… | |
… | |
1350 | range => [0, 0, 100, 10], |
1350 | range => [0, 0, 100, 10], |
1351 | req_w => 40, |
1351 | req_w => 40, |
1352 | req_h => 13, |
1352 | req_h => 13, |
1353 | vertical => 0, |
1353 | vertical => 0, |
1354 | can_hover => 1, |
1354 | can_hover => 1, |
|
|
1355 | inner_pad => 5, |
1355 | @_ |
1356 | @_ |
1356 | ); |
1357 | ); |
1357 | |
1358 | |
1358 | $self |
1359 | $self |
1359 | } |
1360 | } |
… | |
… | |
1380 | if ($GRAB == $self) { |
1381 | if ($GRAB == $self) { |
1381 | my ($value, $lo, $hi, $page) = @{$self->{range}}; |
1382 | my ($value, $lo, $hi, $page) = @{$self->{range}}; |
1382 | |
1383 | |
1383 | my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); |
1384 | my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w}); |
1384 | |
1385 | |
|
|
1386 | my $inner_pad_px = $self->_calc_inner_pad_px ($w); |
|
|
1387 | my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right |
|
|
1388 | |
|
|
1389 | $x -= $inner_pad_px; # substract the padding |
1385 | $x = $x * ($hi - $lo) / $w + $lo; |
1390 | $x = $x * ($hi - $lo) / $inner_w + $lo; |
1386 | $x = $lo if $x < $lo; |
1391 | $x = $lo if $x < $lo; |
1387 | $x = $hi - $page if $x > $hi - $page; |
1392 | $x = $hi - $page if $x > $hi - $page; |
1388 | $self->{range}[0] = $x; |
1393 | $self->{range}[0] = $x; |
1389 | |
1394 | |
1390 | $self->emit (changed => $x); |
1395 | $self->emit (changed => $x); |
1391 | $self->update; |
1396 | $self->update; |
1392 | } |
1397 | } |
|
|
1398 | } |
|
|
1399 | |
|
|
1400 | # the inner_* stuff is for generating a padding for the slider handle, |
|
|
1401 | # so that the handle doesn't leave the texture. This calculation isn't 100% |
|
|
1402 | # correct propably, but it does the job for now |
|
|
1403 | sub _calc_inner_pad_px { |
|
|
1404 | my ($self, $w) = @_; |
|
|
1405 | ($w / 100) * $self->{inner_pad} # % to pixels |
1393 | } |
1406 | } |
1394 | |
1407 | |
1395 | sub _draw { |
1408 | sub _draw { |
1396 | my ($self) = @_; |
1409 | my ($self) = @_; |
1397 | |
1410 | |
… | |
… | |
1411 | my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; |
1424 | my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg}; |
1412 | my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; |
1425 | my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg}; |
1413 | |
1426 | |
1414 | my ($value, $lo, $hi, $page) = @{$self->{range}}; |
1427 | my ($value, $lo, $hi, $page) = @{$self->{range}}; |
1415 | |
1428 | |
1416 | # the inner_* stuff is for generating a padding for the slider handle, |
1429 | my $inner_pad_px = $self->_calc_inner_pad_px ($w); |
1417 | # so that the handle doesn't leave the texture. This calculation isn't 100% |
|
|
1418 | # correct propably, but it does the job for now |
|
|
1419 | my $inner_pad = 5; # 5% of width for slider bg texture border |
|
|
1420 | my $inner_pad_px = ($w / 100) * $inner_pad; # % to pixels |
|
|
1421 | my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right |
1430 | my $inner_w = $w - $inner_pad_px * 2; # * 2 for left & right |
1422 | |
1431 | |
1423 | $page = int $page * $inner_w / ($hi - $lo); |
1432 | $page = int $page * $inner_w / ($hi - $lo); |
1424 | $value = int +($value - $lo) * $inner_w / ($hi - $lo); |
1433 | $value = int +($value - $lo) * $inner_w / ($hi - $lo); |
1425 | |
1434 | |
1426 | $w -= $page; |
1435 | $w -= $page; |