--- deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 17:34:15 1.35 +++ deliantra/Deliantra-Client/DC/UI.pm 2006/04/09 17:39:56 1.36 @@ -8,7 +8,6 @@ use SDL::OpenGL::Constants; our $FOCUS; # the widget with current focus -#our @ACTIVE_WIDGETS; # class methods for events sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } @@ -22,18 +21,6 @@ bless { @_ }, $class } -#sub activate { -# push @ACTIVE_WIDGETS, $_[0]; -# Scalar::Util::weaken $ACTIVE_WIDGETS[-1]; -#} - -#sub deactivate { -# @ACTIVE_WIDGETS = -# sort { $a->{z} <=> $b->{z} } -# grep { $_ && $_ != $_[0] } -# @ACTIVE_WIDGETS; -#} - sub move { my ($self, $x, $y, $z) = @_; $self->{x} = $x; @@ -46,7 +33,14 @@ } sub size_request { - die "size_request is abtract"; + require Carp; + Carp::confess "size_request is abtract"; +} + +sub size_allocate { + my ($self, $w, $h) = @_; + $self->w ($w); + $self->h ($h); } sub focus_in { @@ -74,8 +68,8 @@ my ($widget, $sdlev) = @_; } -sub w { $_[0]->{w} } -sub h { $_[0]->{h} } +sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} } +sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} } sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } @@ -134,8 +128,7 @@ our @ISA = Crossfire::Client::Widget::; -sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update } - +sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->{expand} = $_[2] } sub get { $_[0]->{child} } sub remove { @@ -147,6 +140,12 @@ sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } +sub size_allocate { + my ($self, $w, $h) = @_; + $self->SUPER::size_allocate ($w, $h); + $self->{child}->size_allocate ($w, $h) + if $self->{child} +} sub _draw { my ($self) = @_; @@ -169,6 +168,7 @@ @{$self->{childs}}; $chld->set_parent ($self); + $chld->size_allocate ($chld->size_request); } sub remove { @@ -198,15 +198,15 @@ sub add { my ($self, $chld) = @_; + warn "ADD $chld\n"; $self->SUPER::add ($chld); $chld->set_parent ($self); - $self->update; #TODO: Move this to the size_request event propably? } sub remove { my ($self) = @_; # TODO FIXME: removing a child from a window will crash, see render_chld - $self->update; + # $self->update; } sub update { @@ -219,6 +219,9 @@ my $chld = $self->get; my ($w, $h) = $self->size_request; + require Carp; + Carp::cluck "RENDERCHI $w $h"; + warn "RENDERCHI $w $h\n"; $self->{texture} = Crossfire::Client::Texture->new_from_opengl ( $w, $h, sub { $chld->draw } @@ -228,15 +231,23 @@ sub size_request { my ($self) = @_; - my $chld = $self->get - or return (0, 0); - $chld->size_request + ($self->w, $self->h) +} + +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->w ($w); + $self->h ($h); + $self->get->size_allocate ($w, $h); + + $self->update; #TODO: Move this to the size_request event propably? } sub _draw { my ($self) = @_; - my ($w, $h) = $self->size_request;#TODO# use width/height of texture + my ($w, $h) = ($self->w, $self->h); my $tex = $self->{texture} or return; @@ -273,6 +284,16 @@ map { $_ + 4 } $chld->size_request; } +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->w ($w); + $self->h ($h); + + $self->get->size_allocate ($w - 4, $h - 4); + $self->get->move (2, 2); +} + sub _draw { my ($self) = @_; @@ -306,7 +327,6 @@ qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/ ]; $self - } sub size_request { @@ -318,92 +338,98 @@ $w += $self->{txts}->[2]->{width}; $w += $self->{txts}->[3]->{width}; - $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); - ($w, $h) } +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->w ($w); + $self->h ($h); + $h -= $self->{txts}->[1]->{height}; + $h -= $self->{txts}->[4]->{height}; + $w -= $self->{txts}->[2]->{width}; + $w -= $self->{txts}->[3]->{width}; + + $h = $h < 0 ? 0 : $h; + $w = $w < 0 ? 0 : $w; + warn "CHILD:$w $h\n"; + $self->get->size_allocate ($w, $h); + $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height}); +} + sub _draw { my ($self) = @_; - my ($w, $h) = $self->size_request; - my ($cw, $ch) = $self->get->size_request; + my ($w, $h) = ($self->w, $self->h); + my ($cw, $ch) = ($self->get->w, $self->get->h); glEnable GL_BLEND; glEnable GL_TEXTURE_2D; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; my $top = $self->{txts}->[1]; - glBindTexture GL_TEXTURE_2D, $top->{name}; - - glColor 1, 1, 1, 0.8; + glBindTexture GL_TEXTURE_2D, $top->{name}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , 0; - glTexCoord 0, 1; glVertex 0 , $top->{height}; - glTexCoord 1, 1; glVertex $w , $top->{height}; - glTexCoord 1, 0; glVertex $w , 0; - glEnd; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , 0; + glTexCoord 0, 1; glVertex 0 , $top->{height}; + glTexCoord 1, 1; glVertex $w , $top->{height}; + glTexCoord 1, 0; glVertex $w , 0; + glEnd; my $left = $self->{txts}->[3]; - glBindTexture GL_TEXTURE_2D, $left->{name}; - - glColor 1, 1, 1, 0.8; + glBindTexture GL_TEXTURE_2D, $left->{name}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $top->{height}; - glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; - glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; - glEnd; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $top->{height}; + glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch; + glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch; + glTexCoord 1, 0; glVertex $left->{width}, $top->{height}; + glEnd; my $right = $self->{txts}->[2]; - glBindTexture GL_TEXTURE_2D, $right->{name}; + glBindTexture GL_TEXTURE_2D, $right->{name}; - glColor 1, 1, 1, 0.8; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; - glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; - glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; - glTexCoord 1, 0; glVertex $w , $top->{height}; - glEnd; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height}; + glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch; + glTexCoord 1, 1; glVertex $w , $top->{height} + $ch; + glTexCoord 1, 0; glVertex $w , $top->{height}; + glEnd; my $bottom = $self->{txts}->[4]; - glBindTexture GL_TEXTURE_2D, $bottom->{name}; - - glColor 1, 1, 1, 0.8; + glBindTexture GL_TEXTURE_2D, $bottom->{name}; - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; - glTexCoord 0, 1; glVertex 0 , $h; - glTexCoord 1, 1; glVertex $w , $h; - glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; - glEnd; + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height}; + glTexCoord 0, 1; glVertex 0 , $h; + glTexCoord 1, 1; glVertex $w , $h; + glTexCoord 1, 0; glVertex $w , $h - $bottom->{height}; + glEnd; my $bg = $self->{txts}->[0]; - glBindTexture GL_TEXTURE_2D, $bg->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; - - glColor 1, 1, 1, 0.8; - - my $rep_x = $cw / $bg->{width}; - my $rep_y = $ch / $bg->{height}; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; - glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; - glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; - glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; - glEnd; + glBindTexture GL_TEXTURE_2D, $bg->{name}; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT; - $self->get->draw; + my $rep_x = $cw / $bg->{width}; + my $rep_y = $ch / $bg->{height}; + + glBegin GL_QUADS; + glTexCoord 0, 0; glVertex $left->{width}, $top->{height}; + glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch; + glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch; + glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height}; + glEnd; glDisable GL_BLEND; glDisable GL_TEXTURE_2D; + + $self->get->draw; + } package Crossfire::Client::Widget::Table; @@ -498,8 +524,9 @@ use SDL::OpenGL; sub add { - my ($self, $chld) = @_; + my ($self, $chld, $expand) = @_; push @{$self->{childs}}, $chld; + $chld->{expand} = $expand; $chld->set_parent ($self); $self->update; } @@ -517,15 +544,54 @@ return ($ws, $hs); } +sub size_allocate { + my ($self, $w, $h) = @_; + + $self->w ($w); + $self->h ($h); + + my $exp; + my @oth; + # find expand widget + for (@{$self->{childs}}) { + if ($_->{expand}) { + $exp = $_; + last; + } + push @oth, $_; + } + + my ($ow, $oh); + + # get sizes of other widgets + for (@oth) { + my ($w, $h) = $_->size_request; + $oh += $h; + if ($ow < $w) { $ow = $w } + } + + my $y = 0; + for (@{$self->{childs}}) { + $_->move (0, $y); + + if ($_ == $exp) { + $_->size_allocate ($w, $h - $oh); + $y += $h - $oh; + } else { + my ($cw, $h) = $_->size_request; + $_->size_allocate ($w, $h); + $y += $h; + } + } +} + sub _draw { my ($self) = @_; my ($x, $y); for (@{$self->{childs} || []}) { - $_->move (0, $y, 0); #TODO: move to size_request $_->draw; - my ($w, $h) = $_->size_request; - $y += $h; + $y += $_->h; } } @@ -581,7 +647,7 @@ glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glBindTexture GL_TEXTURE_2D, $tex->{name}; - glColor 1, 1, 1, 0.6; # TODO color + glColor 1, 0, 0, 1; # TODO color glBegin GL_QUADS; glTexCoord 0, 0; glVertex 0 , 0; @@ -621,95 +687,6 @@ $self->set_text ($text); } - -# XXX: TextView isn't neccessary with pango multiline text rendering -package Crossfire::Client::Widget::TextView; - -use strict; - -our @ISA = qw/Crossfire::Client::Widget/; - -use SDL::OpenGL; -use SDL::OpenGL::Constants; - -sub new { - my ($class, $text, $h) = @_; - my $self = $class->SUPER::new (); - - $self->{txt_height} = $h; - @{$self->{lines}} = split /\r?\n/, $text; - - for (split /\r?\n/, $text) { - $self->add_line ($_); - } - $self -} - -#sub render_lines { -# my ($self) = @_; -# -# $self->{txt_lines} = []; -# -# for (@{$self->{lines}}) { -# push @{$self->{txt_lines}}, -# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_; -# } -#} - -sub add_line { - my ($self, $line) = @_; - push @{$self->{lines}}, $line; - - push @{$self->{txt_lines}}, - new_from_text Crossfire::Client::Texture $line, $self->{txt_height}; -} - -sub size_request { - my ($self) = @_; - - my $w = 0; - my $h = 0; - - for (@{$self->{txt_lines}}) { - if ($w < $_->{width}) { $w = $_->{width} } - $h += $_->{height}; - } - - return ($w, $h); -} - -sub draw_line { - my ($self, $tex, $y) = @_; - - glBindTexture GL_TEXTURE_2D, $tex->{name}; - - glColor 1, 0, 1; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex 0 , $y; - glTexCoord 0, 1; glVertex 0 , $y + $tex->{height}; - glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height}; - glTexCoord 1, 0; glVertex $tex->{width}, $y; - glEnd; -} - -sub _draw { - my ($self) = @_; - - glEnable GL_BLEND; - glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; - - my $l = 0; - for (@{$self->{txt_lines}}) { - $self->draw_line ($_, $l); - $l += $_->{height}; - } - - glDisable GL_BLEND; - glDisable GL_TEXTURE_2D; -} - package Crossfire::Client::Widget::MapWidget; use strict; @@ -729,6 +706,13 @@ sub key_up { } +sub size_request { + +} + +sub size_allocate { +} + sub _draw { my ($self) = @_;