1 | package Crossfire::Client::Widget; |
1 | package Crossfire::Client::Widget; |
2 | |
2 | |
3 | use strict; |
3 | use strict; |
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4 | use SDL::OpenGL; |
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5 | use SDL::OpenGL::Constants; |
4 | |
6 | |
5 | our $FOCUS; # the widget with current focus |
7 | our $FOCUS; # the widget with current focus |
6 | our %ACTIVE_WIDGETS; |
8 | our %ACTIVE_WIDGETS; |
7 | |
9 | |
8 | # class methods for events |
10 | # class methods for events |
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11 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
12 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
14 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
13 | |
15 | |
14 | sub new { |
16 | sub new { |
15 | my $class = shift; |
17 | my $class = shift; |
16 | my $self = { @_ }; |
18 | |
17 | bless $self, $class; |
19 | bless { @_ }, $class |
18 | return $self; |
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19 | } |
20 | } |
20 | |
21 | |
21 | sub activate { |
22 | sub activate { |
22 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 | } |
24 | } |
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… | |
49 | |
50 | |
50 | sub button_up { |
51 | sub button_up { |
51 | my ($widget, $sdlev) = @_; |
52 | my ($widget, $sdlev) = @_; |
52 | } |
53 | } |
53 | |
54 | |
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55 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
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56 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
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57 | |
54 | sub draw { |
58 | sub draw { |
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59 | my ($self) = @_; |
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60 | |
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61 | glPushMatrix; |
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62 | glTranslate ($self->{x} || 0, $self->{y} || 0, 0); |
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63 | $self->_draw; |
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64 | glPopMatrix; |
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65 | } |
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66 | |
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67 | sub _draw { |
55 | my ($widget) = @_; |
68 | my ($widget) = @_; |
56 | } |
69 | } |
57 | |
70 | |
58 | sub bbox { |
71 | sub bbox { |
59 | my ($widget) = @_; |
72 | my ($widget) = @_; |
60 | } |
73 | } |
61 | |
74 | |
62 | package Client::TextView; |
75 | package Crossfire::Client::Widget::Label; |
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76 | |
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77 | use SDL::OpenGL; |
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78 | |
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79 | sub new { |
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80 | my ($class, $ttf, $text) = @_; |
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81 | |
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82 | my $self = $class->SUPER::new; |
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83 | |
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84 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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85 | |
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86 | $self |
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87 | } |
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88 | |
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89 | sub _draw { |
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90 | my ($self) = @_; |
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91 | |
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92 | my $tex = $self->{texture}; |
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93 | |
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94 | glEnable GL_TEXTURE_2D; |
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95 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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96 | |
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97 | glBegin GL_QUADS; |
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98 | glTexCoord 0, 0; glVertex 0 , 0; |
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99 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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100 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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101 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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102 | glEnd; |
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103 | |
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104 | glDisable GL_TEXTURE_2D; |
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105 | } |
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106 | |
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107 | package Crossfire::Client::Widget::TextView; |
63 | |
108 | |
64 | use strict; |
109 | use strict; |
65 | |
110 | |
66 | our @ISA = qw/Client::Widget/; |
111 | our @ISA = qw/Crossfire::Client::Widget/; |
67 | |
112 | |
68 | use SDL::OpenGL; |
113 | use SDL::OpenGL; |
69 | use SDL::OpenGL::Constants; |
114 | use SDL::OpenGL::Constants; |
70 | |
115 | |
71 | sub add_line { |
116 | sub add_line { |
72 | my ($self, $line) = @_; |
117 | my ($self, $line) = @_; |
73 | push @{$self->{lines}}, $line; |
118 | push @{$self->{lines}}, $line; |
74 | } |
119 | } |
75 | |
120 | |
76 | sub draw { |
121 | sub _draw { |
77 | my ($self) = @_; |
122 | my ($self) = @_; |
78 | |
123 | |
79 | } |
124 | } |
80 | |
125 | |
81 | package Client::MapWidget; |
126 | package Crossfire::Client::Widget::MapWidget; |
82 | |
127 | |
83 | use strict; |
128 | use strict; |
84 | |
129 | |
85 | our @ISA = qw/Client::Widget/; |
130 | our @ISA = qw/Crossfire::Client::Widget/; |
86 | |
131 | |
87 | use SDL::OpenGL; |
132 | use SDL::OpenGL; |
88 | use SDL::OpenGL::Constants; |
133 | use SDL::OpenGL::Constants; |
89 | |
134 | |
90 | sub key_down { |
135 | sub key_down { |
… | |
… | |
92 | } |
137 | } |
93 | |
138 | |
94 | sub key_up { |
139 | sub key_up { |
95 | } |
140 | } |
96 | |
141 | |
97 | sub draw { |
142 | sub _draw { |
98 | glEnable GL_TEXTURE_2D; |
143 | glEnable GL_TEXTURE_2D; |
99 | glEnable GL_BLEND; |
144 | glEnable GL_BLEND; |
100 | |
145 | |
101 | my $map = $::CONN->{map}; |
146 | my $map = $::CONN->{map}; |
102 | |
147 | |
… | |
… | |
113 | my $tex = $::CONN->{face}[$num]{texture} || next; |
158 | my $tex = $::CONN->{face}[$num]{texture} || next; |
114 | |
159 | |
115 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
160 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
116 | |
161 | |
117 | glBegin GL_QUADS; |
162 | glBegin GL_QUADS; |
118 | glTexCoord 0, 0; glVertex $x, $y; |
163 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
119 | glTexCoord 0, 1; glVertex $x, $y + 1; |
164 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
120 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
165 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
121 | glTexCoord 1, 0; glVertex $x + 1, $y; |
166 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
122 | glEnd; |
167 | glEnd; |
123 | } |
168 | } |
124 | } |
169 | } |
125 | } |
170 | } |
126 | |
171 | |