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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.42 by root, Sun Apr 9 22:00:58 2006 UTC vs.
Revision 1.47 by root, Sun Apr 9 22:24:43 2006 UTC

7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use Crossfire::Client;
11 11
12our $FOCUS; # the widget with current focus
13
14# class methods for events 12# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
17sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
18sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
19 17
20sub new { 18sub new {
21 my $class = shift; 19 my $class = shift;
46 $self->{h} = $h; 44 $self->{h} = $h;
47} 45}
48 46
49sub focus_in { 47sub focus_in {
50 my ($widget) = @_; 48 my ($widget) = @_;
51 $FOCUS = $widget; 49 $::FOCUS = $widget;
52} 50}
53 51
54sub focus_out { 52sub focus_out {
55 my ($widget) = @_; 53 my ($widget) = @_;
56} 54}
81 my ($self) = @_; 79 my ($self) = @_;
82 80
83 glPushMatrix; 81 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 1;
86 glBegin GL_LINES;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glVertex 0, 0;
92 glEnd;
93 }
86 glPopMatrix; 94 glPopMatrix;
87} 95}
88 96
89sub _draw { 97sub _draw {
90 my ($self) = @_; 98 my ($self) = @_;
162 170
163 @{$self->{children}} = 171 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} } 172 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld; 173 @{$self->{children}}, $chld;
166 174
167 $self->size_allocate ($self->{w}, $self->{h}); 175 $self->size_allocate ($self->{w}, $self->{h})
176 if $self->{w}; #TODO: check for "realised state"
168} 177}
169 178
170sub remove { 179sub remove {
171 my ($self, $widget) = @_; 180 my ($self, $widget) = @_;
172 181
176} 185}
177 186
178sub find_widget { 187sub find_widget {
179 my ($self, $x, $y) = @_; 188 my ($self, $x, $y) = @_;
180 189
190 $x -= $self->{x};
191 $y -= $self->{y};
192
181 my $res; 193 my $res;
182 194
183 for (@{ $self->{children} }) { 195 for (reverse @{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y) 196 $res = $_->find_widget ($x, $y)
185 and return $res; 197 and return $res;
186 } 198 }
187 199
188 () 200 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
189}
190
191sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202} 201}
203 202
204sub _draw { 203sub _draw {
205 my ($self) = @_; 204 my ($self) = @_;
206 205
395 $w -= $tex[2]->{width}; 394 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width}; 395 $w -= $tex[3]->{width};
397 396
398 $h = $h < 0 ? 0 : $h; 397 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w; 398 $w = $w < 0 ? 0 : $w;
400 warn "CHILD:$w $h\n"; 399
401 $self->child->size_allocate ($w, $h); 400 $self->child->size_allocate ($w, $h);
402 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 401 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403} 402}
404 403
405sub _draw { 404sub _draw {
406 my ($self) = @_; 405 my ($self) = @_;
407 406
408 my ($w, $h) = ($self->w, $self->h); 407 my ($w, $h) = ($self->{w}, $self->{h});
409 my ($cw, $ch) = ($self->child->w, $self->child->h); 408 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
410 409
411 glEnable GL_BLEND; 410 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D; 411 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 412 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 413 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
568package Crossfire::Client::Widget::VBox; 567package Crossfire::Client::Widget::VBox;
569 568
570our @ISA = Crossfire::Client::Widget::Container::; 569our @ISA = Crossfire::Client::Widget::Container::;
571 570
572use SDL::OpenGL; 571use SDL::OpenGL;
572
573sub size_request {
574 my ($self) = @_;
575
576 my @alloc = map [$_->size_request], @{$self->{children}};
577
578 (
579 (List::Util::max map $_->[0], @alloc),
580 (List::Util::sum map $_->[1], @alloc),
581 )
582}
573 583
574sub size_allocate { 584sub size_allocate {
575 my ($self, $w, $h) = @_; 585 my ($self, $w, $h) = @_;
576 586
577 $self->w ($w); 587 $self->w ($w);
607 } else { 617 } else {
608 my ($cw, $h) = $_->size_request; 618 my ($cw, $h) = $_->size_request;
609 $_->size_allocate ($w, $h); 619 $_->size_allocate ($w, $h);
610 $y += $h; 620 $y += $h;
611 } 621 }
612 }
613}
614
615sub _draw {
616 my ($self) = @_;
617
618 my ($x, $y);
619 for (@{$self->{children} || []}) {
620 $_->draw;
621 $y += $_->h;
622 } 622 }
623} 623}
624 624
625############################################################################# 625#############################################################################
626 626

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