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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.38 by root, Sun Apr 9 21:34:49 2006 UTC vs.
Revision 1.50 by root, Sun Apr 9 22:27:24 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11 11
12# class methods for events 12# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
16sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
17 17
18sub new { 18sub new {
19 my $class = shift; 19 my $class = shift;
37 Carp::confess "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38} 38}
39 39
40sub size_allocate { 40sub size_allocate {
41 my ($self, $w, $h) = @_; 41 my ($self, $w, $h) = @_;
42
42 $self->w ($w); 43 $self->{w} = $w;
43 $self->h ($h); 44 $self->{h} = $h;
44} 45}
45 46
46sub focus_in { 47sub focus_in {
47 my ($widget) = @_; 48 my ($widget) = @_;
48 $FOCUS = $widget; 49 $::FOCUS = $widget;
49} 50}
50 51
51sub focus_out { 52sub focus_out {
52 my ($widget) = @_; 53 my ($widget) = @_;
53} 54}
78 my ($self) = @_; 79 my ($self) = @_;
79 80
80 glPushMatrix; 81 glPushMatrix;
81 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
82 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND;
87 glBegin GL_QUADS;
88 glVertex 0, 0;
89 glVertex $self->{w} - 1, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1;
91 glVertex 0, $self->{h} - 1;
92 glEnd;
93 glDisable GL_BLEND;
94 }
83 glPopMatrix; 95 glPopMatrix;
84} 96}
85 97
86sub _draw { 98sub _draw {
87 my ($self) = @_; 99 my ($self) = @_;
134 my ($self) = @_; 146 my ($self) = @_;
135 147
136 #$self->deactivate; 148 #$self->deactivate;
137} 149}
138 150
151#############################################################################
152
139package Crossfire::Client::Widget::Container; 153package Crossfire::Client::Widget::Container;
140 154
141our @ISA = Crossfire::Client::Widget::; 155our @ISA = Crossfire::Client::Widget::;
142 156
143sub new { 157sub new {
157 171
158 @{$self->{children}} = 172 @{$self->{children}} =
159 sort { $a->{z} <=> $b->{z} } 173 sort { $a->{z} <=> $b->{z} }
160 @{$self->{children}}, $chld; 174 @{$self->{children}}, $chld;
161 175
162 $self->size_allocate ($self->{w}, $self->{h}); 176 $self->size_allocate ($self->{w}, $self->{h})
177 if $self->{w}; #TODO: check for "realised state"
163} 178}
164 179
165sub remove { 180sub remove {
166 my ($self, $widget) = @_; 181 my ($self, $widget) = @_;
167 182
171} 186}
172 187
173sub find_widget { 188sub find_widget {
174 my ($self, $x, $y) = @_; 189 my ($self, $x, $y) = @_;
175 190
191 $x -= $self->{x};
192 $y -= $self->{y};
193
176 my $res; 194 my $res;
177 195
178 for (@{ $self->{children} }) { 196 for (reverse @{ $self->{children} }) {
179 $res = $_->find_widget ($x, $y) 197 $res = $_->find_widget ($x, $y)
180 and return $res; 198 and return $res;
181 } 199 }
182 200
183 () 201 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
184}
185
186sub size_request {
187 my ($self) = @_;
188
189 my ($hs, $ws) = (0, 0);
190 for (@{$self->{children} || []}) {
191 my ($w, $h) = $_->size_request;
192 $hs += $h;
193 if ($ws < $w) { $ws = $w }
194 }
195
196 return ($ws, $hs);
197} 202}
198 203
199sub _draw { 204sub _draw {
200 my ($self) = @_; 205 my ($self) = @_;
201 206
202 $_->draw for @{$self->{children}}; 207 $_->draw for @{$self->{children}};
203} 208}
204 209
210#############################################################################
211
205package Crossfire::Client::Widget::Bin; 212package Crossfire::Client::Widget::Bin;
206 213
207our @ISA = Crossfire::Client::Widget::Container::; 214our @ISA = Crossfire::Client::Widget::Container::;
208 215
209sub get { $_[0]->{children}[0] } 216sub child { $_[0]->{children}[0] }
210 217
211sub size_request { 218sub size_request {
212 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
213} 220}
214 221
215sub size_allocate { 222sub size_allocate {
216 my ($self, $w, $h) = @_; 223 my ($self, $w, $h) = @_;
224
217 $self->SUPER::size_allocate ($w, $h); 225 $self->SUPER::size_allocate ($w, $h);
218 $self->{children}[0]->size_allocate ($w, $h) 226 $self->{children}[0]->size_allocate ($w, $h)
219 if $self->{children}[0] 227 if $self->{children}[0]
220} 228}
221 229
230#############################################################################
231
222package Crossfire::Client::Widget::Toplevel; 232package Crossfire::Client::Widget::Toplevel;
223 233
224our @ISA = Crossfire::Client::Widget::Container::; 234our @ISA = Crossfire::Client::Widget::Container::;
225 235
226sub update { 236sub update {
227 my ($self) = @_; 237 my ($self) = @_;
228 238
229 ::refresh (); 239 ::refresh ();
230} 240}
231 241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
232package Crossfire::Client::Widget::Window; 252package Crossfire::Client::Widget::Window;
233 253
234our @ISA = Crossfire::Client::Widget::Bin::; 254our @ISA = Crossfire::Client::Widget::Bin::;
235 255
236use SDL::OpenGL; 256use SDL::OpenGL;
237 257
238sub add { 258sub new {
239 my ($self, $chld) = @_; 259 my ($class, $x, $y, $z, $w, $h) = @_;
240 warn "ADD $chld\n";
241 $self->SUPER::add ($chld);
242 $chld->set_parent ($self);
243}
244 260
245sub remove { 261 my $self = $class->SUPER::new;
246 my ($self) = @_; 262
247 # TODO FIXME: removing a child from a window will crash, see render_chld 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
248 # $self->update;
249} 264}
250 265
251sub update { 266sub update {
252 my ($self) = @_; 267 my ($self) = @_;
268
253 $self->render_chld; 269 $self->render_chld;
270 $self->SUPER::update;
254} 271}
255 272
256sub render_chld { 273sub render_chld {
257 my ($self) = @_; 274 my ($self) = @_;
258 my $chld = $self->get;
259 my ($w, $h) = $self->size_request;
260 275
261 require Carp;
262 Carp::cluck "RENDERCHI $w $h";
263 warn "RENDERCHI $w $h\n";
264 $self->{texture} = 276 $self->{texture} =
265 Crossfire::Client::Texture->new_from_opengl ( 277 Crossfire::Client::Texture->new_from_opengl (
266 $w, $h, sub { $chld->draw } 278 $self->{w}, $self->{h}, sub { $self->child->draw }
267 ); 279 );
268 $self->{texture}->upload;
269}
270
271sub size_request {
272 my ($self) = @_;
273 ($self->w, $self->h)
274} 280}
275 281
276sub size_allocate { 282sub size_allocate {
277 my ($self, $w, $h) = @_; 283 my ($self, $w, $h) = @_;
278 284
279 $self->w ($w); 285 $self->{w} = $w;
280 $self->h ($h); 286 $self->{h} = $h;
287
281 $self->get->size_allocate ($w, $h); 288 $self->child->size_allocate ($w, $h);
282 289
283 $self->update; #TODO: Move this to the size_request event propably? 290 $self->render_chld;
284} 291}
285 292
286sub _draw { 293sub _draw {
287 my ($self) = @_; 294 my ($self) = @_;
288 295
305 312
306 glDisable GL_BLEND; 313 glDisable GL_BLEND;
307 glDisable GL_TEXTURE_2D; 314 glDisable GL_TEXTURE_2D;
308} 315}
309 316
317#############################################################################
318
310package Crossfire::Client::Widget::Frame; 319package Crossfire::Client::Widget::Frame;
311 320
312our @ISA = Crossfire::Client::Widget::Bin::; 321our @ISA = Crossfire::Client::Widget::Bin::;
313 322
314use SDL::OpenGL; 323use SDL::OpenGL;
315 324
316sub size_request { 325sub size_request {
317 my ($self) = @_; 326 my ($self) = @_;
318 my $chld = $self->get 327 my $chld = $self->child
319 or return (0, 0); 328 or return (0, 0);
320 329
321 $chld->move (2, 2); 330 $chld->move (2, 2);
322 331
323 map { $_ + 4 } $chld->size_request; 332 map { $_ + 4 } $chld->size_request;
324} 333}
325 334
326sub size_allocate { 335sub size_allocate {
327 my ($self, $w, $h) = @_; 336 my ($self, $w, $h) = @_;
328 337
329 $self->w ($w); 338 $self->{w} = $w;
330 $self->h ($h); 339 $self->{h} = $h;
331 340
332 $self->get->size_allocate ($w - 4, $h - 4); 341 $self->child->size_allocate ($w - 4, $h - 4);
333 $self->get->move (2, 2); 342 $self->child->move (2, 2);
334} 343}
335 344
336sub _draw { 345sub _draw {
337 my ($self) = @_; 346 my ($self) = @_;
338 347
339 my $chld = $self->get; 348 my $chld = $self->child;
340 349
341 my ($w, $h) = $chld->size_request; 350 my ($w, $h) = $chld->size_request;
342 351
343 glBegin GL_QUADS; 352 glBegin GL_QUADS;
344 glColor 0, 0, 0; 353 glColor 0, 0, 0;
349 glEnd; 358 glEnd;
350 359
351 $chld->draw; 360 $chld->draw;
352} 361}
353 362
363#############################################################################
364
354package Crossfire::Client::Widget::FancyFrame; 365package Crossfire::Client::Widget::FancyFrame;
355 366
356our @ISA = Crossfire::Client::Widget::Frame::; 367our @ISA = Crossfire::Client::Widget::Bin::;
357 368
358use SDL::OpenGL; 369use SDL::OpenGL;
359 370
360sub new { 371my @tex =
361 my ($self, $theme) = @_;
362 $self = $self->SUPER::new;
363
364 $self->{txts} = [
365 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
366 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
367 ];
368 $self
369}
370 374
371sub size_request { 375sub size_request {
372 my ($self) = @_; 376 my ($self) = @_;
377
373 my ($w, $h) = $self->get->size_request; 378 my ($w, $h) = $self->SUPER::size_request;
374 379
375 $h += $self->{txts}->[1]->{height}; 380 $h += $tex[1]->{height};
376 $h += $self->{txts}->[4]->{height}; 381 $h += $tex[4]->{height};
377 $w += $self->{txts}->[2]->{width}; 382 $w += $tex[2]->{width};
378 $w += $self->{txts}->[3]->{width}; 383 $w += $tex[3]->{width};
379 384
380 ($w, $h) 385 ($w, $h)
381} 386}
382 387
383sub size_allocate { 388sub size_allocate {
384 my ($self, $w, $h) = @_; 389 my ($self, $w, $h) = @_;
385 390
386 $self->w ($w); 391 $self->SUPER::size_allocate ($w, $h);
387 $self->h ($h); 392
388 $h -= $self->{txts}->[1]->{height}; 393 $h -= $tex[1]->{height};
389 $h -= $self->{txts}->[4]->{height}; 394 $h -= $tex[4]->{height};
390 $w -= $self->{txts}->[2]->{width}; 395 $w -= $tex[2]->{width};
391 $w -= $self->{txts}->[3]->{width}; 396 $w -= $tex[3]->{width};
392 397
393 $h = $h < 0 ? 0 : $h; 398 $h = $h < 0 ? 0 : $h;
394 $w = $w < 0 ? 0 : $w; 399 $w = $w < 0 ? 0 : $w;
395 warn "CHILD:$w $h\n"; 400
396 $self->get->size_allocate ($w, $h); 401 $self->child->size_allocate ($w, $h);
397 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 402 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
398} 403}
399 404
400sub _draw { 405sub _draw {
401 my ($self) = @_; 406 my ($self) = @_;
402 407
403 my ($w, $h) = ($self->w, $self->h); 408 my ($w, $h) = ($self->{w}, $self->{h});
404 my ($cw, $ch) = ($self->get->w, $self->get->h); 409 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
405 410
406 glEnable GL_BLEND; 411 glEnable GL_BLEND;
407 glEnable GL_TEXTURE_2D; 412 glEnable GL_TEXTURE_2D;
408 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
409 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
410 415
411 my $top = $self->{txts}->[1]; 416 my $top = $tex[1];
412 glBindTexture GL_TEXTURE_2D, $top->{name}; 417 glBindTexture GL_TEXTURE_2D, $top->{name};
413 418
414 glBegin GL_QUADS; 419 glBegin GL_QUADS;
415 glTexCoord 0, 0; glVertex 0 , 0; 420 glTexCoord 0, 0; glVertex 0 , 0;
416 glTexCoord 0, 1; glVertex 0 , $top->{height}; 421 glTexCoord 0, 1; glVertex 0 , $top->{height};
417 glTexCoord 1, 1; glVertex $w , $top->{height}; 422 glTexCoord 1, 1; glVertex $w , $top->{height};
418 glTexCoord 1, 0; glVertex $w , 0; 423 glTexCoord 1, 0; glVertex $w , 0;
419 glEnd; 424 glEnd;
420 425
421 my $left = $self->{txts}->[3]; 426 my $left = $tex[3];
422 glBindTexture GL_TEXTURE_2D, $left->{name}; 427 glBindTexture GL_TEXTURE_2D, $left->{name};
423 428
424 glBegin GL_QUADS; 429 glBegin GL_QUADS;
425 glTexCoord 0, 0; glVertex 0 , $top->{height}; 430 glTexCoord 0, 0; glVertex 0 , $top->{height};
426 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
427 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
428 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
429 glEnd; 434 glEnd;
430 435
431 my $right = $self->{txts}->[2]; 436 my $right = $tex[2];
432 glBindTexture GL_TEXTURE_2D, $right->{name}; 437 glBindTexture GL_TEXTURE_2D, $right->{name};
433 438
434 glBegin GL_QUADS; 439 glBegin GL_QUADS;
435 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
436 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
437 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
438 glTexCoord 1, 0; glVertex $w , $top->{height}; 443 glTexCoord 1, 0; glVertex $w , $top->{height};
439 glEnd; 444 glEnd;
440 445
441 my $bottom = $self->{txts}->[4]; 446 my $bottom = $tex[4];
442 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
443 448
444 glBegin GL_QUADS; 449 glBegin GL_QUADS;
445 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
446 glTexCoord 0, 1; glVertex 0 , $h; 451 glTexCoord 0, 1; glVertex 0 , $h;
447 glTexCoord 1, 1; glVertex $w , $h; 452 glTexCoord 1, 1; glVertex $w , $h;
448 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
449 glEnd; 454 glEnd;
450 455
451 my $bg = $self->{txts}->[0]; 456 my $bg = $tex[0];
452 glBindTexture GL_TEXTURE_2D, $bg->{name}; 457 glBindTexture GL_TEXTURE_2D, $bg->{name};
453 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
454 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
455 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
456 461
465 glEnd; 470 glEnd;
466 471
467 glDisable GL_BLEND; 472 glDisable GL_BLEND;
468 glDisable GL_TEXTURE_2D; 473 glDisable GL_TEXTURE_2D;
469 474
470 $self->get->draw; 475 $self->child->draw;
471 476
472} 477}
478
479#############################################################################
473 480
474package Crossfire::Client::Widget::Table; 481package Crossfire::Client::Widget::Table;
475 482
476our @ISA = Crossfire::Client::Widget::Bin::; 483our @ISA = Crossfire::Client::Widget::Bin::;
477 484
554 561
555 $y += $self->max_row_height ($yi); 562 $y += $self->max_row_height ($yi);
556 } 563 }
557} 564}
558 565
566#############################################################################
567
559package Crossfire::Client::Widget::VBox; 568package Crossfire::Client::Widget::VBox;
560 569
561our @ISA = Crossfire::Client::Widget::Container::; 570our @ISA = Crossfire::Client::Widget::Container::;
562 571
563use SDL::OpenGL; 572use SDL::OpenGL;
573
574sub size_request {
575 my ($self) = @_;
576
577 my @alloc = map [$_->size_request], @{$self->{children}};
578
579 (
580 (List::Util::max map $_->[0], @alloc),
581 (List::Util::sum map $_->[1], @alloc),
582 )
583}
564 584
565sub size_allocate { 585sub size_allocate {
566 my ($self, $w, $h) = @_; 586 my ($self, $w, $h) = @_;
567 587
568 $self->w ($w); 588 $self->w ($w);
601 $y += $h; 621 $y += $h;
602 } 622 }
603 } 623 }
604} 624}
605 625
606sub _draw { 626#############################################################################
607 my ($self) = @_;
608
609 my ($x, $y);
610 for (@{$self->{children} || []}) {
611 $_->draw;
612 $y += $_->h;
613 }
614}
615 627
616package Crossfire::Client::Widget::Label; 628package Crossfire::Client::Widget::Label;
617 629
618our @ISA = Crossfire::Client::Widget::; 630our @ISA = Crossfire::Client::Widget::;
619 631
676 688
677 glDisable GL_BLEND; 689 glDisable GL_BLEND;
678 glDisable GL_TEXTURE_2D; 690 glDisable GL_TEXTURE_2D;
679} 691}
680 692
693#############################################################################
694
681package Crossfire::Client::Widget::TextEntry; 695package Crossfire::Client::Widget::TextEntry;
682 696
683our @ISA = Crossfire::Client::Widget::Label::; 697our @ISA = Crossfire::Client::Widget::Label::;
684 698
685use SDL; 699use SDL;
702 } elsif ($uni) { 716 } elsif ($uni) {
703 $text .= chr $uni; 717 $text .= chr $uni;
704 } 718 }
705 $self->set_text ($text); 719 $self->set_text ($text);
706} 720}
721
722#############################################################################
707 723
708package Crossfire::Client::Widget::MapWidget; 724package Crossfire::Client::Widget::MapWidget;
709 725
710use strict; 726use strict;
711 727
878 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 894 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
879 $::CONN->send ("command run_stop"); 895 $::CONN->send ("command run_stop");
880 } 896 }
881} 897}
882 898
899#############################################################################
900
883package Crossfire::Client::Widget::Animator; 901package Crossfire::Client::Widget::Animator;
884 902
885use SDL::OpenGL; 903use SDL::OpenGL;
886 904
887our @ISA = Crossfire::Client::Widget::Bin::; 905our @ISA = Crossfire::Client::Widget::Bin::;

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