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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.5 by root, Fri Apr 7 19:33:42 2006 UTC vs.
Revision 1.11 by elmex, Fri Apr 7 20:39:58 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
4use SDL::OpenGL;
5use SDL::OpenGL::Constants;
3 6
4our $FOCUS; # the widget with current focus 7our $FOCUS; # the widget with current focus
5our %ACTIVE_WIDGETS; 8our %ACTIVE_WIDGETS;
6 9
7# class methods for events 10# class methods for events
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 15
13sub new { 16sub new {
14 my $class = shift; 17 my $class = shift;
15 my $self = { @_ }; 18
16 bless $self, $class; 19 bless { @_ }, $class
17 return $self;
18} 20}
19 21
20sub activate { 22sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0]; 23 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22} 24}
48 50
49sub button_up { 51sub button_up {
50 my ($widget, $sdlev) = @_; 52 my ($widget, $sdlev) = @_;
51} 53}
52 54
55sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
56sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
57
53sub draw { 58sub draw {
59 my ($self) = @_;
60
61 glPushMatrix;
62 glTranslate ($self->{x} || 0, $self->{y} || 0, 0);
63 $self->_draw;
64 glPopMatrix;
65}
66
67sub _draw {
54 my ($widget) = @_; 68 my ($widget) = @_;
55} 69}
56 70
57sub bbox { 71sub bbox {
58 my ($widget) = @_; 72 my ($widget) = @_;
59} 73}
60 74
61package Client::TextView; 75package Crossfire::Client::Widget::Label;
76
77use SDL::OpenGL;
78
79sub new {
80 my ($class, $ttf, $text) = @_;
81
82 my $self = $class->SUPER::new;
83
84 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
85
86 $self
87}
88
89sub _draw {
90 my ($self) = @_;
91
92 my $tex = $self->{texture};
93
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, $tex->{name};
96
97 glBegin GL_QUADS;
98 glTexCoord 0, 0; glVertex 0 , 0;
99 glTexCoord 0, 1; glVertex 0 , $tex->{height};
100 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
101 glTexCoord 1, 0; glVertex $tex->{width}, 0;
102 glEnd;
103
104 glDisable GL_TEXTURE_2D;
105}
106
107package Crossfire::Client::Widget::TextView;
62 108
63use strict; 109use strict;
110
64our @ISA = qw/Client::Widget/; 111our @ISA = qw/Crossfire::Client::Widget/;
65 112
66use SDL::OpenGL; 113use SDL::OpenGL;
67use SDL::OpenGL::Constants; 114use SDL::OpenGL::Constants;
68 115
69sub add_line { 116sub add_line {
70 my ($self, $line) = @_; 117 my ($self, $line) = @_;
71 push @{$self->{lines}}, $line; 118 push @{$self->{lines}}, $line;
72} 119}
73 120
74sub draw { 121sub _draw {
75 my ($self) = @_; 122 my ($self) = @_;
76 123
77} 124}
78 125
79package Client::MapWidget; 126package Crossfire::Client::Widget::MapWidget;
80 127
81use strict; 128use strict;
129
82our @ISA = qw/Client::Widget/; 130our @ISA = qw/Crossfire::Client::Widget/;
83 131
84use SDL::OpenGL; 132use SDL::OpenGL;
85use SDL::OpenGL::Constants; 133use SDL::OpenGL::Constants;
86 134
87sub key_down { 135sub key_down {
89} 137}
90 138
91sub key_up { 139sub key_up {
92} 140}
93 141
94my $x;
95
96sub draw { 142sub _draw {
97 glEnable GL_TEXTURE_2D; 143 glEnable GL_TEXTURE_2D;
98 glEnable GL_BLEND; 144 glEnable GL_BLEND;
99
100 glPushMatrix;
101 145
102 my $map = $::CONN->{map}; 146 my $map = $::CONN->{map};
103 147
104 for my $x (0 .. $::CONN->{mapw} - 1) { 148 for my $x (0 .. $::CONN->{mapw} - 1) {
105 for my $y (0 .. $::CONN->{maph} - 1) { 149 for my $y (0 .. $::CONN->{maph} - 1) {
114 my $tex = $::CONN->{face}[$num]{texture} || next; 158 my $tex = $::CONN->{face}[$num]{texture} || next;
115 159
116 glBindTexture GL_TEXTURE_2D, $tex->{name}; 160 glBindTexture GL_TEXTURE_2D, $tex->{name};
117 161
118 glBegin GL_QUADS; 162 glBegin GL_QUADS;
119 glTexCoord 0, 0; glVertex $x, $y; 163 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
120 glTexCoord 0, 1; glVertex $x, $y + 1; 164 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
121 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 165 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
122 glTexCoord 1, 0; glVertex $x + 1, $y; 166 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
123 glEnd; 167 glEnd;
124 } 168 }
125 } 169 }
126 } 170 }
127
128 glPopMatrix;
129 171
130 glDisable GL_TEXTURE_2D; 172 glDisable GL_TEXTURE_2D;
131 glDisable GL_BLEND; 173 glDisable GL_BLEND;
132} 174}
133 175

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