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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.423 by root, Mon Aug 6 05:06:33 2007 UTC vs.
Revision 1.428 by root, Mon Aug 20 19:24:22 2007 UTC

2044 : ($self->{w} - $size->[0]) * 0.5); 2044 : ($self->{w} - $size->[0]) * 0.5);
2045 2045
2046 $self->{oy} = int ($self->{valign} < 0 ? $self->{padding_y} 2046 $self->{oy} = int ($self->{valign} < 0 ? $self->{padding_y}
2047 : $self->{valign} > 0 ? $self->{h} - $size->[1] - $self->{padding_y} 2047 : $self->{valign} > 0 ? $self->{h} - $size->[1] - $self->{padding_y}
2048 : ($self->{h} - $size->[1]) * 0.5); 2048 : ($self->{h} - $size->[1]) * 0.5);
2049
2050 $self->{layout}->render ($self->{ox}, $self->{oy}, $self->{style});
2049 }; 2051 };
2050 2052
2051# unless ($self->{list}) { 2053# unless ($self->{list}) {
2052# $self->{list} = CFPlus::OpenGL::glGenList; 2054# $self->{list} = CFPlus::OpenGL::glGenList;
2053# CFPlus::OpenGL::glNewList $self->{list}; 2055# CFPlus::OpenGL::glNewList $self->{list};
2055# CFPlus::OpenGL::glEndList; 2057# CFPlus::OpenGL::glEndList;
2056# } 2058# }
2057# 2059#
2058# CFPlus::OpenGL::glCallList $self->{list}; 2060# CFPlus::OpenGL::glCallList $self->{list};
2059 2061
2060 $self->{layout}->render ($self->{ox}, $self->{oy}, $self->{style}); 2062 $self->{layout}->draw;
2061} 2063}
2062 2064
2063#sub destroy { 2065#sub destroy {
2064# my ($self) = @_; 2066# my ($self) = @_;
2065# 2067#
2651 can_events => 1, 2653 can_events => 1,
2652 @_ 2654 @_
2653 ); 2655 );
2654} 2656}
2655 2657
2658sub invoke_button_down {
2659 my ($self, $ev, $x, $y) = @_;
2660
2661 1
2662}
2663
2656sub invoke_button_up { 2664sub invoke_button_up {
2657 my ($self, $ev, $x, $y) = @_; 2665 my ($self, $ev, $x, $y) = @_;
2658 2666
2659 $self->emit ("activate") 2667 $self->emit ("activate")
2660 if $x >= 0 && $x < $self->{w} 2668 if $x >= 0 && $x < $self->{w}
3304 3312
3305 if ($y0 < $y + $h && $y < $y1) { 3313 if ($y0 < $y + $h && $y < $y1) {
3306 my $layout = $self->get_layout ($para); 3314 my $layout = $self->get_layout ($para);
3307 3315
3308 $layout->render ($para->{indent}, $y - $y0); 3316 $layout->render ($para->{indent}, $y - $y0);
3317 $layout->draw;
3309 3318
3310 if (my @w = @{ $para->{widget} }) { 3319 if (my @w = @{ $para->{widget} }) {
3311 my @s = $layout->get_shapes; 3320 my @s = $layout->get_shapes;
3312 3321
3313 for (@w) { 3322 for (@w) {
3546 $widget->{animspeed} = List::Util::max 0.05, $widget->{animspeed}; 3555 $widget->{animspeed} = List::Util::max 0.05, $widget->{animspeed};
3547 $widget->{anim_start} = $self->{animspeed} * int Event::time / $self->{animspeed}; 3556 $widget->{anim_start} = $self->{animspeed} * int Event::time / $self->{animspeed};
3548 $self->{timer} = Event->timer ( 3557 $self->{timer} = Event->timer (
3549 parked => 1, 3558 parked => 1,
3550 cb => sub { 3559 cb => sub {
3551 return unless $::CONN && $widget; 3560 return unless $::CONN;
3552 3561
3562 my $w = $widget
3563 or return;
3564
3553 ++$widget->{frame}; 3565 ++$w->{frame};
3554 $widget->update_face; 3566 $w->update_face;
3567
3568 # somehow, $widget can go away
3555 $widget->update; 3569 $w->update;
3556
3557 $widget->update_timer; 3570 $w->update_timer;
3558 }, 3571 },
3559 ); 3572 );
3560 3573
3561 $self->update_face; 3574 $self->update_face;
3562 $self->update_timer; 3575 $self->update_timer;
3591 if ($anim && @$anim) { 3604 if ($anim && @$anim) {
3592 delete $self->{wait_face}; 3605 delete $self->{wait_face};
3593 $self->{face} = $anim->[ $self->{frame} % @$anim ]; 3606 $self->{face} = $anim->[ $self->{frame} % @$anim ];
3594 if (my $tex = $self->{tex} = $::CONN->{texture}[ $::CONN->{faceid}[$self->{face}] ]) { 3607 if (my $tex = $self->{tex} = $::CONN->{texture}[ $::CONN->{faceid}[$self->{face}] ]) {
3595 unless ($tex->{name} || $tex->{loading}) { 3608 unless ($tex->{name} || $tex->{loading}) {
3596 $tex->upload; 3609 $tex->upload (sub { $self->reconfigure });
3597 } 3610 }
3598 } 3611 }
3599 } 3612 }
3600 } 3613 }
3601} 3614}
3607 if (my $faceid = $::CONN->{faceid}[$self->{face}]) { 3620 if (my $faceid = $::CONN->{faceid}[$self->{face}]) {
3608 if (my $tex = $self->{tex} = $::CONN->{texture}[$faceid]) { 3621 if (my $tex = $self->{tex} = $::CONN->{texture}[$faceid]) {
3609 if ($tex->{name}) { 3622 if ($tex->{name}) {
3610 return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h}); 3623 return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h});
3611 } elsif (!$tex->{loading}) { 3624 } elsif (!$tex->{loading}) {
3612 $tex->upload; 3625 $tex->upload (sub { $self->reconfigure });
3613 } 3626 }
3614 } else { 3627 } else {
3615 $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub { 3628 $self->{wait_face} ||= $::CONN->connect_face_update ($faceid, sub {
3616 $self->realloc; 3629 $self->reconfigure;
3617 }); 3630 });
3618 } 3631 }
3619 } 3632 }
3620 } 3633 }
3621 3634
4206} 4219}
4207 4220
4208sub update { 4221sub update {
4209 my ($self) = @_; 4222 my ($self) = @_;
4210 4223
4211 $::WANT_REFRESH++; 4224 $::WANT_REFRESH->start;
4212} 4225}
4213 4226
4214sub add { 4227sub add {
4215 my ($self, @children) = @_; 4228 my ($self, @children) = @_;
4216 4229

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