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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC vs.
Revision 1.73 by root, Tue Apr 11 18:06:53 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::UI;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use CFClient;
8
9our ($FOCUS, $HOVER, $GRAB); # various widgets
10
11our $TOPLEVEL;
12our $BUTTON_STATE;
13
14# class methods for events
15sub feed_sdl_key_down_event {
16 $FOCUS->key_down ($_[0]) if $FOCUS;
17}
18
19sub feed_sdl_key_up_event {
20 $FOCUS->key_up ($_[0]) if $FOCUS;
21}
22
23sub feed_sdl_button_down_event {
24 my ($ev) = @_;
25 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
26
27 if (!$BUTTON_STATE) {
28 my $widget = $TOPLEVEL->find_widget ($x, $y);
29
30 $GRAB = $widget;
31 $GRAB->update if $GRAB;
32 }
33
34 $BUTTON_STATE |= 1 << ($ev->button - 1);
35
36 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
37}
38
39sub feed_sdl_button_up_event {
40 my ($ev) = @_;
41 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
42
43 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
44
45 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
46
47 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
48
49 if (!$BUTTON_STATE) {
50 my $grab = $GRAB; undef $GRAB;
51 $grab->update if $grab;
52 $GRAB->update if $GRAB;
53 }
54}
55
56sub feed_sdl_motion_event {
57 my ($ev) = @_;
58 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
59
60 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
61
62 if ($widget != $HOVER) {
63 my $hover = $HOVER; $HOVER = $widget;
64
65 $hover->update if $hover;
66 $HOVER->update if $HOVER;
67 }
68
69 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
70}
71
72#############################################################################
73
74package CFClient::UI::Base;
75
76use strict;
77
7use SDL::OpenGL; 78use SDL::OpenGL;
8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
11
12# class methods for events
13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15sub feed_sdl_button_down_event { }
16sub feed_sdl_button_up_event { }
17 79
18sub new { 80sub new {
19 my $class = shift; 81 my $class = shift;
20 82
21 bless { @_ }, $class 83 bless {
84 x => 0,
85 y => 0,
86 z => 0,
87 @_
88 }, $class
22} 89}
23 90
24sub move { 91sub move {
25 my ($self, $x, $y, $z) = @_; 92 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x; 93 $self->{x} = $x;
42 109
43 $self->{w} = $w; 110 $self->{w} = $w;
44 $self->{h} = $h; 111 $self->{h} = $h;
45} 112}
46 113
114# translate global koordinates to local coordinate system
115sub translate {
116 my ($self, $x, $y) = @_;
117
118 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
119}
120
47sub focus_in { 121sub focus_in {
48 my ($widget) = @_; 122 my ($self) = @_;
49 $::FOCUS = $widget; 123
124 return if $FOCUS == $self;
125
126 my $focus = $FOCUS; $FOCUS = $self;
127 $focus->update if $focus;
128 $FOCUS->update;
50} 129}
51 130
52sub focus_out { 131sub focus_out {
53 my ($widget) = @_; 132 my ($self) = @_;
54}
55 133
134 return unless $FOCUS == $self;
135
136 my $focus = $FOCUS; undef $FOCUS;
137 $focus->update if $focus; #?
138}
139
140sub mouse_motion { }
141sub button_up { }
56sub key_down { 142sub key_down { }
57 my ($widget, $sdlev) = @_;
58}
59
60sub key_up { 143sub key_up { }
61 my ($widget, $sdlev) = @_;
62}
63 144
64sub button_down { 145sub button_down {
65 my ($widget, $sdlev) = @_; 146 my ($self, $ev, $x, $y) = @_;
66}
67 147
68sub button_up { 148 $self->focus_in;
69 my ($widget, $sdlev) = @_;
70} 149}
71 150
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 151sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 152sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 153sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 154sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 155sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 156
78sub draw { 157sub draw {
79 my ($self) = @_; 158 my ($self) = @_;
159
160 return unless $self->{h} && $self->{w};
80 161
81 glPushMatrix; 162 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 163 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 164 $self->_draw;
165 glPopMatrix;
166
84 if ($self == $::HOVER) { 167 if ($self == $HOVER) {
168 my ($x, $y) = @$self{qw(x y)};
169
85 glColor 1, 1, 1, 0.4; 170 glColor 1, 1, 1, 0.1;
171 glEnable GL_BLEND;
86 glBegin GL_QUADS; 172 glBegin GL_QUADS;
87 glVertex 0, 0; 173 glVertex $x , $y;
88 glVertex $self->{w} - 1, 0; 174 glVertex $x + $self->{w}, $y;
89 glVertex $self->{w} - 1, $self->{h} - 1; 175 glVertex $x + $self->{w}, $y + $self->{h};
90 glVertex 0, $self->{h} - 1; 176 glVertex $x , $y + $self->{h};
91 glEnd; 177 glEnd;
178 glDisable GL_BLEND;
92 } 179 }
93 glPopMatrix;
94} 180}
95 181
96sub _draw { 182sub _draw {
97 my ($self) = @_; 183 my ($self) = @_;
98 184
138 224
139 $self->{parent}->update 225 $self->{parent}->update
140 if $self->{parent}; 226 if $self->{parent};
141} 227}
142 228
229sub connect {
230 my ($self, $signal, $cb) = @_;
231
232 push @{ $self->{cb}{$signal} }, $cb;
233}
234
235sub emit {
236 my ($self, $signal, @args) = @_;
237
238 $_->($self, @args)
239 for @{$self->{cb}{$signal} || []};
240}
241
143sub DESTROY { 242sub DESTROY {
144 my ($self) = @_; 243 my ($self) = @_;
145 244
146 #$self->deactivate; 245 #$self->deactivate;
147} 246}
148 247
149############################################################################# 248#############################################################################
150 249
151package Crossfire::Client::Widget::Container; 250package CFClient::UI::DrawBG;
152 251
153our @ISA = Crossfire::Client::Widget::; 252our @ISA = CFClient::UI::Base::;
253
254use strict;
255use SDL::OpenGL;
154 256
155sub new { 257sub new {
258 my $class = shift;
259
260 # range [value, low, high, page]
261
262 $class->SUPER::new (
263 bg => [0, 0, 0, 0.4],
264 active_bg => [1, 1, 1],
265 @_
266 )
267}
268
269sub _draw {
270 my ($self) = @_;
271
272 my ($w, $h) = @$self{qw(w h)};
273
274 glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} };
275 glBegin GL_QUADS;
276 glVertex 0 , 0;
277 glVertex 0 , $h;
278 glVertex $w, $h;
279 glVertex $w, 0;
280 glEnd;
281}
282
283#############################################################################
284
285package CFClient::UI::Empty;
286
287our @ISA = CFClient::UI::Base::;
288
289sub size_request {
290 (0, 0)
291}
292
293sub draw { }
294
295#############################################################################
296
297package CFClient::UI::Container;
298
299our @ISA = CFClient::UI::Base::;
300
301sub new {
156 my ($class, @widgets) = @_; 302 my ($class, %arg) = @_;
157 303
304 my $children = delete $arg{children} || [];
305
158 my $self = $class->SUPER::new (children => []); 306 my $self = $class->SUPER::new (children => [], %arg);
159 $self->add ($_) for @widgets; 307 $self->add ($_) for @$children;
160 308
161 $self 309 $self
162} 310}
163 311
164sub add { 312sub add {
165 my ($self, $chld, $expand) = @_; 313 my ($self, $chld, $expand) = @_;
166 314
167 $chld->{expand} = $expand; 315 $chld->{expand} = $expand;
168 $chld->set_parent ($self); 316 $chld->set_parent ($self);
169 317
170 @{$self->{children}} = 318 $self->{children} = [
171 sort { $a->{z} <=> $b->{z} } 319 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld; 320 @{$self->{children}}, $chld
321 ];
173 322
174 $self->size_allocate ($self->{w}, $self->{h}) 323 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state" 324 if $self->{w}; #TODO: check for "realised state"
176} 325}
177 326
205 $_->draw for @{$self->{children}}; 354 $_->draw for @{$self->{children}};
206} 355}
207 356
208############################################################################# 357#############################################################################
209 358
210package Crossfire::Client::Widget::Bin; 359package CFClient::UI::Bin;
211 360
212our @ISA = Crossfire::Client::Widget::Container::; 361our @ISA = CFClient::UI::Container::;
362
363sub new {
364 my ($class, %arg) = @_;
365
366 my $child = (delete $arg{child}) || new CFClient::UI::Empty::;
367
368 $class->SUPER::new (children => [$child], %arg)
369}
370
371sub add {
372 my ($self, $widget) = @_;
373
374 $self->{children} = [];
375
376 $self->SUPER::add ($widget);
377}
378
379sub remove {
380 my ($self, $widget) = @_;
381
382 $self->SUPER::remove ($widget);
383
384 $self->{children} = [new CFClient::UI::Empty]
385 unless @{$self->{children}};
386}
213 387
214sub child { $_[0]->{children}[0] } 388sub child { $_[0]->{children}[0] }
215 389
216sub size_request { 390sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 391 $_[0]{children}[0]->size_request
218} 392}
219 393
220sub size_allocate { 394sub size_allocate {
221 my ($self, $w, $h) = @_; 395 my ($self, $w, $h) = @_;
222 396
397 return unless $self->{w} != $w || $self->{h} != $h;
398
223 $self->SUPER::size_allocate ($w, $h); 399 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h) 400 $self->{children}[0]->size_allocate ($w, $h);
225 if $self->{children}[0]
226} 401}
227 402
228############################################################################# 403#############################################################################
229 404
230package Crossfire::Client::Widget::Toplevel; 405package CFClient::UI::Window;
231 406
232our @ISA = Crossfire::Client::Widget::Container::; 407our @ISA = CFClient::UI::Bin::;
408
409use SDL::OpenGL;
410
411sub new {
412 my ($class, %arg) = @_;
413
414 my $self = $class->SUPER::new (%arg);
415}
233 416
234sub update { 417sub update {
235 my ($self) = @_; 418 my ($self) = @_;
236 419
237 ::refresh (); 420 # we want to do this delayed...
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
254use SDL::OpenGL;
255
256sub new {
257 my ($class, $x, $y, $z, $w, $h) = @_;
258
259 my $self = $class->SUPER::new;
260
261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262}
263
264sub update {
265 my ($self) = @_;
266
267 $self->render_chld; 421 $self->render_chld;
268 $self->SUPER::update; 422 $self->SUPER::update;
269} 423}
270 424
271sub render_chld { 425sub render_chld {
272 my ($self) = @_; 426 my ($self) = @_;
273 427
274 $self->{texture} = 428 $self->{texture} =
275 Crossfire::Client::Texture->new_from_opengl ( 429 CFClient::Texture->new_from_opengl (
276 $self->{w}, $self->{h}, sub { $self->child->draw } 430 $self->{w}, $self->{h}, sub { $self->child->draw }
277 ); 431 );
278} 432}
279 433
280sub size_allocate { 434sub size_allocate {
281 my ($self, $w, $h) = @_; 435 my ($self, $w, $h) = @_;
436
437 return unless $self->{w} != $w || $self->{h} != $h;
282 438
283 $self->{w} = $w; 439 $self->{w} = $w;
284 $self->{h} = $h; 440 $self->{h} = $h;
285 441
286 $self->child->size_allocate ($w, $h); 442 $self->child->size_allocate ($w, $h);
297 or return; 453 or return;
298 454
299 glEnable GL_BLEND; 455 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D; 456 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303 458
304 glBegin GL_QUADS; 459 $tex->draw_quad (0, 0, $w, $h);
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310 460
311 glDisable GL_BLEND; 461 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D; 462 glDisable GL_TEXTURE_2D;
313} 463}
314 464
315############################################################################# 465#############################################################################
316 466
317package Crossfire::Client::Widget::Frame; 467package CFClient::UI::Frame;
318 468
319our @ISA = Crossfire::Client::Widget::Bin::; 469our @ISA = CFClient::UI::Bin::;
320 470
321use SDL::OpenGL; 471use SDL::OpenGL;
322 472
323sub size_request { 473sub size_request {
324 my ($self) = @_; 474 my ($self) = @_;
331} 481}
332 482
333sub size_allocate { 483sub size_allocate {
334 my ($self, $w, $h) = @_; 484 my ($self, $w, $h) = @_;
335 485
486 return unless $self->{w} != $w || $self->{h} != $h;
487
336 $self->{w} = $w; 488 $self->{w} = $w;
337 $self->{h} = $h; 489 $self->{h} = $h;
338 490
339 $self->child->size_allocate ($w - 4, $h - 4); 491 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2); 492 $self->child->move (2, 2);
347 499
348 my ($w, $h) = $chld->size_request; 500 my ($w, $h) = $chld->size_request;
349 501
350 glBegin GL_QUADS; 502 glBegin GL_QUADS;
351 glColor 0, 0, 0; 503 glColor 0, 0, 0;
352 glTexCoord 0, 0; glVertex 0 , 0; 504 glVertex 0 , 0;
353 glTexCoord 0, 1; glVertex 0 , $h + 4; 505 glVertex 0 , $h + 4;
354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 506 glVertex $w + 4 , $h + 4;
355 glTexCoord 1, 0; glVertex $w + 4 , 0; 507 glVertex $w + 4 , 0;
356 glEnd; 508 glEnd;
357 509
358 $chld->draw; 510 $chld->draw;
359} 511}
360 512
361############################################################################# 513#############################################################################
362 514
363package Crossfire::Client::Widget::FancyFrame; 515package CFClient::UI::FancyFrame;
364 516
365our @ISA = Crossfire::Client::Widget::Bin::; 517our @ISA = CFClient::UI::Bin::;
366 518
367use SDL::OpenGL; 519use SDL::OpenGL;
368 520
369my @tex = 521my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 522 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 523 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372 524
373sub size_request { 525sub size_request {
374 my ($self) = @_; 526 my ($self) = @_;
375 527
376 my ($w, $h) = $self->SUPER::size_request; 528 my ($w, $h) = $self->SUPER::size_request;
377 529
378 $h += $tex[1]->{height}; 530 $h += $tex[1]->{h};
379 $h += $tex[4]->{height}; 531 $h += $tex[4]->{h};
380 $w += $tex[2]->{width}; 532 $w += $tex[2]->{w};
381 $w += $tex[3]->{width}; 533 $w += $tex[3]->{w};
382 534
383 ($w, $h) 535 ($w, $h)
384} 536}
385 537
386sub size_allocate { 538sub size_allocate {
387 my ($self, $w, $h) = @_; 539 my ($self, $w, $h) = @_;
388 540
541 return unless $self->{w} != $w || $self->{h} != $h;
542
389 $self->SUPER::size_allocate ($w, $h); 543 $self->SUPER::size_allocate ($w, $h);
390 544
391 $h -= $tex[1]->{height}; 545 $h -= $tex[1]->{h};
392 $h -= $tex[4]->{height}; 546 $h -= $tex[4]->{h};
393 $w -= $tex[2]->{width}; 547 $w -= $tex[2]->{w};
394 $w -= $tex[3]->{width}; 548 $w -= $tex[3]->{w};
395 549
396 $h = $h < 0 ? 0 : $h; 550 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w; 551 $w = $w < 0 ? 0 : $w;
398 552
553 my $child = $self->child;
554
399 $self->child->size_allocate ($w, $h); 555 $child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height}); 556 $child->move ($tex[3]->{w}, $tex[1]->{h});
401} 557}
402 558
403sub _draw { 559sub _draw {
404 my ($self) = @_; 560 my ($self) = @_;
405 561
410 glEnable GL_TEXTURE_2D; 566 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 567 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 568 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413 569
414 my $top = $tex[1]; 570 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name}; 571 $top->draw_quad (0, 0, $w, $top->{h});
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423 572
424 my $left = $tex[3]; 573 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name}; 574 $left->draw_quad (0, $top->{h}, $left->{w}, $ch);
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433 575
434 my $right = $tex[2]; 576 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name}; 577 $right->draw_quad ($w - $right->{w}, $top->{h}, $right->{w}, $ch);
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443 578
444 my $bottom = $tex[4]; 579 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 580 $bottom->draw_quad (0, $h - $bottom->{h}, $w, $bottom->{h});
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453 581
454 my $bg = $tex[0]; 582 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name}; 583 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 584 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 585 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 586 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459 587
460 my $rep_x = $cw / $bg->{width}; 588 my $rep_x = $cw / $bg->{w};
461 my $rep_y = $ch / $bg->{height}; 589 my $rep_y = $ch / $bg->{h};
462 590
463 glBegin GL_QUADS; 591 $bg->draw_quad ($left->{w}, $top->{h}, $cw, $ch);
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469 592
470 glDisable GL_BLEND; 593 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D; 594 glDisable GL_TEXTURE_2D;
472 595
473 $self->child->draw; 596 $self->child->draw;
474 597
475} 598}
476 599
477############################################################################# 600#############################################################################
478 601
479package Crossfire::Client::Widget::Table; 602package CFClient::UI::Table;
480 603
481our @ISA = Crossfire::Client::Widget::Bin::; 604our @ISA = CFClient::UI::Base::;
482 605
483use SDL::OpenGL; 606use SDL::OpenGL;
484 607
485sub add { 608sub add {
486 my ($self, $x, $y, $chld) = @_; 609 my ($self, $x, $y, $chld) = @_;
561 } 684 }
562} 685}
563 686
564############################################################################# 687#############################################################################
565 688
566package Crossfire::Client::Widget::VBox; 689package CFClient::UI::VBox;
567 690
568our @ISA = Crossfire::Client::Widget::Container::; 691our @ISA = CFClient::UI::Container::;
569 692
570use SDL::OpenGL; 693use SDL::OpenGL;
571 694
572sub size_request { 695sub size_request {
573 my ($self) = @_; 696 my ($self) = @_;
581} 704}
582 705
583sub size_allocate { 706sub size_allocate {
584 my ($self, $w, $h) = @_; 707 my ($self, $w, $h) = @_;
585 708
709 return unless $self->{w} != $w || $self->{h} != $h;
710
586 $self->w ($w); 711 $self->{w} = $w;
587 $self->h ($h); 712 $self->{h} = $h;
588 713
589 my $exp; 714 return unless $self->{h};
590 my @oth; 715
591 # find expand widget 716 my $children = $self->{children};
592 for (@{$self->{children}}) { 717
593 if ($_->{expand}) { 718 my @h = map +($_->size_request)[1], @$children;
594 $exp = $_; 719
595 last; 720 my $req_h = List::Util::sum @h;
721
722 if ($req_h > $h) {
723 # ah well, not enough space
724 $_ = $h[$_] * $h / $req_h for @h;
725 } else {
726 my @exp = grep $_->{expand}, @$children;
727 @exp = @$children unless @exp;
728
729 my %exp = map +($_ => 1), @exp;
730
731 for (0 .. $#$children) {
732 my $child = $children->[$_];
733
734 my $alloc_h = $h[$_];
735 $alloc_h += ($h - $req_h) / @exp if $exp{$child};
736 $h[$_] = $alloc_h;
596 } 737 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
604 my ($w, $h) = $_->size_request;
605 $oh += $h;
606 if ($ow < $w) { $ow = $w }
607 } 738 }
608 739
609 my $y = 0; 740 my $y = 0;
610 for (@{$self->{children}}) { 741 for (0 .. $#$children) {
742 my $child = $children->[$_];
743 my $h = $h[$_];
611 $_->move (0, $y); 744 $child->move (0, $y);
612
613 if ($_ == $exp) {
614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h); 745 $child->size_allocate ($w, $h);
746
619 $y += $h; 747 $y += $h;
620 }
621 } 748 }
622} 749}
623 750
624############################################################################# 751#############################################################################
625 752
626package Crossfire::Client::Widget::Label; 753package CFClient::UI::Label;
627 754
628our @ISA = Crossfire::Client::Widget::; 755our @ISA = CFClient::UI::Base::;
629 756
630use SDL::OpenGL; 757use SDL::OpenGL;
631 758
632sub new { 759sub new {
633 my ($class, $x, $y, $z, $height, $text) = @_; 760 my ($class, %arg) = @_;
634 761
635 # TODO: color, and make height, xyz etc. optional 762 my $self = $class->SUPER::new (
636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 763 fg => [1, 1, 1],
764 height => $::FONTSIZE,
765 text => "",
766 align => -1,
767 layout => new CFClient::Layout,
768 %arg
769 );
637 770
638 $self->set_text ($text); 771 $self->set_text ($self->{text});
639 772
640 $self 773 $self
774}
775
776sub escape_text {
777 local $_ = $_[1];
778
779 s/&/&amp;/g;
780 s/>/&gt;/g;
781 s/</&lt;/g;
782
783 $_[1]
641} 784}
642 785
643sub set_text { 786sub set_text {
644 my ($self, $text) = @_; 787 my ($self, $text) = @_;
645 788
646 $self->{text} = $text; 789 $self->{text} = $text;
647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 790 $self->{layout}->set_markup ($text);
648 791
792 delete $self->{texture};
649 $self->update; 793 $self->update;
650} 794}
651 795
652sub get_text { 796sub get_text {
653 my ($self, $text) = @_; 797 my ($self, $text) = @_;
656} 800}
657 801
658sub size_request { 802sub size_request {
659 my ($self) = @_; 803 my ($self) = @_;
660 804
661 ( 805 $self->{layout}->set_width;
806 $self->{layout}->set_height ($self->{height});
807 $self->{layout}->size
808# if ($self->{texture}{w} > 1 && $self->{texture}{height} > 1) { #TODO: hack
809# (
662 $self->{texture}{width}, 810# $self->{texture}{w},
663 $self->{texture}{height}, 811# $self->{texture}{h},
664 ) 812# )
813# } else {
814# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{h};
815#
816# ($w, $h)
817# }
818}
819
820sub size_allocate {
821 my ($self, $w, $h) = @_;
822
823 return unless $self->{w} != $w || $self->{h} != $h;
824
825 $self->SUPER::size_allocate ($w, $h);
826 delete $self->{texture};
827}
828
829sub update {
830 my ($self) = @_;
831
832 delete $self->{texture};
833 $self->SUPER::update;
665} 834}
666 835
667sub _draw { 836sub _draw {
668 my ($self) = @_; 837 my ($self) = @_;
669 838
670 my $tex = $self->{texture}; 839 my $tex = $self->{texture} ||= do {
840 $self->{layout}->set_width ($self->{w});
841 new_from_layout CFClient::Texture $self->{layout};
842 };
671 843
672 glEnable GL_BLEND; 844 glEnable GL_BLEND;
673 glEnable GL_TEXTURE_2D; 845 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 846 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 847 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
676 glBindTexture GL_TEXTURE_2D, $tex->{name};
677 848
678 glColor 1, 0, 0, 1; # TODO color 849 glColor @{$self->{fg}};
679 850
680 glBegin GL_QUADS; 851 my $x =
681 glTexCoord 0, 0; glVertex 0 , 0; 852 $self->{align} < 0 ? 0
682 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 853 : $self->{align} > 0 ? $self->{w} - $self->{texture}{w}
683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 854 : ($self->{w} + $self->{texture}{w}) * 0.5;
684 glTexCoord 1, 0; glVertex $tex->{width}, 0; 855
685 glEnd; 856 $tex->draw_quad ($x, 0);
686 857
687 glDisable GL_BLEND; 858 glDisable GL_BLEND;
688 glDisable GL_TEXTURE_2D; 859 glDisable GL_TEXTURE_2D;
689} 860}
690 861
691############################################################################# 862#############################################################################
692 863
693package Crossfire::Client::Widget::TextEntry; 864package CFClient::UI::Entry;
694 865
695our @ISA = Crossfire::Client::Widget::Label::; 866our @ISA = CFClient::UI::Label::;
696 867
697use SDL; 868use SDL;
698use SDL::OpenGL; 869use SDL::OpenGL;
699 870
871sub new {
872 my $class = shift;
873
874 $class->SUPER::new (
875 fg => [1, 1, 1],
876 bg => [0, 0, 0, 0.4],
877 active_bg => [1, 1, 1],
878 active_fg => [0, 0, 0],
879 @_
880 )
881}
882
883sub _set_text {
884 my ($self, $text) = @_;
885
886 $self->{last_activity} = $::NOW;
887
888 $self->{text} = $text;
889 $self->{layout}->set_width ($self->{w});
890
891 $text =~ s/./*/g if $self->{hidden};
892
893
894 $self->{layout}->set_markup ($self->escape_text ($text));
895
896 $text = substr $text, 0, $self->{cursor};
897 utf8::encode $text;
898
899 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
900}
901
902sub size_request {
903 my ($self) = @_;
904
905 my ($w, $h) = $self->SUPER::size_request;
906
907 ($w + 1, $h) # add 1 for cursor
908}
909
910sub size_allocate {
911 my ($self, $w, $h) = @_;
912
913 return unless $self->{w} != $w || $self->{h} != $h;
914
915 $self->SUPER::size_allocate ($w, $h);
916
917 $self->_set_text ($self->{text});
918}
919
920sub set_text {
921 my ($self, $text) = @_;
922
923 $self->{cursor} = length $text;
924 $self->_set_text ($text);
925 $self->update;
926}
927
700sub key_down { 928sub key_down {
701 my ($self, $ev) = @_; 929 my ($self, $ev) = @_;
702 930
703 my $mod = $ev->key_mod; 931 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym; 932 my $sym = $ev->key_sym;
705 933
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode; 934 my $uni = $ev->key_unicode;
708 935
709 my $text = $self->get_text; 936 my $text = $self->get_text;
710 937
711 if ($sym == SDLK_BACKSPACE) { 938 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, ''; 939 substr $text, --$self->{cursor}, 1, "" if $self->{cursor};
713 940 } elsif ($sym == SDLK_DELETE) {
941 substr $text, $self->{cursor}, 1, "";
942 } elsif ($sym == SDLK_LEFT) {
943 --$self->{cursor} if $self->{cursor};
944 } elsif ($sym == SDLK_RIGHT) {
945 ++$self->{cursor} if $self->{cursor} < length $self->{text};
714 } elsif ($uni) { 946 } elsif ($uni) {
715 $text .= chr $uni; 947 substr $text, $self->{cursor}++, 0, chr $uni;
716 } 948 }
949
717 $self->set_text ($text); 950 $self->_set_text ($text);
951 $self->update;
718} 952}
719 953
720############################################################################# 954sub focus_in {
955 my ($self) = @_;
721 956
957 $self->{last_activity} = $::NOW;
958
959 $self->SUPER::focus_in;
960}
961
962sub button_down {
963 my ($self, $ev, $x, $y) = @_;
964
965 $self->SUPER::button_down ($ev, $x, $y);
966
967 my $idx = $self->{layout}->xy_to_index ($x, $y);
968
969 # byte-index to char-index
970 my $text = $self->{layout};
971 utf8::encode $text;
972 $self->{cursor} = length substr $text, 0, $idx;
973
974 $self->_set_text ($self->{text});
975 $self->update;
976}
977
978sub mouse_motion {
979 my ($self, $ev, $x, $y) = @_;
980# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
981}
982
983sub _draw {
984 my ($self) = @_;
985
986 local $self->{fg} = $self->{fg};
987
988 if ($FOCUS == $self) {
989 glColor @{$self->{active_bg}};
990 $self->{fg} = $self->{active_fg};
991 } else {
992 glColor @{$self->{bg}};
993 }
994
995 glBegin GL_QUADS;
996 glVertex 0 , 0;
997 glVertex 0 , $self->{h};
998 glVertex $self->{w}, $self->{h};
999 glVertex $self->{w}, 0;
1000 glEnd;
1001
1002 $self->SUPER::_draw;
1003
1004 #TODO: force update every cursor change :(
1005 if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) {
1006 glColor @{$self->{fg}};
1007 glBegin GL_LINES;
1008 glVertex $self->{cur_x}, $self->{cur_y};
1009 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h};
1010 glEnd;
1011 }
1012}
1013
1014#############################################################################
1015
1016package CFClient::UI::Slider;
1017
1018use strict;
1019
1020use SDL::OpenGL;
1021use SDL::OpenGL::Constants;
1022
1023our @ISA = CFClient::UI::DrawBG::;
1024
1025sub size_request {
1026 my ($self) = @_;
1027
1028 my $w = 50;
1029 my $h = 10;
1030
1031 $self->{vertical} ? ($h, $w) : ($w, $h)
1032}
1033
1034sub new {
1035 my $class = shift;
1036
1037 # range [value, low, high, page]
1038
1039 $class->SUPER::new (
1040 fg => [1, 1, 1],
1041 active_fg => [0, 0, 0],
1042 range => [0, 0, 100, 10],
1043 vertical => 1,
1044 @_
1045 )
1046}
1047
1048sub button_down {
1049 my ($self, $ev, $x, $y) = @_;
1050
1051 $self->SUPER::button_down ($ev, $x, $y);
1052 $self->mouse_motion ($ev, $x, $y);
1053}
1054
1055sub mouse_motion {
1056 my ($self, $ev, $x, $y) = @_;
1057
1058 if ($GRAB == $self) {
1059 my ($value, $lo, $hi, $page) = @{$self->{range}};
1060
1061 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
1062
1063 $x = $x * ($hi - $lo) / $w + $lo;
1064 $x = $lo if $x < $lo;
1065 $x = $hi - $page if $x > $hi - $page;
1066 $self->{range}[0] = $x;
1067
1068 $self->emit (changed => $x);
1069 $self->update;
1070 }
1071}
1072
1073sub _draw {
1074 my ($self) = @_;
1075
1076 $self->SUPER::_draw ();
1077
1078 my ($w, $h) = @$self{qw(w h)};
1079
1080 if ($self->{vertical}) {
1081 # draw a vertical slider like a rotated horizontal slider
1082
1083 glRotate 90, 0, 0, 1;
1084 glTranslate 0, -$self->{w}, 0;
1085
1086 ($w, $h) = ($h, $w);
1087 }
1088
1089 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1090 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1091
1092 my ($value, $lo, $hi, $page) = @{$self->{range}};
1093
1094 $page = int $page * $w / ($hi - $lo);
1095 $value = int +($value - $lo) * $w / ($hi - $lo);
1096
1097 $w -= $page;
1098 $page &= ~1;
1099 glTranslate $page * 0.5, 0, 0;
1100
1101 glColor @$fg;
1102 glBegin GL_LINES;
1103 glVertex 0, 0; glVertex 0, $h;
1104 glVertex $w - 1, 0; glVertex $w - 1, $h;
1105 glVertex 0, $h * 0.5; glVertex $w, $h * 0.5;
1106 glEnd;
1107
1108 my $knob_a = $value - $page * 0.5;
1109 my $knob_b = $value + $page * 0.5;
1110
1111 glBegin GL_QUADS;
1112 glColor @$fg;
1113 glVertex $knob_a, 0;
1114 glVertex $knob_a, $h;
1115 glVertex $knob_b, $h;
1116 glVertex $knob_b, 0;
1117
1118 if ($knob_a < $knob_b - 2) {
1119 glColor @$bg;
1120 glVertex $knob_a + 1, 1;
1121 glVertex $knob_a + 1, $h - 1;
1122 glVertex $knob_b - 1, $h - 1;
1123 glVertex $knob_b - 1, 1;
1124 }
1125 glEnd;
1126}
1127
1128#############################################################################
1129
722package Crossfire::Client::Widget::MapWidget; 1130package CFClient::UI::MapWidget;
723 1131
724use strict; 1132use strict;
725 1133
726use List::Util qw(min max); 1134use List::Util qw(min max);
727 1135
728use SDL; 1136use SDL;
729use SDL::OpenGL; 1137use SDL::OpenGL;
730use SDL::OpenGL::Constants; 1138use SDL::OpenGL::Constants;
731 1139
732our @ISA = Crossfire::Client::Widget::; 1140our @ISA = CFClient::UI::Base::;
1141
1142sub new {
1143 my $class = shift;
1144
1145 $class->SUPER::new (
1146 z => -1,
1147 list => (glGenLists 1),
1148 @_
1149 )
1150}
733 1151
734sub key_down { 1152sub key_down {
735 print "MAPKEYDOWN\n"; 1153 print "MAPKEYDOWN\n";
736} 1154}
737 1155
738sub key_up { 1156sub key_up {
739} 1157}
740 1158
741sub size_request { 1159sub size_request {
742 1160 (
1161 1 + int $::WIDTH / 32,
1162 1 + int $::HEIGHT / 32,
1163 )
743} 1164}
744 1165
745sub size_allocate { 1166sub update {
1167 my ($self) = @_;
1168
1169 $self->{need_update} = 1;
746} 1170}
747 1171
748sub _draw { 1172sub _draw {
749 my ($self) = @_; 1173 my ($self) = @_;
750 1174
1175 if (delete $self->{need_update}) {
1176 glNewList $self->{list}, GL_COMPILE;
1177
751 my $mx = $::CONN->{mapx}; 1178 my $mx = $::CONN->{mapx};
752 my $my = $::CONN->{mapy}; 1179 my $my = $::CONN->{mapy};
753 1180
754 my $map = $::CONN->{map}; 1181 my $map = $::CONN->{map};
755 1182
756 my ($xofs, $yofs); 1183 my ($xofs, $yofs);
757 1184
758 my $sw = 1 + int $::WIDTH / 32; 1185 my $sw = 1 + int $::WIDTH / 32;
759 my $sh = 1 + int $::HEIGHT / 32; 1186 my $sh = 1 + int $::HEIGHT / 32;
760 1187
761 if ($::CONN->{mapw} > $sw) { 1188 if ($::CONN->{mapw} > $sw) {
762 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 1189 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
763 } else { 1190 } else {
764 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 1191 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
765 } 1192 }
766 1193
767 if ($::CONN->{maph} > $sh) { 1194 if ($::CONN->{maph} > $sh) {
768 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 1195 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
769 } else { 1196 } else {
770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 1197 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
771 } 1198 }
772 1199
773 glEnable GL_TEXTURE_2D; 1200 glEnable GL_TEXTURE_2D;
774 glEnable GL_BLEND; 1201 glEnable GL_BLEND;
775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 1202 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
776 1203
777 my $sw4 = ($sw + 3) & ~3; 1204 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh); 1205 my $darkness = "\x00" x ($sw4 * $sh);
779 1206
780 for my $x (0 .. $sw - 1) { 1207 for my $x (0 .. $sw - 1) {
1208 my $row = $map->[$x + $xofs];
781 for my $y (0 .. $sh - 1) { 1209 for my $y (0 .. $sh - 1) {
782 1210
783 my $cell = $map->[$x + $xofs][$y + $yofs] 1211 my $cell = $row->[$y + $yofs]
784 or next; 1212 or next;
785 1213
786 my $darkness = $cell->[0] * (1 / 255); 1214 my $dark = $cell->[0];
787 if ($darkness < 0) { 1215 if ($dark < 0) {
788 $darkness = 0.15; 1216 substr $darkness, $y * $sw4 + $x, 1, chr 224;
1217 } else {
1218 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
789 } 1219 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
791 1220
792 for my $num (grep $_, @$cell[1,2,3]) { 1221 for my $num (grep $_, @$cell[1,2,3]) {
793 my $tex = $::CONN->{face}[$num]{texture} || next; 1222 my $tex = $::CONN->{face}[$num]{texture} || next;
1223
1224 my ($w, $h) = @$tex{qw(w h)};
794 1225
795 glBindTexture GL_TEXTURE_2D, $tex->{name}; 1226 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
796
797 my $w = $tex->{width};
798 my $h = $tex->{height};
799
800 my $px = ($x + 1) * 32 - $w;
801 my $py = ($y + 1) * 32 - $h;
802
803 glBegin GL_QUADS;
804 glTexCoord 0, 0; glVertex $px , $py;
805 glTexCoord 0, 1; glVertex $px , $py + $h;
806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
807 glTexCoord 1, 0; glVertex $px + $w, $py;
808 glEnd; 1227 }
809 } 1228 }
810 } 1229 }
811 }
812 1230
813# if (1) { # higher quality darkness 1231# if (1) { # higher quality darkness
814# $lighting =~ s/(.)/$1$1$1/gs; 1232# $lighting =~ s/(.)/$1$1$1/gs;
815# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 1233# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816# 1234#
818# 1236#
819# $lighting = $pb->get_pixels; 1237# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs; 1238# $lighting =~ s/(.)../$1/gs;
821# } 1239# }
822 1240
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 1241 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 1242 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
841 1243
1244 $darkness = new CFClient::Texture
1245 width => $sw4,
1246 height => $sh,
1247 data => $darkness,
1248 internalformat => GL_ALPHA,
1249 format => GL_ALPHA;
1250
1251 glColor 0.45, 0.45, 0.45, 1;
1252 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
1253
842 glDisable GL_TEXTURE_2D; 1254 glDisable GL_TEXTURE_2D;
843 glDisable GL_BLEND; 1255 glDisable GL_BLEND;
1256
1257 glEndList;
1258 }
1259
1260 glCallList $self->{list};
844} 1261}
845 1262
846my %DIR = ( 1263my %DIR = (
847 SDLK_KP8, [1, "north"], 1264 SDLK_KP8, [1, "north"],
848 SDLK_KP9, [2, "northeast"], 1265 SDLK_KP9, [2, "northeast"],
894 } 1311 }
895} 1312}
896 1313
897############################################################################# 1314#############################################################################
898 1315
899package Crossfire::Client::Widget::Animator; 1316package CFClient::UI::Animator;
900 1317
901use SDL::OpenGL; 1318use SDL::OpenGL;
902 1319
903our @ISA = Crossfire::Client::Widget::Bin::; 1320our @ISA = CFClient::UI::Bin::;
904 1321
905sub moveto { 1322sub moveto {
906 my ($self, $x, $y) = @_; 1323 my ($self, $x, $y) = @_;
907 1324
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 1325 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2; 1326 $self->{speed} = 0.001;
910 $self->{time} = 1; 1327 $self->{time} = 1;
911 1328
912 ::animation_start $self; 1329 ::animation_start $self;
913} 1330}
914 1331
929 1346
930sub _draw { 1347sub _draw {
931 my ($self) = @_; 1348 my ($self) = @_;
932 1349
933 glPushMatrix; 1350 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0; 1351 glRotate $self->{time} * 1000, 0, 1, 0;
935 $self->{children}[0]->draw; 1352 $self->{children}[0]->draw;
936 glPopMatrix; 1353 glPopMatrix;
937} 1354}
938 1355
9391; 1356#############################################################################
940 1357
1358package CFClient::UI::Toplevel;
1359
1360our @ISA = CFClient::UI::Container::;
1361
1362sub size_request {
1363 ($::WIDTH, $::HEIGHT)
1364}
1365
1366sub size_allocate {
1367 my ($self, $w, $h) = @_;
1368
1369 $self->SUPER::size_allocate ($w, $h);
1370
1371 $_->size_allocate ($_->size_request)
1372 for @{$self->{children}};
1373}
1374
1375sub translate {
1376 my ($self, $x, $y) = @_;
1377
1378 ($x, $y)
1379}
1380
1381sub update {
1382 my ($self) = @_;
1383
1384 $self->size_allocate ($self->size_request);
1385 ::refresh ();
1386}
1387
1388sub add {
1389 my ($self, $widget) = @_;
1390
1391 $self->SUPER::add ($widget);
1392
1393 $widget->size_allocate ($widget->size_request);
1394}
1395
1396sub draw {
1397 my ($self) = @_;
1398
1399 $self->_draw;
1400}
1401
1402#############################################################################
1403
1404package CFClient::UI;
1405
1406$TOPLEVEL = new CFClient::UI::Toplevel;
1407
14081
1409

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