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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.14
Committed: Fri Apr 7 21:07:29 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.13: +13 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4 use SDL::OpenGL;
5 use SDL::OpenGL::Constants;
6
7 our $FOCUS; # the widget with current focus
8 our @ACTIVE_WIDGETS;
9
10 # class methods for events
11 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
12 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
13 sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
14 sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
15
16 sub new {
17 my $class = shift;
18
19 bless { @_ }, $class
20 }
21
22 sub activate {
23 push @ACTIVE_WIDGETS, $_[0];
24 }
25
26 sub deactivate {
27 @ACTIVE_WIDGETS =
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31 }
32
33 sub size_request {
34 die "size_request is abtract";
35 }
36
37 sub focus_in {
38 my ($widget) = @_;
39 $FOCUS = $widget;
40 }
41
42 sub focus_out {
43 my ($widget) = @_;
44 }
45
46 sub key_down {
47 my ($widget, $sdlev) = @_;
48 }
49
50 sub key_up {
51 my ($widget, $sdlev) = @_;
52 }
53
54 sub button_down {
55 my ($widget, $sdlev) = @_;
56 }
57
58 sub button_up {
59 my ($widget, $sdlev) = @_;
60 }
61
62 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
63 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
64 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
65
66 sub draw {
67 my ($self) = @_;
68
69 glPushMatrix;
70 glTranslate $self->{x}, $self->{y}, 0;
71 $self->_draw;
72 glPopMatrix;
73 }
74
75 sub _draw {
76 my ($widget) = @_;
77 }
78
79 sub bbox {
80 my ($widget) = @_;
81 }
82
83 package Crossfire::Client::Widget::Label;
84
85 our @ISA = Crossfire::Client::Widget::;
86
87 use SDL::OpenGL;
88
89 sub new {
90 my ($class, $x, $y, $z, $ttf, $text) = @_;
91
92 my $self = $class->SUPER::new (x => $x, y => $y, z => $z);
93
94 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
95
96 $self
97 }
98
99 sub size_request {
100 my ($self) = @_;
101
102 (
103 $self->{texture}{width},
104 $self->{texture}{height},
105 )
106 }
107
108 sub _draw {
109 my ($self) = @_;
110
111 my $tex = $self->{texture};
112
113 $self->{x}--;
114
115 glEnable GL_BLEND;
116 glEnable GL_TEXTURE_2D;
117 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
118 glBindTexture GL_TEXTURE_2D, $tex->{name};
119
120 glColor 1, 1, 1;
121
122 glBegin GL_QUADS;
123 glTexCoord 0, 0; glVertex 0 , 0;
124 glTexCoord 0, 1; glVertex 0 , $tex->{height};
125 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
126 glTexCoord 1, 0; glVertex $tex->{width}, 0;
127 glEnd;
128
129 glDisable GL_BLEND;
130 glDisable GL_TEXTURE_2D;
131 }
132
133 package Crossfire::Client::Widget::TextView;
134
135 use strict;
136
137 our @ISA = qw/Crossfire::Client::Widget/;
138
139 use SDL::OpenGL;
140 use SDL::OpenGL::Constants;
141
142 sub add_line {
143 my ($self, $line) = @_;
144 push @{$self->{lines}}, $line;
145 }
146
147 sub _draw {
148 my ($self) = @_;
149
150 }
151
152 package Crossfire::Client::Widget::MapWidget;
153
154 use strict;
155
156 our @ISA = qw/Crossfire::Client::Widget/;
157
158 use SDL::OpenGL;
159 use SDL::OpenGL::Constants;
160
161 sub key_down {
162 print "MAPKEYDOWN\n";
163 }
164
165 sub key_up {
166 }
167
168 sub _draw {
169 glEnable GL_TEXTURE_2D;
170 glEnable GL_BLEND;
171 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
172
173 my $map = $::CONN->{map};
174
175 for my $x (0 .. $::CONN->{mapw} - 1) {
176 for my $y (0 .. $::CONN->{maph} - 1) {
177
178 my $cell = $map->[$x][$y]
179 or next;
180
181 my $darkness = $cell->[3] * (1 / 255);
182 glColor $darkness, $darkness, $darkness;
183
184 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
185 my $tex = $::CONN->{face}[$num]{texture} || next;
186
187 glBindTexture GL_TEXTURE_2D, $tex->{name};
188
189 glBegin GL_QUADS;
190 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
191 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
192 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
193 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
194 glEnd;
195 }
196 }
197 }
198
199 glDisable GL_TEXTURE_2D;
200 glDisable GL_BLEND;
201 }
202
203 1;
204