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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.34 by elmex, Sun Apr 9 02:44:51 2006 UTC vs.
Revision 1.50 by root, Sun Apr 9 22:27:24 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11#our @ACTIVE_WIDGETS;
12 11
13# class methods for events 12# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
16sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
18 17
19sub new { 18sub new {
20 my $class = shift; 19 my $class = shift;
21 20
22 bless { @_ }, $class 21 bless { @_ }, $class
23} 22}
24
25#sub activate {
26# push @ACTIVE_WIDGETS, $_[0];
27# Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28#}
29
30#sub deactivate {
31# @ACTIVE_WIDGETS =
32# sort { $a->{z} <=> $b->{z} }
33# grep { $_ && $_ != $_[0] }
34# @ACTIVE_WIDGETS;
35#}
36 23
37sub move { 24sub move {
38 my ($self, $x, $y, $z) = @_; 25 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 26 $self->{x} = $x;
40 $self->{y} = $y; 27 $self->{y} = $y;
44sub needs_redraw { 31sub needs_redraw {
45 0 32 0
46} 33}
47 34
48sub size_request { 35sub size_request {
36 require Carp;
49 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
50} 45}
51 46
52sub focus_in { 47sub focus_in {
53 my ($widget) = @_; 48 my ($widget) = @_;
54 $FOCUS = $widget; 49 $::FOCUS = $widget;
55} 50}
56 51
57sub focus_out { 52sub focus_out {
58 my ($widget) = @_; 53 my ($widget) = @_;
59} 54}
72 67
73sub button_up { 68sub button_up {
74 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
75} 70}
76 71
77sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
78sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
79sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
80sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
81sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
82 77
83sub draw { 78sub draw {
84 my ($self) = @_; 79 my ($self) = @_;
85 80
86 glPushMatrix; 81 glPushMatrix;
87 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
88 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND;
87 glBegin GL_QUADS;
88 glVertex 0, 0;
89 glVertex $self->{w} - 1, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1;
91 glVertex 0, $self->{h} - 1;
92 glEnd;
93 glDisable GL_BLEND;
94 }
89 glPopMatrix; 95 glPopMatrix;
90} 96}
91 97
92sub _draw { 98sub _draw {
93 my ($widget) = @_; 99 my ($self) = @_;
100
101 warn "no draw defined for $self\n";
94} 102}
95 103
96sub bbox { 104sub bbox {
97 my ($self) = @_; 105 my ($self) = @_;
98 my ($w, $h) = $self->size_request; 106 my ($w, $h) = $self->size_request;
102 $self->{x} = $w, 110 $self->{x} = $w,
103 $self->{y} = $h 111 $self->{y} = $h
104 ) 112 )
105} 113}
106 114
115sub find_widget {
116 my ($self, $x, $y) = @_;
117
118 return $self
119 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
120 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
121
122 ()
123}
124
107sub del_parent { $_[0]->{parent} = undef } 125sub del_parent { $_[0]->{parent} = undef }
108 126
109sub set_parent { 127sub set_parent {
110 my ($self, $par) = @_; 128 my ($self, $par) = @_;
111 129
128 my ($self) = @_; 146 my ($self) = @_;
129 147
130 #$self->deactivate; 148 #$self->deactivate;
131} 149}
132 150
151#############################################################################
152
133package Crossfire::Client::Widget::Container; 153package Crossfire::Client::Widget::Container;
134 154
135our @ISA = Crossfire::Client::Widget::; 155our @ISA = Crossfire::Client::Widget::;
136 156
157sub new {
158 my ($class, @widgets) = @_;
159
160 my $self = $class->SUPER::new (children => []);
161 $self->add ($_) for @widgets;
162
163 $self
164}
165
166sub add {
167 my ($self, $chld, $expand) = @_;
168
169 $chld->{expand} = $expand;
170 $chld->set_parent ($self);
171
172 @{$self->{children}} =
173 sort { $a->{z} <=> $b->{z} }
174 @{$self->{children}}, $chld;
175
176 $self->size_allocate ($self->{w}, $self->{h})
177 if $self->{w}; #TODO: check for "realised state"
178}
179
180sub remove {
181 my ($self, $widget) = @_;
182
183 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
184
185 $self->size_allocate ($self->{w}, $self->{h});
186}
187
188sub find_widget {
189 my ($self, $x, $y) = @_;
190
191 $x -= $self->{x};
192 $y -= $self->{y};
193
194 my $res;
195
196 for (reverse @{ $self->{children} }) {
197 $res = $_->find_widget ($x, $y)
198 and return $res;
199 }
200
201 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
202}
203
204sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208}
209
210#############################################################################
211
212package Crossfire::Client::Widget::Bin;
213
214our @ISA = Crossfire::Client::Widget::Container::;
215
216sub child { $_[0]->{children}[0] }
217
218sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220}
221
222sub size_allocate {
223 my ($self, $w, $h) = @_;
224
225 $self->SUPER::size_allocate ($w, $h);
226 $self->{children}[0]->size_allocate ($w, $h)
227 if $self->{children}[0]
228}
229
230#############################################################################
231
232package Crossfire::Client::Widget::Toplevel;
233
234our @ISA = Crossfire::Client::Widget::Container::;
235
236sub update {
237 my ($self) = @_;
238
239 ::refresh ();
240}
241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
252package Crossfire::Client::Widget::Window;
253
254our @ISA = Crossfire::Client::Widget::Bin::;
255
137use SDL::OpenGL; 256use SDL::OpenGL;
138 257
139sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update } 258sub new {
140sub get { $_[0]->{child} } 259 my ($class, $x, $y, $z, $w, $h) = @_;
141sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145}
146 260
147sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 261 my $self = $class->SUPER::new;
148 262
149sub _draw { die "Containers can't be drawn!" } 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
150
151package Crossfire::Client::Widget::Toplevel;
152
153our @ISA = Crossfire::Client::Widget::;
154
155use SDL::OpenGL;
156
157sub add {
158 my ($self, $chld) = @_;
159
160 push @{$self->{childs}}, $chld;
161 @{$self->{childs}} =
162 sort { $a->{z} <=> $b->{z} }
163 @{$self->{childs}};
164
165 $chld->set_parent ($self);
166}
167
168sub remove {
169 my ($self, $chld) = @_;
170 @{$self->{childs}} =
171 sort { $a->{z} <=> $b->{z} }
172 grep { $_ && $_ != $_[0] }
173 @{$self->{childs}}
174} 264}
175 265
176sub update { 266sub update {
177 my ($self) = @_; 267 my ($self) = @_;
178 ::refresh ();
179}
180 268
181sub _draw {
182 my ($self) = @_;
183
184 $_->draw for @{$self->{childs}};
185}
186
187package Crossfire::Client::Widget::Window;
188
189our @ISA = Crossfire::Client::Widget::Container::;
190
191use SDL::OpenGL;
192
193sub add {
194 my ($self, $chld) = @_;
195 $self->SUPER::add ($chld);
196 $chld->set_parent ($self);
197 $self->update; #TODO: Move this to the size_request event propably?
198}
199
200sub remove {
201 my ($self) = @_;
202 # TODO FIXME: removing a child from a window will crash, see render_chld
203 $self->update;
204}
205
206sub update {
207 my ($self) = @_;
208 $self->render_chld; 269 $self->render_chld;
270 $self->SUPER::update;
209} 271}
210 272
211sub render_chld { 273sub render_chld {
212 my ($self) = @_; 274 my ($self) = @_;
213 my $chld = $self->get;
214 my ($w, $h) = $self->size_request;
215 275
216 $self->{texture} = 276 $self->{texture} =
217 Crossfire::Client::Texture->new_from_opengl ( 277 Crossfire::Client::Texture->new_from_opengl (
218 $w, $h, sub { $chld->draw } 278 $self->{w}, $self->{h}, sub { $self->child->draw }
219 ); 279 );
220 $self->{texture}->upload;
221} 280}
222 281
223sub size_request { 282sub size_allocate {
224 my ($self) = @_; 283 my ($self, $w, $h) = @_;
225 my $chld = $self->get 284
226 or return (0, 0); 285 $self->{w} = $w;
227 $chld->size_request 286 $self->{h} = $h;
287
288 $self->child->size_allocate ($w, $h);
289
290 $self->render_chld;
228} 291}
229 292
230sub _draw { 293sub _draw {
231 my ($self) = @_; 294 my ($self) = @_;
232 295
233 my ($w, $h) = $self->size_request;#TODO# use width/height of texture 296 my ($w, $h) = ($self->w, $self->h);
234 297
235 my $tex = $self->{texture} 298 my $tex = $self->{texture}
236 or return; 299 or return;
237 300
238 glEnable GL_BLEND; 301 glEnable GL_BLEND;
239 glEnable GL_TEXTURE_2D; 302 glEnable GL_TEXTURE_2D;
240 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
241 glBindTexture GL_TEXTURE_2D, $tex->{name}; 304 glBindTexture GL_TEXTURE_2D, $tex->{name};
242
243 glColor 1, 0, 1;
244 305
245 glBegin GL_QUADS; 306 glBegin GL_QUADS;
246 glTexCoord 0, 0; glVertex 0, 0; 307 glTexCoord 0, 0; glVertex 0, 0;
247 glTexCoord 0, 1; glVertex 0, $h; 308 glTexCoord 0, 1; glVertex 0, $h;
248 glTexCoord 1, 1; glVertex $w, $h; 309 glTexCoord 1, 1; glVertex $w, $h;
251 312
252 glDisable GL_BLEND; 313 glDisable GL_BLEND;
253 glDisable GL_TEXTURE_2D; 314 glDisable GL_TEXTURE_2D;
254} 315}
255 316
317#############################################################################
318
256package Crossfire::Client::Widget::Frame; 319package Crossfire::Client::Widget::Frame;
257 320
258our @ISA = Crossfire::Client::Widget::Container::; 321our @ISA = Crossfire::Client::Widget::Bin::;
259 322
260use SDL::OpenGL; 323use SDL::OpenGL;
261 324
262sub size_request { 325sub size_request {
263 my ($self) = @_; 326 my ($self) = @_;
264 my $chld = $self->get 327 my $chld = $self->child
265 or return (0, 0); 328 or return (0, 0);
266 329
267 $chld->move (2, 2); 330 $chld->move (2, 2);
268 331
269 map { $_ + 4 } $chld->size_request; 332 map { $_ + 4 } $chld->size_request;
270} 333}
271 334
335sub size_allocate {
336 my ($self, $w, $h) = @_;
337
338 $self->{w} = $w;
339 $self->{h} = $h;
340
341 $self->child->size_allocate ($w - 4, $h - 4);
342 $self->child->move (2, 2);
343}
344
272sub _draw { 345sub _draw {
273 my ($self) = @_; 346 my ($self) = @_;
274 347
275 my $chld = $self->get; 348 my $chld = $self->child;
276 349
277 my ($w, $h) = $chld->size_request; 350 my ($w, $h) = $chld->size_request;
278 351
279 glBegin GL_QUADS; 352 glBegin GL_QUADS;
280 glColor 0, 0, 0; 353 glColor 0, 0, 0;
285 glEnd; 358 glEnd;
286 359
287 $chld->draw; 360 $chld->draw;
288} 361}
289 362
363#############################################################################
364
290package Crossfire::Client::Widget::FancyFrame; 365package Crossfire::Client::Widget::FancyFrame;
291 366
292our @ISA = Crossfire::Client::Widget::Frame::; 367our @ISA = Crossfire::Client::Widget::Bin::;
293 368
294use SDL::OpenGL; 369use SDL::OpenGL;
295 370
296sub new { 371my @tex =
297 my ($self, $theme) = @_;
298 $self = $self->SUPER::new;
299
300 $self->{txts} = [
301 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
302 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
303 ];
304 $self
305
306}
307 374
308sub size_request { 375sub size_request {
309 my ($self) = @_; 376 my ($self) = @_;
377
310 my ($w, $h) = $self->get->size_request; 378 my ($w, $h) = $self->SUPER::size_request;
311 379
312 $h += $self->{txts}->[1]->{height}; 380 $h += $tex[1]->{height};
313 $h += $self->{txts}->[4]->{height}; 381 $h += $tex[4]->{height};
314 $w += $self->{txts}->[2]->{width}; 382 $w += $tex[2]->{width};
315 $w += $self->{txts}->[3]->{width}; 383 $w += $tex[3]->{width};
316
317 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
318 384
319 ($w, $h) 385 ($w, $h)
320} 386}
321 387
388sub size_allocate {
389 my ($self, $w, $h) = @_;
390
391 $self->SUPER::size_allocate ($w, $h);
392
393 $h -= $tex[1]->{height};
394 $h -= $tex[4]->{height};
395 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width};
397
398 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w;
400
401 $self->child->size_allocate ($w, $h);
402 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403}
404
322sub _draw { 405sub _draw {
323 my ($self) = @_; 406 my ($self) = @_;
324 407
325 my ($w, $h) = $self->size_request; 408 my ($w, $h) = ($self->{w}, $self->{h});
326 my ($cw, $ch) = $self->get->size_request; 409 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
327 410
328 glEnable GL_BLEND; 411 glEnable GL_BLEND;
329 glEnable GL_TEXTURE_2D; 412 glEnable GL_TEXTURE_2D;
330 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
331 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
332 415
333
334 my $top = $self->{txts}->[1]; 416 my $top = $tex[1];
335 glBindTexture GL_TEXTURE_2D, $top->{name}; 417 glBindTexture GL_TEXTURE_2D, $top->{name};
336 418
337 glColor 1, 1, 1, 0.8;
338
339 glBegin GL_QUADS; 419 glBegin GL_QUADS;
340 glTexCoord 0, 0; glVertex 0 , 0; 420 glTexCoord 0, 0; glVertex 0 , 0;
341 glTexCoord 0, 1; glVertex 0 , $top->{height}; 421 glTexCoord 0, 1; glVertex 0 , $top->{height};
342 glTexCoord 1, 1; glVertex $w , $top->{height}; 422 glTexCoord 1, 1; glVertex $w , $top->{height};
343 glTexCoord 1, 0; glVertex $w , 0; 423 glTexCoord 1, 0; glVertex $w , 0;
344 glEnd; 424 glEnd;
345 425
346 my $left = $self->{txts}->[3]; 426 my $left = $tex[3];
347 glBindTexture GL_TEXTURE_2D, $left->{name}; 427 glBindTexture GL_TEXTURE_2D, $left->{name};
348 428
349 glColor 1, 1, 1, 0.8;
350
351 glBegin GL_QUADS; 429 glBegin GL_QUADS;
352 glTexCoord 0, 0; glVertex 0 , $top->{height}; 430 glTexCoord 0, 0; glVertex 0 , $top->{height};
353 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
354 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
355 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
356 glEnd; 434 glEnd;
357 435
358 my $right = $self->{txts}->[2]; 436 my $right = $tex[2];
359 glBindTexture GL_TEXTURE_2D, $right->{name}; 437 glBindTexture GL_TEXTURE_2D, $right->{name};
360 438
361 glColor 1, 1, 1, 0.8;
362
363 glBegin GL_QUADS; 439 glBegin GL_QUADS;
364 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
365 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
366 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
367 glTexCoord 1, 0; glVertex $w , $top->{height}; 443 glTexCoord 1, 0; glVertex $w , $top->{height};
368 glEnd; 444 glEnd;
369 445
370 my $bottom = $self->{txts}->[4]; 446 my $bottom = $tex[4];
371 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
372 448
373 glColor 1, 1, 1, 0.8;
374
375 glBegin GL_QUADS; 449 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
377 glTexCoord 0, 1; glVertex 0 , $h; 451 glTexCoord 0, 1; glVertex 0 , $h;
378 glTexCoord 1, 1; glVertex $w , $h; 452 glTexCoord 1, 1; glVertex $w , $h;
379 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
380 glEnd; 454 glEnd;
381 455
382 my $bg = $self->{txts}->[0]; 456 my $bg = $tex[0];
383 glBindTexture GL_TEXTURE_2D, $bg->{name}; 457 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
384 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
385 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
386 461
387 glColor 1, 1, 1, 0.8;
388
389 my $rep_x = $cw / $bg->{width}; 462 my $rep_x = $cw / $bg->{width};
390 my $rep_y = $ch / $bg->{height}; 463 my $rep_y = $ch / $bg->{height};
391 464
392 glBegin GL_QUADS; 465 glBegin GL_QUADS;
393 glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; 466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
394 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; 467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
395 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; 468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
396 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; 469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
397 glEnd; 470 glEnd;
398
399 $self->get->draw;
400 471
401 glDisable GL_BLEND; 472 glDisable GL_BLEND;
402 glDisable GL_TEXTURE_2D; 473 glDisable GL_TEXTURE_2D;
474
475 $self->child->draw;
476
403} 477}
478
479#############################################################################
404 480
405package Crossfire::Client::Widget::Table; 481package Crossfire::Client::Widget::Table;
406 482
407our @ISA = Crossfire::Client::Widget::Container::; 483our @ISA = Crossfire::Client::Widget::Bin::;
408 484
409use SDL::OpenGL; 485use SDL::OpenGL;
410 486
411sub add { 487sub add {
412 my ($self, $x, $y, $chld) = @_; 488 my ($self, $x, $y, $chld) = @_;
413 my $old_chld = $self->{childs}[$y][$x]; 489 my $old_chld = $self->{children}[$y][$x];
414 490
415 $self->{childs}[$y][$x] = $chld; 491 $self->{children}[$y][$x] = $chld;
416 $chld->set_parent ($self); 492 $chld->set_parent ($self);
417 $self->update; 493 $self->update;
418} 494}
419 495
420sub max_row_height { 496sub max_row_height {
421 my ($self, $row) = @_; 497 my ($self, $row) = @_;
422 498
423 my $hs = 0; 499 my $hs = 0;
424 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 500 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
425 my $c = $self->{childs}->[$row]->[$xi]; 501 my $c = $self->{children}->[$row]->[$xi];
426 if ($c) { 502 if ($c) {
427 my ($w, $h) = $c->size_request; 503 my ($w, $h) = $c->size_request;
428 if ($hs < $h) { $hs = $h } 504 if ($hs < $h) { $hs = $h }
429 } 505 }
430 } 506 }
433 509
434sub max_col_width { 510sub max_col_width {
435 my ($self, $col) = @_; 511 my ($self, $col) = @_;
436 512
437 my $ws = 0; 513 my $ws = 0;
438 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 514 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
439 my $c = ($self->{childs}->[$yi] || [])->[$col]; 515 my $c = ($self->{children}->[$yi] || [])->[$col];
440 if ($c) { 516 if ($c) {
441 my ($w, $h) = $c->size_request; 517 my ($w, $h) = $c->size_request;
442 if ($ws < $w) { $ws = $w } 518 if ($ws < $w) { $ws = $w }
443 } 519 }
444 } 520 }
448sub size_request { 524sub size_request {
449 my ($self) = @_; 525 my ($self) = @_;
450 526
451 my ($hs, $ws) = (0, 0); 527 my ($hs, $ws) = (0, 0);
452 528
453 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 529 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
454 $hs += $self->max_row_height ($yi); 530 $hs += $self->max_row_height ($yi);
455 } 531 }
456 532
457 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 533 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
458 my $wm = 0; 534 my $wm = 0;
459 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 535 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
460 $wm += $self->max_col_width ($xi) 536 $wm += $self->max_col_width ($xi)
461 } 537 }
462 if ($ws < $wm) { $ws = $wm } 538 if ($ws < $wm) { $ws = $wm }
463 } 539 }
464 540
467 543
468sub _draw { 544sub _draw {
469 my ($self) = @_; 545 my ($self) = @_;
470 546
471 my $y = 0; 547 my $y = 0;
472 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 548 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
473 my $x = 0; 549 my $x = 0;
474 550
475 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 551 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
476 552
477 my $c = $self->{childs}->[$yi]->[$xi]; 553 my $c = $self->{children}->[$yi]->[$xi];
478 if ($c) { 554 if ($c) {
479 $c->move ($x, $y, 0); #TODO: Move to size_request 555 $c->move ($x, $y, 0); #TODO: Move to size_request
480 $c->draw if $c; 556 $c->draw if $c;
481 } 557 }
482 558
485 561
486 $y += $self->max_row_height ($yi); 562 $y += $self->max_row_height ($yi);
487 } 563 }
488} 564}
489 565
566#############################################################################
567
490package Crossfire::Client::Widget::VBox; 568package Crossfire::Client::Widget::VBox;
491 569
492our @ISA = Crossfire::Client::Widget::Container::; 570our @ISA = Crossfire::Client::Widget::Container::;
493 571
494use SDL::OpenGL; 572use SDL::OpenGL;
495 573
496sub add {
497 my ($self, $chld) = @_;
498 push @{$self->{childs}}, $chld;
499 $chld->set_parent ($self);
500 $self->update;
501}
502
503sub size_request { 574sub size_request {
504 my ($self) = @_; 575 my ($self) = @_;
505 576
506 my ($hs, $ws) = (0, 0); 577 my @alloc = map [$_->size_request], @{$self->{children}};
578
579 (
580 (List::Util::max map $_->[0], @alloc),
581 (List::Util::sum map $_->[1], @alloc),
582 )
583}
584
585sub size_allocate {
586 my ($self, $w, $h) = @_;
587
588 $self->w ($w);
589 $self->h ($h);
590
591 my $exp;
592 my @oth;
593 # find expand widget
507 for (@{$self->{childs} || []}) { 594 for (@{$self->{children}}) {
595 if ($_->{expand}) {
596 $exp = $_;
597 last;
598 }
599 push @oth, $_;
600 }
601
602 my ($ow, $oh);
603
604 # get sizes of other widgets
605 for (@oth) {
508 my ($w, $h) = $_->size_request; 606 my ($w, $h) = $_->size_request;
509 $hs += $h; 607 $oh += $h;
510 if ($ws < $w) { $ws = $w } 608 if ($ow < $w) { $ow = $w }
511 } 609 }
512 610
513 return ($ws, $hs); 611 my $y = 0;
514}
515
516sub _draw {
517 my ($self) = @_;
518
519 my ($x, $y);
520 for (@{$self->{childs} || []}) { 612 for (@{$self->{children}}) {
521 $_->move (0, $y, 0); #TODO: move to size_request 613 $_->move (0, $y);
522 $_->draw; 614
615 if ($_ == $exp) {
616 $_->size_allocate ($w, $h - $oh);
617 $y += $h - $oh;
618 } else {
523 my ($w, $h) = $_->size_request; 619 my ($cw, $h) = $_->size_request;
620 $_->size_allocate ($w, $h);
524 $y += $h; 621 $y += $h;
622 }
525 } 623 }
526} 624}
625
626#############################################################################
527 627
528package Crossfire::Client::Widget::Label; 628package Crossfire::Client::Widget::Label;
529 629
530our @ISA = Crossfire::Client::Widget::; 630our @ISA = Crossfire::Client::Widget::;
531 631
575 glEnable GL_TEXTURE_2D; 675 glEnable GL_TEXTURE_2D;
576 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 676 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
577 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 677 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
578 glBindTexture GL_TEXTURE_2D, $tex->{name}; 678 glBindTexture GL_TEXTURE_2D, $tex->{name};
579 679
580 glColor 1, 1, 1, 0.6; # TODO color 680 glColor 1, 0, 0, 1; # TODO color
581 681
582 glBegin GL_QUADS; 682 glBegin GL_QUADS;
583 glTexCoord 0, 0; glVertex 0 , 0; 683 glTexCoord 0, 0; glVertex 0 , 0;
584 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 684 glTexCoord 0, 1; glVertex 0 , $tex->{height};
585 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 685 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
588 688
589 glDisable GL_BLEND; 689 glDisable GL_BLEND;
590 glDisable GL_TEXTURE_2D; 690 glDisable GL_TEXTURE_2D;
591} 691}
592 692
693#############################################################################
694
593package Crossfire::Client::Widget::TextEntry; 695package Crossfire::Client::Widget::TextEntry;
594 696
595our @ISA = Crossfire::Client::Widget::Label::; 697our @ISA = Crossfire::Client::Widget::Label::;
596 698
597use SDL; 699use SDL;
615 $text .= chr $uni; 717 $text .= chr $uni;
616 } 718 }
617 $self->set_text ($text); 719 $self->set_text ($text);
618} 720}
619 721
620 722#############################################################################
621# XXX: TextView isn't neccessary with pango multiline text rendering
622package Crossfire::Client::Widget::TextView;
623
624use strict;
625
626our @ISA = qw/Crossfire::Client::Widget/;
627
628use SDL::OpenGL;
629use SDL::OpenGL::Constants;
630
631sub new {
632 my ($class, $text, $h) = @_;
633 my $self = $class->SUPER::new ();
634
635 $self->{txt_height} = $h;
636 @{$self->{lines}} = split /\r?\n/, $text;
637
638 for (split /\r?\n/, $text) {
639 $self->add_line ($_);
640 }
641 $self
642}
643
644#sub render_lines {
645# my ($self) = @_;
646#
647# $self->{txt_lines} = [];
648#
649# for (@{$self->{lines}}) {
650# push @{$self->{txt_lines}},
651# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
652# }
653#}
654
655sub add_line {
656 my ($self, $line) = @_;
657 push @{$self->{lines}}, $line;
658
659 push @{$self->{txt_lines}},
660 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
661}
662
663sub size_request {
664 my ($self) = @_;
665
666 my $w = 0;
667 my $h = 0;
668
669 for (@{$self->{txt_lines}}) {
670 if ($w < $_->{width}) { $w = $_->{width} }
671 $h += $_->{height};
672 }
673
674 return ($w, $h);
675}
676
677sub draw_line {
678 my ($self, $tex, $y) = @_;
679
680 glBindTexture GL_TEXTURE_2D, $tex->{name};
681
682 glColor 1, 0, 1;
683
684 glBegin GL_QUADS;
685 glTexCoord 0, 0; glVertex 0 , $y;
686 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
687 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
688 glTexCoord 1, 0; glVertex $tex->{width}, $y;
689 glEnd;
690}
691
692sub _draw {
693 my ($self) = @_;
694
695 glEnable GL_BLEND;
696 glEnable GL_TEXTURE_2D;
697 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
698
699 my $l = 0;
700 for (@{$self->{txt_lines}}) {
701 $self->draw_line ($_, $l);
702 $l += $_->{height};
703 }
704
705 glDisable GL_BLEND;
706 glDisable GL_TEXTURE_2D;
707}
708 723
709package Crossfire::Client::Widget::MapWidget; 724package Crossfire::Client::Widget::MapWidget;
710 725
711use strict; 726use strict;
712 727
721sub key_down { 736sub key_down {
722 print "MAPKEYDOWN\n"; 737 print "MAPKEYDOWN\n";
723} 738}
724 739
725sub key_up { 740sub key_up {
741}
742
743sub size_request {
744
745}
746
747sub size_allocate {
726} 748}
727 749
728sub _draw { 750sub _draw {
729 my ($self) = @_; 751 my ($self) = @_;
730 752
750 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 772 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
751 } 773 }
752 774
753 glEnable GL_TEXTURE_2D; 775 glEnable GL_TEXTURE_2D;
754 glEnable GL_BLEND; 776 glEnable GL_BLEND;
755 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 777 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
778
779 my $sw4 = ($sw + 3) & ~3;
780 my $lighting = "\x00" x ($sw4 * $sh);
756 781
757 for my $x (0 .. $sw - 1) { 782 for my $x (0 .. $sw - 1) {
758 for my $y (0 .. $sh - 1) { 783 for my $y (0 .. $sh - 1) {
759 784
760 my $cell = $map->[$x + $xofs][$y + $yofs] 785 my $cell = $map->[$x + $xofs][$y + $yofs]
761 or next; 786 or next;
762 787
763 my $darkness = $cell->[0] * (1 / 255); 788 my $darkness = $cell->[0] * (1 / 255);
764 if ($darkness < 0) { 789 if ($darkness < 0) {
765 glColor 0.3, 0.3, 0.3; 790 $darkness = 0.15;
766 } else {
767 glColor $darkness, $darkness, $darkness;
768 } 791 }
792 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
769 793
770 for my $num (grep $_, @$cell[1,2,3]) { 794 for my $num (grep $_, @$cell[1,2,3]) {
771 my $tex = $::CONN->{face}[$num]{texture} || next; 795 my $tex = $::CONN->{face}[$num]{texture} || next;
772 796
773 glBindTexture GL_TEXTURE_2D, $tex->{name}; 797 glBindTexture GL_TEXTURE_2D, $tex->{name};
785 glTexCoord 1, 0; glVertex $px + $w, $py; 809 glTexCoord 1, 0; glVertex $px + $w, $py;
786 glEnd; 810 glEnd;
787 } 811 }
788 } 812 }
789 } 813 }
814
815# if (1) { # higher quality darkness
816# $lighting =~ s/(.)/$1$1$1/gs;
817# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
818#
819# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
820#
821# $lighting = $pb->get_pixels;
822# $lighting =~ s/(.)../$1/gs;
823# }
824
825 $lighting = new Crossfire::Client::Texture
826 width => $sw4,
827 height => $sh,
828 data => $lighting,
829 internalformat => GL_ALPHA4,
830 format => GL_ALPHA;
831
832 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
833 glColor 0, 0, 0, 0.75;
834 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
835 glBindTexture GL_TEXTURE_2D, $lighting->{name};
836 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
837 glBegin GL_QUADS;
838 glTexCoord 0, 0; glVertex 0 , 0;
839 glTexCoord 0, 1; glVertex 0 , $sh * 32;
840 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
841 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
842 glEnd;
790 843
791 glDisable GL_TEXTURE_2D; 844 glDisable GL_TEXTURE_2D;
792 glDisable GL_BLEND; 845 glDisable GL_BLEND;
793} 846}
794 847
841 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 894 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
842 $::CONN->send ("command run_stop"); 895 $::CONN->send ("command run_stop");
843 } 896 }
844} 897}
845 898
899#############################################################################
900
901package Crossfire::Client::Widget::Animator;
902
903use SDL::OpenGL;
904
905our @ISA = Crossfire::Client::Widget::Bin::;
906
907sub moveto {
908 my ($self, $x, $y) = @_;
909
910 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
911 $self->{speed} = 0.2;
912 $self->{time} = 1;
913
914 ::animation_start $self;
915}
916
917sub animate {
918 my ($self, $interval) = @_;
919
920 $self->{time} -= $interval * $self->{speed};
921 if ($self->{time} <= 0) {
922 $self->{time} = 0;
923 ::animation_stop $self;
924 }
925
926 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
927
928 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
929 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
930}
931
932sub _draw {
933 my ($self) = @_;
934
935 glPushMatrix;
936 glRotate $self->{time} * 10000, 0, 1, 0;
937 $self->{children}[0]->draw;
938 glPopMatrix;
939}
940
8461; 9411;
847 942

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