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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.48
Committed: Sun Apr 9 22:26:09 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.47: +4 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 # class methods for events
13 sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14 sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15 sub feed_sdl_button_down_event { }
16 sub feed_sdl_button_up_event { }
17
18 sub new {
19 my $class = shift;
20
21 bless { @_ }, $class
22 }
23
24 sub move {
25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
29 }
30
31 sub needs_redraw {
32 0
33 }
34
35 sub size_request {
36 require Carp;
37 Carp::confess "size_request is abtract";
38 }
39
40 sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
45 }
46
47 sub focus_in {
48 my ($widget) = @_;
49 $::FOCUS = $widget;
50 }
51
52 sub focus_out {
53 my ($widget) = @_;
54 }
55
56 sub key_down {
57 my ($widget, $sdlev) = @_;
58 }
59
60 sub key_up {
61 my ($widget, $sdlev) = @_;
62 }
63
64 sub button_down {
65 my ($widget, $sdlev) = @_;
66 }
67
68 sub button_up {
69 my ($widget, $sdlev) = @_;
70 }
71
72 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
73 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
74 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
75 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
76 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
77
78 sub draw {
79 my ($self) = @_;
80
81 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND;
87 glBegin GL_QUADS;
88 glVertex 0, 0;
89 glVertex $self->{w} - 1, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1;
91 glVertex 0, $self->{h} - 1;
92 glEnd;
93 glDisable GL_BLEND;
94 }
95 glPopMatrix;
96 }
97
98 sub _draw {
99 my ($self) = @_;
100
101 warn "no draw defined for $self\n";
102 }
103
104 sub bbox {
105 my ($self) = @_;
106 my ($w, $h) = $self->size_request;
107 (
108 $self->{x},
109 $self->{y},
110 $self->{x} = $w,
111 $self->{y} = $h
112 )
113 }
114
115 sub find_widget {
116 my ($self, $x, $y) = @_;
117
118 return $self
119 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
120 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
121
122 ()
123 }
124
125 sub del_parent { $_[0]->{parent} = undef }
126
127 sub set_parent {
128 my ($self, $par) = @_;
129
130 $self->{parent} = $par;
131 Scalar::Util::weaken $self->{parent};
132 }
133
134 sub get_parent {
135 $_[0]->{parent}
136 }
137
138 sub update {
139 my ($self) = @_;
140
141 $self->{parent}->update
142 if $self->{parent};
143 }
144
145 sub DESTROY {
146 my ($self) = @_;
147
148 #$self->deactivate;
149 }
150
151 #############################################################################
152
153 package Crossfire::Client::Widget::Container;
154
155 our @ISA = Crossfire::Client::Widget::;
156
157 sub new {
158 my ($class, @widgets) = @_;
159
160 my $self = $class->SUPER::new (children => []);
161 $self->add ($_) for @widgets;
162
163 $self
164 }
165
166 sub add {
167 my ($self, $chld, $expand) = @_;
168
169 $chld->{expand} = $expand;
170 $chld->set_parent ($self);
171
172 @{$self->{children}} =
173 sort { $a->{z} <=> $b->{z} }
174 @{$self->{children}}, $chld;
175
176 $self->size_allocate ($self->{w}, $self->{h})
177 if $self->{w}; #TODO: check for "realised state"
178 }
179
180 sub remove {
181 my ($self, $widget) = @_;
182
183 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
184
185 $self->size_allocate ($self->{w}, $self->{h});
186 }
187
188 sub find_widget {
189 my ($self, $x, $y) = @_;
190
191 $x -= $self->{x};
192 $y -= $self->{y};
193
194 my $res;
195
196 for (reverse @{ $self->{children} }) {
197 $res = $_->find_widget ($x, $y)
198 and return $res;
199 }
200
201 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
202 }
203
204 sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208 }
209
210 #############################################################################
211
212 package Crossfire::Client::Widget::Bin;
213
214 our @ISA = Crossfire::Client::Widget::Container::;
215
216 sub child { $_[0]->{children}[0] }
217
218 sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220 }
221
222 sub size_allocate {
223 my ($self, $w, $h) = @_;
224
225 $self->SUPER::size_allocate ($w, $h);
226 $self->{children}[0]->size_allocate ($w, $h)
227 if $self->{children}[0]
228 }
229
230 #############################################################################
231
232 package Crossfire::Client::Widget::Toplevel;
233
234 our @ISA = Crossfire::Client::Widget::Container::;
235
236 sub update {
237 my ($self) = @_;
238
239 ::refresh ();
240 }
241
242 sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248 }
249
250 #############################################################################
251
252 package Crossfire::Client::Widget::Window;
253
254 our @ISA = Crossfire::Client::Widget::Bin::;
255
256 use SDL::OpenGL;
257
258 sub new {
259 my ($class, $x, $y, $z, $w, $h) = @_;
260
261 my $self = $class->SUPER::new;
262
263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264 }
265
266 sub update {
267 my ($self) = @_;
268
269 $self->render_chld;
270 $self->SUPER::update;
271 }
272
273 sub render_chld {
274 my ($self) = @_;
275
276 $self->{texture} =
277 Crossfire::Client::Texture->new_from_opengl (
278 $self->{w}, $self->{h}, sub { $self->child->draw }
279 );
280 }
281
282 sub size_allocate {
283 my ($self, $w, $h) = @_;
284
285 $self->{w} = $w;
286 $self->{h} = $h;
287
288 $self->child->size_allocate ($w, $h);
289
290 $self->render_chld;
291 }
292
293 sub _draw {
294 my ($self) = @_;
295
296 my ($w, $h) = ($self->w, $self->h);
297
298 my $tex = $self->{texture}
299 or return;
300
301 glEnable GL_BLEND;
302 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305
306 glBegin GL_QUADS;
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312
313 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D;
315 }
316
317 #############################################################################
318
319 package Crossfire::Client::Widget::Frame;
320
321 our @ISA = Crossfire::Client::Widget::Bin::;
322
323 use SDL::OpenGL;
324
325 sub size_request {
326 my ($self) = @_;
327 my $chld = $self->child
328 or return (0, 0);
329
330 $chld->move (2, 2);
331
332 map { $_ + 4 } $chld->size_request;
333 }
334
335 sub size_allocate {
336 my ($self, $w, $h) = @_;
337
338 $self->{w} = $w;
339 $self->{h} = $h;
340
341 $self->child->size_allocate ($w - 4, $h - 4);
342 $self->child->move (2, 2);
343 }
344
345 sub _draw {
346 my ($self) = @_;
347
348 my $chld = $self->child;
349
350 my ($w, $h) = $chld->size_request;
351
352 glBegin GL_QUADS;
353 glColor 0, 0, 0;
354 glTexCoord 0, 0; glVertex 0 , 0;
355 glTexCoord 0, 1; glVertex 0 , $h + 4;
356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
357 glTexCoord 1, 0; glVertex $w + 4 , 0;
358 glEnd;
359
360 $chld->draw;
361 }
362
363 #############################################################################
364
365 package Crossfire::Client::Widget::FancyFrame;
366
367 our @ISA = Crossfire::Client::Widget::Bin::;
368
369 use SDL::OpenGL;
370
371 my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374
375 sub size_request {
376 my ($self) = @_;
377
378 my ($w, $h) = $self->SUPER::size_request;
379
380 $h += $tex[1]->{height};
381 $h += $tex[4]->{height};
382 $w += $tex[2]->{width};
383 $w += $tex[3]->{width};
384
385 ($w, $h)
386 }
387
388 sub size_allocate {
389 my ($self, $w, $h) = @_;
390
391 $self->SUPER::size_allocate ($w, $h);
392
393 $h -= $tex[1]->{height};
394 $h -= $tex[4]->{height};
395 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width};
397
398 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w;
400
401 $self->child->size_allocate ($w, $h);
402 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403 }
404
405 sub _draw {
406 my ($self) = @_;
407
408 my ($w, $h) = ($self->{w}, $self->{h});
409 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
410
411 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415
416 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name};
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425
426 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name};
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435
436 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name};
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445
446 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455
456 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461
462 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height};
464
465 glBegin GL_QUADS;
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471
472 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D;
474
475 $self->child->draw;
476
477 }
478
479 #############################################################################
480
481 package Crossfire::Client::Widget::Table;
482
483 our @ISA = Crossfire::Client::Widget::Bin::;
484
485 use SDL::OpenGL;
486
487 sub add {
488 my ($self, $x, $y, $chld) = @_;
489 my $old_chld = $self->{children}[$y][$x];
490
491 $self->{children}[$y][$x] = $chld;
492 $chld->set_parent ($self);
493 $self->update;
494 }
495
496 sub max_row_height {
497 my ($self, $row) = @_;
498
499 my $hs = 0;
500 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
501 my $c = $self->{children}->[$row]->[$xi];
502 if ($c) {
503 my ($w, $h) = $c->size_request;
504 if ($hs < $h) { $hs = $h }
505 }
506 }
507 return $hs;
508 }
509
510 sub max_col_width {
511 my ($self, $col) = @_;
512
513 my $ws = 0;
514 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
515 my $c = ($self->{children}->[$yi] || [])->[$col];
516 if ($c) {
517 my ($w, $h) = $c->size_request;
518 if ($ws < $w) { $ws = $w }
519 }
520 }
521 return $ws;
522 }
523
524 sub size_request {
525 my ($self) = @_;
526
527 my ($hs, $ws) = (0, 0);
528
529 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
530 $hs += $self->max_row_height ($yi);
531 }
532
533 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
534 my $wm = 0;
535 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
536 $wm += $self->max_col_width ($xi)
537 }
538 if ($ws < $wm) { $ws = $wm }
539 }
540
541 return ($ws, $hs);
542 }
543
544 sub _draw {
545 my ($self) = @_;
546
547 my $y = 0;
548 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
549 my $x = 0;
550
551 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
552
553 my $c = $self->{children}->[$yi]->[$xi];
554 if ($c) {
555 $c->move ($x, $y, 0); #TODO: Move to size_request
556 $c->draw if $c;
557 }
558
559 $x += $self->max_col_width ($xi);
560 }
561
562 $y += $self->max_row_height ($yi);
563 }
564 }
565
566 #############################################################################
567
568 package Crossfire::Client::Widget::VBox;
569
570 our @ISA = Crossfire::Client::Widget::Container::;
571
572 use SDL::OpenGL;
573
574 sub size_request {
575 my ($self) = @_;
576
577 my @alloc = map [$_->size_request], @{$self->{children}};
578
579 (
580 (List::Util::max map $_->[0], @alloc),
581 (List::Util::sum map $_->[1], @alloc),
582 )
583 }
584
585 sub size_allocate {
586 my ($self, $w, $h) = @_;
587
588 $self->w ($w);
589 $self->h ($h);
590
591 my $exp;
592 my @oth;
593 # find expand widget
594 for (@{$self->{children}}) {
595 if ($_->{expand}) {
596 $exp = $_;
597 last;
598 }
599 push @oth, $_;
600 }
601
602 my ($ow, $oh);
603
604 # get sizes of other widgets
605 for (@oth) {
606 my ($w, $h) = $_->size_request;
607 $oh += $h;
608 if ($ow < $w) { $ow = $w }
609 }
610
611 my $y = 0;
612 for (@{$self->{children}}) {
613 $_->move (0, $y);
614
615 if ($_ == $exp) {
616 $_->size_allocate ($w, $h - $oh);
617 $y += $h - $oh;
618 } else {
619 my ($cw, $h) = $_->size_request;
620 $_->size_allocate ($w, $h);
621 $y += $h;
622 }
623 }
624 }
625
626 #############################################################################
627
628 package Crossfire::Client::Widget::Label;
629
630 our @ISA = Crossfire::Client::Widget::;
631
632 use SDL::OpenGL;
633
634 sub new {
635 my ($class, $x, $y, $z, $height, $text) = @_;
636
637 # TODO: color, and make height, xyz etc. optional
638 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
639
640 $self->set_text ($text);
641
642 $self
643 }
644
645 sub set_text {
646 my ($self, $text) = @_;
647
648 $self->{text} = $text;
649 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
650
651 $self->update;
652 }
653
654 sub get_text {
655 my ($self, $text) = @_;
656
657 $self->{text}
658 }
659
660 sub size_request {
661 my ($self) = @_;
662
663 (
664 $self->{texture}{width},
665 $self->{texture}{height},
666 )
667 }
668
669 sub _draw {
670 my ($self) = @_;
671
672 my $tex = $self->{texture};
673
674 glEnable GL_BLEND;
675 glEnable GL_TEXTURE_2D;
676 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
677 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
678 glBindTexture GL_TEXTURE_2D, $tex->{name};
679
680 glColor 1, 0, 0, 1; # TODO color
681
682 glBegin GL_QUADS;
683 glTexCoord 0, 0; glVertex 0 , 0;
684 glTexCoord 0, 1; glVertex 0 , $tex->{height};
685 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
686 glTexCoord 1, 0; glVertex $tex->{width}, 0;
687 glEnd;
688
689 glDisable GL_BLEND;
690 glDisable GL_TEXTURE_2D;
691 }
692
693 #############################################################################
694
695 package Crossfire::Client::Widget::TextEntry;
696
697 our @ISA = Crossfire::Client::Widget::Label::;
698
699 use SDL;
700 use SDL::OpenGL;
701
702 sub key_down {
703 my ($self, $ev) = @_;
704
705 my $mod = $ev->key_mod;
706 my $sym = $ev->key_sym;
707
708 $ev->set_unicode (1);
709 my $uni = $ev->key_unicode;
710
711 my $text = $self->get_text;
712
713 if ($sym == SDLK_BACKSPACE) {
714 substr $text, -1, 1, '';
715
716 } elsif ($uni) {
717 $text .= chr $uni;
718 }
719 $self->set_text ($text);
720 }
721
722 #############################################################################
723
724 package Crossfire::Client::Widget::MapWidget;
725
726 use strict;
727
728 use List::Util qw(min max);
729
730 use SDL;
731 use SDL::OpenGL;
732 use SDL::OpenGL::Constants;
733
734 our @ISA = Crossfire::Client::Widget::;
735
736 sub key_down {
737 print "MAPKEYDOWN\n";
738 }
739
740 sub key_up {
741 }
742
743 sub size_request {
744
745 }
746
747 sub size_allocate {
748 }
749
750 sub _draw {
751 my ($self) = @_;
752
753 my $mx = $::CONN->{mapx};
754 my $my = $::CONN->{mapy};
755
756 my $map = $::CONN->{map};
757
758 my ($xofs, $yofs);
759
760 my $sw = 1 + int $::WIDTH / 32;
761 my $sh = 1 + int $::HEIGHT / 32;
762
763 if ($::CONN->{mapw} > $sw) {
764 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
765 } else {
766 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
767 }
768
769 if ($::CONN->{maph} > $sh) {
770 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
771 } else {
772 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
773 }
774
775 glEnable GL_TEXTURE_2D;
776 glEnable GL_BLEND;
777 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
778
779 my $sw4 = ($sw + 3) & ~3;
780 my $lighting = "\x00" x ($sw4 * $sh);
781
782 for my $x (0 .. $sw - 1) {
783 for my $y (0 .. $sh - 1) {
784
785 my $cell = $map->[$x + $xofs][$y + $yofs]
786 or next;
787
788 my $darkness = $cell->[0] * (1 / 255);
789 if ($darkness < 0) {
790 $darkness = 0.15;
791 }
792 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
793
794 for my $num (grep $_, @$cell[1,2,3]) {
795 my $tex = $::CONN->{face}[$num]{texture} || next;
796
797 glBindTexture GL_TEXTURE_2D, $tex->{name};
798
799 my $w = $tex->{width};
800 my $h = $tex->{height};
801
802 my $px = ($x + 1) * 32 - $w;
803 my $py = ($y + 1) * 32 - $h;
804
805 glBegin GL_QUADS;
806 glTexCoord 0, 0; glVertex $px , $py;
807 glTexCoord 0, 1; glVertex $px , $py + $h;
808 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
809 glTexCoord 1, 0; glVertex $px + $w, $py;
810 glEnd;
811 }
812 }
813 }
814
815 # if (1) { # higher quality darkness
816 # $lighting =~ s/(.)/$1$1$1/gs;
817 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
818 #
819 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
820 #
821 # $lighting = $pb->get_pixels;
822 # $lighting =~ s/(.)../$1/gs;
823 # }
824
825 $lighting = new Crossfire::Client::Texture
826 width => $sw4,
827 height => $sh,
828 data => $lighting,
829 internalformat => GL_ALPHA4,
830 format => GL_ALPHA;
831
832 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
833 glColor 0, 0, 0, 0.75;
834 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
835 glBindTexture GL_TEXTURE_2D, $lighting->{name};
836 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
837 glBegin GL_QUADS;
838 glTexCoord 0, 0; glVertex 0 , 0;
839 glTexCoord 0, 1; glVertex 0 , $sh * 32;
840 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
841 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
842 glEnd;
843
844 glDisable GL_TEXTURE_2D;
845 glDisable GL_BLEND;
846 }
847
848 my %DIR = (
849 SDLK_KP8, [1, "north"],
850 SDLK_KP9, [2, "northeast"],
851 SDLK_KP6, [3, "east"],
852 SDLK_KP3, [4, "southeast"],
853 SDLK_KP2, [5, "south"],
854 SDLK_KP1, [6, "southwest"],
855 SDLK_KP4, [7, "west"],
856 SDLK_KP7, [8, "northwest"],
857
858 SDLK_UP, [1, "north"],
859 SDLK_RIGHT, [3, "east"],
860 SDLK_DOWN, [5, "south"],
861 SDLK_LEFT, [7, "west"],
862 );
863
864 sub key_down {
865 my ($self, $ev) = @_;
866
867 my $mod = $ev->key_mod;
868 my $sym = $ev->key_sym;
869
870 if ($sym == SDLK_KP5) {
871 $::CONN->send ("command stay fire");
872 } elsif (exists $DIR{$sym}) {
873 if ($mod & KMOD_SHIFT) {
874 $self->{shft}++;
875 $::CONN->send ("command fire $DIR{$sym}[0]");
876 } elsif ($mod & KMOD_CTRL) {
877 $self->{ctrl}++;
878 $::CONN->send ("command run $DIR{$sym}[0]");
879 } else {
880 $::CONN->send ("command $DIR{$sym}[1]");
881 }
882 }
883 }
884
885 sub key_up {
886 my ($self, $ev) = @_;
887
888 my $mod = $ev->key_mod;
889 my $sym = $ev->key_sym;
890
891 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
892 $::CONN->send ("command fire_stop");
893 }
894 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
895 $::CONN->send ("command run_stop");
896 }
897 }
898
899 #############################################################################
900
901 package Crossfire::Client::Widget::Animator;
902
903 use SDL::OpenGL;
904
905 our @ISA = Crossfire::Client::Widget::Bin::;
906
907 sub moveto {
908 my ($self, $x, $y) = @_;
909
910 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
911 $self->{speed} = 0.2;
912 $self->{time} = 1;
913
914 ::animation_start $self;
915 }
916
917 sub animate {
918 my ($self, $interval) = @_;
919
920 $self->{time} -= $interval * $self->{speed};
921 if ($self->{time} <= 0) {
922 $self->{time} = 0;
923 ::animation_stop $self;
924 }
925
926 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
927
928 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
929 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
930 }
931
932 sub _draw {
933 my ($self) = @_;
934
935 glPushMatrix;
936 glRotate $self->{time} * 10000, 0, 1, 0;
937 $self->{children}[0]->draw;
938 glPopMatrix;
939 }
940
941 1;
942