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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.45 by root, Sun Apr 9 22:19:03 2006 UTC vs.
Revision 1.74 by root, Tue Apr 11 19:31:18 2006 UTC

1package Crossfire::Client::Widget; 1package CFClient::UI;
2 2
3use strict; 3use strict;
4 4
5use Scalar::Util; 5use Scalar::Util ();
6use List::Util ();
7
8use CFClient;
9
10our ($FOCUS, $HOVER, $GRAB); # various widgets
11
12our $TOPLEVEL;
13our $BUTTON_STATE;
14
15# class methods for events
16sub feed_sdl_key_down_event {
17 $FOCUS->key_down ($_[0]) if $FOCUS;
18}
19
20sub feed_sdl_key_up_event {
21 $FOCUS->key_up ($_[0]) if $FOCUS;
22}
23
24sub feed_sdl_button_down_event {
25 my ($ev) = @_;
26 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
27
28 if (!$BUTTON_STATE) {
29 my $widget = $TOPLEVEL->find_widget ($x, $y);
30
31 $GRAB = $widget;
32 $GRAB->update if $GRAB;
33 }
34
35 $BUTTON_STATE |= 1 << ($ev->button - 1);
36
37 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
38}
39
40sub feed_sdl_button_up_event {
41 my ($ev) = @_;
42 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
43
44 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
45
46 $BUTTON_STATE &= ~(1 << ($ev->button - 1));
47
48 $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB;
49
50 if (!$BUTTON_STATE) {
51 my $grab = $GRAB; undef $GRAB;
52 $grab->update if $grab;
53 $GRAB->update if $GRAB;
54 }
55}
56
57sub feed_sdl_motion_event {
58 my ($ev) = @_;
59 my ($x, $y) = ($ev->motion_x, $ev->motion_y);
60
61 my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y);
62
63 if ($widget != $HOVER) {
64 my $hover = $HOVER; $HOVER = $widget;
65
66 $hover->update if $hover;
67 $HOVER->update if $HOVER;
68 }
69
70 $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER;
71}
72
73#############################################################################
74
75package CFClient::UI::Base;
76
77use strict;
6 78
7use SDL::OpenGL; 79use SDL::OpenGL;
8use SDL::OpenGL::Constants;
9
10use Crossfire::Client;
11
12our $FOCUS; # the widget with current focus
13
14# class methods for events
15sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
16sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
17sub feed_sdl_button_down_event { }
18sub feed_sdl_button_up_event { }
19 80
20sub new { 81sub new {
21 my $class = shift; 82 my $class = shift;
22 83
23 bless { @_ }, $class 84 bless {
85 x => 0,
86 y => 0,
87 z => 0,
88 @_
89 }, $class
24} 90}
25 91
26sub move { 92sub move {
27 my ($self, $x, $y, $z) = @_; 93 my ($self, $x, $y, $z) = @_;
28 $self->{x} = $x; 94 $self->{x} = $x;
44 110
45 $self->{w} = $w; 111 $self->{w} = $w;
46 $self->{h} = $h; 112 $self->{h} = $h;
47} 113}
48 114
115# translate global koordinates to local coordinate system
116sub translate {
117 my ($self, $x, $y) = @_;
118
119 $self->{parent}->translate ($x - $self->{x}, $y - $self->{y});
120}
121
49sub focus_in { 122sub focus_in {
50 my ($widget) = @_; 123 my ($self) = @_;
51 $FOCUS = $widget; 124
125 return if $FOCUS == $self;
126
127 my $focus = $FOCUS; $FOCUS = $self;
128 $focus->update if $focus;
129 $FOCUS->update;
52} 130}
53 131
54sub focus_out { 132sub focus_out {
55 my ($widget) = @_; 133 my ($self) = @_;
56}
57 134
135 return unless $FOCUS == $self;
136
137 my $focus = $FOCUS; undef $FOCUS;
138 $focus->update if $focus; #?
139}
140
141sub mouse_motion { }
142sub button_up { }
58sub key_down { 143sub key_down { }
59 my ($widget, $sdlev) = @_;
60}
61
62sub key_up { 144sub key_up { }
63 my ($widget, $sdlev) = @_;
64}
65 145
66sub button_down { 146sub button_down {
67 my ($widget, $sdlev) = @_; 147 my ($self, $ev, $x, $y) = @_;
68}
69 148
70sub button_up { 149 $self->focus_in;
71 my ($widget, $sdlev) = @_;
72} 150}
73 151
74sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } 152sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} }
75sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } 153sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} }
76sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 154sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} }
77sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 155sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} }
78sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 156sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} }
79 157
80sub draw { 158sub draw {
81 my ($self) = @_; 159 my ($self) = @_;
160
161 return unless $self->{h} && $self->{w};
82 162
83 glPushMatrix; 163 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0; 164 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw; 165 $self->_draw;
86 glPopMatrix; 166 glPopMatrix;
167
168 if ($self == $HOVER) {
169 my ($x, $y) = @$self{qw(x y)};
170
171 glColor 1, 1, 1, 0.1;
172 glEnable GL_BLEND;
173 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
174 glBegin GL_QUADS;
175 glVertex $x , $y;
176 glVertex $x + $self->{w}, $y;
177 glVertex $x + $self->{w}, $y + $self->{h};
178 glVertex $x , $y + $self->{h};
179 glEnd;
180 glDisable GL_BLEND;
181 }
87} 182}
88 183
89sub _draw { 184sub _draw {
90 my ($self) = @_; 185 my ($self) = @_;
91 186
131 226
132 $self->{parent}->update 227 $self->{parent}->update
133 if $self->{parent}; 228 if $self->{parent};
134} 229}
135 230
231sub connect {
232 my ($self, $signal, $cb) = @_;
233
234 push @{ $self->{cb}{$signal} }, $cb;
235}
236
237sub emit {
238 my ($self, $signal, @args) = @_;
239
240 $_->($self, @args)
241 for @{$self->{cb}{$signal} || []};
242}
243
136sub DESTROY { 244sub DESTROY {
137 my ($self) = @_; 245 my ($self) = @_;
138 246
139 #$self->deactivate; 247 #$self->deactivate;
140} 248}
141 249
142############################################################################# 250#############################################################################
143 251
144package Crossfire::Client::Widget::Container; 252package CFClient::UI::DrawBG;
145 253
146our @ISA = Crossfire::Client::Widget::; 254our @ISA = CFClient::UI::Base::;
255
256use strict;
257use SDL::OpenGL;
147 258
148sub new { 259sub new {
260 my $class = shift;
261
262 # range [value, low, high, page]
263
264 $class->SUPER::new (
265 bg => [0, 0, 0, 0.4],
266 active_bg => [1, 1, 1],
267 @_
268 )
269}
270
271sub _draw {
272 my ($self) = @_;
273
274 my ($w, $h) = @$self{qw(w h)};
275
276 glColor @{ $FOCUS == $self ? $self->{active_bg} : $self->{bg} };
277 glBegin GL_QUADS;
278 glVertex 0 , 0;
279 glVertex 0 , $h;
280 glVertex $w, $h;
281 glVertex $w, 0;
282 glEnd;
283}
284
285#############################################################################
286
287package CFClient::UI::Empty;
288
289our @ISA = CFClient::UI::Base::;
290
291sub size_request {
292 (0, 0)
293}
294
295sub draw { }
296
297#############################################################################
298
299package CFClient::UI::Container;
300
301our @ISA = CFClient::UI::Base::;
302
303sub new {
149 my ($class, @widgets) = @_; 304 my ($class, %arg) = @_;
150 305
306 my $children = delete $arg{children} || [];
307
151 my $self = $class->SUPER::new (children => []); 308 my $self = $class->SUPER::new (children => [], %arg);
152 $self->add ($_) for @widgets; 309 $self->add ($_) for @$children;
153 310
154 $self 311 $self
155} 312}
156 313
157sub add { 314sub add {
158 my ($self, $chld, $expand) = @_; 315 my ($self, $chld, $expand) = @_;
159 316
160 $chld->{expand} = $expand; 317 $chld->{expand} = $expand;
161 $chld->set_parent ($self); 318 $chld->set_parent ($self);
162 319
163 @{$self->{children}} = 320 $self->{children} = [
164 sort { $a->{z} <=> $b->{z} } 321 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld; 322 @{$self->{children}}, $chld
323 ];
166 324
167 $self->size_allocate ($self->{w}, $self->{h}) 325 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state" 326 if $self->{w}; #TODO: check for "realised state"
169} 327}
170 328
182 $x -= $self->{x}; 340 $x -= $self->{x};
183 $y -= $self->{y}; 341 $y -= $self->{y};
184 342
185 my $res; 343 my $res;
186 344
187 for (@{ $self->{children} }) { 345 for (reverse @{ $self->{children} }) {
188 $res = $_->find_widget ($x, $y) 346 $res = $_->find_widget ($x, $y)
189 and return $res; 347 and return $res;
190 } 348 }
191 349
192 () 350 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
193} 351}
194 352
195sub _draw { 353sub _draw {
196 my ($self) = @_; 354 my ($self) = @_;
197 355
198 $_->draw for @{$self->{children}}; 356 $_->draw for @{$self->{children}};
199} 357}
200 358
201############################################################################# 359#############################################################################
202 360
203package Crossfire::Client::Widget::Bin; 361package CFClient::UI::Bin;
204 362
205our @ISA = Crossfire::Client::Widget::Container::; 363our @ISA = CFClient::UI::Container::;
364
365sub new {
366 my ($class, %arg) = @_;
367
368 my $child = (delete $arg{child}) || new CFClient::UI::Empty::;
369
370 $class->SUPER::new (children => [$child], %arg)
371}
372
373sub add {
374 my ($self, $widget) = @_;
375
376 $self->{children} = [];
377
378 $self->SUPER::add ($widget);
379}
380
381sub remove {
382 my ($self, $widget) = @_;
383
384 $self->SUPER::remove ($widget);
385
386 $self->{children} = [new CFClient::UI::Empty]
387 unless @{$self->{children}};
388}
206 389
207sub child { $_[0]->{children}[0] } 390sub child { $_[0]->{children}[0] }
208 391
209sub size_request { 392sub size_request {
210 $_[0]{children}[0]->size_request if $_[0]{children}[0]; 393 $_[0]{children}[0]->size_request
211} 394}
212 395
213sub size_allocate { 396sub size_allocate {
214 my ($self, $w, $h) = @_; 397 my ($self, $w, $h) = @_;
215 398
399 return unless $self->{w} != $w || $self->{h} != $h;
400
216 $self->SUPER::size_allocate ($w, $h); 401 $self->SUPER::size_allocate ($w, $h);
217 $self->{children}[0]->size_allocate ($w, $h) 402 $self->{children}[0]->size_allocate ($w, $h);
218 if $self->{children}[0]
219} 403}
220 404
221############################################################################# 405#############################################################################
222 406
223package Crossfire::Client::Widget::Toplevel; 407package CFClient::UI::Window;
224 408
225our @ISA = Crossfire::Client::Widget::Container::; 409our @ISA = CFClient::UI::Bin::;
410
411use SDL::OpenGL;
412
413sub new {
414 my ($class, %arg) = @_;
415
416 my $self = $class->SUPER::new (%arg);
417}
226 418
227sub update { 419sub update {
228 my ($self) = @_; 420 my ($self) = @_;
229 421
230 ::refresh (); 422 # we want to do this delayed...
231}
232
233sub add {
234 my ($self, $widget) = @_;
235
236 $self->SUPER::add ($widget);
237
238 $widget->size_allocate ($widget->size_request);
239}
240
241#############################################################################
242
243package Crossfire::Client::Widget::Window;
244
245our @ISA = Crossfire::Client::Widget::Bin::;
246
247use SDL::OpenGL;
248
249sub new {
250 my ($class, $x, $y, $z, $w, $h) = @_;
251
252 my $self = $class->SUPER::new;
253
254 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
255}
256
257sub update {
258 my ($self) = @_;
259
260 $self->render_chld; 423 $self->render_chld;
261 $self->SUPER::update; 424 $self->SUPER::update;
262} 425}
263 426
264sub render_chld { 427sub render_chld {
265 my ($self) = @_; 428 my ($self) = @_;
266 429
267 $self->{texture} = 430 $self->{texture} =
268 Crossfire::Client::Texture->new_from_opengl ( 431 CFClient::Texture->new_from_opengl (
269 $self->{w}, $self->{h}, sub { $self->child->draw } 432 $self->{w}, $self->{h}, sub { $self->child->draw }
270 ); 433 );
271} 434}
272 435
273sub size_allocate { 436sub size_allocate {
274 my ($self, $w, $h) = @_; 437 my ($self, $w, $h) = @_;
275 438
439 return unless $self->{w} != $w || $self->{h} != $h;
440
276 $self->{w} = $w; 441 $self->{w} = $w;
277 $self->{h} = $h; 442 $self->{h} = $h;
278 443
279 $self->child->size_allocate ($w, $h); 444 $self->child->size_allocate ($w, $h);
280 445
288 453
289 my $tex = $self->{texture} 454 my $tex = $self->{texture}
290 or return; 455 or return;
291 456
292 glEnable GL_BLEND; 457 glEnable GL_BLEND;
458 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
293 glEnable GL_TEXTURE_2D; 459 glEnable GL_TEXTURE_2D;
294 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 460 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
295 glBindTexture GL_TEXTURE_2D, $tex->{name};
296 461
297 glBegin GL_QUADS; 462 $tex->draw_quad (0, 0, $w, $h);
298 glTexCoord 0, 0; glVertex 0, 0;
299 glTexCoord 0, 1; glVertex 0, $h;
300 glTexCoord 1, 1; glVertex $w, $h;
301 glTexCoord 1, 0; glVertex $w, 0;
302 glEnd;
303 463
304 glDisable GL_BLEND; 464 glDisable GL_BLEND;
305 glDisable GL_TEXTURE_2D; 465 glDisable GL_TEXTURE_2D;
306} 466}
307 467
308############################################################################# 468#############################################################################
309 469
310package Crossfire::Client::Widget::Frame; 470package CFClient::UI::Frame;
311 471
312our @ISA = Crossfire::Client::Widget::Bin::; 472our @ISA = CFClient::UI::Bin::;
313 473
314use SDL::OpenGL; 474use SDL::OpenGL;
315 475
316sub size_request { 476sub size_request {
317 my ($self) = @_; 477 my ($self) = @_;
324} 484}
325 485
326sub size_allocate { 486sub size_allocate {
327 my ($self, $w, $h) = @_; 487 my ($self, $w, $h) = @_;
328 488
489 return unless $self->{w} != $w || $self->{h} != $h;
490
329 $self->{w} = $w; 491 $self->{w} = $w;
330 $self->{h} = $h; 492 $self->{h} = $h;
331 493
332 $self->child->size_allocate ($w - 4, $h - 4); 494 $self->child->size_allocate ($w - 4, $h - 4);
333 $self->child->move (2, 2); 495 $self->child->move (2, 2);
340 502
341 my ($w, $h) = $chld->size_request; 503 my ($w, $h) = $chld->size_request;
342 504
343 glBegin GL_QUADS; 505 glBegin GL_QUADS;
344 glColor 0, 0, 0; 506 glColor 0, 0, 0;
345 glTexCoord 0, 0; glVertex 0 , 0; 507 glVertex 0 , 0;
346 glTexCoord 0, 1; glVertex 0 , $h + 4; 508 glVertex 0 , $h + 4;
347 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 509 glVertex $w + 4 , $h + 4;
348 glTexCoord 1, 0; glVertex $w + 4 , 0; 510 glVertex $w + 4 , 0;
349 glEnd; 511 glEnd;
350 512
351 $chld->draw; 513 $chld->draw;
352} 514}
353 515
354############################################################################# 516#############################################################################
355 517
356package Crossfire::Client::Widget::FancyFrame; 518package CFClient::UI::FancyFrame;
357 519
358our @ISA = Crossfire::Client::Widget::Bin::; 520our @ISA = CFClient::UI::Bin::;
359 521
360use SDL::OpenGL; 522use SDL::OpenGL;
361 523
362my @tex = 524my @tex =
363 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ } 525 map { new_from_file CFClient::Texture CFClient::find_rcfile $_ }
364 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png); 526 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
365 527
366sub size_request { 528sub size_request {
367 my ($self) = @_; 529 my ($self) = @_;
368 530
369 my ($w, $h) = $self->SUPER::size_request; 531 my ($w, $h) = $self->SUPER::size_request;
370 532
371 $h += $tex[1]->{height}; 533 $h += $tex[1]->{h};
372 $h += $tex[4]->{height}; 534 $h += $tex[4]->{h};
373 $w += $tex[2]->{width}; 535 $w += $tex[2]->{w};
374 $w += $tex[3]->{width}; 536 $w += $tex[3]->{w};
375 537
376 ($w, $h) 538 ($w, $h)
377} 539}
378 540
379sub size_allocate { 541sub size_allocate {
380 my ($self, $w, $h) = @_; 542 my ($self, $w, $h) = @_;
381 543
544 return unless $self->{w} != $w || $self->{h} != $h;
545
382 $self->SUPER::size_allocate ($w, $h); 546 $self->SUPER::size_allocate ($w, $h);
383 547
384 $h -= $tex[1]->{height}; 548 $h -= $tex[1]->{h};
385 $h -= $tex[4]->{height}; 549 $h -= $tex[4]->{h};
386 $w -= $tex[2]->{width}; 550 $w -= $tex[2]->{w};
387 $w -= $tex[3]->{width}; 551 $w -= $tex[3]->{w};
388 552
389 $h = $h < 0 ? 0 : $h; 553 $h = $h < 0 ? 0 : $h;
390 $w = $w < 0 ? 0 : $w; 554 $w = $w < 0 ? 0 : $w;
391 555
556 my $child = $self->child;
557
392 $self->child->size_allocate ($w, $h); 558 $child->size_allocate ($w, $h);
393 $self->child->move ($tex[3]->{width}, $tex[1]->{height}); 559 $child->move ($tex[3]->{w}, $tex[1]->{h});
394} 560}
395 561
396sub _draw { 562sub _draw {
397 my ($self) = @_; 563 my ($self) = @_;
398 564
399 my ($w, $h) = ($self->{w}, $self->{h}); 565 my ($w, $h) = ($self->{w}, $self->{h});
400 my ($cw, $ch) = ($self->child->{w}, $self->child->{h}); 566 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
401 567
402 glEnable GL_BLEND; 568 glEnable GL_BLEND;
569 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
403 glEnable GL_TEXTURE_2D; 570 glEnable GL_TEXTURE_2D;
404 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
405 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 571 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
406 572
407 my $top = $tex[1]; 573 my $top = $tex[1];
408 glBindTexture GL_TEXTURE_2D, $top->{name}; 574 $top->draw_quad (0, 0, $w, $top->{h});
409
410 glBegin GL_QUADS;
411 glTexCoord 0, 0; glVertex 0 , 0;
412 glTexCoord 0, 1; glVertex 0 , $top->{height};
413 glTexCoord 1, 1; glVertex $w , $top->{height};
414 glTexCoord 1, 0; glVertex $w , 0;
415 glEnd;
416 575
417 my $left = $tex[3]; 576 my $left = $tex[3];
418 glBindTexture GL_TEXTURE_2D, $left->{name}; 577 $left->draw_quad (0, $top->{h}, $left->{w}, $ch);
419
420 glBegin GL_QUADS;
421 glTexCoord 0, 0; glVertex 0 , $top->{height};
422 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
423 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
424 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
425 glEnd;
426 578
427 my $right = $tex[2]; 579 my $right = $tex[2];
428 glBindTexture GL_TEXTURE_2D, $right->{name}; 580 $right->draw_quad ($w - $right->{w}, $top->{h}, $right->{w}, $ch);
429
430 glBegin GL_QUADS;
431 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
432 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
433 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
434 glTexCoord 1, 0; glVertex $w , $top->{height};
435 glEnd;
436 581
437 my $bottom = $tex[4]; 582 my $bottom = $tex[4];
438 glBindTexture GL_TEXTURE_2D, $bottom->{name}; 583 $bottom->draw_quad (0, $h - $bottom->{h}, $w, $bottom->{h});
439
440 glBegin GL_QUADS;
441 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
442 glTexCoord 0, 1; glVertex 0 , $h;
443 glTexCoord 1, 1; glVertex $w , $h;
444 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
445 glEnd;
446 584
447 my $bg = $tex[0]; 585 my $bg = $tex[0];
448 glBindTexture GL_TEXTURE_2D, $bg->{name}; 586 glBindTexture GL_TEXTURE_2D, $bg->{name};
449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 587 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
450 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; 588 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
451 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; 589 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
452 590
453 my $rep_x = $cw / $bg->{width}; 591 my $rep_x = $cw / $bg->{w};
454 my $rep_y = $ch / $bg->{height}; 592 my $rep_y = $ch / $bg->{h};
455 593
456 glBegin GL_QUADS; 594 $bg->draw_quad ($left->{w}, $top->{h}, $cw, $ch);
457 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
458 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
459 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
460 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
461 glEnd;
462 595
463 glDisable GL_BLEND; 596 glDisable GL_BLEND;
464 glDisable GL_TEXTURE_2D; 597 glDisable GL_TEXTURE_2D;
465 598
466 $self->child->draw; 599 $self->child->draw;
467 600
468} 601}
469 602
470############################################################################# 603#############################################################################
471 604
472package Crossfire::Client::Widget::Table; 605package CFClient::UI::Table;
473 606
474our @ISA = Crossfire::Client::Widget::Bin::; 607our @ISA = CFClient::UI::Base::;
475 608
476use SDL::OpenGL; 609use SDL::OpenGL;
477 610
478sub add { 611sub add {
479 my ($self, $x, $y, $chld) = @_; 612 my ($self, $x, $y, $chld) = @_;
554 } 687 }
555} 688}
556 689
557############################################################################# 690#############################################################################
558 691
559package Crossfire::Client::Widget::VBox; 692package CFClient::UI::VBox;
560 693
561our @ISA = Crossfire::Client::Widget::Container::; 694our @ISA = CFClient::UI::Container::;
562 695
563use SDL::OpenGL; 696use SDL::OpenGL;
564 697
565sub size_request { 698sub size_request {
566 my ($self) = @_; 699 my ($self) = @_;
574} 707}
575 708
576sub size_allocate { 709sub size_allocate {
577 my ($self, $w, $h) = @_; 710 my ($self, $w, $h) = @_;
578 711
712 return unless $self->{w} != $w || $self->{h} != $h;
713
579 $self->w ($w); 714 $self->{w} = $w;
580 $self->h ($h); 715 $self->{h} = $h;
581 716
582 my $exp; 717 return unless $self->{h};
583 my @oth; 718
584 # find expand widget 719 my $children = $self->{children};
585 for (@{$self->{children}}) { 720
586 if ($_->{expand}) { 721 my @h = map +($_->size_request)[1], @$children;
587 $exp = $_; 722
588 last; 723 my $req_h = List::Util::sum @h;
724
725 if ($req_h > $h) {
726 # ah well, not enough space
727 $_ = $h[$_] * $h / $req_h for @h;
728 } else {
729 my @exp = grep $_->{expand}, @$children;
730 @exp = @$children unless @exp;
731
732 my %exp = map +($_ => 1), @exp;
733
734 for (0 .. $#$children) {
735 my $child = $children->[$_];
736
737 my $alloc_h = $h[$_];
738 $alloc_h += ($h - $req_h) / @exp if $exp{$child};
739 $h[$_] = $alloc_h;
589 } 740 }
590 push @oth, $_;
591 }
592
593 my ($ow, $oh);
594
595 # get sizes of other widgets
596 for (@oth) {
597 my ($w, $h) = $_->size_request;
598 $oh += $h;
599 if ($ow < $w) { $ow = $w }
600 } 741 }
601 742
602 my $y = 0; 743 my $y = 0;
603 for (@{$self->{children}}) { 744 for (0 .. $#$children) {
745 my $child = $children->[$_];
746 my $h = $h[$_];
604 $_->move (0, $y); 747 $child->move (0, $y);
605
606 if ($_ == $exp) {
607 $_->size_allocate ($w, $h - $oh);
608 $y += $h - $oh;
609 } else {
610 my ($cw, $h) = $_->size_request;
611 $_->size_allocate ($w, $h); 748 $child->size_allocate ($w, $h);
749
612 $y += $h; 750 $y += $h;
613 }
614 } 751 }
615} 752}
616 753
617############################################################################# 754#############################################################################
618 755
619package Crossfire::Client::Widget::Label; 756package CFClient::UI::Label;
620 757
621our @ISA = Crossfire::Client::Widget::; 758our @ISA = CFClient::UI::Base::;
622 759
623use SDL::OpenGL; 760use SDL::OpenGL;
624 761
625sub new { 762sub new {
626 my ($class, $x, $y, $z, $height, $text) = @_; 763 my ($class, %arg) = @_;
627 764
628 # TODO: color, and make height, xyz etc. optional 765 my $self = $class->SUPER::new (
629 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); 766 fg => [1, 1, 1],
767 height => $::FONTSIZE,
768 text => "",
769 align => -1,
770 layout => new CFClient::Layout,
771 %arg
772 );
630 773
631 $self->set_text ($text); 774 $self->set_text ($self->{text});
632 775
633 $self 776 $self
777}
778
779sub escape_text {
780 local $_ = $_[1];
781
782 s/&/&amp;/g;
783 s/>/&gt;/g;
784 s/</&lt;/g;
785
786 $_[1]
634} 787}
635 788
636sub set_text { 789sub set_text {
637 my ($self, $text) = @_; 790 my ($self, $text) = @_;
638 791
639 $self->{text} = $text; 792 $self->{text} = $text;
640 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height}; 793 $self->{layout}->set_markup ($text);
641 794
795 delete $self->{texture};
642 $self->update; 796 $self->update;
643} 797}
644 798
645sub get_text { 799sub get_text {
646 my ($self, $text) = @_; 800 my ($self, $text) = @_;
649} 803}
650 804
651sub size_request { 805sub size_request {
652 my ($self) = @_; 806 my ($self) = @_;
653 807
654 ( 808 $self->{layout}->set_width;
809 $self->{layout}->set_height ($self->{height});
810 $self->{layout}->size
811# if ($self->{texture}{w} > 1 && $self->{texture}{height} > 1) { #TODO: hack
812# (
655 $self->{texture}{width}, 813# $self->{texture}{w},
656 $self->{texture}{height}, 814# $self->{texture}{h},
657 ) 815# )
816# } else {
817# my ($w, $h, $data) = CFClient::font_render "Yy", $self->{h};
818#
819# ($w, $h)
820# }
821}
822
823sub size_allocate {
824 my ($self, $w, $h) = @_;
825
826 return unless $self->{w} != $w || $self->{h} != $h;
827
828 $self->SUPER::size_allocate ($w, $h);
829 delete $self->{texture};
830}
831
832sub update {
833 my ($self) = @_;
834
835 delete $self->{texture};
836 $self->SUPER::update;
658} 837}
659 838
660sub _draw { 839sub _draw {
661 my ($self) = @_; 840 my ($self) = @_;
662 841
663 my $tex = $self->{texture}; 842 my $tex = $self->{texture} ||= do {
843 $self->{layout}->set_width ($self->{w});
844 new_from_layout CFClient::Texture $self->{layout}
845 };
664 846
665 glEnable GL_BLEND; 847 glEnable GL_BLEND;
848 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
666 glEnable GL_TEXTURE_2D; 849 glEnable GL_TEXTURE_2D;
667 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
668 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 850 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
669 glBindTexture GL_TEXTURE_2D, $tex->{name};
670 851
671 glColor 1, 0, 0, 1; # TODO color 852 glColor @{$self->{fg}};
672 853
673 glBegin GL_QUADS; 854 my $x =
674 glTexCoord 0, 0; glVertex 0 , 0; 855 $self->{align} < 0 ? 0
675 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 856 : $self->{align} > 0 ? $self->{w} - $tex->{w}
676 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 857 : ($self->{w} - $tex->{w}) * 0.5;
677 glTexCoord 1, 0; glVertex $tex->{width}, 0;
678 glEnd;
679 858
859 $tex->draw_quad ($x, 0);
860
861 glDisable GL_TEXTURE_2D;
680 glDisable GL_BLEND; 862 glDisable GL_BLEND;
681 glDisable GL_TEXTURE_2D; 863 glGetError and die;
682} 864}
683 865
684############################################################################# 866#############################################################################
685 867
686package Crossfire::Client::Widget::TextEntry; 868package CFClient::UI::Entry;
687 869
688our @ISA = Crossfire::Client::Widget::Label::; 870our @ISA = CFClient::UI::Label::;
689 871
690use SDL; 872use SDL;
691use SDL::OpenGL; 873use SDL::OpenGL;
692 874
875sub new {
876 my $class = shift;
877
878 $class->SUPER::new (
879 fg => [1, 1, 1],
880 bg => [0, 0, 0, 0.4],
881 active_bg => [1, 1, 1],
882 active_fg => [0, 0, 0],
883 @_
884 )
885}
886
887sub _set_text {
888 my ($self, $text) = @_;
889
890 $self->{last_activity} = $::NOW;
891
892 $self->{text} = $text;
893 $self->{layout}->set_width ($self->{w});
894
895 $text =~ s/./*/g if $self->{hidden};
896
897
898 $self->{layout}->set_markup ($self->escape_text ($text));
899
900 $text = substr $text, 0, $self->{cursor};
901 utf8::encode $text;
902
903 @$self{qw(cur_x cur_y cur_h)} = $self->{layout}->cursor_pos (length $text);
904}
905
906sub size_request {
907 my ($self) = @_;
908
909 my ($w, $h) = $self->SUPER::size_request;
910
911 ($w + 1, $h) # add 1 for cursor
912}
913
914sub size_allocate {
915 my ($self, $w, $h) = @_;
916
917 return unless $self->{w} != $w || $self->{h} != $h;
918
919 $self->SUPER::size_allocate ($w, $h);
920
921 $self->_set_text ($self->{text});
922}
923
924sub set_text {
925 my ($self, $text) = @_;
926
927 $self->{cursor} = length $text;
928 $self->_set_text ($text);
929 $self->update;
930}
931
693sub key_down { 932sub key_down {
694 my ($self, $ev) = @_; 933 my ($self, $ev) = @_;
695 934
696 my $mod = $ev->key_mod; 935 my $mod = $ev->key_mod;
697 my $sym = $ev->key_sym; 936 my $sym = $ev->key_sym;
698 937
699 $ev->set_unicode (1);
700 my $uni = $ev->key_unicode; 938 my $uni = $ev->key_unicode;
701 939
702 my $text = $self->get_text; 940 my $text = $self->get_text;
703 941
704 if ($sym == SDLK_BACKSPACE) { 942 if ($sym == SDLK_BACKSPACE) {
705 substr $text, -1, 1, ''; 943 substr $text, --$self->{cursor}, 1, "" if $self->{cursor};
706 944 } elsif ($sym == SDLK_DELETE) {
945 substr $text, $self->{cursor}, 1, "";
946 } elsif ($sym == SDLK_LEFT) {
947 --$self->{cursor} if $self->{cursor};
948 } elsif ($sym == SDLK_RIGHT) {
949 ++$self->{cursor} if $self->{cursor} < length $self->{text};
707 } elsif ($uni) { 950 } elsif ($uni) {
708 $text .= chr $uni; 951 substr $text, $self->{cursor}++, 0, chr $uni;
709 } 952 }
953
710 $self->set_text ($text); 954 $self->_set_text ($text);
955 $self->update;
711} 956}
712 957
713############################################################################# 958sub focus_in {
959 my ($self) = @_;
714 960
961 $self->{last_activity} = $::NOW;
962
963 $self->SUPER::focus_in;
964}
965
966sub button_down {
967 my ($self, $ev, $x, $y) = @_;
968
969 $self->SUPER::button_down ($ev, $x, $y);
970
971 my $idx = $self->{layout}->xy_to_index ($x, $y);
972
973 # byte-index to char-index
974 my $text = $self->{layout};
975 utf8::encode $text;
976 $self->{cursor} = length substr $text, 0, $idx;
977
978 $self->_set_text ($self->{text});
979 $self->update;
980}
981
982sub mouse_motion {
983 my ($self, $ev, $x, $y) = @_;
984# printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d#
985}
986
987sub _draw {
988 my ($self) = @_;
989
990 local $self->{fg} = $self->{fg};
991
992 if ($FOCUS == $self) {
993 glColor @{$self->{active_bg}};
994 $self->{fg} = $self->{active_fg};
995 } else {
996 glColor @{$self->{bg}};
997 }
998
999 glBegin GL_QUADS;
1000 glVertex 0 , 0;
1001 glVertex 0 , $self->{h};
1002 glVertex $self->{w}, $self->{h};
1003 glVertex $self->{w}, 0;
1004 glEnd;
1005
1006 $self->SUPER::_draw;
1007
1008 #TODO: force update every cursor change :(
1009 if ($FOCUS == $self && (($::NOW - $self->{last_activity}) & 1023) < 600) {
1010 glColor @{$self->{fg}};
1011 glBegin GL_LINES;
1012 glVertex $self->{cur_x}, $self->{cur_y};
1013 glVertex $self->{cur_x}, $self->{cur_y} + $self->{cur_h};
1014 glEnd;
1015 }
1016}
1017
1018#############################################################################
1019
1020package CFClient::UI::Slider;
1021
1022use strict;
1023
1024use SDL::OpenGL;
1025
1026our @ISA = CFClient::UI::DrawBG::;
1027
1028sub size_request {
1029 my ($self) = @_;
1030
1031 my $w = 50;
1032 my $h = 10;
1033
1034 $self->{vertical} ? ($h, $w) : ($w, $h)
1035}
1036
1037sub new {
1038 my $class = shift;
1039
1040 # range [value, low, high, page]
1041
1042 $class->SUPER::new (
1043 fg => [1, 1, 1],
1044 active_fg => [0, 0, 0],
1045 range => [0, 0, 100, 10],
1046 vertical => 1,
1047 @_
1048 )
1049}
1050
1051sub button_down {
1052 my ($self, $ev, $x, $y) = @_;
1053
1054 $self->SUPER::button_down ($ev, $x, $y);
1055 $self->mouse_motion ($ev, $x, $y);
1056}
1057
1058sub mouse_motion {
1059 my ($self, $ev, $x, $y) = @_;
1060
1061 if ($GRAB == $self) {
1062 my ($value, $lo, $hi, $page) = @{$self->{range}};
1063
1064 my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
1065
1066 $x = $x * ($hi - $lo) / $w + $lo;
1067 $x = $lo if $x < $lo;
1068 $x = $hi - $page if $x > $hi - $page;
1069 $self->{range}[0] = $x;
1070
1071 $self->emit (changed => $x);
1072 $self->update;
1073 }
1074}
1075
1076sub _draw {
1077 my ($self) = @_;
1078
1079 $self->SUPER::_draw ();
1080
1081 my ($w, $h) = @$self{qw(w h)};
1082
1083 if ($self->{vertical}) {
1084 # draw a vertical slider like a rotated horizontal slider
1085
1086 glRotate 90, 0, 0, 1;
1087 glTranslate 0, -$self->{w}, 0;
1088
1089 ($w, $h) = ($h, $w);
1090 }
1091
1092 my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
1093 my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
1094
1095 my ($value, $lo, $hi, $page) = @{$self->{range}};
1096
1097 $page = int $page * $w / ($hi - $lo);
1098 $value = int +($value - $lo) * $w / ($hi - $lo);
1099
1100 $w -= $page;
1101 $page &= ~1;
1102 glTranslate $page * 0.5, 0, 0;
1103
1104 glColor @$fg;
1105 glBegin GL_LINES;
1106 glVertex 0, 0; glVertex 0, $h;
1107 glVertex $w - 1, 0; glVertex $w - 1, $h;
1108 glVertex 0, $h * 0.5; glVertex $w, $h * 0.5;
1109 glEnd;
1110
1111 my $knob_a = $value - $page * 0.5;
1112 my $knob_b = $value + $page * 0.5;
1113
1114 glBegin GL_QUADS;
1115 glColor @$fg;
1116 glVertex $knob_a, 0;
1117 glVertex $knob_a, $h;
1118 glVertex $knob_b, $h;
1119 glVertex $knob_b, 0;
1120
1121 if ($knob_a < $knob_b - 2) {
1122 glColor @$bg;
1123 glVertex $knob_a + 1, 1;
1124 glVertex $knob_a + 1, $h - 1;
1125 glVertex $knob_b - 1, $h - 1;
1126 glVertex $knob_b - 1, 1;
1127 }
1128 glEnd;
1129}
1130
1131#############################################################################
1132
715package Crossfire::Client::Widget::MapWidget; 1133package CFClient::UI::MapWidget;
716 1134
717use strict; 1135use strict;
718 1136
719use List::Util qw(min max); 1137use List::Util qw(min max);
720 1138
721use SDL; 1139use SDL;
722use SDL::OpenGL; 1140use SDL::OpenGL;
723use SDL::OpenGL::Constants;
724 1141
725our @ISA = Crossfire::Client::Widget::; 1142our @ISA = CFClient::UI::Base::;
1143
1144sub new {
1145 my $class = shift;
1146
1147 $class->SUPER::new (
1148 z => -1,
1149 list => (glGenLists 1),
1150 @_
1151 )
1152}
726 1153
727sub key_down { 1154sub key_down {
728 print "MAPKEYDOWN\n"; 1155 print "MAPKEYDOWN\n";
729} 1156}
730 1157
731sub key_up { 1158sub key_up {
732} 1159}
733 1160
734sub size_request { 1161sub size_request {
735 1162 (
1163 1 + int $::WIDTH / 32,
1164 1 + int $::HEIGHT / 32,
1165 )
736} 1166}
737 1167
738sub size_allocate { 1168sub update {
1169 my ($self) = @_;
1170
1171 $self->{need_update} = 1;
1172 $self->SUPER::update;
739} 1173}
740 1174
741sub _draw { 1175sub _draw {
742 my ($self) = @_; 1176 my ($self) = @_;
743 1177
1178 if (delete $self->{need_update}) {
1179 glNewList $self->{list}, GL_COMPILE;
1180
744 my $mx = $::CONN->{mapx}; 1181 my $mx = $::CONN->{mapx};
745 my $my = $::CONN->{mapy}; 1182 my $my = $::CONN->{mapy};
746 1183
747 my $map = $::CONN->{map}; 1184 my $map = $::CONN->{map};
748 1185
749 my ($xofs, $yofs); 1186 my ($xofs, $yofs);
750 1187
751 my $sw = 1 + int $::WIDTH / 32; 1188 my $sw = 1 + int $::WIDTH / 32;
752 my $sh = 1 + int $::HEIGHT / 32; 1189 my $sh = 1 + int $::HEIGHT / 32;
753 1190
754 if ($::CONN->{mapw} > $sw) { 1191 if ($::CONN->{mapw} > $sw) {
755 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5; 1192 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
756 } else { 1193 } else {
757 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs}; 1194 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
758 } 1195 }
759 1196
760 if ($::CONN->{maph} > $sh) { 1197 if ($::CONN->{maph} > $sh) {
761 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5; 1198 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
762 } else { 1199 } else {
763 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs}; 1200 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
764 } 1201 }
765 1202
766 glEnable GL_TEXTURE_2D; 1203 glEnable GL_TEXTURE_2D;
767 glEnable GL_BLEND; 1204 glEnable GL_BLEND;
1205 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
768 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; 1206 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
769 1207
770 my $sw4 = ($sw + 3) & ~3; 1208 my $sw4 = ($sw + 3) & ~3;
771 my $lighting = "\x00" x ($sw4 * $sh); 1209 my $darkness = "\x00" x ($sw4 * $sh);
772 1210
773 for my $x (0 .. $sw - 1) { 1211 for my $x (0 .. $sw - 1) {
1212 my $row = $map->[$x + $xofs];
774 for my $y (0 .. $sh - 1) { 1213 for my $y (0 .. $sh - 1) {
775 1214
776 my $cell = $map->[$x + $xofs][$y + $yofs] 1215 my $cell = $row->[$y + $yofs]
777 or next; 1216 or next;
778 1217
779 my $darkness = $cell->[0] * (1 / 255); 1218 my $dark = $cell->[0];
780 if ($darkness < 0) { 1219 if ($dark < 0) {
781 $darkness = 0.15; 1220 substr $darkness, $y * $sw4 + $x, 1, chr 224;
1221 } else {
1222 substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark;
782 } 1223 }
783 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
784 1224
785 for my $num (grep $_, @$cell[1,2,3]) { 1225 for my $num (grep $_, @$cell[1,2,3]) {
786 my $tex = $::CONN->{face}[$num]{texture} || next; 1226 my $tex = $::CONN->{face}[$num]{texture} || next;
1227
1228 my ($w, $h) = @$tex{qw(w h)};
787 1229
788 glBindTexture GL_TEXTURE_2D, $tex->{name}; 1230 $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h);
789
790 my $w = $tex->{width};
791 my $h = $tex->{height};
792
793 my $px = ($x + 1) * 32 - $w;
794 my $py = ($y + 1) * 32 - $h;
795
796 glBegin GL_QUADS;
797 glTexCoord 0, 0; glVertex $px , $py;
798 glTexCoord 0, 1; glVertex $px , $py + $h;
799 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
800 glTexCoord 1, 0; glVertex $px + $w, $py;
801 glEnd; 1231 }
802 } 1232 }
803 } 1233 }
804 }
805 1234
806# if (1) { # higher quality darkness 1235# if (1) { # higher quality darkness
807# $lighting =~ s/(.)/$1$1$1/gs; 1236# $lighting =~ s/(.)/$1$1$1/gs;
808# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3; 1237# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
809# 1238#
811# 1240#
812# $lighting = $pb->get_pixels; 1241# $lighting = $pb->get_pixels;
813# $lighting =~ s/(.)../$1/gs; 1242# $lighting =~ s/(.)../$1/gs;
814# } 1243# }
815 1244
816 $lighting = new Crossfire::Client::Texture
817 width => $sw4,
818 height => $sh,
819 data => $lighting,
820 internalformat => GL_ALPHA4,
821 format => GL_ALPHA;
822
823 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
824 glColor 0, 0, 0, 0.75;
825 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 1245 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
826 glBindTexture GL_TEXTURE_2D, $lighting->{name};
827 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
828 glBegin GL_QUADS;
829 glTexCoord 0, 0; glVertex 0 , 0;
830 glTexCoord 0, 1; glVertex 0 , $sh * 32;
831 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
832 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
833 glEnd;
834 1246
1247 $darkness = new CFClient::Texture
1248 w => $sw4,
1249 h => $sh,
1250 data => $darkness,
1251 internalformat => GL_ALPHA,
1252 format => GL_ALPHA;
1253
1254 glColor 0.45, 0.45, 0.45, 1;
1255 $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32);
1256
835 glDisable GL_TEXTURE_2D; 1257 glDisable GL_TEXTURE_2D;
836 glDisable GL_BLEND; 1258 glDisable GL_BLEND;
1259
1260 glEndList;
1261 }
1262
1263 glCallList $self->{list};
837} 1264}
838 1265
839my %DIR = ( 1266my %DIR = (
840 SDLK_KP8, [1, "north"], 1267 SDLK_KP8, [1, "north"],
841 SDLK_KP9, [2, "northeast"], 1268 SDLK_KP9, [2, "northeast"],
887 } 1314 }
888} 1315}
889 1316
890############################################################################# 1317#############################################################################
891 1318
892package Crossfire::Client::Widget::Animator; 1319package CFClient::UI::Animator;
893 1320
894use SDL::OpenGL; 1321use SDL::OpenGL;
895 1322
896our @ISA = Crossfire::Client::Widget::Bin::; 1323our @ISA = CFClient::UI::Bin::;
897 1324
898sub moveto { 1325sub moveto {
899 my ($self, $x, $y) = @_; 1326 my ($self, $x, $y) = @_;
900 1327
901 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; 1328 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
902 $self->{speed} = 0.2; 1329 $self->{speed} = 0.001;
903 $self->{time} = 1; 1330 $self->{time} = 1;
904 1331
905 ::animation_start $self; 1332 ::animation_start $self;
906} 1333}
907 1334
922 1349
923sub _draw { 1350sub _draw {
924 my ($self) = @_; 1351 my ($self) = @_;
925 1352
926 glPushMatrix; 1353 glPushMatrix;
927 glRotate $self->{time} * 10000, 0, 1, 0; 1354 glRotate $self->{time} * 1000, 0, 1, 0;
928 $self->{children}[0]->draw; 1355 $self->{children}[0]->draw;
929 glPopMatrix; 1356 glPopMatrix;
930} 1357}
931 1358
9321; 1359#############################################################################
933 1360
1361package CFClient::UI::Toplevel;
1362
1363our @ISA = CFClient::UI::Container::;
1364
1365sub size_request {
1366 ($::WIDTH, $::HEIGHT)
1367}
1368
1369sub size_allocate {
1370 my ($self, $w, $h) = @_;
1371
1372 $self->SUPER::size_allocate ($w, $h);
1373
1374 $_->size_allocate ($_->size_request)
1375 for @{$self->{children}};
1376}
1377
1378sub translate {
1379 my ($self, $x, $y) = @_;
1380
1381 ($x, $y)
1382}
1383
1384sub update {
1385 my ($self) = @_;
1386
1387 $self->size_allocate ($self->size_request);
1388 ::refresh ();
1389}
1390
1391sub add {
1392 my ($self, $widget) = @_;
1393
1394 $self->SUPER::add ($widget);
1395
1396 $widget->size_allocate ($widget->size_request);
1397}
1398
1399sub draw {
1400 my ($self) = @_;
1401
1402 $self->_draw;
1403}
1404
1405#############################################################################
1406
1407package CFClient::UI;
1408
1409$TOPLEVEL = new CFClient::UI::Toplevel;
1410
14111
1412

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