1 |
package Crossfire::Client::Widget; |
2 |
|
3 |
use strict; |
4 |
|
5 |
our $FOCUS; # the widget with current focus |
6 |
our %ACTIVE_WIDGETS; |
7 |
|
8 |
# class methods for events |
9 |
sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
10 |
sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
11 |
sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
12 |
sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
13 |
|
14 |
sub new { |
15 |
my $class = shift; |
16 |
my $self = { @_ }; |
17 |
bless $self, $class; |
18 |
return $self; |
19 |
} |
20 |
|
21 |
sub activate { |
22 |
$ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 |
} |
24 |
|
25 |
sub deactivate { |
26 |
delete $ACTIVE_WIDGETS{$_[0]}; |
27 |
} |
28 |
|
29 |
sub focus_in { |
30 |
my ($widget) = @_; |
31 |
$FOCUS = $widget; |
32 |
} |
33 |
|
34 |
sub focus_out { |
35 |
my ($widget) = @_; |
36 |
} |
37 |
|
38 |
sub key_down { |
39 |
my ($widget, $sdlev) = @_; |
40 |
} |
41 |
|
42 |
sub key_up { |
43 |
my ($widget, $sdlev) = @_; |
44 |
} |
45 |
|
46 |
sub button_down { |
47 |
my ($widget, $sdlev) = @_; |
48 |
} |
49 |
|
50 |
sub button_up { |
51 |
my ($widget, $sdlev) = @_; |
52 |
} |
53 |
|
54 |
sub draw { |
55 |
my ($widget) = @_; |
56 |
} |
57 |
|
58 |
sub bbox { |
59 |
my ($widget) = @_; |
60 |
} |
61 |
|
62 |
package Crossfire::Client::Widget::TextView; |
63 |
|
64 |
use strict; |
65 |
our @ISA = qw/Crossfire::Client::Widget/; |
66 |
|
67 |
use SDL::OpenGL; |
68 |
use SDL::OpenGL::Constants; |
69 |
|
70 |
sub add_line { |
71 |
my ($self, $line) = @_; |
72 |
push @{$self->{lines}}, $line; |
73 |
} |
74 |
|
75 |
sub draw { |
76 |
my ($self) = @_; |
77 |
|
78 |
} |
79 |
|
80 |
package Crossfire::Client::Widget::MapWidget; |
81 |
|
82 |
use strict; |
83 |
|
84 |
our @ISA = qw/Crossfire::Client::Widget/; |
85 |
|
86 |
use SDL::OpenGL; |
87 |
use SDL::OpenGL::Constants; |
88 |
|
89 |
sub key_down { |
90 |
print "MAPKEYDOWN\n"; |
91 |
} |
92 |
|
93 |
sub key_up { |
94 |
} |
95 |
|
96 |
sub draw { |
97 |
glEnable GL_TEXTURE_2D; |
98 |
glEnable GL_BLEND; |
99 |
|
100 |
my $map = $::CONN->{map}; |
101 |
|
102 |
for my $x (0 .. $::CONN->{mapw} - 1) { |
103 |
for my $y (0 .. $::CONN->{maph} - 1) { |
104 |
|
105 |
my $cell = $map->[$x][$y] |
106 |
or next; |
107 |
|
108 |
my $darkness = $cell->[3] * (1 / 255); |
109 |
glColor $darkness, $darkness, $darkness; |
110 |
|
111 |
for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
112 |
my $tex = $::CONN->{face}[$num]{texture} || next; |
113 |
|
114 |
glBindTexture GL_TEXTURE_2D, $tex->{name}; |
115 |
|
116 |
glBegin GL_QUADS; |
117 |
glTexCoord 0, 0; glVertex $x, $y; |
118 |
glTexCoord 0, 1; glVertex $x, $y + 1; |
119 |
glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
120 |
glTexCoord 1, 0; glVertex $x + 1, $y; |
121 |
glEnd; |
122 |
} |
123 |
} |
124 |
} |
125 |
|
126 |
glDisable GL_TEXTURE_2D; |
127 |
glDisable GL_BLEND; |
128 |
} |
129 |
|
130 |
1; |
131 |
|