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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.42 by root, Sun Apr 9 22:00:58 2006 UTC vs.
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC

7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use Crossfire::Client;
11 11
12our $FOCUS; # the widget with current focus
13
14# class methods for events 12# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
17sub feed_sdl_button_down_event { } 15sub feed_sdl_button_down_event { }
18sub feed_sdl_button_up_event { } 16sub feed_sdl_button_up_event { }
19 17
20sub new { 18sub new {
21 my $class = shift; 19 my $class = shift;
46 $self->{h} = $h; 44 $self->{h} = $h;
47} 45}
48 46
49sub focus_in { 47sub focus_in {
50 my ($widget) = @_; 48 my ($widget) = @_;
51 $FOCUS = $widget; 49 $::FOCUS = $widget;
52} 50}
53 51
54sub focus_out { 52sub focus_out {
55 my ($widget) = @_; 53 my ($widget) = @_;
56} 54}
81 my ($self) = @_; 79 my ($self) = @_;
82 80
83 glPushMatrix; 81 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
86 glPopMatrix; 93 glPopMatrix;
87} 94}
88 95
89sub _draw { 96sub _draw {
90 my ($self) = @_; 97 my ($self) = @_;
162 169
163 @{$self->{children}} = 170 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} } 171 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld; 172 @{$self->{children}}, $chld;
166 173
167 $self->size_allocate ($self->{w}, $self->{h}); 174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
168} 176}
169 177
170sub remove { 178sub remove {
171 my ($self, $widget) = @_; 179 my ($self, $widget) = @_;
172 180
176} 184}
177 185
178sub find_widget { 186sub find_widget {
179 my ($self, $x, $y) = @_; 187 my ($self, $x, $y) = @_;
180 188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
181 my $res; 192 my $res;
182 193
183 for (@{ $self->{children} }) { 194 for (reverse @{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y) 195 $res = $_->find_widget ($x, $y)
185 and return $res; 196 and return $res;
186 } 197 }
187 198
188 () 199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
189}
190
191sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202} 200}
203 201
204sub _draw { 202sub _draw {
205 my ($self) = @_; 203 my ($self) = @_;
206 204
395 $w -= $tex[2]->{width}; 393 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width}; 394 $w -= $tex[3]->{width};
397 395
398 $h = $h < 0 ? 0 : $h; 396 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w; 397 $w = $w < 0 ? 0 : $w;
400 warn "CHILD:$w $h\n"; 398
401 $self->child->size_allocate ($w, $h); 399 $self->child->size_allocate ($w, $h);
402 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403} 401}
404 402
405sub _draw { 403sub _draw {
406 my ($self) = @_; 404 my ($self) = @_;
407 405
408 my ($w, $h) = ($self->w, $self->h); 406 my ($w, $h) = ($self->{w}, $self->{h});
409 my ($cw, $ch) = ($self->child->w, $self->child->h); 407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
410 408
411 glEnable GL_BLEND; 409 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D; 410 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
568package Crossfire::Client::Widget::VBox; 566package Crossfire::Client::Widget::VBox;
569 567
570our @ISA = Crossfire::Client::Widget::Container::; 568our @ISA = Crossfire::Client::Widget::Container::;
571 569
572use SDL::OpenGL; 570use SDL::OpenGL;
571
572sub size_request {
573 my ($self) = @_;
574
575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581}
573 582
574sub size_allocate { 583sub size_allocate {
575 my ($self, $w, $h) = @_; 584 my ($self, $w, $h) = @_;
576 585
577 $self->w ($w); 586 $self->w ($w);
607 } else { 616 } else {
608 my ($cw, $h) = $_->size_request; 617 my ($cw, $h) = $_->size_request;
609 $_->size_allocate ($w, $h); 618 $_->size_allocate ($w, $h);
610 $y += $h; 619 $y += $h;
611 } 620 }
612 }
613}
614
615sub _draw {
616 my ($self) = @_;
617
618 my ($x, $y);
619 for (@{$self->{children} || []}) {
620 $_->draw;
621 $y += $_->h;
622 } 621 }
623} 622}
624 623
625############################################################################# 624#############################################################################
626 625

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