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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.39 by root, Sun Apr 9 21:39:08 2006 UTC vs.
Revision 1.43 by root, Sun Apr 9 22:12:11 2006 UTC

4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
9 11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11 13
12# class methods for events 14# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
37 Carp::confess "size_request is abtract"; 39 Carp::confess "size_request is abtract";
38} 40}
39 41
40sub size_allocate { 42sub size_allocate {
41 my ($self, $w, $h) = @_; 43 my ($self, $w, $h) = @_;
44
42 $self->w ($w); 45 $self->{w} = $w;
43 $self->h ($h); 46 $self->{h} = $h;
44} 47}
45 48
46sub focus_in { 49sub focus_in {
47 my ($widget) = @_; 50 my ($widget) = @_;
48 $FOCUS = $widget; 51 $FOCUS = $widget;
159 162
160 @{$self->{children}} = 163 @{$self->{children}} =
161 sort { $a->{z} <=> $b->{z} } 164 sort { $a->{z} <=> $b->{z} }
162 @{$self->{children}}, $chld; 165 @{$self->{children}}, $chld;
163 166
164 $self->size_allocate ($self->{w}, $self->{h}); 167 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state"
165} 169}
166 170
167sub remove { 171sub remove {
168 my ($self, $widget) = @_; 172 my ($self, $widget) = @_;
169 173
183 } 187 }
184 188
185 () 189 ()
186} 190}
187 191
188sub size_request {
189 my ($self) = @_;
190
191 my ($hs, $ws) = (0, 0);
192 for (@{$self->{children} || []}) {
193 my ($w, $h) = $_->size_request;
194 $hs += $h;
195 if ($ws < $w) { $ws = $w }
196 }
197
198 return ($ws, $hs);
199}
200
201sub _draw { 192sub _draw {
202 my ($self) = @_; 193 my ($self) = @_;
203 194
204 $_->draw for @{$self->{children}}; 195 $_->draw for @{$self->{children}};
205} 196}
216 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 207 $_[0]{children}[0]->size_request if $_[0]{children}[0];
217} 208}
218 209
219sub size_allocate { 210sub size_allocate {
220 my ($self, $w, $h) = @_; 211 my ($self, $w, $h) = @_;
212
221 $self->SUPER::size_allocate ($w, $h); 213 $self->SUPER::size_allocate ($w, $h);
222 $self->{children}[0]->size_allocate ($w, $h) 214 $self->{children}[0]->size_allocate ($w, $h)
223 if $self->{children}[0] 215 if $self->{children}[0]
224} 216}
225 217
233 my ($self) = @_; 225 my ($self) = @_;
234 226
235 ::refresh (); 227 ::refresh ();
236} 228}
237 229
230sub add {
231 my ($self, $widget) = @_;
232
233 $self->SUPER::add ($widget);
234
235 $widget->size_allocate ($widget->size_request);
236}
237
238############################################################################# 238#############################################################################
239 239
240package Crossfire::Client::Widget::Window; 240package Crossfire::Client::Widget::Window;
241 241
242our @ISA = Crossfire::Client::Widget::Bin::; 242our @ISA = Crossfire::Client::Widget::Bin::;
243 243
244use SDL::OpenGL; 244use SDL::OpenGL;
245 245
246sub add { 246sub new {
247 my ($self, $chld) = @_; 247 my ($class, $x, $y, $z, $w, $h) = @_;
248 warn "ADD $chld\n";
249 $self->SUPER::add ($chld);
250 $chld->set_parent ($self);
251}
252 248
253sub remove { 249 my $self = $class->SUPER::new;
254 my ($self) = @_; 250
255 # TODO FIXME: removing a child from a window will crash, see render_chld 251 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
256 # $self->update;
257} 252}
258 253
259sub update { 254sub update {
260 my ($self) = @_; 255 my ($self) = @_;
256
261 $self->render_chld; 257 $self->render_chld;
258 $self->SUPER::update;
262} 259}
263 260
264sub render_chld { 261sub render_chld {
265 my ($self) = @_; 262 my ($self) = @_;
266 my $chld = $self->get;
267 my ($w, $h) = $self->size_request;
268 263
269 require Carp;
270 Carp::cluck "RENDERCHI $w $h";
271 warn "RENDERCHI $w $h\n";
272 $self->{texture} = 264 $self->{texture} =
273 Crossfire::Client::Texture->new_from_opengl ( 265 Crossfire::Client::Texture->new_from_opengl (
274 $w, $h, sub { $chld->draw } 266 $self->{w}, $self->{h}, sub { $self->child->draw }
275 ); 267 );
276 $self->{texture}->upload;
277}
278
279sub size_request {
280 my ($self) = @_;
281 ($self->w, $self->h)
282} 268}
283 269
284sub size_allocate { 270sub size_allocate {
285 my ($self, $w, $h) = @_; 271 my ($self, $w, $h) = @_;
286 272
287 $self->w ($w); 273 $self->{w} = $w;
288 $self->h ($h); 274 $self->{h} = $h;
275
289 $self->get->size_allocate ($w, $h); 276 $self->child->size_allocate ($w, $h);
290 277
291 $self->update; #TODO: Move this to the size_request event propably? 278 $self->render_chld;
292} 279}
293 280
294sub _draw { 281sub _draw {
295 my ($self) = @_; 282 my ($self) = @_;
296 283
333 map { $_ + 4 } $chld->size_request; 320 map { $_ + 4 } $chld->size_request;
334} 321}
335 322
336sub size_allocate { 323sub size_allocate {
337 my ($self, $w, $h) = @_; 324 my ($self, $w, $h) = @_;
338 325
339 $self->w ($w); 326 $self->{w} = $w;
340 $self->h ($h); 327 $self->{h} = $h;
341 328
342 $self->child->size_allocate ($w - 4, $h - 4); 329 $self->child->size_allocate ($w - 4, $h - 4);
343 $self->child->move (2, 2); 330 $self->child->move (2, 2);
344} 331}
345 332
363 350
364############################################################################# 351#############################################################################
365 352
366package Crossfire::Client::Widget::FancyFrame; 353package Crossfire::Client::Widget::FancyFrame;
367 354
368our @ISA = Crossfire::Client::Widget::Frame::; 355our @ISA = Crossfire::Client::Widget::Bin::;
369 356
370use SDL::OpenGL; 357use SDL::OpenGL;
371 358
372sub new { 359my @tex =
373 my ($self, $theme) = @_;
374 $self = $self->SUPER::new;
375
376 $self->{txts} = [
377 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 360 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
378 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ 361 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
379 ];
380 $self
381}
382 362
383sub size_request { 363sub size_request {
384 my ($self) = @_; 364 my ($self) = @_;
385 365
386 my ($w, $h) = $self->SUPER::size_request; 366 my ($w, $h) = $self->SUPER::size_request;
387 367
388 $h += $self->{txts}->[1]->{height}; 368 $h += $tex[1]->{height};
389 $h += $self->{txts}->[4]->{height}; 369 $h += $tex[4]->{height};
390 $w += $self->{txts}->[2]->{width}; 370 $w += $tex[2]->{width};
391 $w += $self->{txts}->[3]->{width}; 371 $w += $tex[3]->{width};
392 372
393 ($w, $h) 373 ($w, $h)
394} 374}
395 375
396sub size_allocate { 376sub size_allocate {
397 my ($self, $w, $h) = @_; 377 my ($self, $w, $h) = @_;
398 378
399 $self->w ($w); 379 $self->SUPER::size_allocate ($w, $h);
400 $self->h ($h); 380
401 $h -= $self->{txts}->[1]->{height}; 381 $h -= $tex[1]->{height};
402 $h -= $self->{txts}->[4]->{height}; 382 $h -= $tex[4]->{height};
403 $w -= $self->{txts}->[2]->{width}; 383 $w -= $tex[2]->{width};
404 $w -= $self->{txts}->[3]->{width}; 384 $w -= $tex[3]->{width};
405 385
406 $h = $h < 0 ? 0 : $h; 386 $h = $h < 0 ? 0 : $h;
407 $w = $w < 0 ? 0 : $w; 387 $w = $w < 0 ? 0 : $w;
408 warn "CHILD:$w $h\n"; 388
409 $self->child->size_allocate ($w, $h); 389 $self->child->size_allocate ($w, $h);
410 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 390 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
411} 391}
412 392
413sub _draw { 393sub _draw {
414 my ($self) = @_; 394 my ($self) = @_;
415 395
416 my ($w, $h) = ($self->w, $self->h); 396 my ($w, $h) = ($self->{w}, $self->{h});
417 my ($cw, $ch) = ($self->child->w, $self->child->h); 397 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
418 398
419 glEnable GL_BLEND; 399 glEnable GL_BLEND;
420 glEnable GL_TEXTURE_2D; 400 glEnable GL_TEXTURE_2D;
421 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 401 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
422 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 402 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
423 403
424 my $top = $self->{txts}->[1]; 404 my $top = $tex[1];
425 glBindTexture GL_TEXTURE_2D, $top->{name}; 405 glBindTexture GL_TEXTURE_2D, $top->{name};
426 406
427 glBegin GL_QUADS; 407 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , 0; 408 glTexCoord 0, 0; glVertex 0 , 0;
429 glTexCoord 0, 1; glVertex 0 , $top->{height}; 409 glTexCoord 0, 1; glVertex 0 , $top->{height};
430 glTexCoord 1, 1; glVertex $w , $top->{height}; 410 glTexCoord 1, 1; glVertex $w , $top->{height};
431 glTexCoord 1, 0; glVertex $w , 0; 411 glTexCoord 1, 0; glVertex $w , 0;
432 glEnd; 412 glEnd;
433 413
434 my $left = $self->{txts}->[3]; 414 my $left = $tex[3];
435 glBindTexture GL_TEXTURE_2D, $left->{name}; 415 glBindTexture GL_TEXTURE_2D, $left->{name};
436 416
437 glBegin GL_QUADS; 417 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex 0 , $top->{height}; 418 glTexCoord 0, 0; glVertex 0 , $top->{height};
439 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 419 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 420 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 421 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
442 glEnd; 422 glEnd;
443 423
444 my $right = $self->{txts}->[2]; 424 my $right = $tex[2];
445 glBindTexture GL_TEXTURE_2D, $right->{name}; 425 glBindTexture GL_TEXTURE_2D, $right->{name};
446 426
447 glBegin GL_QUADS; 427 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 428 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
449 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 429 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
450 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 430 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
451 glTexCoord 1, 0; glVertex $w , $top->{height}; 431 glTexCoord 1, 0; glVertex $w , $top->{height};
452 glEnd; 432 glEnd;
453 433
454 my $bottom = $self->{txts}->[4]; 434 my $bottom = $tex[4];
455 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 435 glBindTexture GL_TEXTURE_2D, $bottom->{name};
456 436
457 glBegin GL_QUADS; 437 glBegin GL_QUADS;
458 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 438 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
459 glTexCoord 0, 1; glVertex 0 , $h; 439 glTexCoord 0, 1; glVertex 0 , $h;
460 glTexCoord 1, 1; glVertex $w , $h; 440 glTexCoord 1, 1; glVertex $w , $h;
461 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 441 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
462 glEnd; 442 glEnd;
463 443
464 my $bg = $self->{txts}->[0]; 444 my $bg = $tex[0];
465 glBindTexture GL_TEXTURE_2D, $bg->{name}; 445 glBindTexture GL_TEXTURE_2D, $bg->{name};
466 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 446 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
467 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 447 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 448 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
469 449
576package Crossfire::Client::Widget::VBox; 556package Crossfire::Client::Widget::VBox;
577 557
578our @ISA = Crossfire::Client::Widget::Container::; 558our @ISA = Crossfire::Client::Widget::Container::;
579 559
580use SDL::OpenGL; 560use SDL::OpenGL;
561
562sub size_request {
563 my ($self) = @_;
564
565 my @alloc = map [$_->size_request], @{$self->{children}};
566
567 (
568 (List::Util::max map $_->[0], @alloc),
569 (List::Util::sum map $_->[1], @alloc),
570 )
571}
581 572
582sub size_allocate { 573sub size_allocate {
583 my ($self, $w, $h) = @_; 574 my ($self, $w, $h) = @_;
584 575
585 $self->w ($w); 576 $self->w ($w);
615 } else { 606 } else {
616 my ($cw, $h) = $_->size_request; 607 my ($cw, $h) = $_->size_request;
617 $_->size_allocate ($w, $h); 608 $_->size_allocate ($w, $h);
618 $y += $h; 609 $y += $h;
619 } 610 }
620 }
621}
622
623sub _draw {
624 my ($self) = @_;
625
626 my ($x, $y);
627 for (@{$self->{children} || []}) {
628 $_->draw;
629 $y += $_->h;
630 } 611 }
631} 612}
632 613
633############################################################################# 614#############################################################################
634 615

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