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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.50 by root, Sun Apr 9 22:27:24 2006 UTC vs.
Revision 1.64 by root, Tue Apr 11 13:38:22 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::Widget;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10use Crossfire::Client; 10use CFClient;
11
12our ($FOCUS, $HOVER, $GRAB); # various widgets
13
14our $TOPLEVEL;
15our $BUTTON_STATE;
11 16
12# class methods for events 17# class methods for events
13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS } 18sub feed_sdl_key_down_event {
14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS } 19 $FOCUS->key_down ($_[0]) if $FOCUS;
20}
21
22sub feed_sdl_key_up_event {
23 $FOCUS->key_up ($_[0]) if $FOCUS;
24}
25
15sub feed_sdl_button_down_event { } 26sub feed_sdl_button_down_event {
27 my ($ev) = @_;
28 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
29
30 if (!$BUTTON_STATE) {
31 my $widget = $TOPLEVEL->find_widget ($x, $y);
32
33 $GRAB = $widget;
34 $GRAB->update if $GRAB;
35 }
36
37 $BUTTON_STATE |= 1 << ($ev->button - 1);
38
39 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
40}
41
16sub feed_sdl_button_up_event { } 42sub feed_sdl_button_up_event {
43 my ($ev) = @_;
44 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
45
46 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
47
48 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
49
50 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
51
52 if (!$BUTTON_STATE) {
53 my $grab = $GRAB; undef $GRAB;
54 $grab->update if $grab;
55 $GRAB->update if $GRAB;
56 }
57}
58
59sub feed_sdl_motion_event {
60 my ($ev) = @_;
61 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
62
63 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
64
65 if ($widget != $HOVER) {
66 my $hover = $HOVER; $HOVER = $widget;
67
68 $hover->update if $hover;
69 $HOVER->update if $HOVER;
70 }
71
72 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
73}
17 74
18sub new { 75sub new {
19 my $class = shift; 76 my $class = shift;
20 77
21 bless { @_ }, $class 78 bless { @_ }, $class
42 99
43 $self->{w} = $w; 100 $self->{w} = $w;
44 $self->{h} = $h; 101 $self->{h} = $h;
45} 102}
46 103
104# translate global koordinates to local coordinate system
105sub translate {
106 my ($self, $x, $y) = @_;
107
108 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
109}
110
47sub focus_in { 111sub focus_in {
48 my ($widget) = @_; 112 my ($self) = @_;
49 $::FOCUS = $widget; 113
114 my $focus = $FOCUS; $FOCUS = $self;
115 $focus->update if $focus;
116 $FOCUS->update;
50} 117}
51 118
52sub focus_out { 119sub focus_out {
53 my ($widget) = @_; 120 my ($self) = @_;
54}
55 121
56sub key_down { 122 return unless $FOCUS == $self;
57 my ($widget, $sdlev) = @_;
58}
59 123
60sub key_up { 124 my $focus = $FOCUS; undef $FOCUS;
61 my ($widget, $sdlev) = @_; 125 $focus->update if $focus; #?
62} 126}
63 127
128sub mouse_motion { }
129sub button_up { }
64sub button_down { 130sub button_down { }
65 my ($widget, $sdlev) = @_; 131sub key_down { }
66} 132sub key_up { }
67 133
68sub button_up {
69 my ($widget, $sdlev) = @_;
70}
71
72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 134sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 135sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 136sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 137sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 138sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
77 139
78sub draw { 140sub draw {
79 my ($self) = @_; 141 my ($self) = @_;
80 142
81 glPushMatrix; 143 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0; 144 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw; 145 $self->_draw;
84 if ($self == $::HOVER) { 146 if ($self == $HOVER) {
85 glColor 1, 1, 1, 0.4; 147 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND; 148 glEnable GL_BLEND;
87 glBegin GL_QUADS; 149 glBegin GL_QUADS;
88 glVertex 0, 0; 150 glVertex 0 , 0;
89 glVertex $self->{w} - 1, 0; 151 glVertex $self->{w}, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1; 152 glVertex $self->{w}, $self->{h};
91 glVertex 0, $self->{h} - 1; 153 glVertex 0 , $self->{h};
92 glEnd; 154 glEnd;
93 glDisable GL_BLEND; 155 glDisable GL_BLEND;
94 } 156 }
95 glPopMatrix; 157 glPopMatrix;
96} 158}
148 #$self->deactivate; 210 #$self->deactivate;
149} 211}
150 212
151############################################################################# 213#############################################################################
152 214
153package Crossfire::Client::Widget::Container; 215package CFClient::Widget::Container;
154 216
155our @ISA = Crossfire::Client::Widget::; 217our @ISA = CFClient::Widget::;
156 218
157sub new { 219sub new {
158 my ($class, @widgets) = @_; 220 my ($class, %arg) = @_;
221
222 my $children = delete $arg{children} || [];
159 223
160 my $self = $class->SUPER::new (children => []); 224 my $self = $class->SUPER::new (children => []);
161 $self->add ($_) for @widgets; 225 $self->add ($_) for @$children;
162 226
163 $self 227 $self
164} 228}
165 229
166sub add { 230sub add {
207 $_->draw for @{$self->{children}}; 271 $_->draw for @{$self->{children}};
208} 272}
209 273
210############################################################################# 274#############################################################################
211 275
212package Crossfire::Client::Widget::Bin; 276package CFClient::Widget::Bin;
213 277
214our @ISA = Crossfire::Client::Widget::Container::; 278our @ISA = CFClient::Widget::Container::;
215 279
216sub child { $_[0]->{children}[0] } 280sub child { $_[0]->{children}[0] }
217 281
218sub size_request { 282sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 283 $_[0]{children}[0]->size_request if $_[0]{children}[0];
227 if $self->{children}[0] 291 if $self->{children}[0]
228} 292}
229 293
230############################################################################# 294#############################################################################
231 295
232package Crossfire::Client::Widget::Toplevel; 296package CFClient::Widget::Window;
233 297
234our @ISA = Crossfire::Client::Widget::Container::; 298our @ISA = CFClient::Widget::Bin::;
299
300use SDL::OpenGL;
301
302sub new {
303 my ($class, %arg) = @_;
304
305 my $self = $class->SUPER::new (%arg);
306}
235 307
236sub update { 308sub update {
237 my ($self) = @_; 309 my ($self) = @_;
238 310
239 ::refresh (); 311 # we want to do this delayed...
240}
241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
252package Crossfire::Client::Widget::Window;
253
254our @ISA = Crossfire::Client::Widget::Bin::;
255
256use SDL::OpenGL;
257
258sub new {
259 my ($class, $x, $y, $z, $w, $h) = @_;
260
261 my $self = $class->SUPER::new;
262
263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264}
265
266sub update {
267 my ($self) = @_;
268
269 $self->render_chld; 312 $self->render_chld;
270 $self->SUPER::update; 313 $self->SUPER::update;
271} 314}
272 315
273sub render_chld { 316sub render_chld {
274 my ($self) = @_; 317 my ($self) = @_;
275 318
276 $self->{texture} = 319 $self->{texture} =
277 Crossfire::Client::Texture->new_from_opengl ( 320 CFClient::Texture->new_from_opengl (
278 $self->{w}, $self->{h}, sub { $self->child->draw } 321 $self->{w}, $self->{h}, sub { $self->child->draw }
279 ); 322 );
280} 323}
281 324
282sub size_allocate { 325sub size_allocate {
299 or return; 342 or return;
300 343
301 glEnable GL_BLEND; 344 glEnable GL_BLEND;
302 glEnable GL_TEXTURE_2D; 345 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 346 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305 347
306 glBegin GL_QUADS; 348 $tex->draw_quad (0, 0, $w, $h);
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312 349
313 glDisable GL_BLEND; 350 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D; 351 glDisable GL_TEXTURE_2D;
315} 352}
316 353
317############################################################################# 354#############################################################################
318 355
319package Crossfire::Client::Widget::Frame; 356package CFClient::Widget::Frame;
320 357
321our @ISA = Crossfire::Client::Widget::Bin::; 358our @ISA = CFClient::Widget::Bin::;
322 359
323use SDL::OpenGL; 360use SDL::OpenGL;
324 361
325sub size_request { 362sub size_request {
326 my ($self) = @_; 363 my ($self) = @_;
349 386
350 my ($w, $h) = $chld->size_request; 387 my ($w, $h) = $chld->size_request;
351 388
352 glBegin GL_QUADS; 389 glBegin GL_QUADS;
353 glColor 0, 0, 0; 390 glColor 0, 0, 0;
354 glTexCoord 0, 0; glVertex 0 , 0; 391 glVertex 0 , 0;
355 glTexCoord 0, 1; glVertex 0 , $h + 4; 392 glVertex 0 , $h + 4;
356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 393 glVertex $w + 4 , $h + 4;
357 glTexCoord 1, 0; glVertex $w + 4 , 0; 394 glVertex $w + 4 , 0;
358 glEnd; 395 glEnd;
359 396
360 $chld->draw; 397 $chld->draw;
361} 398}
362 399
363############################################################################# 400#############################################################################
364 401
365package Crossfire::Client::Widget::FancyFrame; 402package CFClient::Widget::FancyFrame;
366 403
367our @ISA = Crossfire::Client::Widget::Bin::; 404our @ISA = CFClient::Widget::Bin::;
368 405
369use SDL::OpenGL; 406use SDL::OpenGL;
370 407
371my @tex = 408my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 409 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 410 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374 411
375sub size_request { 412sub size_request {
376 my ($self) = @_; 413 my ($self) = @_;
377 414
412 glEnable GL_TEXTURE_2D; 449 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 450 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 451 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415 452
416 my $top = $tex[1]; 453 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name}; 454 $top->draw_quad (0, 0, $w, $top->{height});
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425 455
426 my $left = $tex[3]; 456 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name}; 457 $left->draw_quad (0, $top->{height}, $left->{width}, $ch);
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435 458
436 my $right = $tex[2]; 459 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name}; 460 $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch);
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445 461
446 my $bottom = $tex[4]; 462 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 463 $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height});
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455 464
456 my $bg = $tex[0]; 465 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name}; 466 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 467 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 468 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 469 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461 470
462 my $rep_x = $cw / $bg->{width}; 471 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height}; 472 my $rep_y = $ch / $bg->{height};
464 473
465 glBegin GL_QUADS; 474 $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch);
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471 475
472 glDisable GL_BLEND; 476 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D; 477 glDisable GL_TEXTURE_2D;
474 478
475 $self->child->draw; 479 $self->child->draw;
476 480
477} 481}
478 482
479############################################################################# 483#############################################################################
480 484
481package Crossfire::Client::Widget::Table; 485package CFClient::Widget::Table;
482 486
483our @ISA = Crossfire::Client::Widget::Bin::; 487our @ISA = CFClient::Widget::Bin::;
484 488
485use SDL::OpenGL; 489use SDL::OpenGL;
486 490
487sub add { 491sub add {
488 my ($self, $x, $y, $chld) = @_; 492 my ($self, $x, $y, $chld) = @_;
563 } 567 }
564} 568}
565 569
566############################################################################# 570#############################################################################
567 571
568package Crossfire::Client::Widget::VBox; 572package CFClient::Widget::VBox;
569 573
570our @ISA = Crossfire::Client::Widget::Container::; 574our @ISA = CFClient::Widget::Container::;
571 575
572use SDL::OpenGL; 576use SDL::OpenGL;
573 577
574sub size_request { 578sub size_request {
575 my ($self) = @_; 579 my ($self) = @_;
623 } 627 }
624} 628}
625 629
626############################################################################# 630#############################################################################
627 631
628package Crossfire::Client::Widget::Label; 632package CFClient::Widget::Label;
629 633
630our @ISA = Crossfire::Client::Widget::; 634our @ISA = CFClient::Widget::;
631 635
632use SDL::OpenGL; 636use SDL::OpenGL;
633 637
634sub new { 638sub new {
635 my ($class, $x, $y, $z, $height, $text) = @_; 639 my ($class, %arg) = @_;
636 640
637 # TODO: color, and make height, xyz etc. optional 641 # TODO: color, and make height, xyz etc. optional
638 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 642 my $self = $class->SUPER::new (
643 color => [1, 1, 1],
644 height => $::FONTSIZE,
645 text => "",
646 layout => new CFClient::Layout,
647 %arg
648 );
639 649
640 $self->set_text ($text); 650 $self->set_text ($self->{text});
641 651
642 $self 652 $self
643} 653}
644 654
645sub set_text { 655sub set_text {
646 my ($self, $text) = @_; 656 my ($self, $text) = @_;
647 657
648 $self->{text} = $text; 658 $self->{text} = $text;
649 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 659 $self->{layout}->set_markup ($text);
650 660
651 $self->update; 661 delete $self->{texture};
652} 662}
653 663
654sub get_text { 664sub get_text {
655 my ($self, $text) = @_; 665 my ($self, $text) = @_;
656 666
658} 668}
659 669
660sub size_request { 670sub size_request {
661 my ($self) = @_; 671 my ($self) = @_;
662 672
663 ( 673 $self->{layout}->set_width;
674 $self->{layout}->set_height ($self->{height});
675 $self->{layout}->size
676# if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack
677# (
664 $self->{texture}{width}, 678# $self->{texture}{width},
665 $self->{texture}{height}, 679# $self->{texture}{height},
666 ) 680# )
681# } else {
682# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{height};
683#
684# ($w, $h)
685# }
686}
687
688sub size_allocate {
689 my ($self, $w, $h) = @_;
690
691 $self->SUPER::size_allocate ($w, $h);
692 delete $self->{texture};
667} 693}
668 694
669sub _draw { 695sub _draw {
670 my ($self) = @_; 696 my ($self) = @_;
671 697
672 my $tex = $self->{texture}; 698 my $tex = $self->{texture} ||= do {
699 $self->{layout}->set_width ($self->{w});
700 new_from_layout CFClient::Texture $self->{layout};
701 };
673 702
674 glEnable GL_BLEND; 703 glEnable GL_BLEND;
675 glEnable GL_TEXTURE_2D; 704 glEnable GL_TEXTURE_2D;
676 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 705 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
677 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 706 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
678 glBindTexture GL_TEXTURE_2D, $tex->{name};
679 707
680 glColor 1, 0, 0, 1; # TODO color 708 glColor @{$self->{color}};
681 709
682 glBegin GL_QUADS; 710 $tex->draw_quad (0, 0);
683 glTexCoord 0, 0; glVertex 0 , 0;
684 glTexCoord 0, 1; glVertex 0 , $tex->{height};
685 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
686 glTexCoord 1, 0; glVertex $tex->{width}, 0;
687 glEnd;
688 711
689 glDisable GL_BLEND; 712 glDisable GL_BLEND;
690 glDisable GL_TEXTURE_2D; 713 glDisable GL_TEXTURE_2D;
691} 714}
692 715
693############################################################################# 716#############################################################################
694 717
695package Crossfire::Client::Widget::TextEntry; 718package CFClient::Widget::Entry;
696 719
697our @ISA = Crossfire::Client::Widget::Label::; 720our @ISA = CFClient::Widget::Label::;
698 721
699use SDL; 722use SDL;
700use SDL::OpenGL; 723use SDL::OpenGL;
701 724
702sub key_down { 725sub key_down {
703 my ($self, $ev) = @_; 726 my ($self, $ev) = @_;
704 727
705 my $mod = $ev->key_mod; 728 my $mod = $ev->key_mod;
706 my $sym = $ev->key_sym; 729 my $sym = $ev->key_sym;
707 730
708 $ev->set_unicode (1);
709 my $uni = $ev->key_unicode; 731 my $uni = $ev->key_unicode;
710 732
711 my $text = $self->get_text; 733 my $text = $self->get_text;
712 734
713 if ($sym == SDLK_BACKSPACE) { 735 if ($sym == SDLK_BACKSPACE) {
714 substr $text, -1, 1, ''; 736 substr $text, -1, 1, '';
715
716 } elsif ($uni) { 737 } elsif ($uni) {
717 $text .= chr $uni; 738 $text .= chr $uni;
718 } 739 }
740
719 $self->set_text ($text); 741 $self->set_text ($text);
720} 742}
721 743
722############################################################################# 744sub button_down {
745 my ($self, $ev) = @_;
723 746
747 $self->focus_in;
748}
749
750sub mouse_motion {
751 my ($self, $ev, $x, $y) = @_;
752 printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
753}
754
755sub _draw {
756 my ($self) = @_;
757
758 if ($FOCUS == $self) {
759 glColor 1, 1, 1;
760 } else {
761 glColor 0.7, 0.7, 0.7;
762 }
763
764 glBegin GL_QUADS;
765 glVertex 0 , 0;
766 glVertex 0 , $self->{h} - 1;
767 glVertex $self->{w} - 1, $self->{h} - 1;
768 glVertex $self->{w} - 1, 0;
769 glEnd;
770
771 $self->SUPER::_draw;
772}
773
774#############################################################################
775
724package Crossfire::Client::Widget::MapWidget; 776package CFClient::Widget::MapWidget;
725 777
726use strict; 778use strict;
727 779
728use List::Util qw(min max); 780use List::Util qw(min max);
729 781
730use SDL; 782use SDL;
731use SDL::OpenGL; 783use SDL::OpenGL;
732use SDL::OpenGL::Constants; 784use SDL::OpenGL::Constants;
733 785
734our @ISA = Crossfire::Client::Widget::; 786our @ISA = CFClient::Widget::;
787
788sub new {
789 my $class = shift;
790
791 $class->SUPER::new (z => -1, @_)
792}
735 793
736sub key_down { 794sub key_down {
737 print "MAPKEYDOWN\n"; 795 print "MAPKEYDOWN\n";
738} 796}
739 797
740sub key_up { 798sub key_up {
741} 799}
742 800
743sub size_request { 801sub size_request {
744 802 (
745} 803 1 + int $::WIDTH / 32,
746 804 1 + int $::HEIGHT / 32,
747sub size_allocate { 805 )
748} 806}
749 807
750sub _draw { 808sub _draw {
751 my ($self) = @_; 809 my ($self) = @_;
752 810
775 glEnable GL_TEXTURE_2D; 833 glEnable GL_TEXTURE_2D;
776 glEnable GL_BLEND; 834 glEnable GL_BLEND;
777 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 835 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
778 836
779 my $sw4 = ($sw + 3) & ~3; 837 my $sw4 = ($sw + 3) & ~3;
780 my $lighting = "\x00" x ($sw4 * $sh); 838 my $darkness = "\x00" x ($sw4 * $sh);
781 839
782 for my $x (0 .. $sw - 1) { 840 for my $x (0 .. $sw - 1) {
841 my $row = $map->[$x + $xofs];
783 for my $y (0 .. $sh - 1) { 842 for my $y (0 .. $sh - 1) {
784 843
785 my $cell = $map->[$x + $xofs][$y + $yofs] 844 my $cell = $row->[$y + $yofs]
786 or next; 845 or next;
787 846
788 my $darkness = $cell->[0] * (1 / 255); 847 my $dark = $cell->[0];
789 if ($darkness < 0) { 848 if ($dark < 0) {
790 $darkness = 0.15; 849 substr $darkness, $y * $sw4 + $x, 1, chr 224;
850 } else {
851 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
791 } 852 }
792 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
793 853
794 for my $num (grep $_, @$cell[1,2,3]) { 854 for my $num (grep $_, @$cell[1,2,3]) {
795 my $tex = $::CONN->{face}[$num]{texture} || next; 855 my $tex = $::CONN->{face}[$num]{texture} || next;
796 856
797 glBindTexture GL_TEXTURE_2D, $tex->{name};
798
799 my $w = $tex->{width}; 857 my $w = $tex->{width};
800 my $h = $tex->{height}; 858 my $h = $tex->{height};
801 859
802 my $px = ($x + 1) * 32 - $w; 860 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
803 my $py = ($y + 1) * 32 - $h;
804
805 glBegin GL_QUADS;
806 glTexCoord 0, 0; glVertex $px , $py;
807 glTexCoord 0, 1; glVertex $px , $py + $h;
808 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
809 glTexCoord 1, 0; glVertex $px + $w, $py;
810 glEnd;
811 } 861 }
812 } 862 }
813 } 863 }
814 864
815# if (1) { # higher quality darkness 865# if (1) { # higher quality darkness
820# 870#
821# $lighting = $pb->get_pixels; 871# $lighting = $pb->get_pixels;
822# $lighting =~ s/(.)../$1/gs; 872# $lighting =~ s/(.)../$1/gs;
823# } 873# }
824 874
825 $lighting = new Crossfire::Client::Texture 875 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
876 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
877
878 $darkness = new CFClient::Texture
826 width => $sw4, 879 width => $sw4,
827 height => $sh, 880 height => $sh,
828 data => $lighting, 881 data => $darkness,
829 internalformat => GL_ALPHA4, 882 internalformat => GL_ALPHA,
830 format => GL_ALPHA; 883 format => GL_ALPHA;
831 884
832 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 885 glColor 0.45, 0.45, 0.45, 1;
833 glColor 0, 0, 0, 0.75; 886 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
834 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
835 glBindTexture GL_TEXTURE_2D, $lighting->{name};
836 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
837 glBegin GL_QUADS;
838 glTexCoord 0, 0; glVertex 0 , 0;
839 glTexCoord 0, 1; glVertex 0 , $sh * 32;
840 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
841 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
842 glEnd;
843 887
844 glDisable GL_TEXTURE_2D; 888 glDisable GL_TEXTURE_2D;
845 glDisable GL_BLEND; 889 glDisable GL_BLEND;
846} 890}
847 891
896 } 940 }
897} 941}
898 942
899############################################################################# 943#############################################################################
900 944
901package Crossfire::Client::Widget::Animator; 945package CFClient::Widget::Animator;
902 946
903use SDL::OpenGL; 947use SDL::OpenGL;
904 948
905our @ISA = Crossfire::Client::Widget::Bin::; 949our @ISA = CFClient::Widget::Bin::;
906 950
907sub moveto { 951sub moveto {
908 my ($self, $x, $y) = @_; 952 my ($self, $x, $y) = @_;
909 953
910 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 954 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
911 $self->{speed} = 0.2; 955 $self->{speed} = 0.001;
912 $self->{time} = 1; 956 $self->{time} = 1;
913 957
914 ::animation_start $self; 958 ::animation_start $self;
915} 959}
916 960
931 975
932sub _draw { 976sub _draw {
933 my ($self) = @_; 977 my ($self) = @_;
934 978
935 glPushMatrix; 979 glPushMatrix;
936 glRotate $self->{time} * 10000, 0, 1, 0; 980 glRotate $self->{time} * 1000, 0, 1, 0;
937 $self->{children}[0]->draw; 981 $self->{children}[0]->draw;
938 glPopMatrix; 982 glPopMatrix;
939} 983}
940 984
9411; 985#############################################################################
942 986
987package CFClient::Widget::Toplevel;
988
989our @ISA = CFClient::Widget::Container::;
990
991sub size_request {
992 ($::WIDTH, $::HEIGHT)
993}
994
995sub size_allocate {
996 my ($self, $w, $h) = @_;
997
998 $self->SUPER::size_allocate ($w, $h);
999
1000 $_->size_allocate ($_->size_request)
1001 for @{$self->{children}};
1002}
1003
1004sub translate {
1005 my ($self, $x, $y) = @_;
1006
1007 ($x, $y)
1008}
1009
1010sub update {
1011 my ($self) = @_;
1012
1013 $self->size_allocate ($self->size_request);
1014 ::refresh ();
1015}
1016
1017sub add {
1018 my ($self, $widget) = @_;
1019
1020 $self->SUPER::add ($widget);
1021
1022 $widget->size_allocate ($widget->size_request);
1023}
1024
1025sub draw {
1026 my ($self) = @_;
1027
1028 $self->_draw;
1029}
1030
1031#############################################################################
1032
1033package CFClient::Widget;
1034
1035$TOPLEVEL = new CFClient::Widget::Toplevel;
1036
10371
1038

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