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4 | |
4 | |
5 | use Scalar::Util; |
5 | use Scalar::Util; |
6 | |
6 | |
7 | use SDL::OpenGL; |
7 | use SDL::OpenGL; |
8 | use SDL::OpenGL::Constants; |
8 | use SDL::OpenGL::Constants; |
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9 | |
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10 | use Crossfire::Client; |
9 | |
11 | |
10 | our $FOCUS; # the widget with current focus |
12 | our $FOCUS; # the widget with current focus |
11 | |
13 | |
12 | # class methods for events |
14 | # class methods for events |
13 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
15 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
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37 | Carp::confess "size_request is abtract"; |
39 | Carp::confess "size_request is abtract"; |
38 | } |
40 | } |
39 | |
41 | |
40 | sub size_allocate { |
42 | sub size_allocate { |
41 | my ($self, $w, $h) = @_; |
43 | my ($self, $w, $h) = @_; |
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44 | |
42 | $self->w ($w); |
45 | $self->{w} = $w; |
43 | $self->h ($h); |
46 | $self->{h} = $h; |
44 | } |
47 | } |
45 | |
48 | |
46 | sub focus_in { |
49 | sub focus_in { |
47 | my ($widget) = @_; |
50 | my ($widget) = @_; |
48 | $FOCUS = $widget; |
51 | $FOCUS = $widget; |
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334 | } |
337 | } |
335 | |
338 | |
336 | sub size_allocate { |
339 | sub size_allocate { |
337 | my ($self, $w, $h) = @_; |
340 | my ($self, $w, $h) = @_; |
338 | |
341 | |
339 | $self->w ($w); |
342 | $self->SUPER::size_allocate ($w, $h); |
340 | $self->h ($h); |
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341 | |
343 | |
342 | $self->child->size_allocate ($w - 4, $h - 4); |
344 | $self->child->size_allocate ($w - 4, $h - 4); |
343 | $self->child->move (2, 2); |
345 | $self->child->move (2, 2); |
344 | } |
346 | } |
345 | |
347 | |
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363 | |
365 | |
364 | ############################################################################# |
366 | ############################################################################# |
365 | |
367 | |
366 | package Crossfire::Client::Widget::FancyFrame; |
368 | package Crossfire::Client::Widget::FancyFrame; |
367 | |
369 | |
368 | our @ISA = Crossfire::Client::Widget::Frame::; |
370 | our @ISA = Crossfire::Client::Widget::Bin::; |
369 | |
371 | |
370 | use SDL::OpenGL; |
372 | use SDL::OpenGL; |
371 | |
373 | |
372 | sub new { |
374 | my @tex = |
373 | my ($self, $theme) = @_; |
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374 | $self = $self->SUPER::new; |
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375 | |
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376 | $self->{txts} = [ |
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377 | map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } |
375 | map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } |
378 | qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ |
376 | qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); |
379 | ]; |
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380 | $self |
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381 | } |
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382 | |
377 | |
383 | sub size_request { |
378 | sub size_request { |
384 | my ($self) = @_; |
379 | my ($self) = @_; |
385 | |
380 | |
386 | my ($w, $h) = $self->SUPER::size_request; |
381 | my ($w, $h) = $self->SUPER::size_request; |
387 | |
382 | |
388 | $h += $self->{txts}->[1]->{height}; |
383 | $h += $tex[1]->{height}; |
389 | $h += $self->{txts}->[4]->{height}; |
384 | $h += $tex[4]->{height}; |
390 | $w += $self->{txts}->[2]->{width}; |
385 | $w += $tex[2]->{width}; |
391 | $w += $self->{txts}->[3]->{width}; |
386 | $w += $tex[3]->{width}; |
392 | |
387 | |
393 | ($w, $h) |
388 | ($w, $h) |
394 | } |
389 | } |
395 | |
390 | |
396 | sub size_allocate { |
391 | sub size_allocate { |
397 | my ($self, $w, $h) = @_; |
392 | my ($self, $w, $h) = @_; |
398 | |
393 | |
399 | $self->w ($w); |
394 | $self->SUPER::size_allocate ($w, $h); |
400 | $self->h ($h); |
395 | |
401 | $h -= $self->{txts}->[1]->{height}; |
396 | $h -= $tex[1]->{height}; |
402 | $h -= $self->{txts}->[4]->{height}; |
397 | $h -= $tex[4]->{height}; |
403 | $w -= $self->{txts}->[2]->{width}; |
398 | $w -= $tex[2]->{width}; |
404 | $w -= $self->{txts}->[3]->{width}; |
399 | $w -= $tex[3]->{width}; |
405 | |
400 | |
406 | $h = $h < 0 ? 0 : $h; |
401 | $h = $h < 0 ? 0 : $h; |
407 | $w = $w < 0 ? 0 : $w; |
402 | $w = $w < 0 ? 0 : $w; |
408 | warn "CHILD:$w $h\n"; |
403 | warn "CHILD:$w $h\n"; |
409 | $self->child->size_allocate ($w, $h); |
404 | $self->child->size_allocate ($w, $h); |
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419 | glEnable GL_BLEND; |
414 | glEnable GL_BLEND; |
420 | glEnable GL_TEXTURE_2D; |
415 | glEnable GL_TEXTURE_2D; |
421 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
416 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
422 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
417 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
423 | |
418 | |
424 | my $top = $self->{txts}->[1]; |
419 | my $top = $tex[1]; |
425 | glBindTexture GL_TEXTURE_2D, $top->{name}; |
420 | glBindTexture GL_TEXTURE_2D, $top->{name}; |
426 | |
421 | |
427 | glBegin GL_QUADS; |
422 | glBegin GL_QUADS; |
428 | glTexCoord 0, 0; glVertex 0 , 0; |
423 | glTexCoord 0, 0; glVertex 0 , 0; |
429 | glTexCoord 0, 1; glVertex 0 , $top->{height}; |
424 | glTexCoord 0, 1; glVertex 0 , $top->{height}; |
430 | glTexCoord 1, 1; glVertex $w , $top->{height}; |
425 | glTexCoord 1, 1; glVertex $w , $top->{height}; |
431 | glTexCoord 1, 0; glVertex $w , 0; |
426 | glTexCoord 1, 0; glVertex $w , 0; |
432 | glEnd; |
427 | glEnd; |
433 | |
428 | |
434 | my $left = $self->{txts}->[3]; |
429 | my $left = $tex[3]; |
435 | glBindTexture GL_TEXTURE_2D, $left->{name}; |
430 | glBindTexture GL_TEXTURE_2D, $left->{name}; |
436 | |
431 | |
437 | glBegin GL_QUADS; |
432 | glBegin GL_QUADS; |
438 | glTexCoord 0, 0; glVertex 0 , $top->{height}; |
433 | glTexCoord 0, 0; glVertex 0 , $top->{height}; |
439 | glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; |
434 | glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; |
440 | glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; |
435 | glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; |
441 | glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; |
436 | glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; |
442 | glEnd; |
437 | glEnd; |
443 | |
438 | |
444 | my $right = $self->{txts}->[2]; |
439 | my $right = $tex[2]; |
445 | glBindTexture GL_TEXTURE_2D, $right->{name}; |
440 | glBindTexture GL_TEXTURE_2D, $right->{name}; |
446 | |
441 | |
447 | glBegin GL_QUADS; |
442 | glBegin GL_QUADS; |
448 | glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; |
443 | glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; |
449 | glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; |
444 | glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; |
450 | glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; |
445 | glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; |
451 | glTexCoord 1, 0; glVertex $w , $top->{height}; |
446 | glTexCoord 1, 0; glVertex $w , $top->{height}; |
452 | glEnd; |
447 | glEnd; |
453 | |
448 | |
454 | my $bottom = $self->{txts}->[4]; |
449 | my $bottom = $tex[4]; |
455 | glBindTexture GL_TEXTURE_2D, $bottom->{name}; |
450 | glBindTexture GL_TEXTURE_2D, $bottom->{name}; |
456 | |
451 | |
457 | glBegin GL_QUADS; |
452 | glBegin GL_QUADS; |
458 | glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; |
453 | glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; |
459 | glTexCoord 0, 1; glVertex 0 , $h; |
454 | glTexCoord 0, 1; glVertex 0 , $h; |
460 | glTexCoord 1, 1; glVertex $w , $h; |
455 | glTexCoord 1, 1; glVertex $w , $h; |
461 | glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; |
456 | glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; |
462 | glEnd; |
457 | glEnd; |
463 | |
458 | |
464 | my $bg = $self->{txts}->[0]; |
459 | my $bg = $tex[0]; |
465 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
460 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
466 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
461 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
467 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
462 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
468 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
463 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
469 | |
464 | |