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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.41
Committed: Sun Apr 9 21:50:21 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.40: +19 -25 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 our $FOCUS; # the widget with current focus
13
14 # class methods for events
15 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
16 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
17 sub feed_sdl_button_down_event { }
18 sub feed_sdl_button_up_event { }
19
20 sub new {
21 my $class = shift;
22
23 bless { @_ }, $class
24 }
25
26 sub move {
27 my ($self, $x, $y, $z) = @_;
28 $self->{x} = $x;
29 $self->{y} = $y;
30 $self->{z} = $z if defined $z;
31 }
32
33 sub needs_redraw {
34 0
35 }
36
37 sub size_request {
38 require Carp;
39 Carp::confess "size_request is abtract";
40 }
41
42 sub size_allocate {
43 my ($self, $w, $h) = @_;
44
45 $self->{w} = $w;
46 $self->{h} = $h;
47 }
48
49 sub focus_in {
50 my ($widget) = @_;
51 $FOCUS = $widget;
52 }
53
54 sub focus_out {
55 my ($widget) = @_;
56 }
57
58 sub key_down {
59 my ($widget, $sdlev) = @_;
60 }
61
62 sub key_up {
63 my ($widget, $sdlev) = @_;
64 }
65
66 sub button_down {
67 my ($widget, $sdlev) = @_;
68 }
69
70 sub button_up {
71 my ($widget, $sdlev) = @_;
72 }
73
74 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
75 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
76 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
77 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
78 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
79
80 sub draw {
81 my ($self) = @_;
82
83 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw;
86 glPopMatrix;
87 }
88
89 sub _draw {
90 my ($self) = @_;
91
92 warn "no draw defined for $self\n";
93 }
94
95 sub bbox {
96 my ($self) = @_;
97 my ($w, $h) = $self->size_request;
98 (
99 $self->{x},
100 $self->{y},
101 $self->{x} = $w,
102 $self->{y} = $h
103 )
104 }
105
106 sub find_widget {
107 my ($self, $x, $y) = @_;
108
109 return $self
110 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
111 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
112
113 ()
114 }
115
116 sub del_parent { $_[0]->{parent} = undef }
117
118 sub set_parent {
119 my ($self, $par) = @_;
120
121 $self->{parent} = $par;
122 Scalar::Util::weaken $self->{parent};
123 }
124
125 sub get_parent {
126 $_[0]->{parent}
127 }
128
129 sub update {
130 my ($self) = @_;
131
132 $self->{parent}->update
133 if $self->{parent};
134 }
135
136 sub DESTROY {
137 my ($self) = @_;
138
139 #$self->deactivate;
140 }
141
142 #############################################################################
143
144 package Crossfire::Client::Widget::Container;
145
146 our @ISA = Crossfire::Client::Widget::;
147
148 sub new {
149 my ($class, @widgets) = @_;
150
151 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets;
153
154 $self
155 }
156
157 sub add {
158 my ($self, $chld, $expand) = @_;
159
160 $chld->{expand} = $expand;
161 $chld->set_parent ($self);
162
163 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld;
166
167 $self->size_allocate ($self->{w}, $self->{h});
168 }
169
170 sub remove {
171 my ($self, $widget) = @_;
172
173 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
174
175 $self->size_allocate ($self->{w}, $self->{h});
176 }
177
178 sub find_widget {
179 my ($self, $x, $y) = @_;
180
181 my $res;
182
183 for (@{ $self->{children} }) {
184 $res = $_->find_widget ($x, $y)
185 and return $res;
186 }
187
188 ()
189 }
190
191 sub size_request {
192 my ($self) = @_;
193
194 my ($hs, $ws) = (0, 0);
195 for (@{$self->{children} || []}) {
196 my ($w, $h) = $_->size_request;
197 $hs += $h;
198 if ($ws < $w) { $ws = $w }
199 }
200
201 return ($ws, $hs);
202 }
203
204 sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208 }
209
210 #############################################################################
211
212 package Crossfire::Client::Widget::Bin;
213
214 our @ISA = Crossfire::Client::Widget::Container::;
215
216 sub child { $_[0]->{children}[0] }
217
218 sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220 }
221
222 sub size_allocate {
223 my ($self, $w, $h) = @_;
224 $self->SUPER::size_allocate ($w, $h);
225 $self->{children}[0]->size_allocate ($w, $h)
226 if $self->{children}[0]
227 }
228
229 #############################################################################
230
231 package Crossfire::Client::Widget::Toplevel;
232
233 our @ISA = Crossfire::Client::Widget::Container::;
234
235 sub update {
236 my ($self) = @_;
237
238 ::refresh ();
239 }
240
241 #############################################################################
242
243 package Crossfire::Client::Widget::Window;
244
245 our @ISA = Crossfire::Client::Widget::Bin::;
246
247 use SDL::OpenGL;
248
249 sub add {
250 my ($self, $chld) = @_;
251 warn "ADD $chld\n";
252 $self->SUPER::add ($chld);
253 $chld->set_parent ($self);
254 }
255
256 sub remove {
257 my ($self) = @_;
258 # TODO FIXME: removing a child from a window will crash, see render_chld
259 # $self->update;
260 }
261
262 sub update {
263 my ($self) = @_;
264 $self->render_chld;
265 }
266
267 sub render_chld {
268 my ($self) = @_;
269 my $chld = $self->get;
270 my ($w, $h) = $self->size_request;
271
272 require Carp;
273 Carp::cluck "RENDERCHI $w $h";
274 warn "RENDERCHI $w $h\n";
275 $self->{texture} =
276 Crossfire::Client::Texture->new_from_opengl (
277 $w, $h, sub { $chld->draw }
278 );
279 $self->{texture}->upload;
280 }
281
282 sub size_request {
283 my ($self) = @_;
284 ($self->w, $self->h)
285 }
286
287 sub size_allocate {
288 my ($self, $w, $h) = @_;
289
290 $self->w ($w);
291 $self->h ($h);
292 $self->get->size_allocate ($w, $h);
293
294 $self->update; #TODO: Move this to the size_request event propably?
295 }
296
297 sub _draw {
298 my ($self) = @_;
299
300 my ($w, $h) = ($self->w, $self->h);
301
302 my $tex = $self->{texture}
303 or return;
304
305 glEnable GL_BLEND;
306 glEnable GL_TEXTURE_2D;
307 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
308 glBindTexture GL_TEXTURE_2D, $tex->{name};
309
310 glBegin GL_QUADS;
311 glTexCoord 0, 0; glVertex 0, 0;
312 glTexCoord 0, 1; glVertex 0, $h;
313 glTexCoord 1, 1; glVertex $w, $h;
314 glTexCoord 1, 0; glVertex $w, 0;
315 glEnd;
316
317 glDisable GL_BLEND;
318 glDisable GL_TEXTURE_2D;
319 }
320
321 #############################################################################
322
323 package Crossfire::Client::Widget::Frame;
324
325 our @ISA = Crossfire::Client::Widget::Bin::;
326
327 use SDL::OpenGL;
328
329 sub size_request {
330 my ($self) = @_;
331 my $chld = $self->child
332 or return (0, 0);
333
334 $chld->move (2, 2);
335
336 map { $_ + 4 } $chld->size_request;
337 }
338
339 sub size_allocate {
340 my ($self, $w, $h) = @_;
341
342 $self->SUPER::size_allocate ($w, $h);
343
344 $self->child->size_allocate ($w - 4, $h - 4);
345 $self->child->move (2, 2);
346 }
347
348 sub _draw {
349 my ($self) = @_;
350
351 my $chld = $self->child;
352
353 my ($w, $h) = $chld->size_request;
354
355 glBegin GL_QUADS;
356 glColor 0, 0, 0;
357 glTexCoord 0, 0; glVertex 0 , 0;
358 glTexCoord 0, 1; glVertex 0 , $h + 4;
359 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
360 glTexCoord 1, 0; glVertex $w + 4 , 0;
361 glEnd;
362
363 $chld->draw;
364 }
365
366 #############################################################################
367
368 package Crossfire::Client::Widget::FancyFrame;
369
370 our @ISA = Crossfire::Client::Widget::Bin::;
371
372 use SDL::OpenGL;
373
374 my @tex =
375 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
376 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
377
378 sub size_request {
379 my ($self) = @_;
380
381 my ($w, $h) = $self->SUPER::size_request;
382
383 $h += $tex[1]->{height};
384 $h += $tex[4]->{height};
385 $w += $tex[2]->{width};
386 $w += $tex[3]->{width};
387
388 ($w, $h)
389 }
390
391 sub size_allocate {
392 my ($self, $w, $h) = @_;
393
394 $self->SUPER::size_allocate ($w, $h);
395
396 $h -= $tex[1]->{height};
397 $h -= $tex[4]->{height};
398 $w -= $tex[2]->{width};
399 $w -= $tex[3]->{width};
400
401 $h = $h < 0 ? 0 : $h;
402 $w = $w < 0 ? 0 : $w;
403 warn "CHILD:$w $h\n";
404 $self->child->size_allocate ($w, $h);
405 $self->child->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
406 }
407
408 sub _draw {
409 my ($self) = @_;
410
411 my ($w, $h) = ($self->w, $self->h);
412 my ($cw, $ch) = ($self->child->w, $self->child->h);
413
414 glEnable GL_BLEND;
415 glEnable GL_TEXTURE_2D;
416 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
417 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
418
419 my $top = $tex[1];
420 glBindTexture GL_TEXTURE_2D, $top->{name};
421
422 glBegin GL_QUADS;
423 glTexCoord 0, 0; glVertex 0 , 0;
424 glTexCoord 0, 1; glVertex 0 , $top->{height};
425 glTexCoord 1, 1; glVertex $w , $top->{height};
426 glTexCoord 1, 0; glVertex $w , 0;
427 glEnd;
428
429 my $left = $tex[3];
430 glBindTexture GL_TEXTURE_2D, $left->{name};
431
432 glBegin GL_QUADS;
433 glTexCoord 0, 0; glVertex 0 , $top->{height};
434 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
435 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
436 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
437 glEnd;
438
439 my $right = $tex[2];
440 glBindTexture GL_TEXTURE_2D, $right->{name};
441
442 glBegin GL_QUADS;
443 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
444 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
445 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
446 glTexCoord 1, 0; glVertex $w , $top->{height};
447 glEnd;
448
449 my $bottom = $tex[4];
450 glBindTexture GL_TEXTURE_2D, $bottom->{name};
451
452 glBegin GL_QUADS;
453 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
454 glTexCoord 0, 1; glVertex 0 , $h;
455 glTexCoord 1, 1; glVertex $w , $h;
456 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
457 glEnd;
458
459 my $bg = $tex[0];
460 glBindTexture GL_TEXTURE_2D, $bg->{name};
461 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
462 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
463 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
464
465 my $rep_x = $cw / $bg->{width};
466 my $rep_y = $ch / $bg->{height};
467
468 glBegin GL_QUADS;
469 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
470 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
471 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
472 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
473 glEnd;
474
475 glDisable GL_BLEND;
476 glDisable GL_TEXTURE_2D;
477
478 $self->child->draw;
479
480 }
481
482 #############################################################################
483
484 package Crossfire::Client::Widget::Table;
485
486 our @ISA = Crossfire::Client::Widget::Bin::;
487
488 use SDL::OpenGL;
489
490 sub add {
491 my ($self, $x, $y, $chld) = @_;
492 my $old_chld = $self->{children}[$y][$x];
493
494 $self->{children}[$y][$x] = $chld;
495 $chld->set_parent ($self);
496 $self->update;
497 }
498
499 sub max_row_height {
500 my ($self, $row) = @_;
501
502 my $hs = 0;
503 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
504 my $c = $self->{children}->[$row]->[$xi];
505 if ($c) {
506 my ($w, $h) = $c->size_request;
507 if ($hs < $h) { $hs = $h }
508 }
509 }
510 return $hs;
511 }
512
513 sub max_col_width {
514 my ($self, $col) = @_;
515
516 my $ws = 0;
517 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
518 my $c = ($self->{children}->[$yi] || [])->[$col];
519 if ($c) {
520 my ($w, $h) = $c->size_request;
521 if ($ws < $w) { $ws = $w }
522 }
523 }
524 return $ws;
525 }
526
527 sub size_request {
528 my ($self) = @_;
529
530 my ($hs, $ws) = (0, 0);
531
532 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
533 $hs += $self->max_row_height ($yi);
534 }
535
536 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
537 my $wm = 0;
538 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
539 $wm += $self->max_col_width ($xi)
540 }
541 if ($ws < $wm) { $ws = $wm }
542 }
543
544 return ($ws, $hs);
545 }
546
547 sub _draw {
548 my ($self) = @_;
549
550 my $y = 0;
551 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
552 my $x = 0;
553
554 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
555
556 my $c = $self->{children}->[$yi]->[$xi];
557 if ($c) {
558 $c->move ($x, $y, 0); #TODO: Move to size_request
559 $c->draw if $c;
560 }
561
562 $x += $self->max_col_width ($xi);
563 }
564
565 $y += $self->max_row_height ($yi);
566 }
567 }
568
569 #############################################################################
570
571 package Crossfire::Client::Widget::VBox;
572
573 our @ISA = Crossfire::Client::Widget::Container::;
574
575 use SDL::OpenGL;
576
577 sub size_allocate {
578 my ($self, $w, $h) = @_;
579
580 $self->w ($w);
581 $self->h ($h);
582
583 my $exp;
584 my @oth;
585 # find expand widget
586 for (@{$self->{children}}) {
587 if ($_->{expand}) {
588 $exp = $_;
589 last;
590 }
591 push @oth, $_;
592 }
593
594 my ($ow, $oh);
595
596 # get sizes of other widgets
597 for (@oth) {
598 my ($w, $h) = $_->size_request;
599 $oh += $h;
600 if ($ow < $w) { $ow = $w }
601 }
602
603 my $y = 0;
604 for (@{$self->{children}}) {
605 $_->move (0, $y);
606
607 if ($_ == $exp) {
608 $_->size_allocate ($w, $h - $oh);
609 $y += $h - $oh;
610 } else {
611 my ($cw, $h) = $_->size_request;
612 $_->size_allocate ($w, $h);
613 $y += $h;
614 }
615 }
616 }
617
618 sub _draw {
619 my ($self) = @_;
620
621 my ($x, $y);
622 for (@{$self->{children} || []}) {
623 $_->draw;
624 $y += $_->h;
625 }
626 }
627
628 #############################################################################
629
630 package Crossfire::Client::Widget::Label;
631
632 our @ISA = Crossfire::Client::Widget::;
633
634 use SDL::OpenGL;
635
636 sub new {
637 my ($class, $x, $y, $z, $height, $text) = @_;
638
639 # TODO: color, and make height, xyz etc. optional
640 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
641
642 $self->set_text ($text);
643
644 $self
645 }
646
647 sub set_text {
648 my ($self, $text) = @_;
649
650 $self->{text} = $text;
651 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
652
653 $self->update;
654 }
655
656 sub get_text {
657 my ($self, $text) = @_;
658
659 $self->{text}
660 }
661
662 sub size_request {
663 my ($self) = @_;
664
665 (
666 $self->{texture}{width},
667 $self->{texture}{height},
668 )
669 }
670
671 sub _draw {
672 my ($self) = @_;
673
674 my $tex = $self->{texture};
675
676 glEnable GL_BLEND;
677 glEnable GL_TEXTURE_2D;
678 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
679 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
680 glBindTexture GL_TEXTURE_2D, $tex->{name};
681
682 glColor 1, 0, 0, 1; # TODO color
683
684 glBegin GL_QUADS;
685 glTexCoord 0, 0; glVertex 0 , 0;
686 glTexCoord 0, 1; glVertex 0 , $tex->{height};
687 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
688 glTexCoord 1, 0; glVertex $tex->{width}, 0;
689 glEnd;
690
691 glDisable GL_BLEND;
692 glDisable GL_TEXTURE_2D;
693 }
694
695 #############################################################################
696
697 package Crossfire::Client::Widget::TextEntry;
698
699 our @ISA = Crossfire::Client::Widget::Label::;
700
701 use SDL;
702 use SDL::OpenGL;
703
704 sub key_down {
705 my ($self, $ev) = @_;
706
707 my $mod = $ev->key_mod;
708 my $sym = $ev->key_sym;
709
710 $ev->set_unicode (1);
711 my $uni = $ev->key_unicode;
712
713 my $text = $self->get_text;
714
715 if ($sym == SDLK_BACKSPACE) {
716 substr $text, -1, 1, '';
717
718 } elsif ($uni) {
719 $text .= chr $uni;
720 }
721 $self->set_text ($text);
722 }
723
724 #############################################################################
725
726 package Crossfire::Client::Widget::MapWidget;
727
728 use strict;
729
730 use List::Util qw(min max);
731
732 use SDL;
733 use SDL::OpenGL;
734 use SDL::OpenGL::Constants;
735
736 our @ISA = Crossfire::Client::Widget::;
737
738 sub key_down {
739 print "MAPKEYDOWN\n";
740 }
741
742 sub key_up {
743 }
744
745 sub size_request {
746
747 }
748
749 sub size_allocate {
750 }
751
752 sub _draw {
753 my ($self) = @_;
754
755 my $mx = $::CONN->{mapx};
756 my $my = $::CONN->{mapy};
757
758 my $map = $::CONN->{map};
759
760 my ($xofs, $yofs);
761
762 my $sw = 1 + int $::WIDTH / 32;
763 my $sh = 1 + int $::HEIGHT / 32;
764
765 if ($::CONN->{mapw} > $sw) {
766 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
767 } else {
768 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
769 }
770
771 if ($::CONN->{maph} > $sh) {
772 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
773 } else {
774 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
775 }
776
777 glEnable GL_TEXTURE_2D;
778 glEnable GL_BLEND;
779 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
780
781 my $sw4 = ($sw + 3) & ~3;
782 my $lighting = "\x00" x ($sw4 * $sh);
783
784 for my $x (0 .. $sw - 1) {
785 for my $y (0 .. $sh - 1) {
786
787 my $cell = $map->[$x + $xofs][$y + $yofs]
788 or next;
789
790 my $darkness = $cell->[0] * (1 / 255);
791 if ($darkness < 0) {
792 $darkness = 0.15;
793 }
794 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
795
796 for my $num (grep $_, @$cell[1,2,3]) {
797 my $tex = $::CONN->{face}[$num]{texture} || next;
798
799 glBindTexture GL_TEXTURE_2D, $tex->{name};
800
801 my $w = $tex->{width};
802 my $h = $tex->{height};
803
804 my $px = ($x + 1) * 32 - $w;
805 my $py = ($y + 1) * 32 - $h;
806
807 glBegin GL_QUADS;
808 glTexCoord 0, 0; glVertex $px , $py;
809 glTexCoord 0, 1; glVertex $px , $py + $h;
810 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
811 glTexCoord 1, 0; glVertex $px + $w, $py;
812 glEnd;
813 }
814 }
815 }
816
817 # if (1) { # higher quality darkness
818 # $lighting =~ s/(.)/$1$1$1/gs;
819 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
820 #
821 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
822 #
823 # $lighting = $pb->get_pixels;
824 # $lighting =~ s/(.)../$1/gs;
825 # }
826
827 $lighting = new Crossfire::Client::Texture
828 width => $sw4,
829 height => $sh,
830 data => $lighting,
831 internalformat => GL_ALPHA4,
832 format => GL_ALPHA;
833
834 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
835 glColor 0, 0, 0, 0.75;
836 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
837 glBindTexture GL_TEXTURE_2D, $lighting->{name};
838 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
839 glBegin GL_QUADS;
840 glTexCoord 0, 0; glVertex 0 , 0;
841 glTexCoord 0, 1; glVertex 0 , $sh * 32;
842 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
843 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
844 glEnd;
845
846 glDisable GL_TEXTURE_2D;
847 glDisable GL_BLEND;
848 }
849
850 my %DIR = (
851 SDLK_KP8, [1, "north"],
852 SDLK_KP9, [2, "northeast"],
853 SDLK_KP6, [3, "east"],
854 SDLK_KP3, [4, "southeast"],
855 SDLK_KP2, [5, "south"],
856 SDLK_KP1, [6, "southwest"],
857 SDLK_KP4, [7, "west"],
858 SDLK_KP7, [8, "northwest"],
859
860 SDLK_UP, [1, "north"],
861 SDLK_RIGHT, [3, "east"],
862 SDLK_DOWN, [5, "south"],
863 SDLK_LEFT, [7, "west"],
864 );
865
866 sub key_down {
867 my ($self, $ev) = @_;
868
869 my $mod = $ev->key_mod;
870 my $sym = $ev->key_sym;
871
872 if ($sym == SDLK_KP5) {
873 $::CONN->send ("command stay fire");
874 } elsif (exists $DIR{$sym}) {
875 if ($mod & KMOD_SHIFT) {
876 $self->{shft}++;
877 $::CONN->send ("command fire $DIR{$sym}[0]");
878 } elsif ($mod & KMOD_CTRL) {
879 $self->{ctrl}++;
880 $::CONN->send ("command run $DIR{$sym}[0]");
881 } else {
882 $::CONN->send ("command $DIR{$sym}[1]");
883 }
884 }
885 }
886
887 sub key_up {
888 my ($self, $ev) = @_;
889
890 my $mod = $ev->key_mod;
891 my $sym = $ev->key_sym;
892
893 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
894 $::CONN->send ("command fire_stop");
895 }
896 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
897 $::CONN->send ("command run_stop");
898 }
899 }
900
901 #############################################################################
902
903 package Crossfire::Client::Widget::Animator;
904
905 use SDL::OpenGL;
906
907 our @ISA = Crossfire::Client::Widget::Bin::;
908
909 sub moveto {
910 my ($self, $x, $y) = @_;
911
912 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
913 $self->{speed} = 0.2;
914 $self->{time} = 1;
915
916 ::animation_start $self;
917 }
918
919 sub animate {
920 my ($self, $interval) = @_;
921
922 $self->{time} -= $interval * $self->{speed};
923 if ($self->{time} <= 0) {
924 $self->{time} = 0;
925 ::animation_stop $self;
926 }
927
928 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
929
930 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
931 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
932 }
933
934 sub _draw {
935 my ($self) = @_;
936
937 glPushMatrix;
938 glRotate $self->{time} * 10000, 0, 1, 0;
939 $self->{children}[0]->draw;
940 glPopMatrix;
941 }
942
943 1;
944