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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.40 by root, Sun Apr 9 21:41:11 2006 UTC vs.
Revision 1.42 by root, Sun Apr 9 22:00:58 2006 UTC

4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
9 11
10our $FOCUS; # the widget with current focus 12our $FOCUS; # the widget with current focus
11 13
12# class methods for events 14# class methods for events
13sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218} 220}
219 221
220sub size_allocate { 222sub size_allocate {
221 my ($self, $w, $h) = @_; 223 my ($self, $w, $h) = @_;
224
222 $self->SUPER::size_allocate ($w, $h); 225 $self->SUPER::size_allocate ($w, $h);
223 $self->{children}[0]->size_allocate ($w, $h) 226 $self->{children}[0]->size_allocate ($w, $h)
224 if $self->{children}[0] 227 if $self->{children}[0]
225} 228}
226 229
234 my ($self) = @_; 237 my ($self) = @_;
235 238
236 ::refresh (); 239 ::refresh ();
237} 240}
238 241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
239############################################################################# 250#############################################################################
240 251
241package Crossfire::Client::Widget::Window; 252package Crossfire::Client::Widget::Window;
242 253
243our @ISA = Crossfire::Client::Widget::Bin::; 254our @ISA = Crossfire::Client::Widget::Bin::;
244 255
245use SDL::OpenGL; 256use SDL::OpenGL;
246 257
247sub add { 258sub new {
248 my ($self, $chld) = @_; 259 my ($class, $x, $y, $z, $w, $h) = @_;
249 warn "ADD $chld\n";
250 $self->SUPER::add ($chld);
251 $chld->set_parent ($self);
252}
253 260
254sub remove { 261 my $self = $class->SUPER::new;
255 my ($self) = @_; 262
256 # TODO FIXME: removing a child from a window will crash, see render_chld 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
257 # $self->update;
258} 264}
259 265
260sub update { 266sub update {
261 my ($self) = @_; 267 my ($self) = @_;
268
262 $self->render_chld; 269 $self->render_chld;
270 $self->SUPER::update;
263} 271}
264 272
265sub render_chld { 273sub render_chld {
266 my ($self) = @_; 274 my ($self) = @_;
267 my $chld = $self->get;
268 my ($w, $h) = $self->size_request;
269 275
270 require Carp;
271 Carp::cluck "RENDERCHI $w $h";
272 warn "RENDERCHI $w $h\n";
273 $self->{texture} = 276 $self->{texture} =
274 Crossfire::Client::Texture->new_from_opengl ( 277 Crossfire::Client::Texture->new_from_opengl (
275 $w, $h, sub { $chld->draw } 278 $self->{w}, $self->{h}, sub { $self->child->draw }
276 ); 279 );
277 $self->{texture}->upload;
278}
279
280sub size_request {
281 my ($self) = @_;
282 ($self->w, $self->h)
283} 280}
284 281
285sub size_allocate { 282sub size_allocate {
286 my ($self, $w, $h) = @_; 283 my ($self, $w, $h) = @_;
287 284
288 $self->w ($w); 285 $self->{w} = $w;
289 $self->h ($h); 286 $self->{h} = $h;
287
290 $self->get->size_allocate ($w, $h); 288 $self->child->size_allocate ($w, $h);
291 289
292 $self->update; #TODO: Move this to the size_request event propably? 290 $self->render_chld;
293} 291}
294 292
295sub _draw { 293sub _draw {
296 my ($self) = @_; 294 my ($self) = @_;
297 295
334 map { $_ + 4 } $chld->size_request; 332 map { $_ + 4 } $chld->size_request;
335} 333}
336 334
337sub size_allocate { 335sub size_allocate {
338 my ($self, $w, $h) = @_; 336 my ($self, $w, $h) = @_;
339 337
340 $self->w ($w); 338 $self->{w} = $w;
341 $self->h ($h); 339 $self->{h} = $h;
342 340
343 $self->child->size_allocate ($w - 4, $h - 4); 341 $self->child->size_allocate ($w - 4, $h - 4);
344 $self->child->move (2, 2); 342 $self->child->move (2, 2);
345} 343}
346 344
364 362
365############################################################################# 363#############################################################################
366 364
367package Crossfire::Client::Widget::FancyFrame; 365package Crossfire::Client::Widget::FancyFrame;
368 366
369our @ISA = Crossfire::Client::Widget::Frame::; 367our @ISA = Crossfire::Client::Widget::Bin::;
370 368
371use SDL::OpenGL; 369use SDL::OpenGL;
372 370
373sub new { 371my @tex =
374 my ($self, $theme) = @_;
375 $self = $self->SUPER::new;
376
377 $self->{txts} = [
378 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
379 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png) 373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
380 ];
381 $self
382}
383 374
384sub size_request { 375sub size_request {
385 my ($self) = @_; 376 my ($self) = @_;
386 377
387 my ($w, $h) = $self->SUPER::size_request; 378 my ($w, $h) = $self->SUPER::size_request;
388 379
389 $h += $self->{txts}->[1]->{height}; 380 $h += $tex[1]->{height};
390 $h += $self->{txts}->[4]->{height}; 381 $h += $tex[4]->{height};
391 $w += $self->{txts}->[2]->{width}; 382 $w += $tex[2]->{width};
392 $w += $self->{txts}->[3]->{width}; 383 $w += $tex[3]->{width};
393 384
394 ($w, $h) 385 ($w, $h)
395} 386}
396 387
397sub size_allocate { 388sub size_allocate {
398 my ($self, $w, $h) = @_; 389 my ($self, $w, $h) = @_;
399 390
400 $self->SUPER::size_allocate ($w, $h); 391 $self->SUPER::size_allocate ($w, $h);
401 392
402 $h -= $self->{txts}->[1]->{height}; 393 $h -= $tex[1]->{height};
403 $h -= $self->{txts}->[4]->{height}; 394 $h -= $tex[4]->{height};
404 $w -= $self->{txts}->[2]->{width}; 395 $w -= $tex[2]->{width};
405 $w -= $self->{txts}->[3]->{width}; 396 $w -= $tex[3]->{width};
406 397
407 $h = $h < 0 ? 0 : $h; 398 $h = $h < 0 ? 0 : $h;
408 $w = $w < 0 ? 0 : $w; 399 $w = $w < 0 ? 0 : $w;
409 warn "CHILD:$w $h\n"; 400 warn "CHILD:$w $h\n";
410 $self->child->size_allocate ($w, $h); 401 $self->child->size_allocate ($w, $h);
420 glEnable GL_BLEND; 411 glEnable GL_BLEND;
421 glEnable GL_TEXTURE_2D; 412 glEnable GL_TEXTURE_2D;
422 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
423 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
424 415
425 my $top = $self->{txts}->[1]; 416 my $top = $tex[1];
426 glBindTexture GL_TEXTURE_2D, $top->{name}; 417 glBindTexture GL_TEXTURE_2D, $top->{name};
427 418
428 glBegin GL_QUADS; 419 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , 0; 420 glTexCoord 0, 0; glVertex 0 , 0;
430 glTexCoord 0, 1; glVertex 0 , $top->{height}; 421 glTexCoord 0, 1; glVertex 0 , $top->{height};
431 glTexCoord 1, 1; glVertex $w , $top->{height}; 422 glTexCoord 1, 1; glVertex $w , $top->{height};
432 glTexCoord 1, 0; glVertex $w , 0; 423 glTexCoord 1, 0; glVertex $w , 0;
433 glEnd; 424 glEnd;
434 425
435 my $left = $self->{txts}->[3]; 426 my $left = $tex[3];
436 glBindTexture GL_TEXTURE_2D, $left->{name}; 427 glBindTexture GL_TEXTURE_2D, $left->{name};
437 428
438 glBegin GL_QUADS; 429 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex 0 , $top->{height}; 430 glTexCoord 0, 0; glVertex 0 , $top->{height};
440 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; 431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; 432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; 433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
443 glEnd; 434 glEnd;
444 435
445 my $right = $self->{txts}->[2]; 436 my $right = $tex[2];
446 glBindTexture GL_TEXTURE_2D, $right->{name}; 437 glBindTexture GL_TEXTURE_2D, $right->{name};
447 438
448 glBegin GL_QUADS; 439 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; 440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
450 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; 441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
451 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; 442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
452 glTexCoord 1, 0; glVertex $w , $top->{height}; 443 glTexCoord 1, 0; glVertex $w , $top->{height};
453 glEnd; 444 glEnd;
454 445
455 my $bottom = $self->{txts}->[4]; 446 my $bottom = $tex[4];
456 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
457 448
458 glBegin GL_QUADS; 449 glBegin GL_QUADS;
459 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; 450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
460 glTexCoord 0, 1; glVertex 0 , $h; 451 glTexCoord 0, 1; glVertex 0 , $h;
461 glTexCoord 1, 1; glVertex $w , $h; 452 glTexCoord 1, 1; glVertex $w , $h;
462 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; 453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
463 glEnd; 454 glEnd;
464 455
465 my $bg = $self->{txts}->[0]; 456 my $bg = $tex[0];
466 glBindTexture GL_TEXTURE_2D, $bg->{name}; 457 glBindTexture GL_TEXTURE_2D, $bg->{name};
467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
470 461

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