1 | package Crossfire::Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
3 | |
4 | |
4 | our $FOCUS; # the widget with current focus |
5 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
6 | our %ACTIVE_WIDGETS; |
6 | |
7 | |
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10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | |
13 | |
13 | sub new { |
14 | sub new { |
14 | my $class = shift; |
15 | my $class = shift; |
15 | my $self = { @_ }; |
16 | |
16 | bless $self, $class; |
17 | bless { @_ }, $class |
17 | return $self; |
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18 | } |
18 | } |
19 | |
19 | |
20 | sub activate { |
20 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
22 | } |
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56 | |
56 | |
57 | sub bbox { |
57 | sub bbox { |
58 | my ($widget) = @_; |
58 | my ($widget) = @_; |
59 | } |
59 | } |
60 | |
60 | |
61 | package Client::TextView; |
61 | package Crossfire::Client::Widget::Label; |
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62 | |
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63 | use SDL::OpenGL; |
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64 | |
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65 | sub new { |
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66 | my ($class, $ttf, $text) = @_; |
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67 | |
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68 | my $self = $class->SUPER::new; |
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69 | |
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70 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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71 | |
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72 | $self |
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73 | } |
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74 | |
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75 | sub draw { |
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76 | my ($self) = @_; |
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77 | |
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78 | my $tex = $self->{texture}; |
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79 | |
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80 | glEnable GL_TEXTURE_2D; |
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81 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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82 | |
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83 | glBegin GL_QUADS; |
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84 | glTexCoord 0, 0; glVertex 0 , 0; |
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85 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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86 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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87 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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88 | glEnd; |
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89 | |
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90 | glDisable GL_TEXTURE_2D; |
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91 | } |
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92 | |
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93 | package Crossfire::Client::Widget::TextView; |
62 | |
94 | |
63 | use strict; |
95 | use strict; |
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96 | |
64 | our @ISA = qw/Client::Widget/; |
97 | our @ISA = qw/Crossfire::Client::Widget/; |
65 | |
98 | |
66 | use SDL::OpenGL; |
99 | use SDL::OpenGL; |
67 | use SDL::OpenGL::Constants; |
100 | use SDL::OpenGL::Constants; |
68 | |
101 | |
69 | sub add_line { |
102 | sub add_line { |
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74 | sub draw { |
107 | sub draw { |
75 | my ($self) = @_; |
108 | my ($self) = @_; |
76 | |
109 | |
77 | } |
110 | } |
78 | |
111 | |
79 | package Client::MapWidget; |
112 | package Crossfire::Client::Widget::MapWidget; |
80 | |
113 | |
81 | use strict; |
114 | use strict; |
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115 | |
82 | our @ISA = qw/Client::Widget/; |
116 | our @ISA = qw/Crossfire::Client::Widget/; |
83 | |
117 | |
84 | use SDL::OpenGL; |
118 | use SDL::OpenGL; |
85 | use SDL::OpenGL::Constants; |
119 | use SDL::OpenGL::Constants; |
86 | |
120 | |
87 | sub key_down { |
121 | sub key_down { |
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89 | } |
123 | } |
90 | |
124 | |
91 | sub key_up { |
125 | sub key_up { |
92 | } |
126 | } |
93 | |
127 | |
94 | my $x; |
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95 | |
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96 | sub draw { |
128 | sub draw { |
97 | glEnable GL_TEXTURE_2D; |
129 | glEnable GL_TEXTURE_2D; |
98 | glEnable GL_BLEND; |
130 | glEnable GL_BLEND; |
99 | |
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100 | glPushMatrix; |
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101 | |
131 | |
102 | my $map = $::CONN->{map}; |
132 | my $map = $::CONN->{map}; |
103 | |
133 | |
104 | for my $x (0 .. $::CONN->{mapw} - 1) { |
134 | for my $x (0 .. $::CONN->{mapw} - 1) { |
105 | for my $y (0 .. $::CONN->{maph} - 1) { |
135 | for my $y (0 .. $::CONN->{maph} - 1) { |
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114 | my $tex = $::CONN->{face}[$num]{texture} || next; |
144 | my $tex = $::CONN->{face}[$num]{texture} || next; |
115 | |
145 | |
116 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
146 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
117 | |
147 | |
118 | glBegin GL_QUADS; |
148 | glBegin GL_QUADS; |
119 | glTexCoord 0, 0; glVertex $x, $y; |
149 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
120 | glTexCoord 0, 1; glVertex $x, $y + 1; |
150 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
121 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
151 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
122 | glTexCoord 1, 0; glVertex $x + 1, $y; |
152 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
123 | glEnd; |
153 | glEnd; |
124 | } |
154 | } |
125 | } |
155 | } |
126 | } |
156 | } |
127 | |
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128 | glPopMatrix; |
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129 | |
157 | |
130 | glDisable GL_TEXTURE_2D; |
158 | glDisable GL_TEXTURE_2D; |
131 | glDisable GL_BLEND; |
159 | glDisable GL_BLEND; |
132 | } |
160 | } |
133 | |
161 | |