ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/DC/UI.pm
(Generate patch)

Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC vs.
Revision 1.57 by root, Mon Apr 10 22:53:49 2006 UTC

7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use Crossfire::Client;
11 11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev) if $HOVER;
71}
17 72
18sub new { 73sub new {
19 my $class = shift; 74 my $class = shift;
20 75
21 bless { @_ }, $class 76 bless { @_ }, $class
43 $self->{w} = $w; 98 $self->{w} = $w;
44 $self->{h} = $h; 99 $self->{h} = $h;
45} 100}
46 101
47sub focus_in { 102sub focus_in {
48 my ($widget) = @_; 103 my ($self) = @_;
49 $::FOCUS = $widget; 104
105 my $focus = $FOCUS; $FOCUS = $self;
106 $focus->update if $focus;
107 $FOCUS->update;
50} 108}
51 109
52sub focus_out { 110sub focus_out {
53 my ($widget) = @_; 111 my ($self) = @_;
54}
55 112
56sub key_down { 113 return unless $FOCUS == $self;
57 my ($widget, $sdlev) = @_;
58}
59 114
60sub key_up { 115 my $focus = $FOCUS; undef $FOCUS;
61 my ($widget, $sdlev) = @_; 116 $focus->update if $focus; #?
62} 117}
63 118
119sub mouse_motion { }
120sub button_up { }
64sub button_down { 121sub button_down { }
65 my ($widget, $sdlev) = @_; 122sub key_down { }
66} 123sub key_up { }
67 124
68sub button_up {
69 my ($widget, $sdlev) = @_;
70}
71
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 125sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 126sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 127sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 128sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 129sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 130
78sub draw { 131sub draw {
79 my ($self) = @_; 132 my ($self) = @_;
80 133
81 glPushMatrix; 134 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 135 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 136 $self->_draw;
84 if ($self == $::HOVER) { 137 if ($self == $HOVER) {
85 glColor 1, 1, 1, 0.4; 138 glColor 1, 1, 1, 0.4;
139 glEnable GL_BLEND;
86 glBegin GL_QUADS; 140 glBegin GL_QUADS;
87 glVertex 0, 0; 141 glVertex 0 , 0;
88 glVertex $self->{w} - 1, 0; 142 glVertex $self->{w}, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1; 143 glVertex $self->{w}, $self->{h};
90 glVertex 0, $self->{h} - 1; 144 glVertex 0 , $self->{h};
91 glEnd; 145 glEnd;
146 glDisable GL_BLEND;
92 } 147 }
93 glPopMatrix; 148 glPopMatrix;
94} 149}
95 150
96sub _draw { 151sub _draw {
225 if $self->{children}[0] 280 if $self->{children}[0]
226} 281}
227 282
228############################################################################# 283#############################################################################
229 284
230package Crossfire::Client::Widget::Toplevel;
231
232our @ISA = Crossfire::Client::Widget::Container::;
233
234sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window; 285package Crossfire::Client::Widget::Window;
251 286
252our @ISA = Crossfire::Client::Widget::Bin::; 287our @ISA = Crossfire::Client::Widget::Bin::;
253 288
254use SDL::OpenGL; 289use SDL::OpenGL;
297 or return; 332 or return;
298 333
299 glEnable GL_BLEND; 334 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D; 335 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 336 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303 337
304 glBegin GL_QUADS; 338 $tex->draw_quad (0, 0, $w, $h);
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310 339
311 glDisable GL_BLEND; 340 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D; 341 glDisable GL_TEXTURE_2D;
313} 342}
314 343
347 376
348 my ($w, $h) = $chld->size_request; 377 my ($w, $h) = $chld->size_request;
349 378
350 glBegin GL_QUADS; 379 glBegin GL_QUADS;
351 glColor 0, 0, 0; 380 glColor 0, 0, 0;
352 glTexCoord 0, 0; glVertex 0 , 0; 381 glVertex 0 , 0;
353 glTexCoord 0, 1; glVertex 0 , $h + 4; 382 glVertex 0 , $h + 4;
354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 383 glVertex $w + 4 , $h + 4;
355 glTexCoord 1, 0; glVertex $w + 4 , 0; 384 glVertex $w + 4 , 0;
356 glEnd; 385 glEnd;
357 386
358 $chld->draw; 387 $chld->draw;
359} 388}
360 389
410 glEnable GL_TEXTURE_2D; 439 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 440 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 441 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413 442
414 my $top = $tex[1]; 443 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name}; 444 $top->draw_quad (0, 0, $w, $top->{height});
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423 445
424 my $left = $tex[3]; 446 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name}; 447 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433 448
434 my $right = $tex[2]; 449 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name}; 450 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443 451
444 my $bottom = $tex[4]; 452 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 453 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453 454
454 my $bg = $tex[0]; 455 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name}; 456 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459 460
460 my $rep_x = $cw / $bg->{width}; 461 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height}; 462 my $rep_y = $ch / $bg->{height};
462 463
463 glBegin GL_QUADS; 464 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469 465
470 glDisable GL_BLEND; 466 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D; 467 glDisable GL_TEXTURE_2D;
472 468
473 $self->child->draw; 469 $self->child->draw;
630use SDL::OpenGL; 626use SDL::OpenGL;
631 627
632sub new { 628sub new {
633 my ($class, $x, $y, $z, $height, $text) = @_; 629 my ($class, $x, $y, $z, $height, $text) = @_;
634 630
631 $height ||= $::FONTSIZE;
632
635 # TODO: color, and make height, xyz etc. optional 633 # TODO: color, and make height, xyz etc. optional
636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 634 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
637 635
638 $self->set_text ($text); 636 $self->set_text ($text);
639 637
656} 654}
657 655
658sub size_request { 656sub size_request {
659 my ($self) = @_; 657 my ($self) = @_;
660 658
661 ( 659 if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
660 (
662 $self->{texture}{width}, 661 $self->{texture}{width},
663 $self->{texture}{height}, 662 $self->{texture}{height},
663 )
664 } else {
665 my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height};
666
667 ($w, $h)
664 ) 668 }
669
665} 670}
666 671
667sub _draw { 672sub _draw {
668 my ($self) = @_; 673 my ($self) = @_;
669 674
671 676
672 glEnable GL_BLEND; 677 glEnable GL_BLEND;
673 glEnable GL_TEXTURE_2D; 678 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 679 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 680 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
676 glBindTexture GL_TEXTURE_2D, $tex->{name};
677 681
678 glColor 1, 0, 0, 1; # TODO color 682 glColor 1, 0, 0, 1; # TODO color
679 683
680 glBegin GL_QUADS; 684 $tex->draw_quad (0, 0);
681 glTexCoord 0, 0; glVertex 0 , 0;
682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
684 glTexCoord 1, 0; glVertex $tex->{width}, 0;
685 glEnd;
686 685
687 glDisable GL_BLEND; 686 glDisable GL_BLEND;
688 glDisable GL_TEXTURE_2D; 687 glDisable GL_TEXTURE_2D;
689} 688}
690 689
691############################################################################# 690#############################################################################
692 691
693package Crossfire::Client::Widget::TextEntry; 692package Crossfire::Client::Widget::Entry;
694 693
695our @ISA = Crossfire::Client::Widget::Label::; 694our @ISA = Crossfire::Client::Widget::Label::;
696 695
697use SDL; 696use SDL;
698use SDL::OpenGL; 697use SDL::OpenGL;
701 my ($self, $ev) = @_; 700 my ($self, $ev) = @_;
702 701
703 my $mod = $ev->key_mod; 702 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym; 703 my $sym = $ev->key_sym;
705 704
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode; 705 my $uni = $ev->key_unicode;
708 706
709 my $text = $self->get_text; 707 my $text = $self->get_text;
710 708
711 if ($sym == SDLK_BACKSPACE) { 709 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, ''; 710 substr $text, -1, 1, '';
713
714 } elsif ($uni) { 711 } elsif ($uni) {
715 $text .= chr $uni; 712 $text .= chr $uni;
713 print "$uni <$text>\n";#d#
716 } 714 }
715
717 $self->set_text ($text); 716 $self->set_text ($text);
717}
718
719sub button_down {
720 my ($self, $ev) = @_;
721
722 $self->focus_in;
723}
724
725sub _draw {
726 my ($self) = @_;
727
728 if ($FOCUS == $self) {
729 glColor 1, 1, 1;
730 } else {
731 glColor 0.7, 0.7, 0.7;
732 }
733
734 glBegin GL_QUADS;
735 glVertex 0 , 0;
736 glVertex 0 , $self->{h} - 1;
737 glVertex $self->{w} - 1, $self->{h} - 1;
738 glVertex $self->{w} - 1, 0;
739 glEnd;
740
741 $self->SUPER::_draw;
718} 742}
719 743
720############################################################################# 744#############################################################################
721 745
722package Crossfire::Client::Widget::MapWidget; 746package Crossfire::Client::Widget::MapWidget;
737 761
738sub key_up { 762sub key_up {
739} 763}
740 764
741sub size_request { 765sub size_request {
742 766 (
743} 767 1 + int $::WIDTH / 32,
744 768 1 + int $::HEIGHT / 32,
745sub size_allocate { 769 )
746} 770}
747 771
748sub _draw { 772sub _draw {
749 my ($self) = @_; 773 my ($self) = @_;
750 774
773 glEnable GL_TEXTURE_2D; 797 glEnable GL_TEXTURE_2D;
774 glEnable GL_BLEND; 798 glEnable GL_BLEND;
775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 799 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
776 800
777 my $sw4 = ($sw + 3) & ~3; 801 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh); 802 my $darkness = "\x00" x ($sw4 * $sh);
779 803
780 for my $x (0 .. $sw - 1) { 804 for my $x (0 .. $sw - 1) {
805 my $row = $map->[$x + $xofs];
781 for my $y (0 .. $sh - 1) { 806 for my $y (0 .. $sh - 1) {
782 807
783 my $cell = $map->[$x + $xofs][$y + $yofs] 808 my $cell = $row->[$y + $yofs]
784 or next; 809 or next;
785 810
786 my $darkness = $cell->[0] * (1 / 255); 811 my $dark = $cell->[0];
787 if ($darkness < 0) { 812 if ($dark < 0) {
788 $darkness = 0.15; 813 substr $darkness, $y * $sw4 + $x, 1, chr 224;
814 } else {
815 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
789 } 816 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
791 817
792 for my $num (grep $_, @$cell[1,2,3]) { 818 for my $num (grep $_, @$cell[1,2,3]) {
793 my $tex = $::CONN->{face}[$num]{texture} || next; 819 my $tex = $::CONN->{face}[$num]{texture} || next;
794 820
795 glBindTexture GL_TEXTURE_2D, $tex->{name};
796
797 my $w = $tex->{width}; 821 my $w = $tex->{width};
798 my $h = $tex->{height}; 822 my $h = $tex->{height};
799 823
800 my $px = ($x + 1) * 32 - $w; 824 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
801 my $py = ($y + 1) * 32 - $h;
802
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex $px , $py;
805 glTexCoord 0, 1; glVertex $px , $py + $h;
806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
807 glTexCoord 1, 0; glVertex $px + $w, $py;
808 glEnd;
809 } 825 }
810 } 826 }
811 } 827 }
812 828
813# if (1) { # higher quality darkness 829# if (1) { # higher quality darkness
818# 834#
819# $lighting = $pb->get_pixels; 835# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs; 836# $lighting =~ s/(.)../$1/gs;
821# } 837# }
822 838
839 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
840 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
841
823 $lighting = new Crossfire::Client::Texture 842 $darkness = new Crossfire::Client::Texture
824 width => $sw4, 843 width => $sw4,
825 height => $sh, 844 height => $sh,
826 data => $lighting, 845 data => $darkness,
827 internalformat => GL_ALPHA4, 846 internalformat => GL_ALPHA,
828 format => GL_ALPHA; 847 format => GL_ALPHA;
829 848
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 849 glColor 0.45, 0.45, 0.45, 1;
831 glColor 0, 0, 0, 0.75; 850 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
841 851
842 glDisable GL_TEXTURE_2D; 852 glDisable GL_TEXTURE_2D;
843 glDisable GL_BLEND; 853 glDisable GL_BLEND;
844} 854}
845 855
904 914
905sub moveto { 915sub moveto {
906 my ($self, $x, $y) = @_; 916 my ($self, $x, $y) = @_;
907 917
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 918 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2; 919 $self->{speed} = 0.001;
910 $self->{time} = 1; 920 $self->{time} = 1;
911 921
912 ::animation_start $self; 922 ::animation_start $self;
913} 923}
914 924
915sub animate { 925sub animate {
916 my ($self, $interval) = @_; 926 my ($self, $interval) = @_;
927
928 printf "%5.2f\n", 1 / $interval if $interval;#d#
917 929
918 $self->{time} -= $interval * $self->{speed}; 930 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) { 931 if ($self->{time} <= 0) {
920 $self->{time} = 0; 932 $self->{time} = 0;
921 ::animation_stop $self; 933 ::animation_stop $self;
929 941
930sub _draw { 942sub _draw {
931 my ($self) = @_; 943 my ($self) = @_;
932 944
933 glPushMatrix; 945 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0; 946 glRotate $self->{time} * 1000, 0, 1, 0;
935 $self->{children}[0]->draw; 947 $self->{children}[0]->draw;
936 glPopMatrix; 948 glPopMatrix;
937} 949}
938 950
9391; 951#############################################################################
940 952
953package Crossfire::Client::Widget::Toplevel;
954
955our @ISA = Crossfire::Client::Widget::Container::;
956
957sub size_request {
958 ($::WIDTH, $::HEIGHT)
959}
960
961sub size_allocate {
962 my ($self, $w, $h) = @_;
963
964 $self->SUPER::size_allocate ($w, $h);
965
966 $_->size_allocate ($_->size_request)
967 for @{$self->{children}};
968}
969
970sub update {
971 my ($self) = @_;
972
973 $self->size_allocate ($self->size_request);
974 ::refresh ();
975}
976
977sub add {
978 my ($self, $widget) = @_;
979
980 $self->SUPER::add ($widget);
981
982 $widget->size_allocate ($widget->size_request);
983}
984
985sub draw {
986 my ($self) = @_;
987
988 $self->_draw;
989}
990
991#############################################################################
992
993package Crossfire::Client::Widget;
994
995$TOPLEVEL = new Crossfire::Client::Widget::Toplevel;
996
9971
998

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines