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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.42
Committed: Sun Apr 9 22:00:58 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.41: +25 -28 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 our $FOCUS; # the widget with current focus
13
14 # class methods for events
15 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
16 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
17 sub feed_sdl_button_down_event { }
18 sub feed_sdl_button_up_event { }
19
20 sub new {
21 my $class = shift;
22
23 bless { @_ }, $class
24 }
25
26 sub move {
27 my ($self, $x, $y, $z) = @_;
28 $self->{x} = $x;
29 $self->{y} = $y;
30 $self->{z} = $z if defined $z;
31 }
32
33 sub needs_redraw {
34 0
35 }
36
37 sub size_request {
38 require Carp;
39 Carp::confess "size_request is abtract";
40 }
41
42 sub size_allocate {
43 my ($self, $w, $h) = @_;
44
45 $self->{w} = $w;
46 $self->{h} = $h;
47 }
48
49 sub focus_in {
50 my ($widget) = @_;
51 $FOCUS = $widget;
52 }
53
54 sub focus_out {
55 my ($widget) = @_;
56 }
57
58 sub key_down {
59 my ($widget, $sdlev) = @_;
60 }
61
62 sub key_up {
63 my ($widget, $sdlev) = @_;
64 }
65
66 sub button_down {
67 my ($widget, $sdlev) = @_;
68 }
69
70 sub button_up {
71 my ($widget, $sdlev) = @_;
72 }
73
74 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
75 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
76 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
77 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
78 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
79
80 sub draw {
81 my ($self) = @_;
82
83 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw;
86 glPopMatrix;
87 }
88
89 sub _draw {
90 my ($self) = @_;
91
92 warn "no draw defined for $self\n";
93 }
94
95 sub bbox {
96 my ($self) = @_;
97 my ($w, $h) = $self->size_request;
98 (
99 $self->{x},
100 $self->{y},
101 $self->{x} = $w,
102 $self->{y} = $h
103 )
104 }
105
106 sub find_widget {
107 my ($self, $x, $y) = @_;
108
109 return $self
110 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
111 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
112
113 ()
114 }
115
116 sub del_parent { $_[0]->{parent} = undef }
117
118 sub set_parent {
119 my ($self, $par) = @_;
120
121 $self->{parent} = $par;
122 Scalar::Util::weaken $self->{parent};
123 }
124
125 sub get_parent {
126 $_[0]->{parent}
127 }
128
129 sub update {
130 my ($self) = @_;
131
132 $self->{parent}->update
133 if $self->{parent};
134 }
135
136 sub DESTROY {
137 my ($self) = @_;
138
139 #$self->deactivate;
140 }
141
142 #############################################################################
143
144 package Crossfire::Client::Widget::Container;
145
146 our @ISA = Crossfire::Client::Widget::;
147
148 sub new {
149 my ($class, @widgets) = @_;
150
151 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets;
153
154 $self
155 }
156
157 sub add {
158 my ($self, $chld, $expand) = @_;
159
160 $chld->{expand} = $expand;
161 $chld->set_parent ($self);
162
163 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld;
166
167 $self->size_allocate ($self->{w}, $self->{h});
168 }
169
170 sub remove {
171 my ($self, $widget) = @_;
172
173 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
174
175 $self->size_allocate ($self->{w}, $self->{h});
176 }
177
178 sub find_widget {
179 my ($self, $x, $y) = @_;
180
181 my $res;
182
183 for (@{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y)
185 and return $res;
186 }
187
188 ()
189 }
190
191 sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202 }
203
204 sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208 }
209
210 #############################################################################
211
212 package Crossfire::Client::Widget::Bin;
213
214 our @ISA = Crossfire::Client::Widget::Container::;
215
216 sub child { $_[0]->{children}[0] }
217
218 sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220 }
221
222 sub size_allocate {
223 my ($self, $w, $h) = @_;
224
225 $self->SUPER::size_allocate ($w, $h);
226 $self->{children}[0]->size_allocate ($w, $h)
227 if $self->{children}[0]
228 }
229
230 #############################################################################
231
232 package Crossfire::Client::Widget::Toplevel;
233
234 our @ISA = Crossfire::Client::Widget::Container::;
235
236 sub update {
237 my ($self) = @_;
238
239 ::refresh ();
240 }
241
242 sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248 }
249
250 #############################################################################
251
252 package Crossfire::Client::Widget::Window;
253
254 our @ISA = Crossfire::Client::Widget::Bin::;
255
256 use SDL::OpenGL;
257
258 sub new {
259 my ($class, $x, $y, $z, $w, $h) = @_;
260
261 my $self = $class->SUPER::new;
262
263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264 }
265
266 sub update {
267 my ($self) = @_;
268
269 $self->render_chld;
270 $self->SUPER::update;
271 }
272
273 sub render_chld {
274 my ($self) = @_;
275
276 $self->{texture} =
277 Crossfire::Client::Texture->new_from_opengl (
278 $self->{w}, $self->{h}, sub { $self->child->draw }
279 );
280 }
281
282 sub size_allocate {
283 my ($self, $w, $h) = @_;
284
285 $self->{w} = $w;
286 $self->{h} = $h;
287
288 $self->child->size_allocate ($w, $h);
289
290 $self->render_chld;
291 }
292
293 sub _draw {
294 my ($self) = @_;
295
296 my ($w, $h) = ($self->w, $self->h);
297
298 my $tex = $self->{texture}
299 or return;
300
301 glEnable GL_BLEND;
302 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305
306 glBegin GL_QUADS;
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312
313 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D;
315 }
316
317 #############################################################################
318
319 package Crossfire::Client::Widget::Frame;
320
321 our @ISA = Crossfire::Client::Widget::Bin::;
322
323 use SDL::OpenGL;
324
325 sub size_request {
326 my ($self) = @_;
327 my $chld = $self->child
328 or return (0, 0);
329
330 $chld->move (2, 2);
331
332 map { $_ + 4 } $chld->size_request;
333 }
334
335 sub size_allocate {
336 my ($self, $w, $h) = @_;
337
338 $self->{w} = $w;
339 $self->{h} = $h;
340
341 $self->child->size_allocate ($w - 4, $h - 4);
342 $self->child->move (2, 2);
343 }
344
345 sub _draw {
346 my ($self) = @_;
347
348 my $chld = $self->child;
349
350 my ($w, $h) = $chld->size_request;
351
352 glBegin GL_QUADS;
353 glColor 0, 0, 0;
354 glTexCoord 0, 0; glVertex 0 , 0;
355 glTexCoord 0, 1; glVertex 0 , $h + 4;
356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
357 glTexCoord 1, 0; glVertex $w + 4 , 0;
358 glEnd;
359
360 $chld->draw;
361 }
362
363 #############################################################################
364
365 package Crossfire::Client::Widget::FancyFrame;
366
367 our @ISA = Crossfire::Client::Widget::Bin::;
368
369 use SDL::OpenGL;
370
371 my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374
375 sub size_request {
376 my ($self) = @_;
377
378 my ($w, $h) = $self->SUPER::size_request;
379
380 $h += $tex[1]->{height};
381 $h += $tex[4]->{height};
382 $w += $tex[2]->{width};
383 $w += $tex[3]->{width};
384
385 ($w, $h)
386 }
387
388 sub size_allocate {
389 my ($self, $w, $h) = @_;
390
391 $self->SUPER::size_allocate ($w, $h);
392
393 $h -= $tex[1]->{height};
394 $h -= $tex[4]->{height};
395 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width};
397
398 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w;
400 warn "CHILD:$w $h\n";
401 $self->child->size_allocate ($w, $h);
402 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
403 }
404
405 sub _draw {
406 my ($self) = @_;
407
408 my ($w, $h) = ($self->w, $self->h);
409 my ($cw, $ch) = ($self->child->w, $self->child->h);
410
411 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415
416 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name};
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425
426 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name};
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435
436 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name};
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445
446 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455
456 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461
462 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height};
464
465 glBegin GL_QUADS;
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471
472 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D;
474
475 $self->child->draw;
476
477 }
478
479 #############################################################################
480
481 package Crossfire::Client::Widget::Table;
482
483 our @ISA = Crossfire::Client::Widget::Bin::;
484
485 use SDL::OpenGL;
486
487 sub add {
488 my ($self, $x, $y, $chld) = @_;
489 my $old_chld = $self->{children}[$y][$x];
490
491 $self->{children}[$y][$x] = $chld;
492 $chld->set_parent ($self);
493 $self->update;
494 }
495
496 sub max_row_height {
497 my ($self, $row) = @_;
498
499 my $hs = 0;
500 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
501 my $c = $self->{children}->[$row]->[$xi];
502 if ($c) {
503 my ($w, $h) = $c->size_request;
504 if ($hs < $h) { $hs = $h }
505 }
506 }
507 return $hs;
508 }
509
510 sub max_col_width {
511 my ($self, $col) = @_;
512
513 my $ws = 0;
514 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
515 my $c = ($self->{children}->[$yi] || [])->[$col];
516 if ($c) {
517 my ($w, $h) = $c->size_request;
518 if ($ws < $w) { $ws = $w }
519 }
520 }
521 return $ws;
522 }
523
524 sub size_request {
525 my ($self) = @_;
526
527 my ($hs, $ws) = (0, 0);
528
529 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
530 $hs += $self->max_row_height ($yi);
531 }
532
533 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
534 my $wm = 0;
535 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
536 $wm += $self->max_col_width ($xi)
537 }
538 if ($ws < $wm) { $ws = $wm }
539 }
540
541 return ($ws, $hs);
542 }
543
544 sub _draw {
545 my ($self) = @_;
546
547 my $y = 0;
548 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
549 my $x = 0;
550
551 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
552
553 my $c = $self->{children}->[$yi]->[$xi];
554 if ($c) {
555 $c->move ($x, $y, 0); #TODO: Move to size_request
556 $c->draw if $c;
557 }
558
559 $x += $self->max_col_width ($xi);
560 }
561
562 $y += $self->max_row_height ($yi);
563 }
564 }
565
566 #############################################################################
567
568 package Crossfire::Client::Widget::VBox;
569
570 our @ISA = Crossfire::Client::Widget::Container::;
571
572 use SDL::OpenGL;
573
574 sub size_allocate {
575 my ($self, $w, $h) = @_;
576
577 $self->w ($w);
578 $self->h ($h);
579
580 my $exp;
581 my @oth;
582 # find expand widget
583 for (@{$self->{children}}) {
584 if ($_->{expand}) {
585 $exp = $_;
586 last;
587 }
588 push @oth, $_;
589 }
590
591 my ($ow, $oh);
592
593 # get sizes of other widgets
594 for (@oth) {
595 my ($w, $h) = $_->size_request;
596 $oh += $h;
597 if ($ow < $w) { $ow = $w }
598 }
599
600 my $y = 0;
601 for (@{$self->{children}}) {
602 $_->move (0, $y);
603
604 if ($_ == $exp) {
605 $_->size_allocate ($w, $h - $oh);
606 $y += $h - $oh;
607 } else {
608 my ($cw, $h) = $_->size_request;
609 $_->size_allocate ($w, $h);
610 $y += $h;
611 }
612 }
613 }
614
615 sub _draw {
616 my ($self) = @_;
617
618 my ($x, $y);
619 for (@{$self->{children} || []}) {
620 $_->draw;
621 $y += $_->h;
622 }
623 }
624
625 #############################################################################
626
627 package Crossfire::Client::Widget::Label;
628
629 our @ISA = Crossfire::Client::Widget::;
630
631 use SDL::OpenGL;
632
633 sub new {
634 my ($class, $x, $y, $z, $height, $text) = @_;
635
636 # TODO: color, and make height, xyz etc. optional
637 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
638
639 $self->set_text ($text);
640
641 $self
642 }
643
644 sub set_text {
645 my ($self, $text) = @_;
646
647 $self->{text} = $text;
648 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
649
650 $self->update;
651 }
652
653 sub get_text {
654 my ($self, $text) = @_;
655
656 $self->{text}
657 }
658
659 sub size_request {
660 my ($self) = @_;
661
662 (
663 $self->{texture}{width},
664 $self->{texture}{height},
665 )
666 }
667
668 sub _draw {
669 my ($self) = @_;
670
671 my $tex = $self->{texture};
672
673 glEnable GL_BLEND;
674 glEnable GL_TEXTURE_2D;
675 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
676 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
677 glBindTexture GL_TEXTURE_2D, $tex->{name};
678
679 glColor 1, 0, 0, 1; # TODO color
680
681 glBegin GL_QUADS;
682 glTexCoord 0, 0; glVertex 0 , 0;
683 glTexCoord 0, 1; glVertex 0 , $tex->{height};
684 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
685 glTexCoord 1, 0; glVertex $tex->{width}, 0;
686 glEnd;
687
688 glDisable GL_BLEND;
689 glDisable GL_TEXTURE_2D;
690 }
691
692 #############################################################################
693
694 package Crossfire::Client::Widget::TextEntry;
695
696 our @ISA = Crossfire::Client::Widget::Label::;
697
698 use SDL;
699 use SDL::OpenGL;
700
701 sub key_down {
702 my ($self, $ev) = @_;
703
704 my $mod = $ev->key_mod;
705 my $sym = $ev->key_sym;
706
707 $ev->set_unicode (1);
708 my $uni = $ev->key_unicode;
709
710 my $text = $self->get_text;
711
712 if ($sym == SDLK_BACKSPACE) {
713 substr $text, -1, 1, '';
714
715 } elsif ($uni) {
716 $text .= chr $uni;
717 }
718 $self->set_text ($text);
719 }
720
721 #############################################################################
722
723 package Crossfire::Client::Widget::MapWidget;
724
725 use strict;
726
727 use List::Util qw(min max);
728
729 use SDL;
730 use SDL::OpenGL;
731 use SDL::OpenGL::Constants;
732
733 our @ISA = Crossfire::Client::Widget::;
734
735 sub key_down {
736 print "MAPKEYDOWN\n";
737 }
738
739 sub key_up {
740 }
741
742 sub size_request {
743
744 }
745
746 sub size_allocate {
747 }
748
749 sub _draw {
750 my ($self) = @_;
751
752 my $mx = $::CONN->{mapx};
753 my $my = $::CONN->{mapy};
754
755 my $map = $::CONN->{map};
756
757 my ($xofs, $yofs);
758
759 my $sw = 1 + int $::WIDTH / 32;
760 my $sh = 1 + int $::HEIGHT / 32;
761
762 if ($::CONN->{mapw} > $sw) {
763 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
764 } else {
765 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
766 }
767
768 if ($::CONN->{maph} > $sh) {
769 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
770 } else {
771 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
772 }
773
774 glEnable GL_TEXTURE_2D;
775 glEnable GL_BLEND;
776 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
777
778 my $sw4 = ($sw + 3) & ~3;
779 my $lighting = "\x00" x ($sw4 * $sh);
780
781 for my $x (0 .. $sw - 1) {
782 for my $y (0 .. $sh - 1) {
783
784 my $cell = $map->[$x + $xofs][$y + $yofs]
785 or next;
786
787 my $darkness = $cell->[0] * (1 / 255);
788 if ($darkness < 0) {
789 $darkness = 0.15;
790 }
791 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
792
793 for my $num (grep $_, @$cell[1,2,3]) {
794 my $tex = $::CONN->{face}[$num]{texture} || next;
795
796 glBindTexture GL_TEXTURE_2D, $tex->{name};
797
798 my $w = $tex->{width};
799 my $h = $tex->{height};
800
801 my $px = ($x + 1) * 32 - $w;
802 my $py = ($y + 1) * 32 - $h;
803
804 glBegin GL_QUADS;
805 glTexCoord 0, 0; glVertex $px , $py;
806 glTexCoord 0, 1; glVertex $px , $py + $h;
807 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
808 glTexCoord 1, 0; glVertex $px + $w, $py;
809 glEnd;
810 }
811 }
812 }
813
814 # if (1) { # higher quality darkness
815 # $lighting =~ s/(.)/$1$1$1/gs;
816 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
817 #
818 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
819 #
820 # $lighting = $pb->get_pixels;
821 # $lighting =~ s/(.)../$1/gs;
822 # }
823
824 $lighting = new Crossfire::Client::Texture
825 width => $sw4,
826 height => $sh,
827 data => $lighting,
828 internalformat => GL_ALPHA4,
829 format => GL_ALPHA;
830
831 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
832 glColor 0, 0, 0, 0.75;
833 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
834 glBindTexture GL_TEXTURE_2D, $lighting->{name};
835 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
836 glBegin GL_QUADS;
837 glTexCoord 0, 0; glVertex 0 , 0;
838 glTexCoord 0, 1; glVertex 0 , $sh * 32;
839 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
840 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
841 glEnd;
842
843 glDisable GL_TEXTURE_2D;
844 glDisable GL_BLEND;
845 }
846
847 my %DIR = (
848 SDLK_KP8, [1, "north"],
849 SDLK_KP9, [2, "northeast"],
850 SDLK_KP6, [3, "east"],
851 SDLK_KP3, [4, "southeast"],
852 SDLK_KP2, [5, "south"],
853 SDLK_KP1, [6, "southwest"],
854 SDLK_KP4, [7, "west"],
855 SDLK_KP7, [8, "northwest"],
856
857 SDLK_UP, [1, "north"],
858 SDLK_RIGHT, [3, "east"],
859 SDLK_DOWN, [5, "south"],
860 SDLK_LEFT, [7, "west"],
861 );
862
863 sub key_down {
864 my ($self, $ev) = @_;
865
866 my $mod = $ev->key_mod;
867 my $sym = $ev->key_sym;
868
869 if ($sym == SDLK_KP5) {
870 $::CONN->send ("command stay fire");
871 } elsif (exists $DIR{$sym}) {
872 if ($mod & KMOD_SHIFT) {
873 $self->{shft}++;
874 $::CONN->send ("command fire $DIR{$sym}[0]");
875 } elsif ($mod & KMOD_CTRL) {
876 $self->{ctrl}++;
877 $::CONN->send ("command run $DIR{$sym}[0]");
878 } else {
879 $::CONN->send ("command $DIR{$sym}[1]");
880 }
881 }
882 }
883
884 sub key_up {
885 my ($self, $ev) = @_;
886
887 my $mod = $ev->key_mod;
888 my $sym = $ev->key_sym;
889
890 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
891 $::CONN->send ("command fire_stop");
892 }
893 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
894 $::CONN->send ("command run_stop");
895 }
896 }
897
898 #############################################################################
899
900 package Crossfire::Client::Widget::Animator;
901
902 use SDL::OpenGL;
903
904 our @ISA = Crossfire::Client::Widget::Bin::;
905
906 sub moveto {
907 my ($self, $x, $y) = @_;
908
909 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
910 $self->{speed} = 0.2;
911 $self->{time} = 1;
912
913 ::animation_start $self;
914 }
915
916 sub animate {
917 my ($self, $interval) = @_;
918
919 $self->{time} -= $interval * $self->{speed};
920 if ($self->{time} <= 0) {
921 $self->{time} = 0;
922 ::animation_stop $self;
923 }
924
925 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
926
927 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
928 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
929 }
930
931 sub _draw {
932 my ($self) = @_;
933
934 glPushMatrix;
935 glRotate $self->{time} * 10000, 0, 1, 0;
936 $self->{children}[0]->draw;
937 glPopMatrix;
938 }
939
940 1;
941