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Revision: 1.46
Committed: Sun Apr 9 22:21:02 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.45: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 our $FOCUS; # the widget with current focus
13
14 # class methods for events
15 sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
16 sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
17 sub feed_sdl_button_down_event { }
18 sub feed_sdl_button_up_event { }
19
20 sub new {
21 my $class = shift;
22
23 bless { @_ }, $class
24 }
25
26 sub move {
27 my ($self, $x, $y, $z) = @_;
28 $self->{x} = $x;
29 $self->{y} = $y;
30 $self->{z} = $z if defined $z;
31 }
32
33 sub needs_redraw {
34 0
35 }
36
37 sub size_request {
38 require Carp;
39 Carp::confess "size_request is abtract";
40 }
41
42 sub size_allocate {
43 my ($self, $w, $h) = @_;
44
45 $self->{w} = $w;
46 $self->{h} = $h;
47 }
48
49 sub focus_in {
50 my ($widget) = @_;
51 $FOCUS = $widget;
52 }
53
54 sub focus_out {
55 my ($widget) = @_;
56 }
57
58 sub key_down {
59 my ($widget, $sdlev) = @_;
60 }
61
62 sub key_up {
63 my ($widget, $sdlev) = @_;
64 }
65
66 sub button_down {
67 my ($widget, $sdlev) = @_;
68 }
69
70 sub button_up {
71 my ($widget, $sdlev) = @_;
72 }
73
74 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
75 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
76 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
77 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
78 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
79
80 sub draw {
81 my ($self) = @_;
82
83 glPushMatrix;
84 glTranslate $self->{x}, $self->{y}, 0;
85 $self->_draw;
86 glPopMatrix;
87 }
88
89 sub _draw {
90 my ($self) = @_;
91
92 warn "no draw defined for $self\n";
93 }
94
95 sub bbox {
96 my ($self) = @_;
97 my ($w, $h) = $self->size_request;
98 (
99 $self->{x},
100 $self->{y},
101 $self->{x} = $w,
102 $self->{y} = $h
103 )
104 }
105
106 sub find_widget {
107 my ($self, $x, $y) = @_;
108
109 return $self
110 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
111 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
112
113 ()
114 }
115
116 sub del_parent { $_[0]->{parent} = undef }
117
118 sub set_parent {
119 my ($self, $par) = @_;
120
121 $self->{parent} = $par;
122 Scalar::Util::weaken $self->{parent};
123 }
124
125 sub get_parent {
126 $_[0]->{parent}
127 }
128
129 sub update {
130 my ($self) = @_;
131
132 $self->{parent}->update
133 if $self->{parent};
134 }
135
136 sub DESTROY {
137 my ($self) = @_;
138
139 #$self->deactivate;
140 }
141
142 #############################################################################
143
144 package Crossfire::Client::Widget::Container;
145
146 our @ISA = Crossfire::Client::Widget::;
147
148 sub new {
149 my ($class, @widgets) = @_;
150
151 my $self = $class->SUPER::new (children => []);
152 $self->add ($_) for @widgets;
153
154 $self
155 }
156
157 sub add {
158 my ($self, $chld, $expand) = @_;
159
160 $chld->{expand} = $expand;
161 $chld->set_parent ($self);
162
163 @{$self->{children}} =
164 sort { $a->{z} <=> $b->{z} }
165 @{$self->{children}}, $chld;
166
167 $self->size_allocate ($self->{w}, $self->{h})
168 if $self->{w}; #TODO: check for "realised state"
169 }
170
171 sub remove {
172 my ($self, $widget) = @_;
173
174 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
175
176 $self->size_allocate ($self->{w}, $self->{h});
177 }
178
179 sub find_widget {
180 my ($self, $x, $y) = @_;
181
182 $x -= $self->{x};
183 $y -= $self->{y};
184
185 my $res;
186
187 for (reverse @{ $self->{children} }) {
188 $res = $_->find_widget ($x, $y)
189 and return $res;
190 }
191
192 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
193 }
194
195 sub _draw {
196 my ($self) = @_;
197
198 $_->draw for @{$self->{children}};
199 }
200
201 #############################################################################
202
203 package Crossfire::Client::Widget::Bin;
204
205 our @ISA = Crossfire::Client::Widget::Container::;
206
207 sub child { $_[0]->{children}[0] }
208
209 sub size_request {
210 $_[0]{children}[0]->size_request if $_[0]{children}[0];
211 }
212
213 sub size_allocate {
214 my ($self, $w, $h) = @_;
215
216 $self->SUPER::size_allocate ($w, $h);
217 $self->{children}[0]->size_allocate ($w, $h)
218 if $self->{children}[0]
219 }
220
221 #############################################################################
222
223 package Crossfire::Client::Widget::Toplevel;
224
225 our @ISA = Crossfire::Client::Widget::Container::;
226
227 sub update {
228 my ($self) = @_;
229
230 ::refresh ();
231 }
232
233 sub add {
234 my ($self, $widget) = @_;
235
236 $self->SUPER::add ($widget);
237
238 $widget->size_allocate ($widget->size_request);
239 }
240
241 #############################################################################
242
243 package Crossfire::Client::Widget::Window;
244
245 our @ISA = Crossfire::Client::Widget::Bin::;
246
247 use SDL::OpenGL;
248
249 sub new {
250 my ($class, $x, $y, $z, $w, $h) = @_;
251
252 my $self = $class->SUPER::new;
253
254 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
255 }
256
257 sub update {
258 my ($self) = @_;
259
260 $self->render_chld;
261 $self->SUPER::update;
262 }
263
264 sub render_chld {
265 my ($self) = @_;
266
267 $self->{texture} =
268 Crossfire::Client::Texture->new_from_opengl (
269 $self->{w}, $self->{h}, sub { $self->child->draw }
270 );
271 }
272
273 sub size_allocate {
274 my ($self, $w, $h) = @_;
275
276 $self->{w} = $w;
277 $self->{h} = $h;
278
279 $self->child->size_allocate ($w, $h);
280
281 $self->render_chld;
282 }
283
284 sub _draw {
285 my ($self) = @_;
286
287 my ($w, $h) = ($self->w, $self->h);
288
289 my $tex = $self->{texture}
290 or return;
291
292 glEnable GL_BLEND;
293 glEnable GL_TEXTURE_2D;
294 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
295 glBindTexture GL_TEXTURE_2D, $tex->{name};
296
297 glBegin GL_QUADS;
298 glTexCoord 0, 0; glVertex 0, 0;
299 glTexCoord 0, 1; glVertex 0, $h;
300 glTexCoord 1, 1; glVertex $w, $h;
301 glTexCoord 1, 0; glVertex $w, 0;
302 glEnd;
303
304 glDisable GL_BLEND;
305 glDisable GL_TEXTURE_2D;
306 }
307
308 #############################################################################
309
310 package Crossfire::Client::Widget::Frame;
311
312 our @ISA = Crossfire::Client::Widget::Bin::;
313
314 use SDL::OpenGL;
315
316 sub size_request {
317 my ($self) = @_;
318 my $chld = $self->child
319 or return (0, 0);
320
321 $chld->move (2, 2);
322
323 map { $_ + 4 } $chld->size_request;
324 }
325
326 sub size_allocate {
327 my ($self, $w, $h) = @_;
328
329 $self->{w} = $w;
330 $self->{h} = $h;
331
332 $self->child->size_allocate ($w - 4, $h - 4);
333 $self->child->move (2, 2);
334 }
335
336 sub _draw {
337 my ($self) = @_;
338
339 my $chld = $self->child;
340
341 my ($w, $h) = $chld->size_request;
342
343 glBegin GL_QUADS;
344 glColor 0, 0, 0;
345 glTexCoord 0, 0; glVertex 0 , 0;
346 glTexCoord 0, 1; glVertex 0 , $h + 4;
347 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
348 glTexCoord 1, 0; glVertex $w + 4 , 0;
349 glEnd;
350
351 $chld->draw;
352 }
353
354 #############################################################################
355
356 package Crossfire::Client::Widget::FancyFrame;
357
358 our @ISA = Crossfire::Client::Widget::Bin::;
359
360 use SDL::OpenGL;
361
362 my @tex =
363 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
364 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
365
366 sub size_request {
367 my ($self) = @_;
368
369 my ($w, $h) = $self->SUPER::size_request;
370
371 $h += $tex[1]->{height};
372 $h += $tex[4]->{height};
373 $w += $tex[2]->{width};
374 $w += $tex[3]->{width};
375
376 ($w, $h)
377 }
378
379 sub size_allocate {
380 my ($self, $w, $h) = @_;
381
382 $self->SUPER::size_allocate ($w, $h);
383
384 $h -= $tex[1]->{height};
385 $h -= $tex[4]->{height};
386 $w -= $tex[2]->{width};
387 $w -= $tex[3]->{width};
388
389 $h = $h < 0 ? 0 : $h;
390 $w = $w < 0 ? 0 : $w;
391
392 $self->child->size_allocate ($w, $h);
393 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
394 }
395
396 sub _draw {
397 my ($self) = @_;
398
399 my ($w, $h) = ($self->{w}, $self->{h});
400 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
401
402 glEnable GL_BLEND;
403 glEnable GL_TEXTURE_2D;
404 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
405 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
406
407 my $top = $tex[1];
408 glBindTexture GL_TEXTURE_2D, $top->{name};
409
410 glBegin GL_QUADS;
411 glTexCoord 0, 0; glVertex 0 , 0;
412 glTexCoord 0, 1; glVertex 0 , $top->{height};
413 glTexCoord 1, 1; glVertex $w , $top->{height};
414 glTexCoord 1, 0; glVertex $w , 0;
415 glEnd;
416
417 my $left = $tex[3];
418 glBindTexture GL_TEXTURE_2D, $left->{name};
419
420 glBegin GL_QUADS;
421 glTexCoord 0, 0; glVertex 0 , $top->{height};
422 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
423 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
424 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
425 glEnd;
426
427 my $right = $tex[2];
428 glBindTexture GL_TEXTURE_2D, $right->{name};
429
430 glBegin GL_QUADS;
431 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
432 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
433 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
434 glTexCoord 1, 0; glVertex $w , $top->{height};
435 glEnd;
436
437 my $bottom = $tex[4];
438 glBindTexture GL_TEXTURE_2D, $bottom->{name};
439
440 glBegin GL_QUADS;
441 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
442 glTexCoord 0, 1; glVertex 0 , $h;
443 glTexCoord 1, 1; glVertex $w , $h;
444 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
445 glEnd;
446
447 my $bg = $tex[0];
448 glBindTexture GL_TEXTURE_2D, $bg->{name};
449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
450 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
451 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
452
453 my $rep_x = $cw / $bg->{width};
454 my $rep_y = $ch / $bg->{height};
455
456 glBegin GL_QUADS;
457 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
458 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
459 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
460 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
461 glEnd;
462
463 glDisable GL_BLEND;
464 glDisable GL_TEXTURE_2D;
465
466 $self->child->draw;
467
468 }
469
470 #############################################################################
471
472 package Crossfire::Client::Widget::Table;
473
474 our @ISA = Crossfire::Client::Widget::Bin::;
475
476 use SDL::OpenGL;
477
478 sub add {
479 my ($self, $x, $y, $chld) = @_;
480 my $old_chld = $self->{children}[$y][$x];
481
482 $self->{children}[$y][$x] = $chld;
483 $chld->set_parent ($self);
484 $self->update;
485 }
486
487 sub max_row_height {
488 my ($self, $row) = @_;
489
490 my $hs = 0;
491 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
492 my $c = $self->{children}->[$row]->[$xi];
493 if ($c) {
494 my ($w, $h) = $c->size_request;
495 if ($hs < $h) { $hs = $h }
496 }
497 }
498 return $hs;
499 }
500
501 sub max_col_width {
502 my ($self, $col) = @_;
503
504 my $ws = 0;
505 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
506 my $c = ($self->{children}->[$yi] || [])->[$col];
507 if ($c) {
508 my ($w, $h) = $c->size_request;
509 if ($ws < $w) { $ws = $w }
510 }
511 }
512 return $ws;
513 }
514
515 sub size_request {
516 my ($self) = @_;
517
518 my ($hs, $ws) = (0, 0);
519
520 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
521 $hs += $self->max_row_height ($yi);
522 }
523
524 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
525 my $wm = 0;
526 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
527 $wm += $self->max_col_width ($xi)
528 }
529 if ($ws < $wm) { $ws = $wm }
530 }
531
532 return ($ws, $hs);
533 }
534
535 sub _draw {
536 my ($self) = @_;
537
538 my $y = 0;
539 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
540 my $x = 0;
541
542 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
543
544 my $c = $self->{children}->[$yi]->[$xi];
545 if ($c) {
546 $c->move ($x, $y, 0); #TODO: Move to size_request
547 $c->draw if $c;
548 }
549
550 $x += $self->max_col_width ($xi);
551 }
552
553 $y += $self->max_row_height ($yi);
554 }
555 }
556
557 #############################################################################
558
559 package Crossfire::Client::Widget::VBox;
560
561 our @ISA = Crossfire::Client::Widget::Container::;
562
563 use SDL::OpenGL;
564
565 sub size_request {
566 my ($self) = @_;
567
568 my @alloc = map [$_->size_request], @{$self->{children}};
569
570 (
571 (List::Util::max map $_->[0], @alloc),
572 (List::Util::sum map $_->[1], @alloc),
573 )
574 }
575
576 sub size_allocate {
577 my ($self, $w, $h) = @_;
578
579 $self->w ($w);
580 $self->h ($h);
581
582 my $exp;
583 my @oth;
584 # find expand widget
585 for (@{$self->{children}}) {
586 if ($_->{expand}) {
587 $exp = $_;
588 last;
589 }
590 push @oth, $_;
591 }
592
593 my ($ow, $oh);
594
595 # get sizes of other widgets
596 for (@oth) {
597 my ($w, $h) = $_->size_request;
598 $oh += $h;
599 if ($ow < $w) { $ow = $w }
600 }
601
602 my $y = 0;
603 for (@{$self->{children}}) {
604 $_->move (0, $y);
605
606 if ($_ == $exp) {
607 $_->size_allocate ($w, $h - $oh);
608 $y += $h - $oh;
609 } else {
610 my ($cw, $h) = $_->size_request;
611 $_->size_allocate ($w, $h);
612 $y += $h;
613 }
614 }
615 }
616
617 #############################################################################
618
619 package Crossfire::Client::Widget::Label;
620
621 our @ISA = Crossfire::Client::Widget::;
622
623 use SDL::OpenGL;
624
625 sub new {
626 my ($class, $x, $y, $z, $height, $text) = @_;
627
628 # TODO: color, and make height, xyz etc. optional
629 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
630
631 $self->set_text ($text);
632
633 $self
634 }
635
636 sub set_text {
637 my ($self, $text) = @_;
638
639 $self->{text} = $text;
640 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
641
642 $self->update;
643 }
644
645 sub get_text {
646 my ($self, $text) = @_;
647
648 $self->{text}
649 }
650
651 sub size_request {
652 my ($self) = @_;
653
654 (
655 $self->{texture}{width},
656 $self->{texture}{height},
657 )
658 }
659
660 sub _draw {
661 my ($self) = @_;
662
663 my $tex = $self->{texture};
664
665 glEnable GL_BLEND;
666 glEnable GL_TEXTURE_2D;
667 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
668 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
669 glBindTexture GL_TEXTURE_2D, $tex->{name};
670
671 glColor 1, 0, 0, 1; # TODO color
672
673 glBegin GL_QUADS;
674 glTexCoord 0, 0; glVertex 0 , 0;
675 glTexCoord 0, 1; glVertex 0 , $tex->{height};
676 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
677 glTexCoord 1, 0; glVertex $tex->{width}, 0;
678 glEnd;
679
680 glDisable GL_BLEND;
681 glDisable GL_TEXTURE_2D;
682 }
683
684 #############################################################################
685
686 package Crossfire::Client::Widget::TextEntry;
687
688 our @ISA = Crossfire::Client::Widget::Label::;
689
690 use SDL;
691 use SDL::OpenGL;
692
693 sub key_down {
694 my ($self, $ev) = @_;
695
696 my $mod = $ev->key_mod;
697 my $sym = $ev->key_sym;
698
699 $ev->set_unicode (1);
700 my $uni = $ev->key_unicode;
701
702 my $text = $self->get_text;
703
704 if ($sym == SDLK_BACKSPACE) {
705 substr $text, -1, 1, '';
706
707 } elsif ($uni) {
708 $text .= chr $uni;
709 }
710 $self->set_text ($text);
711 }
712
713 #############################################################################
714
715 package Crossfire::Client::Widget::MapWidget;
716
717 use strict;
718
719 use List::Util qw(min max);
720
721 use SDL;
722 use SDL::OpenGL;
723 use SDL::OpenGL::Constants;
724
725 our @ISA = Crossfire::Client::Widget::;
726
727 sub key_down {
728 print "MAPKEYDOWN\n";
729 }
730
731 sub key_up {
732 }
733
734 sub size_request {
735
736 }
737
738 sub size_allocate {
739 }
740
741 sub _draw {
742 my ($self) = @_;
743
744 my $mx = $::CONN->{mapx};
745 my $my = $::CONN->{mapy};
746
747 my $map = $::CONN->{map};
748
749 my ($xofs, $yofs);
750
751 my $sw = 1 + int $::WIDTH / 32;
752 my $sh = 1 + int $::HEIGHT / 32;
753
754 if ($::CONN->{mapw} > $sw) {
755 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
756 } else {
757 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
758 }
759
760 if ($::CONN->{maph} > $sh) {
761 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
762 } else {
763 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
764 }
765
766 glEnable GL_TEXTURE_2D;
767 glEnable GL_BLEND;
768 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
769
770 my $sw4 = ($sw + 3) & ~3;
771 my $lighting = "\x00" x ($sw4 * $sh);
772
773 for my $x (0 .. $sw - 1) {
774 for my $y (0 .. $sh - 1) {
775
776 my $cell = $map->[$x + $xofs][$y + $yofs]
777 or next;
778
779 my $darkness = $cell->[0] * (1 / 255);
780 if ($darkness < 0) {
781 $darkness = 0.15;
782 }
783 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
784
785 for my $num (grep $_, @$cell[1,2,3]) {
786 my $tex = $::CONN->{face}[$num]{texture} || next;
787
788 glBindTexture GL_TEXTURE_2D, $tex->{name};
789
790 my $w = $tex->{width};
791 my $h = $tex->{height};
792
793 my $px = ($x + 1) * 32 - $w;
794 my $py = ($y + 1) * 32 - $h;
795
796 glBegin GL_QUADS;
797 glTexCoord 0, 0; glVertex $px , $py;
798 glTexCoord 0, 1; glVertex $px , $py + $h;
799 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
800 glTexCoord 1, 0; glVertex $px + $w, $py;
801 glEnd;
802 }
803 }
804 }
805
806 # if (1) { # higher quality darkness
807 # $lighting =~ s/(.)/$1$1$1/gs;
808 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
809 #
810 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
811 #
812 # $lighting = $pb->get_pixels;
813 # $lighting =~ s/(.)../$1/gs;
814 # }
815
816 $lighting = new Crossfire::Client::Texture
817 width => $sw4,
818 height => $sh,
819 data => $lighting,
820 internalformat => GL_ALPHA4,
821 format => GL_ALPHA;
822
823 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
824 glColor 0, 0, 0, 0.75;
825 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
826 glBindTexture GL_TEXTURE_2D, $lighting->{name};
827 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
828 glBegin GL_QUADS;
829 glTexCoord 0, 0; glVertex 0 , 0;
830 glTexCoord 0, 1; glVertex 0 , $sh * 32;
831 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
832 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
833 glEnd;
834
835 glDisable GL_TEXTURE_2D;
836 glDisable GL_BLEND;
837 }
838
839 my %DIR = (
840 SDLK_KP8, [1, "north"],
841 SDLK_KP9, [2, "northeast"],
842 SDLK_KP6, [3, "east"],
843 SDLK_KP3, [4, "southeast"],
844 SDLK_KP2, [5, "south"],
845 SDLK_KP1, [6, "southwest"],
846 SDLK_KP4, [7, "west"],
847 SDLK_KP7, [8, "northwest"],
848
849 SDLK_UP, [1, "north"],
850 SDLK_RIGHT, [3, "east"],
851 SDLK_DOWN, [5, "south"],
852 SDLK_LEFT, [7, "west"],
853 );
854
855 sub key_down {
856 my ($self, $ev) = @_;
857
858 my $mod = $ev->key_mod;
859 my $sym = $ev->key_sym;
860
861 if ($sym == SDLK_KP5) {
862 $::CONN->send ("command stay fire");
863 } elsif (exists $DIR{$sym}) {
864 if ($mod & KMOD_SHIFT) {
865 $self->{shft}++;
866 $::CONN->send ("command fire $DIR{$sym}[0]");
867 } elsif ($mod & KMOD_CTRL) {
868 $self->{ctrl}++;
869 $::CONN->send ("command run $DIR{$sym}[0]");
870 } else {
871 $::CONN->send ("command $DIR{$sym}[1]");
872 }
873 }
874 }
875
876 sub key_up {
877 my ($self, $ev) = @_;
878
879 my $mod = $ev->key_mod;
880 my $sym = $ev->key_sym;
881
882 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
883 $::CONN->send ("command fire_stop");
884 }
885 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
886 $::CONN->send ("command run_stop");
887 }
888 }
889
890 #############################################################################
891
892 package Crossfire::Client::Widget::Animator;
893
894 use SDL::OpenGL;
895
896 our @ISA = Crossfire::Client::Widget::Bin::;
897
898 sub moveto {
899 my ($self, $x, $y) = @_;
900
901 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
902 $self->{speed} = 0.2;
903 $self->{time} = 1;
904
905 ::animation_start $self;
906 }
907
908 sub animate {
909 my ($self, $interval) = @_;
910
911 $self->{time} -= $interval * $self->{speed};
912 if ($self->{time} <= 0) {
913 $self->{time} = 0;
914 ::animation_stop $self;
915 }
916
917 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
918
919 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
920 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
921 }
922
923 sub _draw {
924 my ($self) = @_;
925
926 glPushMatrix;
927 glRotate $self->{time} * 10000, 0, 1, 0;
928 $self->{children}[0]->draw;
929 glPopMatrix;
930 }
931
932 1;
933