2006 UTC vs.
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11#our @ACTIVE_WIDGETS;
12 11
13# class methods for events 12# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
16sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
18 17
19sub new { 18sub new {
20 my $class = shift; 19 my $class = shift;
21 20
22 bless { @_ }, $class 21 bless { @_ }, $class
23} 22}
24
25#sub activate {
26# push @ACTIVE_WIDGETS, $_[0];
27# Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28#}
29
30#sub deactivate {
31# @ACTIVE_WIDGETS =
32# sort { $a->{z} <=> $b->{z} }
33# grep { $_ && $_ != $_[0] }
34# @ACTIVE_WIDGETS;
35#}
36 23
37sub move { 24sub move {
38 my ($self, $x, $y, $z) = @_; 25 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 26 $self->{x} = $x;
40 $self->{y} = $y; 27 $self->{y} = $y;
44sub needs_redraw { 31sub needs_redraw {
45 0 32 0
46} 33}
47 34
48sub size_request { 35sub size_request {
36 require Carp;
49 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
50} 45}
51 46
52sub focus_in { 47sub focus_in {
53 my ($widget) = @_; 48 my ($widget) = @_;
54 $FOCUS = $widget; 49 $::FOCUS = $widget;
55} 50}
56 51
57sub focus_out { 52sub focus_out {
58 my ($widget) = @_; 53 my ($widget) = @_;
59} 54}
72 67
73sub button_up { 68sub button_up {
74 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
75} 70}
76 71
77sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
78sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82 77
83sub draw { 78sub draw {
84 my ($self) = @_; 79 my ($self) = @_;
85 80
86 glPushMatrix; 81 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
89 glPopMatrix; 93 glPopMatrix;
90} 94}
91 95
92sub _draw { 96sub _draw {
93 my ($widget) = @_; 97 my ($self) = @_;
98
99 warn "no draw defined for $self\n";
94} 100}
95 101
96sub bbox { 102sub bbox {
97 my ($self) = @_; 103 my ($self) = @_;
98 my ($w, $h) = $self->size_request; 104 my ($w, $h) = $self->size_request;
102 $self->{x} = $w, 108 $self->{x} = $w,
103 $self->{y} = $h 109 $self->{y} = $h
104 ) 110 )
105} 111}
106 112
113sub find_widget {
114 my ($self, $x, $y) = @_;
115
116 return $self
117 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
118 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
119
120 ()
121}
122
107sub del_parent { $_[0]->{parent} = undef } 123sub del_parent { $_[0]->{parent} = undef }
108 124
109sub set_parent { 125sub set_parent {
110 my ($self, $par) = @_; 126 my ($self, $par) = @_;
111 127
128 my ($self) = @_; 144 my ($self) = @_;
129 145
130 #$self->deactivate; 146 #$self->deactivate;
131} 147}
132 148
149#############################################################################
150
133package Crossfire::Client::Widget::Container; 151package Crossfire::Client::Widget::Container;
134 152
135our @ISA = Crossfire::Client::Widget::; 153our @ISA = Crossfire::Client::Widget::;
136 154
155sub new {
156 my ($class, @widgets) = @_;
157
158 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets;
160
161 $self
162}
163
164sub add {
165 my ($self, $chld, $expand) = @_;
166
167 $chld->{expand} = $expand;
168 $chld->set_parent ($self);
169
170 @{$self->{children}} =
171 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld;
173
174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
176}
177
178sub remove {
179 my ($self, $widget) = @_;
180
181 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
182
183 $self->size_allocate ($self->{w}, $self->{h});
184}
185
186sub find_widget {
187 my ($self, $x, $y) = @_;
188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
192 my $res;
193
194 for (reverse @{ $self->{children} }) {
195 $res = $_->find_widget ($x, $y)
196 and return $res;
197 }
198
199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
200}
201
202sub _draw {
203 my ($self) = @_;
204
205 $_->draw for @{$self->{children}};
206}
207
208#############################################################################
209
210package Crossfire::Client::Widget::Bin;
211
212our @ISA = Crossfire::Client::Widget::Container::;
213
214sub child { $_[0]->{children}[0] }
215
216sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218}
219
220sub size_allocate {
221 my ($self, $w, $h) = @_;
222
223 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h)
225 if $self->{children}[0]
226}
227
228#############################################################################
229
230package Crossfire::Client::Widget::Toplevel;
231
232our @ISA = Crossfire::Client::Widget::Container::;
233
234sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
137use SDL::OpenGL; 254use SDL::OpenGL;
138 255
139sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update } 256sub new {
140sub get { $_[0]->{child} } 257 my ($class, $x, $y, $z, $w, $h) = @_;
141sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145}
146 258
147sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 259 my $self = $class->SUPER::new;
148 260
149sub _draw { die "Containers can't be drawn!" } 261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
150
151package Crossfire::Client::Widget::Toplevel;
152
153our @ISA = Crossfire::Client::Widget::;
154
155use SDL::OpenGL;
156
157sub add {
158 my ($self, $chld) = @_;
159
160 push @{$self->{childs}}, $chld;
161 @{$self->{childs}} =
162 sort { $a->{z} <=> $b->{z} }
163 @{$self->{childs}};
164
165 $chld->set_parent ($self);
166}
167
168sub remove {
169 my ($self, $chld) = @_;
170 @{$self->{childs}} =
171 sort { $a->{z} <=> $b->{z} }
172 grep { $_ && $_ != $_[0] }
173 @{$self->{childs}}
174} 262}
175 263
176sub update { 264sub update {
177 my ($self) = @_; 265 my ($self) = @_;
178 ::refresh ();
179}
180 266
181sub _draw {
182 my ($self) = @_;
183
184 $_->draw for @{$self->{childs}};
185}
186
187package Crossfire::Client::Widget::Window;
188
189our @ISA = Crossfire::Client::Widget::Container::;
190
191use SDL::OpenGL;
192
193sub add {
194 my ($self, $chld) = @_;
195 $self->SUPER::add ($chld);
196 $chld->set_parent ($self);
197 $self->update; #TODO: Move this to the size_request event propably?
198}
199
200sub remove {
201 my ($self) = @_;
202 # TODO FIXME: removing a child from a window will crash, see render_chld
203 $self->update;
204}
205
206sub update {
207 my ($self) = @_;
208 $self->render_chld; 267 $self->render_chld;
268 $self->SUPER::update;
209} 269}
210 270
211sub render_chld { 271sub render_chld {
212 my ($self) = @_; 272 my ($self) = @_;
213 my $chld = $self->get;
214 my ($w, $h) = $self->size_request;
215 273
216 $self->{texture} = 274 $self->{texture} =
217 Crossfire::Client::Texture->new_from_opengl ( 275 Crossfire::Client::Texture->new_from_opengl (
218 $w, $h, sub { $chld->draw } 276 $self->{w}, $self->{h}, sub { $self->child->draw }
219 ); 277 );
220 $self->{texture}->upload;
221} 278}
222 279
223sub size_request { 280sub size_allocate {
224 my ($self) = @_; 281 my ($self, $w, $h) = @_;
225 my $chld = $self->get 282
226 or return (0, 0); 283 $self->{w} = $w;
227 $chld->size_request 284 $self->{h} = $h;
285
286 $self->child->size_allocate ($w, $h);
287
288 $self->render_chld;
228} 289}
229 290
230sub _draw { 291sub _draw {
231 my ($self) = @_; 292 my ($self) = @_;
232 293
233 my ($w, $h) = $self->size_request;#TODO# use width/height of texture 294 my ($w, $h) = ($self->w, $self->h);
234 295
235 my $tex = $self->{texture} 296 my $tex = $self->{texture}
236 or return; 297 or return;
237 298
238 glEnable GL_BLEND; 299 glEnable GL_BLEND;
239 glEnable GL_TEXTURE_2D; 300 glEnable GL_TEXTURE_2D;
240 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
241 glBindTexture GL_TEXTURE_2D, $tex->{name}; 302 glBindTexture GL_TEXTURE_2D, $tex->{name};
242
243 glColor 1, 0, 1;
244 303
245 glBegin GL_QUADS; 304 glBegin GL_QUADS;
246 glTexCoord 0, 0; glVertex 0, 0; 305 glTexCoord 0, 0; glVertex 0, 0;
247 glTexCoord 0, 1; glVertex 0, $h; 306 glTexCoord 0, 1; glVertex 0, $h;
248 glTexCoord 1, 1; glVertex $w, $h; 307 glTexCoord 1, 1; glVertex $w, $h;
251 310
252 glDisable GL_BLEND; 311 glDisable GL_BLEND;
253 glDisable GL_TEXTURE_2D; 312 glDisable GL_TEXTURE_2D;
254} 313}
255 314
315#############################################################################
316
256package Crossfire::Client::Widget::Frame; 317package Crossfire::Client::Widget::Frame;
257 318
258our @ISA = Crossfire::Client::Widget::Container::; 319our @ISA = Crossfire::Client::Widget::Bin::;
259 320
260use SDL::OpenGL; 321use SDL::OpenGL;
261 322
262sub size_request { 323sub size_request {
263 my ($self) = @_; 324 my ($self) = @_;
264 my $chld = $self->get 325 my $chld = $self->child
265 or return (0, 0); 326 or return (0, 0);
266 327
267 $chld->move (2, 2); 328 $chld->move (2, 2);
268 329
269 map { $_ + 4 } $chld->size_request; 330 map { $_ + 4 } $chld->size_request;
270} 331}
271 332
333sub size_allocate {
334 my ($self, $w, $h) = @_;
335
336 $self->{w} = $w;
337 $self->{h} = $h;
338
339 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2);
341}
342
272sub _draw { 343sub _draw {
273 my ($self) = @_; 344 my ($self) = @_;
274 345
275 my $chld = $self->get; 346 my $chld = $self->child;
276 347
277 my ($w, $h) = $chld->size_request; 348 my ($w, $h) = $chld->size_request;
278 349
279 glBegin GL_QUADS; 350 glBegin GL_QUADS;
280 glColor 0, 0, 0; 351 glColor 0, 0, 0;
285 glEnd; 356 glEnd;
286 357
287 $chld->draw; 358 $chld->draw;
288} 359}
289 360
361#############################################################################
362
290package Crossfire::Client::Widget::FancyFrame; 363package Crossfire::Client::Widget::FancyFrame;
291 364
292our @ISA = Crossfire::Client::Widget::Frame::; 365our @ISA = Crossfire::Client::Widget::Bin::;
293 366
294use SDL::OpenGL; 367use SDL::OpenGL;
295 368
296#TODO: implement themed frame 369my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372
373sub size_request {
374 my ($self) = @_;
375
376 my ($w, $h) = $self->SUPER::size_request;
377
378 $h += $tex[1]->{height};
379 $h += $tex[4]->{height};
380 $w += $tex[2]->{width};
381 $w += $tex[3]->{width};
382
383 ($w, $h)
384}
385
386sub size_allocate {
387 my ($self, $w, $h) = @_;
388
389 $self->SUPER::size_allocate ($w, $h);
390
391 $h -= $tex[1]->{height};
392 $h -= $tex[4]->{height};
393 $w -= $tex[2]->{width};
394 $w -= $tex[3]->{width};
395
396 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w;
398
399 $self->child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
401}
402
403sub _draw {
404 my ($self) = @_;
405
406 my ($w, $h) = ($self->{w}, $self->{h});
407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
408
409 glEnable GL_BLEND;
410 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413
414 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name};
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423
424 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name};
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433
434 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name};
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443
444 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name};
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453
454 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459
460 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height};
462
463 glBegin GL_QUADS;
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469
470 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D;
472
473 $self->child->draw;
474
475}
476
477#############################################################################
297 478
298package Crossfire::Client::Widget::Table; 479package Crossfire::Client::Widget::Table;
299 480
300our @ISA = Crossfire::Client::Widget::Container::; 481our @ISA = Crossfire::Client::Widget::Bin::;
301 482
302use SDL::OpenGL; 483use SDL::OpenGL;
303 484
304sub add { 485sub add {
305 my ($self, $x, $y, $chld) = @_; 486 my ($self, $x, $y, $chld) = @_;
306 my $old_chld = $self->{childs}[$y][$x]; 487 my $old_chld = $self->{children}[$y][$x];
307 488
308 $self->{childs}[$y][$x] = $chld; 489 $self->{children}[$y][$x] = $chld;
309 $chld->set_parent ($self); 490 $chld->set_parent ($self);
310 $self->update; 491 $self->update;
311} 492}
312 493
313sub max_row_height { 494sub max_row_height {
314 my ($self, $row) = @_; 495 my ($self, $row) = @_;
315 496
316 my $hs = 0; 497 my $hs = 0;
317 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 498 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
318 my $c = $self->{childs}->[$row]->[$xi]; 499 my $c = $self->{children}->[$row]->[$xi];
319 if ($c) { 500 if ($c) {
320 my ($w, $h) = $c->size_request; 501 my ($w, $h) = $c->size_request;
321 if ($hs < $h) { $hs = $h } 502 if ($hs < $h) { $hs = $h }
322 } 503 }
323 } 504 }
326 507
327sub max_col_width { 508sub max_col_width {
328 my ($self, $col) = @_; 509 my ($self, $col) = @_;
329 510
330 my $ws = 0; 511 my $ws = 0;
331 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 512 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
332 my $c = ($self->{childs}->[$yi] || [])->[$col]; 513 my $c = ($self->{children}->[$yi] || [])->[$col];
333 if ($c) { 514 if ($c) {
334 my ($w, $h) = $c->size_request; 515 my ($w, $h) = $c->size_request;
335 if ($ws < $w) { $ws = $w } 516 if ($ws < $w) { $ws = $w }
336 } 517 }
337 } 518 }
341sub size_request { 522sub size_request {
342 my ($self) = @_; 523 my ($self) = @_;
343 524
344 my ($hs, $ws) = (0, 0); 525 my ($hs, $ws) = (0, 0);
345 526
346 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
347 $hs += $self->max_row_height ($yi); 528 $hs += $self->max_row_height ($yi);
348 } 529 }
349 530
350 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 531 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
351 my $wm = 0; 532 my $wm = 0;
352 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 533 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
353 $wm += $self->max_col_width ($xi) 534 $wm += $self->max_col_width ($xi)
354 } 535 }
355 if ($ws < $wm) { $ws = $wm } 536 if ($ws < $wm) { $ws = $wm }
356 } 537 }
357 538
360 541
361sub _draw { 542sub _draw {
362 my ($self) = @_; 543 my ($self) = @_;
363 544
364 my $y = 0; 545 my $y = 0;
365 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 546 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
366 my $x = 0; 547 my $x = 0;
367 548
368 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 549 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
369 550
370 my $c = $self->{childs}->[$yi]->[$xi]; 551 my $c = $self->{children}->[$yi]->[$xi];
371 if ($c) { 552 if ($c) {
372 $c->move ($x, $y, 0); #TODO: Move to size_request 553 $c->move ($x, $y, 0); #TODO: Move to size_request
373 $c->draw if $c; 554 $c->draw if $c;
374 } 555 }
375 556
378 559
379 $y += $self->max_row_height ($yi); 560 $y += $self->max_row_height ($yi);
380 } 561 }
381} 562}
382 563
564#############################################################################
565
383package Crossfire::Client::Widget::VBox; 566package Crossfire::Client::Widget::VBox;
384 567
385our @ISA = Crossfire::Client::Widget::Container::; 568our @ISA = Crossfire::Client::Widget::Container::;
386 569
387use SDL::OpenGL; 570use SDL::OpenGL;
388 571
389sub add {
390 my ($self, $chld) = @_;
391 push @{$self->{childs}}, $chld;
392 $chld->set_parent ($self);
393 $self->update;
394}
395
396sub size_request { 572sub size_request {
397 my ($self) = @_; 573 my ($self) = @_;
398 574
399 my ($hs, $ws) = (0, 0); 575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581}
582
583sub size_allocate {
584 my ($self, $w, $h) = @_;
585
586 $self->w ($w);
587 $self->h ($h);
588
589 my $exp;
590 my @oth;
591 # find expand widget
400 for (@{$self->{childs} || []}) { 592 for (@{$self->{children}}) {
593 if ($_->{expand}) {
594 $exp = $_;
595 last;
596 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
401 my ($w, $h) = $_->size_request; 604 my ($w, $h) = $_->size_request;
402 $hs += $h; 605 $oh += $h;
403 if ($ws < $w) { $ws = $w } 606 if ($ow < $w) { $ow = $w }
404 } 607 }
405 608
406 return ($ws, $hs); 609 my $y = 0;
407}
408
409sub _draw {
410 my ($self) = @_;
411
412 my ($x, $y);
413 for (@{$self->{childs} || []}) { 610 for (@{$self->{children}}) {
414 $_->move (0, $y, 0); #TODO: move to size_request 611 $_->move (0, $y);
415 $_->draw; 612
613 if ($_ == $exp) {
614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
416 my ($w, $h) = $_->size_request; 617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h);
417 $y += $h; 619 $y += $h;
620 }
418 } 621 }
419} 622}
623
624#############################################################################
420 625
421package Crossfire::Client::Widget::Label; 626package Crossfire::Client::Widget::Label;
422 627
423our @ISA = Crossfire::Client::Widget::; 628our @ISA = Crossfire::Client::Widget::;
424 629
468 glEnable GL_TEXTURE_2D; 673 glEnable GL_TEXTURE_2D;
469 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
470 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
471 glBindTexture GL_TEXTURE_2D, $tex->{name}; 676 glBindTexture GL_TEXTURE_2D, $tex->{name};
472 677
473 glColor 1, 1, 1, 0.6; # TODO color 678 glColor 1, 0, 0, 1; # TODO color
474 679
475 glBegin GL_QUADS; 680 glBegin GL_QUADS;
476 glTexCoord 0, 0; glVertex 0 , 0; 681 glTexCoord 0, 0; glVertex 0 , 0;
477 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
478 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
481 686
482 glDisable GL_BLEND; 687 glDisable GL_BLEND;
483 glDisable GL_TEXTURE_2D; 688 glDisable GL_TEXTURE_2D;
484} 689}
485 690
691#############################################################################
692
486package Crossfire::Client::Widget::TextEntry; 693package Crossfire::Client::Widget::TextEntry;
487 694
488our @ISA = Crossfire::Client::Widget::Label::; 695our @ISA = Crossfire::Client::Widget::Label::;
489 696
490use SDL; 697use SDL;
508 $text .= chr $uni; 715 $text .= chr $uni;
509 } 716 }
510 $self->set_text ($text); 717 $self->set_text ($text);
511} 718}
512 719
513 720#############################################################################
514# XXX: TextView isn't neccessary with pango multiline text rendering
515package Crossfire::Client::Widget::TextView;
516
517use strict;
518
519our @ISA = qw/Crossfire::Client::Widget/;
520
521use SDL::OpenGL;
522use SDL::OpenGL::Constants;
523
524sub new {
525 my ($class, $text, $h) = @_;
526 my $self = $class->SUPER::new ();
527
528 $self->{txt_height} = $h;
529 @{$self->{lines}} = split /\r?\n/, $text;
530
531 for (split /\r?\n/, $text) {
532 $self->add_line ($_);
533 }
534 $self
535}
536
537#sub render_lines {
538# my ($self) = @_;
539#
540# $self->{txt_lines} = [];
541#
542# for (@{$self->{lines}}) {
543# push @{$self->{txt_lines}},
544# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
545# }
546#}
547
548sub add_line {
549 my ($self, $line) = @_;
550 push @{$self->{lines}}, $line;
551
552 push @{$self->{txt_lines}},
553 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
554}
555
556sub size_request {
557 my ($self) = @_;
558
559 my $w = 0;
560 my $h = 0;
561
562 for (@{$self->{txt_lines}}) {
563 if ($w < $_->{width}) { $w = $_->{width} }
564 $h += $_->{height};
565 }
566
567 return ($w, $h);
568}
569
570sub draw_line {
571 my ($self, $tex, $y) = @_;
572
573 glBindTexture GL_TEXTURE_2D, $tex->{name};
574
575 glColor 1, 0, 1;
576
577 glBegin GL_QUADS;
578 glTexCoord 0, 0; glVertex 0 , $y;
579 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
580 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
581 glTexCoord 1, 0; glVertex $tex->{width}, $y;
582 glEnd;
583}
584
585sub _draw {
586 my ($self) = @_;
587
588 glEnable GL_BLEND;
589 glEnable GL_TEXTURE_2D;
590 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
591
592 my $l = 0;
593 for (@{$self->{txt_lines}}) {
594 $self->draw_line ($_, $l);
595 $l += $_->{height};
596 }
597
598 glDisable GL_BLEND;
599 glDisable GL_TEXTURE_2D;
600}
601 721
602package Crossfire::Client::Widget::MapWidget; 722package Crossfire::Client::Widget::MapWidget;
603 723
604use strict; 724use strict;
605 725
614sub key_down { 734sub key_down {
615 print "MAPKEYDOWN\n"; 735 print "MAPKEYDOWN\n";
616} 736}
617 737
618sub key_up { 738sub key_up {
739}
740
741sub size_request {
742
743}
744
745sub size_allocate {
619} 746}
620 747
621sub _draw { 748sub _draw {
622 my ($self) = @_; 749 my ($self) = @_;
623 750
643 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
644 } 771 }
645 772
646 glEnable GL_TEXTURE_2D; 773 glEnable GL_TEXTURE_2D;
647 glEnable GL_BLEND; 774 glEnable GL_BLEND;
648 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
776
777 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh);
649 779
650 for my $x (0 .. $sw - 1) { 780 for my $x (0 .. $sw - 1) {
651 for my $y (0 .. $sh - 1) { 781 for my $y (0 .. $sh - 1) {
652 782
653 my $cell = $map->[$x + $xofs][$y + $yofs] 783 my $cell = $map->[$x + $xofs][$y + $yofs]
654 or next; 784 or next;
655 785
656 my $darkness = $cell->[0] * (1 / 255); 786 my $darkness = $cell->[0] * (1 / 255);
657 if ($darkness < 0) { 787 if ($darkness < 0) {
658 glColor 0.3, 0.3, 0.3; 788 $darkness = 0.15;
659 } else {
660 glColor $darkness, $darkness, $darkness;
661 } 789 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
662 791
663 for my $num (grep $_, @$cell[1,2,3]) { 792 for my $num (grep $_, @$cell[1,2,3]) {
664 my $tex = $::CONN->{face}[$num]{texture} || next; 793 my $tex = $::CONN->{face}[$num]{texture} || next;
665 794
666 glBindTexture GL_TEXTURE_2D, $tex->{name}; 795 glBindTexture GL_TEXTURE_2D, $tex->{name};
678 glTexCoord 1, 0; glVertex $px + $w, $py; 807 glTexCoord 1, 0; glVertex $px + $w, $py;
679 glEnd; 808 glEnd;
680 } 809 }
681 } 810 }
682 } 811 }
812
813# if (1) { # higher quality darkness
814# $lighting =~ s/(.)/$1$1$1/gs;
815# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816#
817# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
818#
819# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs;
821# }
822
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
683 841
684 glDisable GL_TEXTURE_2D; 842 glDisable GL_TEXTURE_2D;
685 glDisable GL_BLEND; 843 glDisable GL_BLEND;
686} 844}
687 845
734 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 892 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
735 $::CONN->send ("command run_stop"); 893 $::CONN->send ("command run_stop");
736 } 894 }
737} 895}
738 896
897#############################################################################
898
899package Crossfire::Client::Widget::Animator;
900
901use SDL::OpenGL;
902
903our @ISA = Crossfire::Client::Widget::Bin::;
904
905sub moveto {
906 my ($self, $x, $y) = @_;
907
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2;
910 $self->{time} = 1;
911
912 ::animation_start $self;
913}
914
915sub animate {
916 my ($self, $interval) = @_;
917
918 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) {
920 $self->{time} = 0;
921 ::animation_stop $self;
922 }
923
924 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
925
926 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
927 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
928}
929
930sub _draw {
931 my ($self) = @_;
932
933 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0;
935 $self->{children}[0]->draw;
936 glPopMatrix;
937}
938
7391; 9391;
740 940

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