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3 | use strict; |
3 | use strict; |
4 | use SDL::OpenGL; |
4 | use SDL::OpenGL; |
5 | use SDL::OpenGL::Constants; |
5 | use SDL::OpenGL::Constants; |
6 | |
6 | |
7 | our $FOCUS; # the widget with current focus |
7 | our $FOCUS; # the widget with current focus |
8 | our %ACTIVE_WIDGETS; |
8 | our @ACTIVE_WIDGETS; |
9 | |
9 | |
10 | # class methods for events |
10 | # class methods for events |
11 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } |
12 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
12 | sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
13 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
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18 | |
18 | |
19 | bless { @_ }, $class |
19 | bless { @_ }, $class |
20 | } |
20 | } |
21 | |
21 | |
22 | sub activate { |
22 | sub activate { |
23 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
23 | push @ACTIVE_WIDGETS, $_[0]; |
24 | } |
24 | } |
25 | |
25 | |
26 | sub deactivate { |
26 | sub deactivate { |
27 | delete $ACTIVE_WIDGETS{$_[0]}; |
27 | @ACTIVE_WIDGETS = |
|
|
28 | sort { $a->{z} <=> $b->{z} } |
|
|
29 | grep { $_ != $_[0] } |
|
|
30 | @ACTIVE_WIDGETS; |
28 | } |
31 | } |
29 | |
32 | |
30 | sub focus_in { |
33 | sub focus_in { |
31 | my ($widget) = @_; |
34 | my ($widget) = @_; |
32 | $FOCUS = $widget; |
35 | $FOCUS = $widget; |
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… | |
52 | my ($widget, $sdlev) = @_; |
55 | my ($widget, $sdlev) = @_; |
53 | } |
56 | } |
54 | |
57 | |
55 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
58 | sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } |
56 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
59 | sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } |
|
|
60 | sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } |
57 | |
61 | |
58 | sub draw { |
62 | sub draw { |
59 | my ($self) = @_; |
63 | my ($self) = @_; |
60 | |
64 | |
61 | glPushMatrix; |
65 | glPushMatrix; |