--- deliantra/Deliantra-Client/DC/UI.pm 2007/07/20 16:32:04 1.383
+++ deliantra/Deliantra-Client/DC/UI.pm 2007/07/20 16:32:11 1.384
@@ -1130,6 +1130,2382 @@
my $visible = $h1 > $h2;
if ($visible != $self->{vslider}{visible}) {
$visible ? $self->SUPER::add_at (1, 0, $self->{vslider})
+#!/opt/bin/perl
+
+my $startup_done = sub { };
+our $PANGO = "1.5.0";
+
+# do splash-screen thingy on win32
+BEGIN {
+ if (%PAR::LibCache && $^O eq "MSWin32") {
+ while (my ($filename, $zip) = each %PAR::LibCache) {
+ $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
+ }
+
+ require Win32::GUI::SplashScreen;
+
+ Win32::GUI::SplashScreen::Show (
+ -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
+ );
+
+ $startup_done = sub {
+ Win32::GUI::SplashScreen::Done (1);
+ };
+ }
+}
+
+use strict;
+use utf8;
+
+use Carp 'verbose';
+
+# do things only needed for single-binary version (par)
+BEGIN {
+ if (%PAR::LibCache) {
+ @INC = grep ref, @INC; # weed out all paths except pars loader refs
+
+ my $tmp = $ENV{PAR_TEMP};
+
+ while (my ($filename, $zip) = each %PAR::LibCache) {
+ for ($zip->memberNames) {
+ next unless /^root\/(.*)/;
+ $zip->extractMember ($_, "$tmp/$1")
+ unless -e "$tmp/$1";
+ }
+ }
+
+ if ($^O eq "MSWin32") {
+ # relocatable
+ } else {
+ # unix, need to patch pango rc file
+ open my $fh, "<:perlio", "$tmp/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
+ or die "$tmp/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
+ local $/;
+ my $rc = <$fh>;
+ $rc =~ s/^\//$tmp\//gm; # replace abs paths by relative ones
+
+ mkdir "$tmp/pango-modules";
+ open my $fh, ">:perlio", "$tmp/pango-modules/pango.modules"
+ or die "$tmp/pango-modules/pango.modules: $!";
+ print $fh $rc;
+
+ $ENV{PANGO_RC_FILE} = "$tmp/pango.rc";
+ open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
+ or die "$ENV{PANGO_RC_FILE}: $!";
+ print $fh "[Pango]\nModuleFiles = $tmp/pango-modules\n";
+ }
+
+ unshift @INC, $tmp;
+ }
+}
+
+# need to do it again because that pile of garbage called PAR nukes it before main
+unshift @INC, $ENV{PAR_TEMP}
+ if %PAR::LibCache;
+
+use Time::HiRes 'time';
+use Event;
+
+use Crossfire;
+use Crossfire::Protocol::Constants;
+
+use Compress::LZF;
+
+use CFPlus;
+use CFPlus::OpenGL ();
+use CFPlus::Protocol;
+use CFPlus::DB;
+use CFPlus::UI;
+use CFPlus::UI::Inventory;
+use CFPlus::UI::SpellList;
+use CFPlus::Pod;
+use CFPlus::MapWidget;
+use CFPlus::Macro;
+
+$SIG{QUIT} = sub { Carp::cluck "QUIT" };
+$SIG{PIPE} = 'IGNORE';
+
+$Event::Eval = 1;
+$Event::DIED = sub {
+ CFPlus::fatal Carp::longmess $_[1]
+};
+
+my $MAX_FPS = 60;
+my $MIN_FPS = 5; # unused as of yet
+
+our $META_SERVER = "http://metaserver.schmorp.de/current.json";
+
+our $LAST_REFRESH;
+our $NOW;
+
+our $CFG;
+our $CONN;
+our $PROFILE; # current profile
+our $FAST; # fast, low-quality mode, possibly useful for software-rendering
+
+our $WANT_REFRESH;
+our $CAN_REFRESH;
+
+our @SDL_MODES;
+our $WIDTH;
+our $HEIGHT;
+our $FULLSCREEN;
+our $FONTSIZE;
+
+our $FONT_PROP;
+our $FONT_FIXED;
+
+our $MAP;
+our $MAPMAP;
+our $MAPWIDGET;
+our $BUTTONBAR;
+our $LOGVIEW;
+our $CONSOLE;
+our $METASERVER;
+our $LOGIN_BUTTON;
+our $QUIT_DIALOG;
+our $HOST_ENTRY;
+our $FULLSCREEN_ENABLE;
+our $PICKUP_ENABLE;
+our $SERVER_INFO;
+
+our $SETUP_DIALOG;
+our $SETUP_NOTEBOOK;
+our $SETUP_SERVER;
+our $SETUP_KEYBOARD;
+
+our $PL_NOTEBOOK;
+our $PL_WINDOW;
+
+our $INVENTORY_PAGE;
+our $STATS_PAGE;
+our $SKILL_PAGE;
+our $SPELL_PAGE;
+our $SPELL_LIST;
+
+our $HELP_WINDOW;
+our $MESSAGE_WINDOW;
+our $FLOORBOX;
+our $GAUGES;
+our $STATWIDS;
+
+our $SDL_ACTIVE;
+our %SDL_CB;
+
+our $SDL_MIXER;
+our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
+our @MUSIC_WANT;
+our $MUSIC_START;
+our $MUSIC_PLAYING;
+our $MUSIC_PLAYER;
+our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before
+our @SOUNDS; # event => file mapping
+our %AUDIO_CHUNKS; # audio files
+
+our $ALT_ENTER_MESSAGE;
+our $STATUSBOX;
+our $DEBUG_STATUS;
+
+our $INV;
+our $INVR;
+our $INV_RIGHT_HB;
+
+our $PICKUP_CFG;
+
+our $IN_BUILD_MODE;
+our $BUILD_BUTTON;
+
+sub status {
+ $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
+}
+
+sub debug {
+ $DEBUG_STATUS->set_text ($_[0]);
+}
+
+sub message {
+ my ($para) = @_;
+
+ my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
+
+ $para->{markup} = "$time $para->{markup}";
+
+ $LOGVIEW->add_paragraph ($para);
+ $LOGVIEW->scroll_to_bottom;
+}
+
+sub destroy_query_dialog {
+ (delete $_[0]{query_dialog})->destroy
+ if $_[0]{query_dialog};
+}
+
+# FIXME: a very ugly hack to wait for stat update look below! #d#
+our $QUERY_TIMER; #d#
+
+# server query dialog
+sub server_query {
+ my ($conn, $flags, $prompt) = @_;
+
+ # FIXME: a very ugly hack to wait for stat update #d#
+ if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
+ unless ($QUERY_TIMER) {
+ $QUERY_TIMER =
+ Event->timer (
+ after => 1,
+ cb => sub {
+ server_query ($conn, $flags, $prompt, 1);
+ $QUERY_TIMER = undef
+ }
+ );
+ return;
+ }
+ }
+
+ $conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel
+ x => "center",
+ y => "center",
+ title => "Server Query",
+ child => my $vbox = new CFPlus::UI::VBox,
+ ;
+
+ my @dialog = my $label = new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ text => $prompt;
+
+ if ($flags & CS_QUERY_YESNO) {
+ push @dialog, my $hbox = new CFPlus::UI::HBox;
+
+ $hbox->add (new CFPlus::UI::Button
+ text => "No",
+ on_activate => sub {
+ $conn->send ("reply n");
+ $dialog->destroy;
+ 0
+ }
+ );
+ $hbox->add (new CFPlus::UI::Button
+ text => "Yes",
+ on_activate => sub {
+ $conn->send ("reply y");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ $dialog->grab_focus;
+
+ } elsif ($flags & CS_QUERY_SINGLECHAR) {
+ if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
+ $dialog->{tooltip} = "#charcreation_focus";
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ markup => "\nOr use your keyboard and the text entry below:\n";
+
+ unshift @dialog, my $table = new CFPlus::UI::Table;
+
+ $table->add_at (0, 0, new CFPlus::UI::Button
+ text => "Next Race",
+ on_activate => sub {
+ $conn->send ("reply n");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+ $table->add_at (2, 0, new CFPlus::UI::Button
+ text => "Accept",
+ on_activate => sub {
+ $conn->send ("reply d");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ if ($conn->{chargen_race_description}) {
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.8,
+ ellipsise => 0,
+ markup => "$conn->{chargen_race_description}",
+ ;
+ }
+
+ unshift @dialog, new CFPlus::UI::Face
+ face => $conn->{player}{face},
+ bg => [.2, .2, .2, 1],
+ min_w => 64,
+ min_h => 64,
+ ;
+
+ if ($conn->{chargen_race_title}) {
+ unshift @dialog, new CFPlus::UI::Label
+ allign => 1,
+ ellipsise => 0,
+ markup => "Race: $conn->{chargen_race_title}",
+ ;
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => (CFPlus::Pod::section_label ui => "chargen_race"),
+ ;
+
+ } elsif ($prompt =~ /roll new stats/) {
+ if (my $stat = delete $conn->{stat_change_with}) {
+ $conn->send ("reply $stat");
+ destroy_query_dialog $conn;
+ return;
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => "\nOr use your keyboard and the text entry below:\n";
+
+ unshift @dialog, my $table = new CFPlus::UI::Table;
+
+ # left: re-roll
+ $table->add_at (0, 0, new CFPlus::UI::Button
+ text => "Roll Again",
+ on_activate => sub {
+ $conn->send ("reply y");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ # center: swap stats
+ my ($sw1, $sw2) = map +(new CFPlus::UI::Selector
+ expand => 1,
+ value => $_,
+ options => [
+ [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
+ [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
+ [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
+ [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
+ [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
+ [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
+ [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
+ ],
+ ), 1 .. 2;
+
+ $table->add_at (2, 0, new CFPlus::UI::Button
+ text => "Swap Stats",
+ on_activate => sub {
+ $conn->{stat_change_with} = $sw2->{value};
+ $conn->send ("reply $sw1->{value}");
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+ $table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]);
+
+ # right: accept
+ $table->add_at (4, 0, new CFPlus::UI::Button
+ text => "Accept",
+ on_activate => sub {
+ $conn->send ("reply n");
+ $STATS_PAGE->hide;
+ destroy_query_dialog $conn;
+ 0
+ },
+ );
+
+ unshift @dialog, my $hbox = new CFPlus::UI::HBox;
+ for (
+ [Str => CS_STAT_STR],
+ [Dex => CS_STAT_DEX],
+ [Con => CS_STAT_CON],
+ [Int => CS_STAT_INT],
+ [Wis => CS_STAT_WIS],
+ [Pow => CS_STAT_POW],
+ [Cha => CS_STAT_CHA],
+ ) {
+ my ($name, $id) = @$_;
+ $hbox->add (new CFPlus::UI::Label
+ markup => "$conn->{stat}{$id} $name",
+ align => 0,
+ expand => 1,
+ can_events => 1,
+ can_hover => 1,
+ tooltip => "#stat_$name",
+ );
+ }
+
+ unshift @dialog, new CFPlus::UI::Label
+ max_w => $::WIDTH * 0.4,
+ ellipsise => 0,
+ markup => (CFPlus::Pod::section_label ui => "chargen_stats"),
+ ;
+ }
+
+ push @dialog, my $entry = new CFPlus::UI::Entry
+ on_changed => sub {
+ $conn->send ("reply $_[1]");
+ destroy_query_dialog $conn;
+ 0
+ },
+ ;
+
+ $entry->grab_focus;
+
+ } else {
+ $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
+
+ push @dialog, my $entry = new CFPlus::UI::Entry
+ $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
+ on_activate => sub {
+ $conn->send ("reply $_[1]");
+ destroy_query_dialog $conn;
+ 0
+ },
+ ;
+
+ $entry->grab_focus;
+ }
+
+ $vbox->add (@dialog);
+ $dialog->show;
+}
+
+sub start_game {
+ status "logging in...";
+
+ $LOGIN_BUTTON->set_text ("Logout");
+ $SETUP_DIALOG->hide;
+
+ my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+
+ my ($host, $port) = split /:/, $PROFILE->{host};
+
+ $MAP = new CFPlus::Map;
+
+ $CONN = eval {
+ new CFPlus::Protocol
+ host => $host,
+ port => $port || 13327,
+ user => $PROFILE->{user},
+ pass => $PROFILE->{password},
+ mapw => $mapsize,
+ maph => $mapsize,
+
+ client => "cfplus $CFPlus::VERSION $] $^O",
+
+ map_widget => $MAPWIDGET,
+ logview => $LOGVIEW,
+ statusbox => $STATUSBOX,
+ map => $MAP,
+ mapmap => $MAPMAP,
+ query => \&server_query,
+
+ setup_req => {
+ smoothing => $CFG->{map_smoothing}*1,
+ },
+
+ sound_play => sub {
+ my ($x, $y, $soundnum, $type) = @_;
+
+ $SDL_MIXER
+ or return;
+
+ my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
+ or return;
+
+ $chunk->play;
+ },
+ };
+
+ if ($CONN) {
+ CFPlus::lowdelay fileno $CONN->{fh};
+
+ status "login successful";
+ } else {
+ status "unable to connect";
+ stop_game();
+ }
+}
+
+sub stop_game {
+ $LOGIN_BUTTON->set_text ("Login");
+ $SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
+ $SETUP_DIALOG->show;
+ $PL_WINDOW->hide;
+ $SPELL_LIST->clear_spells;
+ $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
+
+ &audio_music_set ([]);
+
+ return unless $CONN;
+
+ status "connection closed";
+
+ destroy_query_dialog $CONN;
+ $CONN->destroy;
+ $CONN = 0; # false, does not autovivify
+
+ undef $MAP;
+}
+
+sub graphics_setup {
+ my $vbox = new CFPlus::UI::VBox;
+
+ $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
+
+ my $row = 0;
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info");
+ $table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version,
+ can_events => 1,
+ tooltip => "" . (CFPlus::OpenGL::gl_extensions) . "");
+
+ my $vidmode_tooltip =
+ "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
+ . "The format is width x height \@ depth-per-channel + alpha-channel.";
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode");
+ $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
+
+ $hbox->add (my $mode_slider = new CFPlus::UI::Slider
+ force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
+ tooltip => $vidmode_tooltip);
+ $hbox->add (my $mode_label = new CFPlus::UI::Label
+ align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9",
+ can_events => 1, tooltip => $vidmode_tooltip);
+
+ $mode_slider->connect (changed => sub {
+ my ($self, $value) = @_;
+
+ $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
+ $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
+ });
+ $mode_slider->emit (changed => $mode_slider->{range}[0]);
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
+ $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
+ state => $CFG->{fullscreen},
+ tooltip => "Bring the client into fullscreen mode.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{fast},
+ tooltip => "Lower the visual quality considerably to speed up rendering.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The base font size used by most GUI elements that do not have their own setting.",
+ on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
+ );
+
+ $table->add_at (1, $row++, new CFPlus::UI::Button
+ expand => 1, align => 0, text => "Apply",
+ tooltip => "Apply the video settings above.",
+ on_activate => sub {
+ video_shutdown ();
+ video_init ();
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
+ tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{map_smoothing},
+ tooltip => "Map Smoothing tries to make tile borders less square. "
+ . "This increases load on the graphics subsystem and works only with 2.x servers. "
+ . "Changes take effect at next connection only.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{fow_enable},
+ tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
+ tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The font size used by the message/server log window only. Changes are instant.",
+ on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_fontsize} = $_[1];
+ &set_gauge_window_fontsize;
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size");
+ $table->add_at (1, $row++, new CFPlus::UI::Slider
+ range => [$CFG->{gauge_size}, 0.2, 0.8],
+ tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_size} = $_[1];
+ $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
+ 0
+ }
+ );
+
+ $vbox
+}
+
+sub audio_setup {
+ my $vbox = new CFPlus::UI::VBox;
+
+ $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
+
+ my $row = 0;
+
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
+ $table->add_at (1, $row++, new CFPlus::UI::CheckBox
+ state => $CFG->{audio_enable},
+ tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
+ on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 }
+ );
+# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
+# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
+# $CFG->{effects_volume} = $_[1];
+# });
+ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
+ $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
+ $hbox->add (new CFPlus::UI::CheckBox
+ expand => 1, state => $CFG->{bgm_enable},
+ tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
+ on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
+ );
+ $hbox->add (new CFPlus::UI::Slider
+ expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
+ tooltip => "The volume of the background music. Changes are instant.",
+ on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 }
+ );
+
+ $table->add_at (1, $row++, new CFPlus::UI::Button
+ expand => 1, align => 0, text => "Apply",
+ tooltip => "Apply the audio settings",
+ on_activate => sub {
+ audio_shutdown ();
+ audio_init ();
+ 0
+ }
+ );
+
+ $vbox
+}
+
+sub set_gauge_window_fontsize {
+ for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
+ $_->set_fontsize ($::CFG->{gauge_fontsize});
+ }
+}
+
+sub make_gauge_window {
+ my $gh = int $HEIGHT * $CFG->{gauge_size};
+
+ my $win = new CFPlus::UI::Frame (
+ force_x => 0,
+ force_y => "max",
+ force_w => $WIDTH,
+ force_h => $gh,
+ );
+
+ $win->add (my $hbox = new CFPlus::UI::HBox
+ children => [
+ (new CFPlus::UI::HBox expand => 1),
+ (new CFPlus::UI::VBox children => [
+ (new CFPlus::UI::Empty expand => 1),
+ (new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)),
+ ]),
+ (my $vbox = new CFPlus::UI::VBox),
+ ],
+ );
+
+ $vbox->add (new CFPlus::UI::HBox
+ expand => 1,
+ children => [
+ (new CFPlus::UI::Empty expand => 1),
+ (my $hb = new CFPlus::UI::HBox),
+ ],
+ );
+
+ $hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health");
+ $hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana");
+ $hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace");
+ $hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food");
+
+ $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
+ $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
+
+ $GAUGES = {
+ exp => $exp, win => $win, range => $rng,
+ food => $fg, mana => $mg, hp => $hg, grace => $gg
+ };
+
+ &set_gauge_window_fontsize;
+
+ $win
+}
+
+sub debug_setup {
+ my $table = new CFPlus::UI::Table;
+
+ $table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders");
+ $table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
+ $table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info");
+ $table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
+ $table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS");
+ $table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
+ $table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips");
+ $table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
+ $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
+
+ $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
+
+ $table
+}
+
+sub stats_window {
+ my $r = new CFPlus::UI::ScrolledWindow (
+ expand => 1,
+ scroll_y => 1
+ );
+ $r->add (my $vb = new CFPlus::UI::VBox);
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Player",
+ child => (my $pi = new CFPlus::UI::VBox),
+ );
+
+ $pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
+ $pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The map you are currently on (if supported by the server).");
+
+ $pi->add (my $hb0 = new CFPlus::UI::HBox);
+ $hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The weight of the player including all inventory items.");
+ $hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
+ can_hover => 1, can_events => 1,
+ tooltip => "The weight limit: you cannot carry more than this.");
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Primary/Secondary Statistics",
+ child => (my $hb = new CFPlus::UI::HBox expand => 1),
+ );
+ $hb->add (my $tbl = new CFPlus::UI::Table expand => 1);
+
+ my $color2 = [1, 1, 0];
+
+ for (
+ [0, 0, st_str => "Str", 30],
+ [0, 1, st_dex => "Dex", 30],
+ [0, 2, st_con => "Con", 30],
+ [0, 3, st_int => "Int", 30],
+ [0, 4, st_wis => "Wis", 30],
+ [0, 5, st_pow => "Pow", 30],
+ [0, 6, st_cha => "Cha", 30],
+
+ [2, 0, st_wc => "Wc", -120],
+ [2, 1, st_ac => "Ac", -120],
+ [2, 2, st_dam => "Dam", 120],
+ [2, 3, st_arm => "Arm", 120],
+ [2, 4, st_spd => "Spd", 10.54],
+ [2, 5, st_wspd => "WSp", 10.54],
+ ) {
+ my ($col, $row, $id, $label, $template) = @$_;
+
+ $tbl->add ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label
+ font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
+ align => +1, template => $template, tooltip => "#stat_$label");
+ $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label
+ font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
+ align => -1, text => $label, tooltip => "#stat_$label");
+ }
+
+ $vb->add (new CFPlus::UI::FancyFrame
+ label => "Resistancies",
+ child => (my $tbl2 = new CFPlus::UI::Table expand => 1),
+ );
+
+ my $row = 0;
+ my $col = 0;
+
+ my %resist_names = (
+ slow => ["Slow",
+ "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
+ holyw => ["Holy Word",
+ "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
+ conf => ["Confusion",
+ "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
+ fire => ["Fire",
+ "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
+ depl => ["Depletion",
+ "Depletion (some monsters and other effects can cause stats depletion)"],
+ magic => ["Magic",
+ "Magic (resistance to magic spells like magic missile or similar)"],
+ drain => ["Draining",
+ "Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
+ acid => ["Acid",
+ "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
+ pois => ["Poison",
+ "Poison (resistance to getting poisoned)"],
+ para => ["Paralysation",
+ "Paralysation (this resistance affects the chance you get paralysed)"],
+ deat => ["Death",
+ "Death (resistance against death spells)"],
+ phys => ["Physical",
+ "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
+ blind => ["Blind",
+ "Blind (blind resistance affects the chance of a successful blinding attack)"],
+ fear => ["Fear",
+ "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
+ tund => ["Turn undead",
+ "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
+ elec => ["Electricity",
+ "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
+ cold => ["Cold",
+ "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
+ ghit => ["Ghost hit",
+ "Ghost hit (special attack used by ghosts and ghost-like beings)"],
+ );
+ for (qw/slow holyw conf fire depl magic
+ drain acid pois para deat phys
+ blind fear tund elec cold ghit/)
+ {
+ $tbl2->add ($col, $row,
+ $STATWIDS->{"res_$_"} =
+ new CFPlus::UI::Label
+ font => $FONT_FIXED,
+ template => "-100%",
+ align => +1,
+ valign => 0,
+ can_events => 1,
+ can_hover => 1,
+ tooltip => $resist_names{$_}->[1],
+ );
+ $tbl2->add ($col + 1, $row, new CFPlus::UI::Image
+ font => $FONT_FIXED,
+ can_hover => 1,
+ can_events => 1,
+ path => "ui/resist/resist_$_.png",
+ tooltip => $resist_names{$_}->[1],
+ );
+ $tbl2->add ($col + 2, $row, new CFPlus::UI::Label
+ text => $resist_names{$_}->[0],
+ font => $FONT_FIXED,
+ can_hover => 1,
+ can_events => 1,
+ tooltip => $resist_names{$_}->[1],
+ );
+
+ $row++;
+ if ($row % 6 == 0) {
+ $col += 3;
+ $row = 0;
+ }
+ }
+
+ #update_stats_window ({});
+
+ $r
+}
+
+sub skill_window {
+ my $sw = new CFPlus::UI::ScrolledWindow (expand => 1);
+ $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]);
+ $sw
+}
+
+sub formsep($) {
+ scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
+}
+
+my $METASERVER_ATIME;
+
+sub update_metaserver {
+ my ($metaserver_dialog) = @_;
+
+ $METASERVER = $metaserver_dialog
+ if defined $metaserver_dialog;
+
+ return if $METASERVER_ATIME > time;
+ $METASERVER_ATIME = time + 60;
+
+ my $table = $METASERVER->{table};
+ $table->clear;
+ $table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
+
+ my $ok = 0;
+
+ CFPlus::background {
+ my $ua = CFPlus::lwp_useragent;
+
+ CFPlus::background_msg CFPlus::from_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content;
+ } sub {
+ my ($msg) = @_;
+ if ($msg) {
+ $table->clear;
+
+ my @tip = (
+ "The current number of users logged in on the server.",
+ "The hostname of the server.",
+ "The time this server has been running without being restarted.",
+ "The server software version - a '+' indicates a Crossfire+ server.",
+ "Short information about this server provided by its admins.",
+ );
+ my @col = qw(#Users Host Uptime Version Description);
+ $table->add_at ($_, 0, new CFPlus::UI::Label
+ can_hover => 1, can_events => 1,
+ align => 0, fg => [1, 1, 0],
+ text => $col[$_], tooltip => $tip[$_])
+ for 0 .. $#col;
+
+ my @align = qw(1 0 1 1 -1);
+
+ my $y = 0;
+ for my $m (@{ $msg->{servers} }) {
+ my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
+ @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
+
+ for ($desc) {
+ s/
/\n/gi;
+ s/