… | |
… | |
797 | glEnable GL_TEXTURE_2D; |
797 | glEnable GL_TEXTURE_2D; |
798 | glEnable GL_BLEND; |
798 | glEnable GL_BLEND; |
799 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
799 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
800 | |
800 | |
801 | my $sw4 = ($sw + 3) & ~3; |
801 | my $sw4 = ($sw + 3) & ~3; |
802 | my $lighting = "\x00" x ($sw4 * $sh); |
802 | my $darkness = "\x00" x ($sw4 * $sh); |
803 | |
803 | |
804 | for my $x (0 .. $sw - 1) { |
804 | for my $x (0 .. $sw - 1) { |
|
|
805 | my $row = $map->[$x + $xofs]; |
805 | for my $y (0 .. $sh - 1) { |
806 | for my $y (0 .. $sh - 1) { |
806 | |
807 | |
807 | my $cell = $map->[$x + $xofs][$y + $yofs] |
808 | my $cell = $row->[$y + $yofs] |
808 | or next; |
809 | or next; |
809 | |
810 | |
810 | my $darkness = $cell->[0] * (1 / 255); |
811 | my $dark = $cell->[0]; |
811 | if ($darkness < 0) { |
812 | if ($dark < 0) { |
812 | $darkness = $cell->[1] ? 0.1 : 0; |
813 | substr $darkness, $y * $sw4 + $x, 1, chr 224; |
|
|
814 | } else { |
|
|
815 | substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; |
813 | } |
816 | } |
814 | substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; |
|
|
815 | |
817 | |
816 | for my $num (grep $_, @$cell[1,2,3]) { |
818 | for my $num (grep $_, @$cell[1,2,3]) { |
817 | my $tex = $::CONN->{face}[$num]{texture} || next; |
819 | my $tex = $::CONN->{face}[$num]{texture} || next; |
818 | |
820 | |
819 | my $w = $tex->{width}; |
821 | my $w = $tex->{width}; |
820 | my $h = $tex->{height}; |
822 | my $h = $tex->{height}; |
821 | |
823 | |
822 | my $px = ($x + 1) * 32 - $w; |
824 | $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); |
823 | my $py = ($y + 1) * 32 - $h; |
|
|
824 | |
|
|
825 | $tex->draw_quad ($px, $py, $w, $h); |
|
|
826 | } |
825 | } |
827 | } |
826 | } |
828 | } |
827 | } |
829 | |
828 | |
830 | # if (1) { # higher quality darkness |
829 | # if (1) { # higher quality darkness |
… | |
… | |
835 | # |
834 | # |
836 | # $lighting = $pb->get_pixels; |
835 | # $lighting = $pb->get_pixels; |
837 | # $lighting =~ s/(.)../$1/gs; |
836 | # $lighting =~ s/(.)../$1/gs; |
838 | # } |
837 | # } |
839 | |
838 | |
|
|
839 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
840 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
841 | |
840 | $lighting = new Crossfire::Client::Texture |
842 | $darkness = new Crossfire::Client::Texture |
841 | width => $sw4, |
843 | width => $sw4, |
842 | height => $sh, |
844 | height => $sh, |
843 | data => $lighting, |
845 | data => $darkness, |
844 | internalformat => GL_ALPHA, |
846 | internalformat => GL_ALPHA, |
845 | format => GL_ALPHA; |
847 | format => GL_ALPHA; |
846 | |
848 | |
847 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
848 | glColor 0.45, 0.45, 0.45, 1; |
849 | glColor 0.45, 0.45, 0.45, 1; |
849 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
850 | glBindTexture GL_TEXTURE_2D, $lighting->{name}; |
|
|
851 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
|
|
852 | |
|
|
853 | $lighting->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
850 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
854 | |
851 | |
855 | glDisable GL_TEXTURE_2D; |
852 | glDisable GL_TEXTURE_2D; |
856 | glDisable GL_BLEND; |
853 | glDisable GL_BLEND; |
857 | } |
854 | } |
858 | |
855 | |
… | |
… | |
926 | } |
923 | } |
927 | |
924 | |
928 | sub animate { |
925 | sub animate { |
929 | my ($self, $interval) = @_; |
926 | my ($self, $interval) = @_; |
930 | |
927 | |
931 | printf "%5.2f\n", 1 / $interval;#d# |
928 | printf "%5.2f\n", 1 / $interval if $interval;#d# |
932 | |
929 | |
933 | $self->{time} -= $interval * $self->{speed}; |
930 | $self->{time} -= $interval * $self->{speed}; |
934 | if ($self->{time} <= 0) { |
931 | if ($self->{time} <= 0) { |
935 | $self->{time} = 0; |
932 | $self->{time} = 0; |
936 | ::animation_stop $self; |
933 | ::animation_stop $self; |