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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.38 by root, Sun Apr 9 21:34:49 2006 UTC vs.
Revision 1.47 by root, Sun Apr 9 22:24:43 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11 11
12# class methods for events 12# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
16sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
17 17
18sub new { 18sub new {
19 my $class = shift; 19 my $class = shift;
37 Carp::confess "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38} 38}
39 39
40sub size_allocate { 40sub size_allocate {
41 my ($self, $w, $h) = @_; 41 my ($self, $w, $h) = @_;
42
42 $self->w ($w); 43 $self->{w} = $w;
43 $self->h ($h); 44 $self->{h} = $h;
44} 45}
45 46
46sub focus_in { 47sub focus_in {
47 my ($widget) = @_; 48 my ($widget) = @_;
48 $FOCUS = $widget; 49 $::FOCUS = $widget;
49} 50}
50 51
51sub focus_out { 52sub focus_out {
52 my ($widget) = @_; 53 my ($widget) = @_;
53} 54}
78 my ($self) = @_; 79 my ($self) = @_;
79 80
80 glPushMatrix; 81 glPushMatrix;
81 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
82 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 1;
86 glBegin GL_LINES;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glVertex 0, 0;
92 glEnd;
93 }
83 glPopMatrix; 94 glPopMatrix;
84} 95}
85 96
86sub _draw { 97sub _draw {
87 my ($self) = @_; 98 my ($self) = @_;
134 my ($self) = @_; 145 my ($self) = @_;
135 146
136 #$self->deactivate; 147 #$self->deactivate;
137} 148}
138 149
150#############################################################################
151
139package Crossfire::Client::Widget::Container; 152package Crossfire::Client::Widget::Container;
140 153
141our @ISA = Crossfire::Client::Widget::; 154our @ISA = Crossfire::Client::Widget::;
142 155
143sub new { 156sub new {
157 170
158 @{$self->{children}} = 171 @{$self->{children}} =
159 sort { $a->{z} <=> $b->{z} } 172 sort { $a->{z} <=> $b->{z} }
160 @{$self->{children}}, $chld; 173 @{$self->{children}}, $chld;
161 174
162 $self->size_allocate ($self->{w}, $self->{h}); 175 $self->size_allocate ($self->{w}, $self->{h})
176 if $self->{w}; #TODO: check for "realised state"
163} 177}
164 178
165sub remove { 179sub remove {
166 my ($self, $widget) = @_; 180 my ($self, $widget) = @_;
167 181
171} 185}
172 186
173sub find_widget { 187sub find_widget {
174 my ($self, $x, $y) = @_; 188 my ($self, $x, $y) = @_;
175 189
190 $x -= $self->{x};
191 $y -= $self->{y};
192
176 my $res; 193 my $res;
177 194
178 for (@{ $self->{children} }) { 195 for (reverse @{ $self->{children} }) {
179 $res = $_->find_widget ($x, $y) 196 $res = $_->find_widget ($x, $y)
180 and return $res; 197 and return $res;
181 } 198 }
182 199
183 () 200 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
184}
185
186sub size_request {
187 my ($self) = @_;
188
189 my ($hs, $ws) = (0, 0);
190 for (@{$self->{children} || []}) {
191 my ($w, $h) = $_->size_request;
192 $hs += $h;
193 if ($ws < $w) { $ws = $w }
194 }
195
196 return ($ws, $hs);
197} 201}
198 202
199sub _draw { 203sub _draw {
200 my ($self) = @_; 204 my ($self) = @_;
201 205
202 $_->draw for @{$self->{children}}; 206 $_->draw for @{$self->{children}};
203} 207}
204 208
209#############################################################################
210
205package Crossfire::Client::Widget::Bin; 211package Crossfire::Client::Widget::Bin;
206 212
207our @ISA = Crossfire::Client::Widget::Container::; 213our @ISA = Crossfire::Client::Widget::Container::;
208 214
209sub get { $_[0]->{children}[0] } 215sub child { $_[0]->{children}[0] }
210 216
211sub size_request { 217sub size_request {
212 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 218 $_[0]{children}[0]->size_request if $_[0]{children}[0];
213} 219}
214 220
215sub size_allocate { 221sub size_allocate {
216 my ($self, $w, $h) = @_; 222 my ($self, $w, $h) = @_;
223
217 $self->SUPER::size_allocate ($w, $h); 224 $self->SUPER::size_allocate ($w, $h);
218 $self->{children}[0]->size_allocate ($w, $h) 225 $self->{children}[0]->size_allocate ($w, $h)
219 if $self->{children}[0] 226 if $self->{children}[0]
220} 227}
221 228
229#############################################################################
230
222package Crossfire::Client::Widget::Toplevel; 231package Crossfire::Client::Widget::Toplevel;
223 232
224our @ISA = Crossfire::Client::Widget::Container::; 233our @ISA = Crossfire::Client::Widget::Container::;
225 234
226sub update { 235sub update {
227 my ($self) = @_; 236 my ($self) = @_;
228 237
229 ::refresh (); 238 ::refresh ();
230} 239}
231 240
241sub add {
242 my ($self, $widget) = @_;
243
244 $self->SUPER::add ($widget);
245
246 $widget->size_allocate ($widget->size_request);
247}
248
249#############################################################################
250
232package Crossfire::Client::Widget::Window; 251package Crossfire::Client::Widget::Window;
233 252
234our @ISA = Crossfire::Client::Widget::Bin::; 253our @ISA = Crossfire::Client::Widget::Bin::;
235 254
236use SDL::OpenGL; 255use SDL::OpenGL;
237 256
238sub add { 257sub new {
239 my ($self, $chld) = @_; 258 my ($class, $x, $y, $z, $w, $h) = @_;
240 warn "ADD $chld\n";
241 $self->SUPER::add ($chld);
242 $chld->set_parent ($self);
243}
244 259
245sub remove { 260 my $self = $class->SUPER::new;
246 my ($self) = @_; 261
247 # TODO FIXME: removing a child from a window will crash, see render_chld 262 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
248 # $self->update;
249} 263}
250 264
251sub update { 265sub update {
252 my ($self) = @_; 266 my ($self) = @_;
267
253 $self->render_chld; 268 $self->render_chld;
269 $self->SUPER::update;
254} 270}
255 271
256sub render_chld { 272sub render_chld {
257 my ($self) = @_; 273 my ($self) = @_;
258 my $chld = $self->get;
259 my ($w, $h) = $self->size_request;
260 274
261 require Carp;
262 Carp::cluck "RENDERCHI $w $h";
263 warn "RENDERCHI $w $h\n";
264 $self->{texture} = 275 $self->{texture} =
265 Crossfire::Client::Texture->new_from_opengl ( 276 Crossfire::Client::Texture->new_from_opengl (
266 $w, $h, sub { $chld->draw } 277 $self->{w}, $self->{h}, sub { $self->child->draw }
267 ); 278 );
268 $self->{texture}->upload;
269}
270
271sub size_request {
272 my ($self) = @_;
273 ($self->w, $self->h)
274} 279}
275 280
276sub size_allocate { 281sub size_allocate {
277 my ($self, $w, $h) = @_; 282 my ($self, $w, $h) = @_;
278 283
279 $self->w ($w); 284 $self->{w} = $w;
280 $self->h ($h); 285 $self->{h} = $h;
286
281 $self->get->size_allocate ($w, $h); 287 $self->child->size_allocate ($w, $h);
282 288
283 $self->update; #TODO: Move this to the size_request event propably? 289 $self->render_chld;
284} 290}
285 291
286sub _draw { 292sub _draw {
287 my ($self) = @_; 293 my ($self) = @_;
288 294
305 311
306 glDisable GL_BLEND; 312 glDisable GL_BLEND;
307 glDisable GL_TEXTURE_2D; 313 glDisable GL_TEXTURE_2D;
308} 314}
309 315
316#############################################################################
317
310package Crossfire::Client::Widget::Frame; 318package Crossfire::Client::Widget::Frame;
311 319
312our @ISA = Crossfire::Client::Widget::Bin::; 320our @ISA = Crossfire::Client::Widget::Bin::;
313 321
314use SDL::OpenGL; 322use SDL::OpenGL;
315 323
316sub size_request { 324sub size_request {
317 my ($self) = @_; 325 my ($self) = @_;
318 my $chld = $self->get 326 my $chld = $self->child
319 or return (0, 0); 327 or return (0, 0);
320 328
321 $chld->move (2, 2); 329 $chld->move (2, 2);
322 330
323 map { $_ + 4 } $chld->size_request; 331 map { $_ + 4 } $chld->size_request;
324} 332}
325 333
326sub size_allocate { 334sub size_allocate {
327 my ($self, $w, $h) = @_; 335 my ($self, $w, $h) = @_;
328 336
329 $self->w ($w); 337 $self->{w} = $w;
330 $self->h ($h); 338 $self->{h} = $h;
331 339
332 $self->get->size_allocate ($w - 4, $h - 4); 340 $self->child->size_allocate ($w - 4, $h - 4);
333 $self->get->move (2, 2); 341 $self->child->move (2, 2);
334} 342}
335 343
336sub _draw { 344sub _draw {
337 my ($self) = @_; 345 my ($self) = @_;
338 346
339 my $chld = $self->get; 347 my $chld = $self->child;
340 348
341 my ($w, $h) = $chld->size_request; 349 my ($w, $h) = $chld->size_request;
342 350
343 glBegin GL_QUADS; 351 glBegin GL_QUADS;
344 glColor 0, 0, 0; 352 glColor 0, 0, 0;
349 glEnd; 357 glEnd;
350 358
351 $chld->draw; 359 $chld->draw;
352} 360}
353 361
362#############################################################################
363
354package Crossfire::Client::Widget::FancyFrame; 364package Crossfire::Client::Widget::FancyFrame;
355 365
356our @ISA = Crossfire::Client::Widget::Frame::; 366our @ISA = Crossfire::Client::Widget::Bin::;
357 367
358use SDL::OpenGL; 368use SDL::OpenGL;
359 369
360sub new { 370my @tex =
361 my ($self, $theme) = @_;
362 $self = $self->SUPER::new;
363
364 $self->{txts} = [
365 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 371 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
366 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 372 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
367 ];
368 $self
369}
370 373
371sub size_request { 374sub size_request {
372 my ($self) = @_; 375 my ($self) = @_;
376
373 my ($w, $h) = $self->get->size_request; 377 my ($w, $h) = $self->SUPER::size_request;
374 378
375 $h += $self->{txts}->[1]->{height}; 379 $h += $tex[1]->{height};
376 $h += $self->{txts}->[4]->{height}; 380 $h += $tex[4]->{height};
377 $w += $self->{txts}->[2]->{width}; 381 $w += $tex[2]->{width};
378 $w += $self->{txts}->[3]->{width}; 382 $w += $tex[3]->{width};
379 383
380 ($w, $h) 384 ($w, $h)
381} 385}
382 386
383sub size_allocate { 387sub size_allocate {
384 my ($self, $w, $h) = @_; 388 my ($self, $w, $h) = @_;
385 389
386 $self->w ($w); 390 $self->SUPER::size_allocate ($w, $h);
387 $self->h ($h); 391
388 $h -= $self->{txts}->[1]->{height}; 392 $h -= $tex[1]->{height};
389 $h -= $self->{txts}->[4]->{height}; 393 $h -= $tex[4]->{height};
390 $w -= $self->{txts}->[2]->{width}; 394 $w -= $tex[2]->{width};
391 $w -= $self->{txts}->[3]->{width}; 395 $w -= $tex[3]->{width};
392 396
393 $h = $h < 0 ? 0 : $h; 397 $h = $h < 0 ? 0 : $h;
394 $w = $w < 0 ? 0 : $w; 398 $w = $w < 0 ? 0 : $w;
395 warn "CHILD:$w $h\n"; 399
396 $self->get->size_allocate ($w, $h); 400 $self->child->size_allocate ($w, $h);
397 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 401 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
398} 402}
399 403
400sub _draw { 404sub _draw {
401 my ($self) = @_; 405 my ($self) = @_;
402 406
403 my ($w, $h) = ($self->w, $self->h); 407 my ($w, $h) = ($self->{w}, $self->{h});
404 my ($cw, $ch) = ($self->get->w, $self->get->h); 408 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
405 409
406 glEnable GL_BLEND; 410 glEnable GL_BLEND;
407 glEnable GL_TEXTURE_2D; 411 glEnable GL_TEXTURE_2D;
408 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 412 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
409 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 413 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
410 414
411 my $top = $self->{txts}->[1]; 415 my $top = $tex[1];
412 glBindTexture GL_TEXTURE_2D, $top->{name}; 416 glBindTexture GL_TEXTURE_2D, $top->{name};
413 417
414 glBegin GL_QUADS; 418 glBegin GL_QUADS;
415 glTexCoord 0, 0; glVertex 0 , 0; 419 glTexCoord 0, 0; glVertex 0 , 0;
416 glTexCoord 0, 1; glVertex 0 , $top->{height}; 420 glTexCoord 0, 1; glVertex 0 , $top->{height};
417 glTexCoord 1, 1; glVertex $w , $top->{height}; 421 glTexCoord 1, 1; glVertex $w , $top->{height};
418 glTexCoord 1, 0; glVertex $w , 0; 422 glTexCoord 1, 0; glVertex $w , 0;
419 glEnd; 423 glEnd;
420 424
421 my $left = $self->{txts}->[3]; 425 my $left = $tex[3];
422 glBindTexture GL_TEXTURE_2D, $left->{name}; 426 glBindTexture GL_TEXTURE_2D, $left->{name};
423 427
424 glBegin GL_QUADS; 428 glBegin GL_QUADS;
425 glTexCoord 0, 0; glVertex 0 , $top->{height}; 429 glTexCoord 0, 0; glVertex 0 , $top->{height};
426 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 430 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
427 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 431 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
428 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 432 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
429 glEnd; 433 glEnd;
430 434
431 my $right = $self->{txts}->[2]; 435 my $right = $tex[2];
432 glBindTexture GL_TEXTURE_2D, $right->{name}; 436 glBindTexture GL_TEXTURE_2D, $right->{name};
433 437
434 glBegin GL_QUADS; 438 glBegin GL_QUADS;
435 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 439 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
436 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 440 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
437 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 441 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
438 glTexCoord 1, 0; glVertex $w , $top->{height}; 442 glTexCoord 1, 0; glVertex $w , $top->{height};
439 glEnd; 443 glEnd;
440 444
441 my $bottom = $self->{txts}->[4]; 445 my $bottom = $tex[4];
442 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 446 glBindTexture GL_TEXTURE_2D, $bottom->{name};
443 447
444 glBegin GL_QUADS; 448 glBegin GL_QUADS;
445 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 449 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
446 glTexCoord 0, 1; glVertex 0 , $h; 450 glTexCoord 0, 1; glVertex 0 , $h;
447 glTexCoord 1, 1; glVertex $w , $h; 451 glTexCoord 1, 1; glVertex $w , $h;
448 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 452 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
449 glEnd; 453 glEnd;
450 454
451 my $bg = $self->{txts}->[0]; 455 my $bg = $tex[0];
452 glBindTexture GL_TEXTURE_2D, $bg->{name}; 456 glBindTexture GL_TEXTURE_2D, $bg->{name};
453 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
454 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
455 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
456 460
465 glEnd; 469 glEnd;
466 470
467 glDisable GL_BLEND; 471 glDisable GL_BLEND;
468 glDisable GL_TEXTURE_2D; 472 glDisable GL_TEXTURE_2D;
469 473
470 $self->get->draw; 474 $self->child->draw;
471 475
472} 476}
477
478#############################################################################
473 479
474package Crossfire::Client::Widget::Table; 480package Crossfire::Client::Widget::Table;
475 481
476our @ISA = Crossfire::Client::Widget::Bin::; 482our @ISA = Crossfire::Client::Widget::Bin::;
477 483
554 560
555 $y += $self->max_row_height ($yi); 561 $y += $self->max_row_height ($yi);
556 } 562 }
557} 563}
558 564
565#############################################################################
566
559package Crossfire::Client::Widget::VBox; 567package Crossfire::Client::Widget::VBox;
560 568
561our @ISA = Crossfire::Client::Widget::Container::; 569our @ISA = Crossfire::Client::Widget::Container::;
562 570
563use SDL::OpenGL; 571use SDL::OpenGL;
572
573sub size_request {
574 my ($self) = @_;
575
576 my @alloc = map [$_->size_request], @{$self->{children}};
577
578 (
579 (List::Util::max map $_->[0], @alloc),
580 (List::Util::sum map $_->[1], @alloc),
581 )
582}
564 583
565sub size_allocate { 584sub size_allocate {
566 my ($self, $w, $h) = @_; 585 my ($self, $w, $h) = @_;
567 586
568 $self->w ($w); 587 $self->w ($w);
601 $y += $h; 620 $y += $h;
602 } 621 }
603 } 622 }
604} 623}
605 624
606sub _draw { 625#############################################################################
607 my ($self) = @_;
608
609 my ($x, $y);
610 for (@{$self->{children} || []}) {
611 $_->draw;
612 $y += $_->h;
613 }
614}
615 626
616package Crossfire::Client::Widget::Label; 627package Crossfire::Client::Widget::Label;
617 628
618our @ISA = Crossfire::Client::Widget::; 629our @ISA = Crossfire::Client::Widget::;
619 630
676 687
677 glDisable GL_BLEND; 688 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D; 689 glDisable GL_TEXTURE_2D;
679} 690}
680 691
692#############################################################################
693
681package Crossfire::Client::Widget::TextEntry; 694package Crossfire::Client::Widget::TextEntry;
682 695
683our @ISA = Crossfire::Client::Widget::Label::; 696our @ISA = Crossfire::Client::Widget::Label::;
684 697
685use SDL; 698use SDL;
702 } elsif ($uni) { 715 } elsif ($uni) {
703 $text .= chr $uni; 716 $text .= chr $uni;
704 } 717 }
705 $self->set_text ($text); 718 $self->set_text ($text);
706} 719}
720
721#############################################################################
707 722
708package Crossfire::Client::Widget::MapWidget; 723package Crossfire::Client::Widget::MapWidget;
709 724
710use strict; 725use strict;
711 726
878 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 893 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
879 $::CONN->send ("command run_stop"); 894 $::CONN->send ("command run_stop");
880 } 895 }
881} 896}
882 897
898#############################################################################
899
883package Crossfire::Client::Widget::Animator; 900package Crossfire::Client::Widget::Animator;
884 901
885use SDL::OpenGL; 902use SDL::OpenGL;
886 903
887our @ISA = Crossfire::Client::Widget::Bin::; 904our @ISA = Crossfire::Client::Widget::Bin::;

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