… | |
… | |
7 | use SDL::OpenGL; |
7 | use SDL::OpenGL; |
8 | use SDL::OpenGL::Constants; |
8 | use SDL::OpenGL::Constants; |
9 | |
9 | |
10 | use Crossfire::Client; |
10 | use Crossfire::Client; |
11 | |
11 | |
12 | our $FOCUS; # the widget with current focus |
12 | our ($FOCUS, $HOVER, $GRAB); # various widgets |
|
|
13 | |
|
|
14 | our $TOPLEVEL; |
|
|
15 | our $BUTTON_STATE; |
13 | |
16 | |
14 | # class methods for events |
17 | # class methods for events |
15 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
18 | sub feed_sdl_key_down_event { |
16 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
19 | $FOCUS->key_down ($_[0]) if $FOCUS; |
|
|
20 | } |
|
|
21 | |
|
|
22 | sub feed_sdl_key_up_event { |
|
|
23 | $FOCUS->key_up ($_[0]) if $FOCUS; |
|
|
24 | } |
|
|
25 | |
17 | sub feed_sdl_button_down_event { } |
26 | sub feed_sdl_button_down_event { |
|
|
27 | my ($ev) = @_; |
|
|
28 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
|
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29 | |
|
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30 | if (!$BUTTON_STATE) { |
|
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31 | my $widget = $TOPLEVEL->find_widget ($x, $y); |
|
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32 | |
|
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33 | $GRAB = $widget; |
|
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34 | $GRAB->update if $GRAB; |
|
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35 | } |
|
|
36 | |
|
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37 | $BUTTON_STATE |= 1 << ($ev->button - 1); |
|
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38 | |
|
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39 | $GRAB->button_down ($ev) if $GRAB; |
|
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40 | } |
|
|
41 | |
18 | sub feed_sdl_button_up_event { } |
42 | sub feed_sdl_button_up_event { |
|
|
43 | my ($ev) = @_; |
|
|
44 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
|
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45 | |
|
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46 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
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47 | |
|
|
48 | $BUTTON_STATE &= ~(1 << ($ev->button - 1)); |
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49 | |
|
|
50 | if (!$BUTTON_STATE) { |
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51 | my $grab = $GRAB; undef $GRAB; |
|
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52 | $grab->update if $grab; |
|
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53 | $GRAB->update if $GRAB; |
|
|
54 | } |
|
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55 | } |
|
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56 | |
|
|
57 | sub feed_sdl_motion_event { |
|
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58 | my ($ev) = @_; |
|
|
59 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
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60 | |
|
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61 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
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62 | |
|
|
63 | if ($widget != $HOVER) { |
|
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64 | my $hover = $HOVER; $HOVER = $widget; |
|
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65 | |
|
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66 | $hover->update if $hover; |
|
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67 | $HOVER->update if $HOVER; |
|
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68 | } |
|
|
69 | |
|
|
70 | $HOVER->mouse_motion ($ev) if $HOVER; |
|
|
71 | } |
19 | |
72 | |
20 | sub new { |
73 | sub new { |
21 | my $class = shift; |
74 | my $class = shift; |
22 | |
75 | |
23 | bless { @_ }, $class |
76 | bless { @_ }, $class |
… | |
… | |
45 | $self->{w} = $w; |
98 | $self->{w} = $w; |
46 | $self->{h} = $h; |
99 | $self->{h} = $h; |
47 | } |
100 | } |
48 | |
101 | |
49 | sub focus_in { |
102 | sub focus_in { |
50 | my ($widget) = @_; |
103 | my ($self) = @_; |
51 | $FOCUS = $widget; |
104 | |
|
|
105 | my $focus = $FOCUS; $FOCUS = $self; |
|
|
106 | $focus->update if $focus; |
|
|
107 | $FOCUS->update; |
52 | } |
108 | } |
53 | |
109 | |
54 | sub focus_out { |
110 | sub focus_out { |
55 | my ($widget) = @_; |
111 | my ($self) = @_; |
56 | } |
|
|
57 | |
112 | |
58 | sub key_down { |
113 | return unless $FOCUS == $self; |
59 | my ($widget, $sdlev) = @_; |
|
|
60 | } |
|
|
61 | |
114 | |
62 | sub key_up { |
115 | my $focus = $FOCUS; undef $FOCUS; |
63 | my ($widget, $sdlev) = @_; |
116 | $focus->update if $focus; #? |
64 | } |
117 | } |
65 | |
118 | |
|
|
119 | sub mouse_motion { } |
|
|
120 | sub button_up { } |
66 | sub button_down { |
121 | sub button_down { } |
67 | my ($widget, $sdlev) = @_; |
122 | sub key_down { } |
68 | } |
123 | sub key_up { } |
69 | |
124 | |
70 | sub button_up { |
|
|
71 | my ($widget, $sdlev) = @_; |
|
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72 | } |
|
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73 | |
|
|
74 | sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } |
125 | sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } |
75 | sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } |
126 | sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } |
76 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
127 | sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } |
77 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
128 | sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } |
78 | sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } |
129 | sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } |
79 | |
130 | |
80 | sub draw { |
131 | sub draw { |
81 | my ($self) = @_; |
132 | my ($self) = @_; |
82 | |
133 | |
83 | glPushMatrix; |
134 | glPushMatrix; |
84 | glTranslate $self->{x}, $self->{y}, 0; |
135 | glTranslate $self->{x}, $self->{y}, 0; |
85 | $self->_draw; |
136 | $self->_draw; |
|
|
137 | if ($self == $HOVER) { |
|
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138 | glColor 1, 1, 1, 0.4; |
|
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139 | glEnable GL_BLEND; |
|
|
140 | glBegin GL_QUADS; |
|
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141 | glVertex 0 , 0; |
|
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142 | glVertex $self->{w}, 0; |
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143 | glVertex $self->{w}, $self->{h}; |
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144 | glVertex 0 , $self->{h}; |
|
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145 | glEnd; |
|
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146 | glDisable GL_BLEND; |
|
|
147 | } |
86 | glPopMatrix; |
148 | glPopMatrix; |
87 | } |
149 | } |
88 | |
150 | |
89 | sub _draw { |
151 | sub _draw { |
90 | my ($self) = @_; |
152 | my ($self) = @_; |
… | |
… | |
177 | } |
239 | } |
178 | |
240 | |
179 | sub find_widget { |
241 | sub find_widget { |
180 | my ($self, $x, $y) = @_; |
242 | my ($self, $x, $y) = @_; |
181 | |
243 | |
|
|
244 | $x -= $self->{x}; |
|
|
245 | $y -= $self->{y}; |
|
|
246 | |
182 | my $res; |
247 | my $res; |
183 | |
248 | |
184 | for (@{ $self->{children} }) { |
249 | for (reverse @{ $self->{children} }) { |
185 | $res = $_->find_widget ($x, $y) |
250 | $res = $_->find_widget ($x, $y) |
186 | and return $res; |
251 | and return $res; |
187 | } |
252 | } |
188 | |
253 | |
189 | () |
254 | $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) |
190 | } |
255 | } |
191 | |
256 | |
192 | sub _draw { |
257 | sub _draw { |
193 | my ($self) = @_; |
258 | my ($self) = @_; |
194 | |
259 | |
… | |
… | |
211 | my ($self, $w, $h) = @_; |
276 | my ($self, $w, $h) = @_; |
212 | |
277 | |
213 | $self->SUPER::size_allocate ($w, $h); |
278 | $self->SUPER::size_allocate ($w, $h); |
214 | $self->{children}[0]->size_allocate ($w, $h) |
279 | $self->{children}[0]->size_allocate ($w, $h) |
215 | if $self->{children}[0] |
280 | if $self->{children}[0] |
216 | } |
|
|
217 | |
|
|
218 | ############################################################################# |
|
|
219 | |
|
|
220 | package Crossfire::Client::Widget::Toplevel; |
|
|
221 | |
|
|
222 | our @ISA = Crossfire::Client::Widget::Container::; |
|
|
223 | |
|
|
224 | sub update { |
|
|
225 | my ($self) = @_; |
|
|
226 | |
|
|
227 | ::refresh (); |
|
|
228 | } |
|
|
229 | |
|
|
230 | sub add { |
|
|
231 | my ($self, $widget) = @_; |
|
|
232 | |
|
|
233 | $self->SUPER::add ($widget); |
|
|
234 | |
|
|
235 | $widget->size_allocate ($widget->size_request); |
|
|
236 | } |
281 | } |
237 | |
282 | |
238 | ############################################################################# |
283 | ############################################################################# |
239 | |
284 | |
240 | package Crossfire::Client::Widget::Window; |
285 | package Crossfire::Client::Widget::Window; |
… | |
… | |
287 | or return; |
332 | or return; |
288 | |
333 | |
289 | glEnable GL_BLEND; |
334 | glEnable GL_BLEND; |
290 | glEnable GL_TEXTURE_2D; |
335 | glEnable GL_TEXTURE_2D; |
291 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
336 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
292 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
293 | |
337 | |
294 | glBegin GL_QUADS; |
338 | $tex->draw_quad (0, 0, $w, $h); |
295 | glTexCoord 0, 0; glVertex 0, 0; |
|
|
296 | glTexCoord 0, 1; glVertex 0, $h; |
|
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297 | glTexCoord 1, 1; glVertex $w, $h; |
|
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298 | glTexCoord 1, 0; glVertex $w, 0; |
|
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299 | glEnd; |
|
|
300 | |
339 | |
301 | glDisable GL_BLEND; |
340 | glDisable GL_BLEND; |
302 | glDisable GL_TEXTURE_2D; |
341 | glDisable GL_TEXTURE_2D; |
303 | } |
342 | } |
304 | |
343 | |
… | |
… | |
337 | |
376 | |
338 | my ($w, $h) = $chld->size_request; |
377 | my ($w, $h) = $chld->size_request; |
339 | |
378 | |
340 | glBegin GL_QUADS; |
379 | glBegin GL_QUADS; |
341 | glColor 0, 0, 0; |
380 | glColor 0, 0, 0; |
342 | glTexCoord 0, 0; glVertex 0 , 0; |
381 | glVertex 0 , 0; |
343 | glTexCoord 0, 1; glVertex 0 , $h + 4; |
382 | glVertex 0 , $h + 4; |
344 | glTexCoord 1, 1; glVertex $w + 4 , $h + 4; |
383 | glVertex $w + 4 , $h + 4; |
345 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
384 | glVertex $w + 4 , 0; |
346 | glEnd; |
385 | glEnd; |
347 | |
386 | |
348 | $chld->draw; |
387 | $chld->draw; |
349 | } |
388 | } |
350 | |
389 | |
… | |
… | |
400 | glEnable GL_TEXTURE_2D; |
439 | glEnable GL_TEXTURE_2D; |
401 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
440 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
402 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
441 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
403 | |
442 | |
404 | my $top = $tex[1]; |
443 | my $top = $tex[1]; |
405 | glBindTexture GL_TEXTURE_2D, $top->{name}; |
444 | $top->draw_quad (0, 0, $w, $top->{height}); |
406 | |
|
|
407 | glBegin GL_QUADS; |
|
|
408 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
409 | glTexCoord 0, 1; glVertex 0 , $top->{height}; |
|
|
410 | glTexCoord 1, 1; glVertex $w , $top->{height}; |
|
|
411 | glTexCoord 1, 0; glVertex $w , 0; |
|
|
412 | glEnd; |
|
|
413 | |
445 | |
414 | my $left = $tex[3]; |
446 | my $left = $tex[3]; |
415 | glBindTexture GL_TEXTURE_2D, $left->{name}; |
447 | $left->draw_quad (0, $top->{height}, $left->{width}, $ch); |
416 | |
|
|
417 | glBegin GL_QUADS; |
|
|
418 | glTexCoord 0, 0; glVertex 0 , $top->{height}; |
|
|
419 | glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; |
|
|
420 | glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; |
|
|
421 | glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; |
|
|
422 | glEnd; |
|
|
423 | |
448 | |
424 | my $right = $tex[2]; |
449 | my $right = $tex[2]; |
425 | glBindTexture GL_TEXTURE_2D, $right->{name}; |
450 | $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch); |
426 | |
|
|
427 | glBegin GL_QUADS; |
|
|
428 | glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; |
|
|
429 | glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; |
|
|
430 | glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; |
|
|
431 | glTexCoord 1, 0; glVertex $w , $top->{height}; |
|
|
432 | glEnd; |
|
|
433 | |
451 | |
434 | my $bottom = $tex[4]; |
452 | my $bottom = $tex[4]; |
435 | glBindTexture GL_TEXTURE_2D, $bottom->{name}; |
453 | $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height}); |
436 | |
|
|
437 | glBegin GL_QUADS; |
|
|
438 | glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; |
|
|
439 | glTexCoord 0, 1; glVertex 0 , $h; |
|
|
440 | glTexCoord 1, 1; glVertex $w , $h; |
|
|
441 | glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; |
|
|
442 | glEnd; |
|
|
443 | |
454 | |
444 | my $bg = $tex[0]; |
455 | my $bg = $tex[0]; |
445 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
456 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
446 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
457 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
447 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
458 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
448 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
459 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
449 | |
460 | |
450 | my $rep_x = $cw / $bg->{width}; |
461 | my $rep_x = $cw / $bg->{width}; |
451 | my $rep_y = $ch / $bg->{height}; |
462 | my $rep_y = $ch / $bg->{height}; |
452 | |
463 | |
453 | glBegin GL_QUADS; |
464 | $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch); |
454 | glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; |
|
|
455 | glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; |
|
|
456 | glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; |
|
|
457 | glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; |
|
|
458 | glEnd; |
|
|
459 | |
465 | |
460 | glDisable GL_BLEND; |
466 | glDisable GL_BLEND; |
461 | glDisable GL_TEXTURE_2D; |
467 | glDisable GL_TEXTURE_2D; |
462 | |
468 | |
463 | $self->child->draw; |
469 | $self->child->draw; |
… | |
… | |
620 | use SDL::OpenGL; |
626 | use SDL::OpenGL; |
621 | |
627 | |
622 | sub new { |
628 | sub new { |
623 | my ($class, $x, $y, $z, $height, $text) = @_; |
629 | my ($class, $x, $y, $z, $height, $text) = @_; |
624 | |
630 | |
|
|
631 | $height ||= $::FONTSIZE; |
|
|
632 | |
625 | # TODO: color, and make height, xyz etc. optional |
633 | # TODO: color, and make height, xyz etc. optional |
626 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
634 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
627 | |
635 | |
628 | $self->set_text ($text); |
636 | $self->set_text ($text); |
629 | |
637 | |
… | |
… | |
646 | } |
654 | } |
647 | |
655 | |
648 | sub size_request { |
656 | sub size_request { |
649 | my ($self) = @_; |
657 | my ($self) = @_; |
650 | |
658 | |
651 | ( |
659 | if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack |
|
|
660 | ( |
652 | $self->{texture}{width}, |
661 | $self->{texture}{width}, |
653 | $self->{texture}{height}, |
662 | $self->{texture}{height}, |
|
|
663 | ) |
|
|
664 | } else { |
|
|
665 | my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; |
|
|
666 | |
|
|
667 | ($w, $h) |
654 | ) |
668 | } |
|
|
669 | |
655 | } |
670 | } |
656 | |
671 | |
657 | sub _draw { |
672 | sub _draw { |
658 | my ($self) = @_; |
673 | my ($self) = @_; |
659 | |
674 | |
… | |
… | |
661 | |
676 | |
662 | glEnable GL_BLEND; |
677 | glEnable GL_BLEND; |
663 | glEnable GL_TEXTURE_2D; |
678 | glEnable GL_TEXTURE_2D; |
664 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
679 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
665 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
680 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
666 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
667 | |
681 | |
668 | glColor 1, 0, 0, 1; # TODO color |
682 | glColor 1, 0, 0, 1; # TODO color |
669 | |
683 | |
670 | glBegin GL_QUADS; |
684 | $tex->draw_quad (0, 0); |
671 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
672 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
|
|
673 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
|
|
674 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
|
|
675 | glEnd; |
|
|
676 | |
685 | |
677 | glDisable GL_BLEND; |
686 | glDisable GL_BLEND; |
678 | glDisable GL_TEXTURE_2D; |
687 | glDisable GL_TEXTURE_2D; |
679 | } |
688 | } |
680 | |
689 | |
681 | ############################################################################# |
690 | ############################################################################# |
682 | |
691 | |
683 | package Crossfire::Client::Widget::TextEntry; |
692 | package Crossfire::Client::Widget::Entry; |
684 | |
693 | |
685 | our @ISA = Crossfire::Client::Widget::Label::; |
694 | our @ISA = Crossfire::Client::Widget::Label::; |
686 | |
695 | |
687 | use SDL; |
696 | use SDL; |
688 | use SDL::OpenGL; |
697 | use SDL::OpenGL; |
… | |
… | |
691 | my ($self, $ev) = @_; |
700 | my ($self, $ev) = @_; |
692 | |
701 | |
693 | my $mod = $ev->key_mod; |
702 | my $mod = $ev->key_mod; |
694 | my $sym = $ev->key_sym; |
703 | my $sym = $ev->key_sym; |
695 | |
704 | |
696 | $ev->set_unicode (1); |
|
|
697 | my $uni = $ev->key_unicode; |
705 | my $uni = $ev->key_unicode; |
698 | |
706 | |
699 | my $text = $self->get_text; |
707 | my $text = $self->get_text; |
700 | |
708 | |
701 | if ($sym == SDLK_BACKSPACE) { |
709 | if ($sym == SDLK_BACKSPACE) { |
702 | substr $text, -1, 1, ''; |
710 | substr $text, -1, 1, ''; |
703 | |
|
|
704 | } elsif ($uni) { |
711 | } elsif ($uni) { |
705 | $text .= chr $uni; |
712 | $text .= chr $uni; |
|
|
713 | print "$uni <$text>\n";#d# |
706 | } |
714 | } |
|
|
715 | |
707 | $self->set_text ($text); |
716 | $self->set_text ($text); |
|
|
717 | } |
|
|
718 | |
|
|
719 | sub button_down { |
|
|
720 | my ($self, $ev) = @_; |
|
|
721 | |
|
|
722 | $self->focus_in; |
|
|
723 | } |
|
|
724 | |
|
|
725 | sub _draw { |
|
|
726 | my ($self) = @_; |
|
|
727 | |
|
|
728 | if ($FOCUS == $self) { |
|
|
729 | glColor 1, 1, 1; |
|
|
730 | } else { |
|
|
731 | glColor 0.7, 0.7, 0.7; |
|
|
732 | } |
|
|
733 | |
|
|
734 | glBegin GL_QUADS; |
|
|
735 | glVertex 0 , 0; |
|
|
736 | glVertex 0 , $self->{h} - 1; |
|
|
737 | glVertex $self->{w} - 1, $self->{h} - 1; |
|
|
738 | glVertex $self->{w} - 1, 0; |
|
|
739 | glEnd; |
|
|
740 | |
|
|
741 | $self->SUPER::_draw; |
708 | } |
742 | } |
709 | |
743 | |
710 | ############################################################################# |
744 | ############################################################################# |
711 | |
745 | |
712 | package Crossfire::Client::Widget::MapWidget; |
746 | package Crossfire::Client::Widget::MapWidget; |
… | |
… | |
727 | |
761 | |
728 | sub key_up { |
762 | sub key_up { |
729 | } |
763 | } |
730 | |
764 | |
731 | sub size_request { |
765 | sub size_request { |
732 | |
766 | ( |
733 | } |
767 | 1 + int $::WIDTH / 32, |
734 | |
768 | 1 + int $::HEIGHT / 32, |
735 | sub size_allocate { |
769 | ) |
736 | } |
770 | } |
737 | |
771 | |
738 | sub _draw { |
772 | sub _draw { |
739 | my ($self) = @_; |
773 | my ($self) = @_; |
740 | |
774 | |
… | |
… | |
763 | glEnable GL_TEXTURE_2D; |
797 | glEnable GL_TEXTURE_2D; |
764 | glEnable GL_BLEND; |
798 | glEnable GL_BLEND; |
765 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
799 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
766 | |
800 | |
767 | my $sw4 = ($sw + 3) & ~3; |
801 | my $sw4 = ($sw + 3) & ~3; |
768 | my $lighting = "\x00" x ($sw4 * $sh); |
802 | my $darkness = "\x00" x ($sw4 * $sh); |
769 | |
803 | |
770 | for my $x (0 .. $sw - 1) { |
804 | for my $x (0 .. $sw - 1) { |
|
|
805 | my $row = $map->[$x + $xofs]; |
771 | for my $y (0 .. $sh - 1) { |
806 | for my $y (0 .. $sh - 1) { |
772 | |
807 | |
773 | my $cell = $map->[$x + $xofs][$y + $yofs] |
808 | my $cell = $row->[$y + $yofs] |
774 | or next; |
809 | or next; |
775 | |
810 | |
776 | my $darkness = $cell->[0] * (1 / 255); |
811 | my $dark = $cell->[0]; |
777 | if ($darkness < 0) { |
812 | if ($dark < 0) { |
778 | $darkness = 0.15; |
813 | substr $darkness, $y * $sw4 + $x, 1, chr 224; |
|
|
814 | } else { |
|
|
815 | substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; |
779 | } |
816 | } |
780 | substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; |
|
|
781 | |
817 | |
782 | for my $num (grep $_, @$cell[1,2,3]) { |
818 | for my $num (grep $_, @$cell[1,2,3]) { |
783 | my $tex = $::CONN->{face}[$num]{texture} || next; |
819 | my $tex = $::CONN->{face}[$num]{texture} || next; |
784 | |
820 | |
785 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
786 | |
|
|
787 | my $w = $tex->{width}; |
821 | my $w = $tex->{width}; |
788 | my $h = $tex->{height}; |
822 | my $h = $tex->{height}; |
789 | |
823 | |
790 | my $px = ($x + 1) * 32 - $w; |
824 | $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); |
791 | my $py = ($y + 1) * 32 - $h; |
|
|
792 | |
|
|
793 | glBegin GL_QUADS; |
|
|
794 | glTexCoord 0, 0; glVertex $px , $py; |
|
|
795 | glTexCoord 0, 1; glVertex $px , $py + $h; |
|
|
796 | glTexCoord 1, 1; glVertex $px + $w, $py + $h; |
|
|
797 | glTexCoord 1, 0; glVertex $px + $w, $py; |
|
|
798 | glEnd; |
|
|
799 | } |
825 | } |
800 | } |
826 | } |
801 | } |
827 | } |
802 | |
828 | |
803 | # if (1) { # higher quality darkness |
829 | # if (1) { # higher quality darkness |
… | |
… | |
808 | # |
834 | # |
809 | # $lighting = $pb->get_pixels; |
835 | # $lighting = $pb->get_pixels; |
810 | # $lighting =~ s/(.)../$1/gs; |
836 | # $lighting =~ s/(.)../$1/gs; |
811 | # } |
837 | # } |
812 | |
838 | |
|
|
839 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
840 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
841 | |
813 | $lighting = new Crossfire::Client::Texture |
842 | $darkness = new Crossfire::Client::Texture |
814 | width => $sw4, |
843 | width => $sw4, |
815 | height => $sh, |
844 | height => $sh, |
816 | data => $lighting, |
845 | data => $darkness, |
817 | internalformat => GL_ALPHA4, |
846 | internalformat => GL_ALPHA, |
818 | format => GL_ALPHA; |
847 | format => GL_ALPHA; |
819 | |
848 | |
820 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
849 | glColor 0.45, 0.45, 0.45, 1; |
821 | glColor 0, 0, 0, 0.75; |
850 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
822 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
823 | glBindTexture GL_TEXTURE_2D, $lighting->{name}; |
|
|
824 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
|
|
825 | glBegin GL_QUADS; |
|
|
826 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
827 | glTexCoord 0, 1; glVertex 0 , $sh * 32; |
|
|
828 | glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32; |
|
|
829 | glTexCoord 1, 0; glVertex $sw4 * 32, 0; |
|
|
830 | glEnd; |
|
|
831 | |
851 | |
832 | glDisable GL_TEXTURE_2D; |
852 | glDisable GL_TEXTURE_2D; |
833 | glDisable GL_BLEND; |
853 | glDisable GL_BLEND; |
834 | } |
854 | } |
835 | |
855 | |
… | |
… | |
894 | |
914 | |
895 | sub moveto { |
915 | sub moveto { |
896 | my ($self, $x, $y) = @_; |
916 | my ($self, $x, $y) = @_; |
897 | |
917 | |
898 | $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; |
918 | $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; |
899 | $self->{speed} = 0.2; |
919 | $self->{speed} = 0.001; |
900 | $self->{time} = 1; |
920 | $self->{time} = 1; |
901 | |
921 | |
902 | ::animation_start $self; |
922 | ::animation_start $self; |
903 | } |
923 | } |
904 | |
924 | |
905 | sub animate { |
925 | sub animate { |
906 | my ($self, $interval) = @_; |
926 | my ($self, $interval) = @_; |
|
|
927 | |
|
|
928 | printf "%5.2f\n", 1 / $interval if $interval;#d# |
907 | |
929 | |
908 | $self->{time} -= $interval * $self->{speed}; |
930 | $self->{time} -= $interval * $self->{speed}; |
909 | if ($self->{time} <= 0) { |
931 | if ($self->{time} <= 0) { |
910 | $self->{time} = 0; |
932 | $self->{time} = 0; |
911 | ::animation_stop $self; |
933 | ::animation_stop $self; |
… | |
… | |
919 | |
941 | |
920 | sub _draw { |
942 | sub _draw { |
921 | my ($self) = @_; |
943 | my ($self) = @_; |
922 | |
944 | |
923 | glPushMatrix; |
945 | glPushMatrix; |
924 | glRotate $self->{time} * 10000, 0, 1, 0; |
946 | glRotate $self->{time} * 1000, 0, 1, 0; |
925 | $self->{children}[0]->draw; |
947 | $self->{children}[0]->draw; |
926 | glPopMatrix; |
948 | glPopMatrix; |
927 | } |
949 | } |
928 | |
950 | |
929 | 1; |
951 | ############################################################################# |
930 | |
952 | |
|
|
953 | package Crossfire::Client::Widget::Toplevel; |
|
|
954 | |
|
|
955 | our @ISA = Crossfire::Client::Widget::Container::; |
|
|
956 | |
|
|
957 | sub size_request { |
|
|
958 | ($::WIDTH, $::HEIGHT) |
|
|
959 | } |
|
|
960 | |
|
|
961 | sub size_allocate { |
|
|
962 | my ($self, $w, $h) = @_; |
|
|
963 | |
|
|
964 | $self->SUPER::size_allocate ($w, $h); |
|
|
965 | |
|
|
966 | $_->size_allocate ($_->size_request) |
|
|
967 | for @{$self->{children}}; |
|
|
968 | } |
|
|
969 | |
|
|
970 | sub update { |
|
|
971 | my ($self) = @_; |
|
|
972 | |
|
|
973 | $self->size_allocate ($self->size_request); |
|
|
974 | ::refresh (); |
|
|
975 | } |
|
|
976 | |
|
|
977 | sub add { |
|
|
978 | my ($self, $widget) = @_; |
|
|
979 | |
|
|
980 | $self->SUPER::add ($widget); |
|
|
981 | |
|
|
982 | $widget->size_allocate ($widget->size_request); |
|
|
983 | } |
|
|
984 | |
|
|
985 | sub draw { |
|
|
986 | my ($self) = @_; |
|
|
987 | |
|
|
988 | $self->_draw; |
|
|
989 | } |
|
|
990 | |
|
|
991 | ############################################################################# |
|
|
992 | |
|
|
993 | package Crossfire::Client::Widget; |
|
|
994 | |
|
|
995 | $TOPLEVEL = new Crossfire::Client::Widget::Toplevel; |
|
|
996 | |
|
|
997 | 1 |
|
|
998 | |