… | |
… | |
7 | use SDL::OpenGL; |
7 | use SDL::OpenGL; |
8 | use SDL::OpenGL::Constants; |
8 | use SDL::OpenGL::Constants; |
9 | |
9 | |
10 | use Crossfire::Client; |
10 | use Crossfire::Client; |
11 | |
11 | |
12 | our $FOCUS; # the widget with current focus |
12 | our ($FOCUS, $HOVER, $GRAB); # various widgets |
|
|
13 | |
|
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14 | our $TOPLEVEL; |
|
|
15 | our $BUTTON_STATE; |
13 | |
16 | |
14 | # class methods for events |
17 | # class methods for events |
15 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
18 | sub feed_sdl_key_down_event { |
16 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
19 | $FOCUS->key_down ($_[0]) if $FOCUS; |
|
|
20 | } |
|
|
21 | |
|
|
22 | sub feed_sdl_key_up_event { |
|
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23 | $FOCUS->key_up ($_[0]) if $FOCUS; |
|
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24 | } |
|
|
25 | |
17 | sub feed_sdl_button_down_event { } |
26 | sub feed_sdl_button_down_event { |
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|
27 | my ($ev) = @_; |
|
|
28 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
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29 | |
|
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30 | if (!$BUTTON_STATE) { |
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31 | my $widget = $TOPLEVEL->find_widget ($x, $y); |
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32 | |
|
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33 | $GRAB = $widget; |
|
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34 | $GRAB->update if $GRAB; |
|
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35 | } |
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36 | |
|
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37 | $BUTTON_STATE |= 1 << ($ev->button - 1); |
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38 | |
|
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39 | $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; |
|
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40 | } |
|
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41 | |
18 | sub feed_sdl_button_up_event { } |
42 | sub feed_sdl_button_up_event { |
|
|
43 | my ($ev) = @_; |
|
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44 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
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45 | |
|
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46 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
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47 | |
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48 | $BUTTON_STATE &= ~(1 << ($ev->button - 1)); |
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49 | |
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50 | $GRAB->button_down ($ev, $GRAB->translate ($x, $y)) if $GRAB; |
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51 | |
|
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52 | if (!$BUTTON_STATE) { |
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53 | my $grab = $GRAB; undef $GRAB; |
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54 | $grab->update if $grab; |
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55 | $GRAB->update if $GRAB; |
|
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56 | } |
|
|
57 | } |
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58 | |
|
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59 | sub feed_sdl_motion_event { |
|
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60 | my ($ev) = @_; |
|
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61 | my ($x, $y) = ($ev->motion_x, $ev->motion_y); |
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62 | |
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63 | my $widget = $GRAB || $TOPLEVEL->find_widget ($x, $y); |
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64 | |
|
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65 | if ($widget != $HOVER) { |
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66 | my $hover = $HOVER; $HOVER = $widget; |
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67 | |
|
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68 | $hover->update if $hover; |
|
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69 | $HOVER->update if $HOVER; |
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70 | } |
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71 | |
|
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72 | $HOVER->mouse_motion ($ev, $HOVER->translate ($x, $y)) if $HOVER; |
|
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73 | } |
19 | |
74 | |
20 | sub new { |
75 | sub new { |
21 | my $class = shift; |
76 | my $class = shift; |
22 | |
77 | |
23 | bless { @_ }, $class |
78 | bless { @_ }, $class |
… | |
… | |
44 | |
99 | |
45 | $self->{w} = $w; |
100 | $self->{w} = $w; |
46 | $self->{h} = $h; |
101 | $self->{h} = $h; |
47 | } |
102 | } |
48 | |
103 | |
|
|
104 | # translate global koordinates to local coordinate system |
|
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105 | sub translate { |
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106 | my ($self, $x, $y) = @_; |
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107 | |
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108 | $self->{parent}->translate ($x - $self->{x}, $y - $self->{y}); |
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109 | } |
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110 | |
49 | sub focus_in { |
111 | sub focus_in { |
50 | my ($widget) = @_; |
112 | my ($self) = @_; |
51 | $FOCUS = $widget; |
113 | |
|
|
114 | my $focus = $FOCUS; $FOCUS = $self; |
|
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115 | $focus->update if $focus; |
|
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116 | $FOCUS->update; |
52 | } |
117 | } |
53 | |
118 | |
54 | sub focus_out { |
119 | sub focus_out { |
55 | my ($widget) = @_; |
120 | my ($self) = @_; |
56 | } |
|
|
57 | |
121 | |
58 | sub key_down { |
122 | return unless $FOCUS == $self; |
59 | my ($widget, $sdlev) = @_; |
|
|
60 | } |
|
|
61 | |
123 | |
62 | sub key_up { |
124 | my $focus = $FOCUS; undef $FOCUS; |
63 | my ($widget, $sdlev) = @_; |
125 | $focus->update if $focus; #? |
64 | } |
126 | } |
65 | |
127 | |
|
|
128 | sub mouse_motion { } |
|
|
129 | sub button_up { } |
66 | sub button_down { |
130 | sub button_down { } |
67 | my ($widget, $sdlev) = @_; |
131 | sub key_down { } |
68 | } |
132 | sub key_up { } |
69 | |
133 | |
70 | sub button_up { |
|
|
71 | my ($widget, $sdlev) = @_; |
|
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72 | } |
|
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73 | |
|
|
74 | sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } |
134 | sub w { $_[0]{w} = $_[1] if @_ > 1; $_[0]{w} } |
75 | sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } |
135 | sub h { $_[0]{h} = $_[1] if @_ > 1; $_[0]{h} } |
76 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
136 | sub x { $_[0]{x} = $_[1] if @_ > 1; $_[0]{x} } |
77 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
137 | sub y { $_[0]{y} = $_[1] if @_ > 1; $_[0]{y} } |
78 | sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } |
138 | sub z { $_[0]{z} = $_[1] if @_ > 1; $_[0]{z} } |
79 | |
139 | |
80 | sub draw { |
140 | sub draw { |
81 | my ($self) = @_; |
141 | my ($self) = @_; |
82 | |
142 | |
83 | glPushMatrix; |
143 | glPushMatrix; |
84 | glTranslate $self->{x}, $self->{y}, 0; |
144 | glTranslate $self->{x}, $self->{y}, 0; |
85 | $self->_draw; |
145 | $self->_draw; |
|
|
146 | if ($self == $HOVER) { |
|
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147 | glColor 1, 1, 1, 0.4; |
|
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148 | glEnable GL_BLEND; |
|
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149 | glBegin GL_QUADS; |
|
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150 | glVertex 0 , 0; |
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151 | glVertex $self->{w}, 0; |
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152 | glVertex $self->{w}, $self->{h}; |
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153 | glVertex 0 , $self->{h}; |
|
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154 | glEnd; |
|
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155 | glDisable GL_BLEND; |
|
|
156 | } |
86 | glPopMatrix; |
157 | glPopMatrix; |
87 | } |
158 | } |
88 | |
159 | |
89 | sub _draw { |
160 | sub _draw { |
90 | my ($self) = @_; |
161 | my ($self) = @_; |
… | |
… | |
182 | $x -= $self->{x}; |
253 | $x -= $self->{x}; |
183 | $y -= $self->{y}; |
254 | $y -= $self->{y}; |
184 | |
255 | |
185 | my $res; |
256 | my $res; |
186 | |
257 | |
187 | for (@{ $self->{children} }) { |
258 | for (reverse @{ $self->{children} }) { |
188 | $res = $_->find_widget ($x, $y) |
259 | $res = $_->find_widget ($x, $y) |
189 | and return $res; |
260 | and return $res; |
190 | } |
261 | } |
191 | |
262 | |
192 | () |
263 | $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y}) |
193 | } |
264 | } |
194 | |
265 | |
195 | sub _draw { |
266 | sub _draw { |
196 | my ($self) = @_; |
267 | my ($self) = @_; |
197 | |
268 | |
… | |
… | |
214 | my ($self, $w, $h) = @_; |
285 | my ($self, $w, $h) = @_; |
215 | |
286 | |
216 | $self->SUPER::size_allocate ($w, $h); |
287 | $self->SUPER::size_allocate ($w, $h); |
217 | $self->{children}[0]->size_allocate ($w, $h) |
288 | $self->{children}[0]->size_allocate ($w, $h) |
218 | if $self->{children}[0] |
289 | if $self->{children}[0] |
219 | } |
|
|
220 | |
|
|
221 | ############################################################################# |
|
|
222 | |
|
|
223 | package Crossfire::Client::Widget::Toplevel; |
|
|
224 | |
|
|
225 | our @ISA = Crossfire::Client::Widget::Container::; |
|
|
226 | |
|
|
227 | sub update { |
|
|
228 | my ($self) = @_; |
|
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229 | |
|
|
230 | ::refresh (); |
|
|
231 | } |
|
|
232 | |
|
|
233 | sub add { |
|
|
234 | my ($self, $widget) = @_; |
|
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235 | |
|
|
236 | $self->SUPER::add ($widget); |
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|
237 | |
|
|
238 | $widget->size_allocate ($widget->size_request); |
|
|
239 | } |
290 | } |
240 | |
291 | |
241 | ############################################################################# |
292 | ############################################################################# |
242 | |
293 | |
243 | package Crossfire::Client::Widget::Window; |
294 | package Crossfire::Client::Widget::Window; |
… | |
… | |
290 | or return; |
341 | or return; |
291 | |
342 | |
292 | glEnable GL_BLEND; |
343 | glEnable GL_BLEND; |
293 | glEnable GL_TEXTURE_2D; |
344 | glEnable GL_TEXTURE_2D; |
294 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
345 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
295 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
296 | |
346 | |
297 | glBegin GL_QUADS; |
347 | $tex->draw_quad (0, 0, $w, $h); |
298 | glTexCoord 0, 0; glVertex 0, 0; |
|
|
299 | glTexCoord 0, 1; glVertex 0, $h; |
|
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300 | glTexCoord 1, 1; glVertex $w, $h; |
|
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301 | glTexCoord 1, 0; glVertex $w, 0; |
|
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302 | glEnd; |
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303 | |
348 | |
304 | glDisable GL_BLEND; |
349 | glDisable GL_BLEND; |
305 | glDisable GL_TEXTURE_2D; |
350 | glDisable GL_TEXTURE_2D; |
306 | } |
351 | } |
307 | |
352 | |
… | |
… | |
340 | |
385 | |
341 | my ($w, $h) = $chld->size_request; |
386 | my ($w, $h) = $chld->size_request; |
342 | |
387 | |
343 | glBegin GL_QUADS; |
388 | glBegin GL_QUADS; |
344 | glColor 0, 0, 0; |
389 | glColor 0, 0, 0; |
345 | glTexCoord 0, 0; glVertex 0 , 0; |
390 | glVertex 0 , 0; |
346 | glTexCoord 0, 1; glVertex 0 , $h + 4; |
391 | glVertex 0 , $h + 4; |
347 | glTexCoord 1, 1; glVertex $w + 4 , $h + 4; |
392 | glVertex $w + 4 , $h + 4; |
348 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
393 | glVertex $w + 4 , 0; |
349 | glEnd; |
394 | glEnd; |
350 | |
395 | |
351 | $chld->draw; |
396 | $chld->draw; |
352 | } |
397 | } |
353 | |
398 | |
… | |
… | |
403 | glEnable GL_TEXTURE_2D; |
448 | glEnable GL_TEXTURE_2D; |
404 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
449 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
405 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
450 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
406 | |
451 | |
407 | my $top = $tex[1]; |
452 | my $top = $tex[1]; |
408 | glBindTexture GL_TEXTURE_2D, $top->{name}; |
453 | $top->draw_quad (0, 0, $w, $top->{height}); |
409 | |
|
|
410 | glBegin GL_QUADS; |
|
|
411 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
412 | glTexCoord 0, 1; glVertex 0 , $top->{height}; |
|
|
413 | glTexCoord 1, 1; glVertex $w , $top->{height}; |
|
|
414 | glTexCoord 1, 0; glVertex $w , 0; |
|
|
415 | glEnd; |
|
|
416 | |
454 | |
417 | my $left = $tex[3]; |
455 | my $left = $tex[3]; |
418 | glBindTexture GL_TEXTURE_2D, $left->{name}; |
456 | $left->draw_quad (0, $top->{height}, $left->{width}, $ch); |
419 | |
|
|
420 | glBegin GL_QUADS; |
|
|
421 | glTexCoord 0, 0; glVertex 0 , $top->{height}; |
|
|
422 | glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; |
|
|
423 | glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; |
|
|
424 | glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; |
|
|
425 | glEnd; |
|
|
426 | |
457 | |
427 | my $right = $tex[2]; |
458 | my $right = $tex[2]; |
428 | glBindTexture GL_TEXTURE_2D, $right->{name}; |
459 | $right->draw_quad ($w - $right->{width}, $top->{height}, $right->{width}, $ch); |
429 | |
|
|
430 | glBegin GL_QUADS; |
|
|
431 | glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; |
|
|
432 | glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; |
|
|
433 | glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; |
|
|
434 | glTexCoord 1, 0; glVertex $w , $top->{height}; |
|
|
435 | glEnd; |
|
|
436 | |
460 | |
437 | my $bottom = $tex[4]; |
461 | my $bottom = $tex[4]; |
438 | glBindTexture GL_TEXTURE_2D, $bottom->{name}; |
462 | $bottom->draw_quad (0, $h - $bottom->{height}, $w, $bottom->{height}); |
439 | |
|
|
440 | glBegin GL_QUADS; |
|
|
441 | glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; |
|
|
442 | glTexCoord 0, 1; glVertex 0 , $h; |
|
|
443 | glTexCoord 1, 1; glVertex $w , $h; |
|
|
444 | glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; |
|
|
445 | glEnd; |
|
|
446 | |
463 | |
447 | my $bg = $tex[0]; |
464 | my $bg = $tex[0]; |
448 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
465 | glBindTexture GL_TEXTURE_2D, $bg->{name}; |
449 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
466 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
450 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
467 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; |
451 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
468 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; |
452 | |
469 | |
453 | my $rep_x = $cw / $bg->{width}; |
470 | my $rep_x = $cw / $bg->{width}; |
454 | my $rep_y = $ch / $bg->{height}; |
471 | my $rep_y = $ch / $bg->{height}; |
455 | |
472 | |
456 | glBegin GL_QUADS; |
473 | $bg->draw_quad ($left->{width}, $top->{height}, $cw, $ch); |
457 | glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; |
|
|
458 | glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; |
|
|
459 | glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; |
|
|
460 | glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; |
|
|
461 | glEnd; |
|
|
462 | |
474 | |
463 | glDisable GL_BLEND; |
475 | glDisable GL_BLEND; |
464 | glDisable GL_TEXTURE_2D; |
476 | glDisable GL_TEXTURE_2D; |
465 | |
477 | |
466 | $self->child->draw; |
478 | $self->child->draw; |
… | |
… | |
623 | use SDL::OpenGL; |
635 | use SDL::OpenGL; |
624 | |
636 | |
625 | sub new { |
637 | sub new { |
626 | my ($class, $x, $y, $z, $height, $text) = @_; |
638 | my ($class, $x, $y, $z, $height, $text) = @_; |
627 | |
639 | |
|
|
640 | $height ||= $::FONTSIZE; |
|
|
641 | |
628 | # TODO: color, and make height, xyz etc. optional |
642 | # TODO: color, and make height, xyz etc. optional |
629 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
643 | my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height); |
630 | |
644 | |
631 | $self->set_text ($text); |
645 | $self->set_text ($text); |
632 | |
646 | |
… | |
… | |
649 | } |
663 | } |
650 | |
664 | |
651 | sub size_request { |
665 | sub size_request { |
652 | my ($self) = @_; |
666 | my ($self) = @_; |
653 | |
667 | |
654 | ( |
668 | if ($self->{texture}{width} > 1 && $self->{texture}{height} > 1) { #TODO: hack |
|
|
669 | ( |
655 | $self->{texture}{width}, |
670 | $self->{texture}{width}, |
656 | $self->{texture}{height}, |
671 | $self->{texture}{height}, |
|
|
672 | ) |
|
|
673 | } else { |
|
|
674 | my ($w, $h, $data) = Crossfire::Client::font_render "Yy", $self->{height}; |
|
|
675 | |
|
|
676 | ($w, $h) |
657 | ) |
677 | } |
|
|
678 | |
658 | } |
679 | } |
659 | |
680 | |
660 | sub _draw { |
681 | sub _draw { |
661 | my ($self) = @_; |
682 | my ($self) = @_; |
662 | |
683 | |
… | |
… | |
664 | |
685 | |
665 | glEnable GL_BLEND; |
686 | glEnable GL_BLEND; |
666 | glEnable GL_TEXTURE_2D; |
687 | glEnable GL_TEXTURE_2D; |
667 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
688 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
668 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
689 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
669 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
670 | |
690 | |
671 | glColor 1, 0, 0, 1; # TODO color |
691 | glColor 1, 0, 0, 1; # TODO color |
672 | |
692 | |
673 | glBegin GL_QUADS; |
693 | $tex->draw_quad (0, 0); |
674 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
675 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
|
|
676 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
|
|
677 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
|
|
678 | glEnd; |
|
|
679 | |
694 | |
680 | glDisable GL_BLEND; |
695 | glDisable GL_BLEND; |
681 | glDisable GL_TEXTURE_2D; |
696 | glDisable GL_TEXTURE_2D; |
682 | } |
697 | } |
683 | |
698 | |
684 | ############################################################################# |
699 | ############################################################################# |
685 | |
700 | |
686 | package Crossfire::Client::Widget::TextEntry; |
701 | package Crossfire::Client::Widget::Entry; |
687 | |
702 | |
688 | our @ISA = Crossfire::Client::Widget::Label::; |
703 | our @ISA = Crossfire::Client::Widget::Label::; |
689 | |
704 | |
690 | use SDL; |
705 | use SDL; |
691 | use SDL::OpenGL; |
706 | use SDL::OpenGL; |
… | |
… | |
694 | my ($self, $ev) = @_; |
709 | my ($self, $ev) = @_; |
695 | |
710 | |
696 | my $mod = $ev->key_mod; |
711 | my $mod = $ev->key_mod; |
697 | my $sym = $ev->key_sym; |
712 | my $sym = $ev->key_sym; |
698 | |
713 | |
699 | $ev->set_unicode (1); |
|
|
700 | my $uni = $ev->key_unicode; |
714 | my $uni = $ev->key_unicode; |
701 | |
715 | |
702 | my $text = $self->get_text; |
716 | my $text = $self->get_text; |
703 | |
717 | |
704 | if ($sym == SDLK_BACKSPACE) { |
718 | if ($sym == SDLK_BACKSPACE) { |
705 | substr $text, -1, 1, ''; |
719 | substr $text, -1, 1, ''; |
706 | |
|
|
707 | } elsif ($uni) { |
720 | } elsif ($uni) { |
708 | $text .= chr $uni; |
721 | $text .= chr $uni; |
709 | } |
722 | } |
|
|
723 | |
710 | $self->set_text ($text); |
724 | $self->set_text ($text); |
|
|
725 | } |
|
|
726 | |
|
|
727 | sub button_down { |
|
|
728 | my ($self, $ev) = @_; |
|
|
729 | |
|
|
730 | $self->focus_in; |
|
|
731 | } |
|
|
732 | |
|
|
733 | sub mouse_motion { |
|
|
734 | my ($self, $ev, $x, $y) = @_; |
|
|
735 | printf "M %d,%d %d,%d\n", $ev->motion_x, $ev->motion_y, $x, $y;#d# |
|
|
736 | } |
|
|
737 | |
|
|
738 | sub _draw { |
|
|
739 | my ($self) = @_; |
|
|
740 | |
|
|
741 | if ($FOCUS == $self) { |
|
|
742 | glColor 1, 1, 1; |
|
|
743 | } else { |
|
|
744 | glColor 0.7, 0.7, 0.7; |
|
|
745 | } |
|
|
746 | |
|
|
747 | glBegin GL_QUADS; |
|
|
748 | glVertex 0 , 0; |
|
|
749 | glVertex 0 , $self->{h} - 1; |
|
|
750 | glVertex $self->{w} - 1, $self->{h} - 1; |
|
|
751 | glVertex $self->{w} - 1, 0; |
|
|
752 | glEnd; |
|
|
753 | |
|
|
754 | $self->SUPER::_draw; |
711 | } |
755 | } |
712 | |
756 | |
713 | ############################################################################# |
757 | ############################################################################# |
714 | |
758 | |
715 | package Crossfire::Client::Widget::MapWidget; |
759 | package Crossfire::Client::Widget::MapWidget; |
… | |
… | |
730 | |
774 | |
731 | sub key_up { |
775 | sub key_up { |
732 | } |
776 | } |
733 | |
777 | |
734 | sub size_request { |
778 | sub size_request { |
735 | |
779 | ( |
736 | } |
780 | 1 + int $::WIDTH / 32, |
737 | |
781 | 1 + int $::HEIGHT / 32, |
738 | sub size_allocate { |
782 | ) |
739 | } |
783 | } |
740 | |
784 | |
741 | sub _draw { |
785 | sub _draw { |
742 | my ($self) = @_; |
786 | my ($self) = @_; |
743 | |
787 | |
… | |
… | |
766 | glEnable GL_TEXTURE_2D; |
810 | glEnable GL_TEXTURE_2D; |
767 | glEnable GL_BLEND; |
811 | glEnable GL_BLEND; |
768 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
812 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; |
769 | |
813 | |
770 | my $sw4 = ($sw + 3) & ~3; |
814 | my $sw4 = ($sw + 3) & ~3; |
771 | my $lighting = "\x00" x ($sw4 * $sh); |
815 | my $darkness = "\x00" x ($sw4 * $sh); |
772 | |
816 | |
773 | for my $x (0 .. $sw - 1) { |
817 | for my $x (0 .. $sw - 1) { |
|
|
818 | my $row = $map->[$x + $xofs]; |
774 | for my $y (0 .. $sh - 1) { |
819 | for my $y (0 .. $sh - 1) { |
775 | |
820 | |
776 | my $cell = $map->[$x + $xofs][$y + $yofs] |
821 | my $cell = $row->[$y + $yofs] |
777 | or next; |
822 | or next; |
778 | |
823 | |
779 | my $darkness = $cell->[0] * (1 / 255); |
824 | my $dark = $cell->[0]; |
780 | if ($darkness < 0) { |
825 | if ($dark < 0) { |
781 | $darkness = 0.15; |
826 | substr $darkness, $y * $sw4 + $x, 1, chr 224; |
|
|
827 | } else { |
|
|
828 | substr $darkness, $y * $sw4 + $x, 1, chr 255 - $dark; |
782 | } |
829 | } |
783 | substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255; |
|
|
784 | |
830 | |
785 | for my $num (grep $_, @$cell[1,2,3]) { |
831 | for my $num (grep $_, @$cell[1,2,3]) { |
786 | my $tex = $::CONN->{face}[$num]{texture} || next; |
832 | my $tex = $::CONN->{face}[$num]{texture} || next; |
787 | |
833 | |
788 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
|
|
789 | |
|
|
790 | my $w = $tex->{width}; |
834 | my $w = $tex->{width}; |
791 | my $h = $tex->{height}; |
835 | my $h = $tex->{height}; |
792 | |
836 | |
793 | my $px = ($x + 1) * 32 - $w; |
837 | $tex->draw_quad (($x + 1) * 32 - $w, ($y + 1) * 32 - $h, $w, $h); |
794 | my $py = ($y + 1) * 32 - $h; |
|
|
795 | |
|
|
796 | glBegin GL_QUADS; |
|
|
797 | glTexCoord 0, 0; glVertex $px , $py; |
|
|
798 | glTexCoord 0, 1; glVertex $px , $py + $h; |
|
|
799 | glTexCoord 1, 1; glVertex $px + $w, $py + $h; |
|
|
800 | glTexCoord 1, 0; glVertex $px + $w, $py; |
|
|
801 | glEnd; |
|
|
802 | } |
838 | } |
803 | } |
839 | } |
804 | } |
840 | } |
805 | |
841 | |
806 | # if (1) { # higher quality darkness |
842 | # if (1) { # higher quality darkness |
… | |
… | |
811 | # |
847 | # |
812 | # $lighting = $pb->get_pixels; |
848 | # $lighting = $pb->get_pixels; |
813 | # $lighting =~ s/(.)../$1/gs; |
849 | # $lighting =~ s/(.)../$1/gs; |
814 | # } |
850 | # } |
815 | |
851 | |
|
|
852 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
|
|
853 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
854 | |
816 | $lighting = new Crossfire::Client::Texture |
855 | $darkness = new Crossfire::Client::Texture |
817 | width => $sw4, |
856 | width => $sw4, |
818 | height => $sh, |
857 | height => $sh, |
819 | data => $lighting, |
858 | data => $darkness, |
820 | internalformat => GL_ALPHA4, |
859 | internalformat => GL_ALPHA, |
821 | format => GL_ALPHA; |
860 | format => GL_ALPHA; |
822 | |
861 | |
823 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
862 | glColor 0.45, 0.45, 0.45, 1; |
824 | glColor 0, 0, 0, 0.75; |
863 | $darkness->draw_quad (0, 0, $sw4 * 32, $sh * 32); |
825 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
826 | glBindTexture GL_TEXTURE_2D, $lighting->{name}; |
|
|
827 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
|
|
828 | glBegin GL_QUADS; |
|
|
829 | glTexCoord 0, 0; glVertex 0 , 0; |
|
|
830 | glTexCoord 0, 1; glVertex 0 , $sh * 32; |
|
|
831 | glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32; |
|
|
832 | glTexCoord 1, 0; glVertex $sw4 * 32, 0; |
|
|
833 | glEnd; |
|
|
834 | |
864 | |
835 | glDisable GL_TEXTURE_2D; |
865 | glDisable GL_TEXTURE_2D; |
836 | glDisable GL_BLEND; |
866 | glDisable GL_BLEND; |
837 | } |
867 | } |
838 | |
868 | |
… | |
… | |
897 | |
927 | |
898 | sub moveto { |
928 | sub moveto { |
899 | my ($self, $x, $y) = @_; |
929 | my ($self, $x, $y) = @_; |
900 | |
930 | |
901 | $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; |
931 | $self->{moveto} = [$self->{x}, $self->{y}, $x, $y]; |
902 | $self->{speed} = 0.2; |
932 | $self->{speed} = 0.001; |
903 | $self->{time} = 1; |
933 | $self->{time} = 1; |
904 | |
934 | |
905 | ::animation_start $self; |
935 | ::animation_start $self; |
906 | } |
936 | } |
907 | |
937 | |
… | |
… | |
922 | |
952 | |
923 | sub _draw { |
953 | sub _draw { |
924 | my ($self) = @_; |
954 | my ($self) = @_; |
925 | |
955 | |
926 | glPushMatrix; |
956 | glPushMatrix; |
927 | glRotate $self->{time} * 10000, 0, 1, 0; |
957 | glRotate $self->{time} * 1000, 0, 1, 0; |
928 | $self->{children}[0]->draw; |
958 | $self->{children}[0]->draw; |
929 | glPopMatrix; |
959 | glPopMatrix; |
930 | } |
960 | } |
931 | |
961 | |
932 | 1; |
962 | ############################################################################# |
933 | |
963 | |
|
|
964 | package Crossfire::Client::Widget::Toplevel; |
|
|
965 | |
|
|
966 | our @ISA = Crossfire::Client::Widget::Container::; |
|
|
967 | |
|
|
968 | sub size_request { |
|
|
969 | ($::WIDTH, $::HEIGHT) |
|
|
970 | } |
|
|
971 | |
|
|
972 | sub size_allocate { |
|
|
973 | my ($self, $w, $h) = @_; |
|
|
974 | |
|
|
975 | $self->SUPER::size_allocate ($w, $h); |
|
|
976 | |
|
|
977 | $_->size_allocate ($_->size_request) |
|
|
978 | for @{$self->{children}}; |
|
|
979 | } |
|
|
980 | |
|
|
981 | sub translate { |
|
|
982 | my ($self, $x, $y) = @_; |
|
|
983 | |
|
|
984 | ($x, $y) |
|
|
985 | } |
|
|
986 | |
|
|
987 | sub update { |
|
|
988 | my ($self) = @_; |
|
|
989 | |
|
|
990 | $self->size_allocate ($self->size_request); |
|
|
991 | ::refresh (); |
|
|
992 | } |
|
|
993 | |
|
|
994 | sub add { |
|
|
995 | my ($self, $widget) = @_; |
|
|
996 | |
|
|
997 | $self->SUPER::add ($widget); |
|
|
998 | |
|
|
999 | $widget->size_allocate ($widget->size_request); |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | sub draw { |
|
|
1003 | my ($self) = @_; |
|
|
1004 | |
|
|
1005 | $self->_draw; |
|
|
1006 | } |
|
|
1007 | |
|
|
1008 | ############################################################################# |
|
|
1009 | |
|
|
1010 | package Crossfire::Client::Widget; |
|
|
1011 | |
|
|
1012 | $TOPLEVEL = new Crossfire::Client::Widget::Toplevel; |
|
|
1013 | |
|
|
1014 | 1 |
|
|
1015 | |