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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.42 by root, Sun Apr 9 22:00:58 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11 11
12our $FOCUS; # the widget with current focus 12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
13 16
14# class methods for events 17# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 18sub feed_sdl_key_down_event {
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
17sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
18sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
19 74
20sub new { 75sub new {
21 my $class = shift; 76 my $class = shift;
22 77
23 bless { @_ }, $class 78 bless { @_ }, $class
44 99
45 $self->{w} = $w; 100 $self->{w} = $w;
46 $self->{h} = $h; 101 $self->{h} = $h;
47} 102}
48 103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
109}
110
49sub focus_in { 111sub focus_in {
50 my ($widget) = @_; 112 my ($self) = @_;
51 $FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
52} 117}
53 118
54sub focus_out { 119sub focus_out {
55 my ($widget) = @_; 120 my ($self) = @_;
56}
57 121
58sub key_down { 122 return unless $FOCUS == $self;
59 my ($widget, $sdlev) = @_;
60}
61 123
62sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
63 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
64} 126}
65 127
128sub mouse_motion { }
129sub button_up { }
66sub button_down { 130sub button_down { }
67 my ($widget, $sdlev) = @_; 131sub key_down { }
68} 132sub key_up { }
69 133
70sub button_up {
71 my ($widget, $sdlev) = @_;
72}
73
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 139
80sub draw { 140sub draw {
81 my ($self) = @_; 141 my ($self) = @_;
82 142
83 glPushMatrix; 143 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 145 $self->_draw;
146 if ($self == $HOVER) {
147 glColor 1, 1, 1, 0.4;
148 glEnable GL_BLEND;
149 glBegin GL_QUADS;
150 glVertex 0 , 0;
151 glVertex $self->{w}, 0;
152 glVertex $self->{w}, $self->{h};
153 glVertex 0 , $self->{h};
154 glEnd;
155 glDisable GL_BLEND;
156 }
86 glPopMatrix; 157 glPopMatrix;
87} 158}
88 159
89sub _draw { 160sub _draw {
90 my ($self) = @_; 161 my ($self) = @_;
139 #$self->deactivate; 210 #$self->deactivate;
140} 211}
141 212
142############################################################################# 213#############################################################################
143 214
144package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
145 216
146our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
147 218
148sub new { 219sub new {
149 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
150 223
151 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
153 226
154 $self 227 $self
155} 228}
156 229
157sub add { 230sub add {
162 235
163 @{$self->{children}} = 236 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} } 237 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld; 238 @{$self->{children}}, $chld;
166 239
167 $self->size_allocate ($self->{w}, $self->{h}); 240 $self->size_allocate ($self->{w}, $self->{h})
241 if $self->{w}; #TODO: check for "realised state"
168} 242}
169 243
170sub remove { 244sub remove {
171 my ($self, $widget) = @_; 245 my ($self, $widget) = @_;
172 246
176} 250}
177 251
178sub find_widget { 252sub find_widget {
179 my ($self, $x, $y) = @_; 253 my ($self, $x, $y) = @_;
180 254
255 $x -= $self->{x};
256 $y -= $self->{y};
257
181 my $res; 258 my $res;
182 259
183 for (@{ $self->{children} }) { 260 for (reverse @{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y) 261 $res = $_->find_widget ($x, $y)
185 and return $res; 262 and return $res;
186 } 263 }
187 264
188 () 265 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
189}
190
191sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202} 266}
203 267
204sub _draw { 268sub _draw {
205 my ($self) = @_; 269 my ($self) = @_;
206 270
207 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
208} 272}
209 273
210############################################################################# 274#############################################################################
211 275
212package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
213 277
214our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
215 279
216sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
217 281
218sub size_request { 282sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
227 if $self->{children}[0] 291 if $self->{children}[0]
228} 292}
229 293
230############################################################################# 294#############################################################################
231 295
232package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
233 297
234our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
235 307
236sub update { 308sub update {
237 my ($self) = @_; 309 my ($self) = @_;
238 310
239 ::refresh (); 311 # we want to do this delayed...
240}
241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
252package Crossfire::Client::Widget::Window;
253
254our @ISA = Crossfire::Client::Widget::Bin::;
255
256use SDL::OpenGL;
257
258sub new {
259 my ($class, $x, $y, $z, $w, $h) = @_;
260
261 my $self = $class->SUPER::new;
262
263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264}
265
266sub update {
267 my ($self) = @_;
268
269 $self->render_chld; 312 $self->render_chld;
270 $self->SUPER::update; 313 $self->SUPER::update;
271} 314}
272 315
273sub render_chld { 316sub render_chld {
274 my ($self) = @_; 317 my ($self) = @_;
275 318
276 $self->{texture} = 319 $self->{texture} =
277 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
278 $self->{w}, $self->{h}, sub { $self->child->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
279 ); 322 );
280} 323}
281 324
282sub size_allocate { 325sub size_allocate {
299 or return; 342 or return;
300 343
301 glEnable GL_BLEND; 344 glEnable GL_BLEND;
302 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305 347
306 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312 349
313 glDisable GL_BLEND; 350 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
315} 352}
316 353
317############################################################################# 354#############################################################################
318 355
319package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
320 357
321our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
322 359
323use SDL::OpenGL; 360use SDL::OpenGL;
324 361
325sub size_request { 362sub size_request {
326 my ($self) = @_; 363 my ($self) = @_;
349 386
350 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
351 388
352 glBegin GL_QUADS; 389 glBegin GL_QUADS;
353 glColor 0, 0, 0; 390 glColor 0, 0, 0;
354 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
355 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
357 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
358 glEnd; 395 glEnd;
359 396
360 $chld->draw; 397 $chld->draw;
361} 398}
362 399
363############################################################################# 400#############################################################################
364 401
365package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
366 403
367our @ISA = Crossfire::Client::Widget::Bin::; 404our @ISA = CFClient::Widget::Bin::;
368 405
369use SDL::OpenGL; 406use SDL::OpenGL;
370 407
371my @tex = 408my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374 411
375sub size_request { 412sub size_request {
376 my ($self) = @_; 413 my ($self) = @_;
377 414
395 $w -= $tex[2]->{width}; 432 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width}; 433 $w -= $tex[3]->{width};
397 434
398 $h = $h < 0 ? 0 : $h; 435 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w; 436 $w = $w < 0 ? 0 : $w;
400 warn "CHILD:$w $h\n"; 437
401 $self->child->size_allocate ($w, $h); 438 $self->child->size_allocate ($w, $h);
402 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); 439 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403} 440}
404 441
405sub _draw { 442sub _draw {
406 my ($self) = @_; 443 my ($self) = @_;
407 444
408 my ($w, $h) = ($self->w, $self->h); 445 my ($w, $h) = ($self->{w}, $self->{h});
409 my ($cw, $ch) = ($self->child->w, $self->child->h); 446 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
410 447
411 glEnable GL_BLEND; 448 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415 452
416 my $top = $tex[1]; 453 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425 455
426 my $left = $tex[3]; 456 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435 458
436 my $right = $tex[2]; 459 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445 461
446 my $bottom = $tex[4]; 462 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455 464
456 my $bg = $tex[0]; 465 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461 470
462 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
464 473
465 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471 475
472 glDisable GL_BLEND; 476 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
474 478
475 $self->child->draw; 479 $self->child->draw;
476 480
477} 481}
478 482
479############################################################################# 483#############################################################################
480 484
481package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
482 486
483our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
484 488
485use SDL::OpenGL; 489use SDL::OpenGL;
486 490
487sub add { 491sub add {
488 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
563 } 567 }
564} 568}
565 569
566############################################################################# 570#############################################################################
567 571
568package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
569 573
570our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
571 575
572use SDL::OpenGL; 576use SDL::OpenGL;
577
578sub size_request {
579 my ($self) = @_;
580
581 my @alloc = map [$_->size_request], @{$self->{children}};
582
583 (
584 (List::Util::max map $_->[0], @alloc),
585 (List::Util::sum map $_->[1], @alloc),
586 )
587}
573 588
574sub size_allocate { 589sub size_allocate {
575 my ($self, $w, $h) = @_; 590 my ($self, $w, $h) = @_;
576 591
577 $self->w ($w); 592 $self->w ($w);
610 $y += $h; 625 $y += $h;
611 } 626 }
612 } 627 }
613} 628}
614 629
615sub _draw {
616 my ($self) = @_;
617
618 my ($x, $y);
619 for (@{$self->{children} || []}) {
620 $_->draw;
621 $y += $_->h;
622 }
623}
624
625############################################################################# 630#############################################################################
626 631
627package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
628 633
629our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
630 635
631use SDL::OpenGL; 636use SDL::OpenGL;
632 637
633sub new { 638sub new {
634 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
635 640
636 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
637 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
638 649
639 $self->set_text ($text); 650 $self->set_text ($self->{text});
640 651
641 $self 652 $self
642} 653}
643 654
644sub set_text { 655sub set_text {
645 my ($self, $text) = @_; 656 my ($self, $text) = @_;
646 657
647 $self->{text} = $text; 658 $self->{text} = $text;
648 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
649 660
650 $self->update; 661 delete $self->{texture};
651} 662}
652 663
653sub get_text { 664sub get_text {
654 my ($self, $text) = @_; 665 my ($self, $text) = @_;
655 666
657} 668}
658 669
659sub size_request { 670sub size_request {
660 my ($self) = @_; 671 my ($self) = @_;
661 672
662 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
663 $self->{texture}{width}, 678# $self->{texture}{width},
664 $self->{texture}{height}, 679# $self->{texture}{height},
665 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
666} 693}
667 694
668sub _draw { 695sub _draw {
669 my ($self) = @_; 696 my ($self) = @_;
670 697
671 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
672 702
673 glEnable GL_BLEND; 703 glEnable GL_BLEND;
674 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
675 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
676 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
677 glBindTexture GL_TEXTURE_2D, $tex->{name};
678 707
679 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
680 709
681 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
682 glTexCoord 0, 0; glVertex 0 , 0;
683 glTexCoord 0, 1; glVertex 0 , $tex->{height};
684 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
685 glTexCoord 1, 0; glVertex $tex->{width}, 0;
686 glEnd;
687 711
688 glDisable GL_BLEND; 712 glDisable GL_BLEND;
689 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
690} 714}
691 715
692############################################################################# 716#############################################################################
693 717
694package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
695 719
696our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
697 721
698use SDL; 722use SDL;
699use SDL::OpenGL; 723use SDL::OpenGL;
700 724
701sub key_down { 725sub key_down {
702 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
703 727
704 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
705 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
706 730
707 $ev->set_unicode (1);
708 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
709 732
710 my $text = $self->get_text; 733 my $text = $self->get_text;
711 734
712 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
713 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
714
715 } elsif ($uni) { 737 } elsif ($uni) {
716 $text .= chr $uni; 738 $text .= chr $uni;
717 } 739 }
740
718 $self->set_text ($text); 741 $self->set_text ($text);
719} 742}
720 743
721############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
722 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
723package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
724 777
725use strict; 778use strict;
726 779
727use List::Util qw(min max); 780use List::Util qw(min max);
728 781
729use SDL; 782use SDL;
730use SDL::OpenGL; 783use SDL::OpenGL;
731use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
732 785
733our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
734 793
735sub key_down { 794sub key_down {
736 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
737} 796}
738 797
739sub key_up { 798sub key_up {
740} 799}
741 800
742sub size_request { 801sub size_request {
743 802 (
744} 803 1 + int $::WIDTH / 32,
745 804 1 + int $::HEIGHT / 32,
746sub size_allocate { 805 )
747} 806}
748 807
749sub _draw { 808sub _draw {
750 my ($self) = @_; 809 my ($self) = @_;
751 810
774 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
775 glEnable GL_BLEND; 834 glEnable GL_BLEND;
776 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
777 836
778 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
779 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
780 839
781 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
782 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
783 843
784 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
785 or next; 845 or next;
786 846
787 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
788 if ($darkness < 0) { 848 if ($dark < 0) {
789 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
790 } 852 }
791 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
792 853
793 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
794 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
795 856
796 glBindTexture GL_TEXTURE_2D, $tex->{name};
797
798 my $w = $tex->{width}; 857 my $w = $tex->{width};
799 my $h = $tex->{height}; 858 my $h = $tex->{height};
800 859
801 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
802 my $py = ($y + 1) * 32 - $h;
803
804 glBegin GL_QUADS;
805 glTexCoord 0, 0; glVertex $px , $py;
806 glTexCoord 0, 1; glVertex $px , $py + $h;
807 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
808 glTexCoord 1, 0; glVertex $px + $w, $py;
809 glEnd;
810 } 861 }
811 } 862 }
812 } 863 }
813 864
814# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
819# 870#
820# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
821# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
822# } 873# }
823 874
824 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
825 width => $sw4, 879 width => $sw4,
826 height => $sh, 880 height => $sh,
827 data => $lighting, 881 data => $darkness,
828 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
829 format => GL_ALPHA; 883 format => GL_ALPHA;
830 884
831 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
832 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
833 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
834 glBindTexture GL_TEXTURE_2D, $lighting->{name};
835 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
836 glBegin GL_QUADS;
837 glTexCoord 0, 0; glVertex 0 , 0;
838 glTexCoord 0, 1; glVertex 0 , $sh * 32;
839 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
840 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
841 glEnd;
842 887
843 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
844 glDisable GL_BLEND; 889 glDisable GL_BLEND;
845} 890}
846 891
895 } 940 }
896} 941}
897 942
898############################################################################# 943#############################################################################
899 944
900package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
901 946
902use SDL::OpenGL; 947use SDL::OpenGL;
903 948
904our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
905 950
906sub moveto { 951sub moveto {
907 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
908 953
909 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
910 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
911 $self->{time} = 1; 956 $self->{time} = 1;
912 957
913 ::animation_start $self; 958 ::animation_start $self;
914} 959}
915 960
930 975
931sub _draw { 976sub _draw {
932 my ($self) = @_; 977 my ($self) = @_;
933 978
934 glPushMatrix; 979 glPushMatrix;
935 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
936 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
937 glPopMatrix; 982 glPopMatrix;
938} 983}
939 984
9401; 985#############################################################################
941 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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