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/cvs/deliantra/Deliantra-Client/DC/UI.pm
Revision: 1.47
Committed: Sun Apr 9 22:24:43 2006 UTC (18 years, 2 months ago) by root
Branch: MAIN
Changes since 1.46: +13 -5 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package Crossfire::Client::Widget;
2
3 use strict;
4
5 use Scalar::Util;
6
7 use SDL::OpenGL;
8 use SDL::OpenGL::Constants;
9
10 use Crossfire::Client;
11
12 # class methods for events
13 sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
14 sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
15 sub feed_sdl_button_down_event { }
16 sub feed_sdl_button_up_event { }
17
18 sub new {
19 my $class = shift;
20
21 bless { @_ }, $class
22 }
23
24 sub move {
25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
29 }
30
31 sub needs_redraw {
32 0
33 }
34
35 sub size_request {
36 require Carp;
37 Carp::confess "size_request is abtract";
38 }
39
40 sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
45 }
46
47 sub focus_in {
48 my ($widget) = @_;
49 $::FOCUS = $widget;
50 }
51
52 sub focus_out {
53 my ($widget) = @_;
54 }
55
56 sub key_down {
57 my ($widget, $sdlev) = @_;
58 }
59
60 sub key_up {
61 my ($widget, $sdlev) = @_;
62 }
63
64 sub button_down {
65 my ($widget, $sdlev) = @_;
66 }
67
68 sub button_up {
69 my ($widget, $sdlev) = @_;
70 }
71
72 sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
73 sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
74 sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
75 sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
76 sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
77
78 sub draw {
79 my ($self) = @_;
80
81 glPushMatrix;
82 glTranslate $self->{x}, $self->{y}, 0;
83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 1;
86 glBegin GL_LINES;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glVertex 0, 0;
92 glEnd;
93 }
94 glPopMatrix;
95 }
96
97 sub _draw {
98 my ($self) = @_;
99
100 warn "no draw defined for $self\n";
101 }
102
103 sub bbox {
104 my ($self) = @_;
105 my ($w, $h) = $self->size_request;
106 (
107 $self->{x},
108 $self->{y},
109 $self->{x} = $w,
110 $self->{y} = $h
111 )
112 }
113
114 sub find_widget {
115 my ($self, $x, $y) = @_;
116
117 return $self
118 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
119 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
120
121 ()
122 }
123
124 sub del_parent { $_[0]->{parent} = undef }
125
126 sub set_parent {
127 my ($self, $par) = @_;
128
129 $self->{parent} = $par;
130 Scalar::Util::weaken $self->{parent};
131 }
132
133 sub get_parent {
134 $_[0]->{parent}
135 }
136
137 sub update {
138 my ($self) = @_;
139
140 $self->{parent}->update
141 if $self->{parent};
142 }
143
144 sub DESTROY {
145 my ($self) = @_;
146
147 #$self->deactivate;
148 }
149
150 #############################################################################
151
152 package Crossfire::Client::Widget::Container;
153
154 our @ISA = Crossfire::Client::Widget::;
155
156 sub new {
157 my ($class, @widgets) = @_;
158
159 my $self = $class->SUPER::new (children => []);
160 $self->add ($_) for @widgets;
161
162 $self
163 }
164
165 sub add {
166 my ($self, $chld, $expand) = @_;
167
168 $chld->{expand} = $expand;
169 $chld->set_parent ($self);
170
171 @{$self->{children}} =
172 sort { $a->{z} <=> $b->{z} }
173 @{$self->{children}}, $chld;
174
175 $self->size_allocate ($self->{w}, $self->{h})
176 if $self->{w}; #TODO: check for "realised state"
177 }
178
179 sub remove {
180 my ($self, $widget) = @_;
181
182 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
183
184 $self->size_allocate ($self->{w}, $self->{h});
185 }
186
187 sub find_widget {
188 my ($self, $x, $y) = @_;
189
190 $x -= $self->{x};
191 $y -= $self->{y};
192
193 my $res;
194
195 for (reverse @{ $self->{children} }) {
196 $res = $_->find_widget ($x, $y)
197 and return $res;
198 }
199
200 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
201 }
202
203 sub _draw {
204 my ($self) = @_;
205
206 $_->draw for @{$self->{children}};
207 }
208
209 #############################################################################
210
211 package Crossfire::Client::Widget::Bin;
212
213 our @ISA = Crossfire::Client::Widget::Container::;
214
215 sub child { $_[0]->{children}[0] }
216
217 sub size_request {
218 $_[0]{children}[0]->size_request if $_[0]{children}[0];
219 }
220
221 sub size_allocate {
222 my ($self, $w, $h) = @_;
223
224 $self->SUPER::size_allocate ($w, $h);
225 $self->{children}[0]->size_allocate ($w, $h)
226 if $self->{children}[0]
227 }
228
229 #############################################################################
230
231 package Crossfire::Client::Widget::Toplevel;
232
233 our @ISA = Crossfire::Client::Widget::Container::;
234
235 sub update {
236 my ($self) = @_;
237
238 ::refresh ();
239 }
240
241 sub add {
242 my ($self, $widget) = @_;
243
244 $self->SUPER::add ($widget);
245
246 $widget->size_allocate ($widget->size_request);
247 }
248
249 #############################################################################
250
251 package Crossfire::Client::Widget::Window;
252
253 our @ISA = Crossfire::Client::Widget::Bin::;
254
255 use SDL::OpenGL;
256
257 sub new {
258 my ($class, $x, $y, $z, $w, $h) = @_;
259
260 my $self = $class->SUPER::new;
261
262 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
263 }
264
265 sub update {
266 my ($self) = @_;
267
268 $self->render_chld;
269 $self->SUPER::update;
270 }
271
272 sub render_chld {
273 my ($self) = @_;
274
275 $self->{texture} =
276 Crossfire::Client::Texture->new_from_opengl (
277 $self->{w}, $self->{h}, sub { $self->child->draw }
278 );
279 }
280
281 sub size_allocate {
282 my ($self, $w, $h) = @_;
283
284 $self->{w} = $w;
285 $self->{h} = $h;
286
287 $self->child->size_allocate ($w, $h);
288
289 $self->render_chld;
290 }
291
292 sub _draw {
293 my ($self) = @_;
294
295 my ($w, $h) = ($self->w, $self->h);
296
297 my $tex = $self->{texture}
298 or return;
299
300 glEnable GL_BLEND;
301 glEnable GL_TEXTURE_2D;
302 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
303 glBindTexture GL_TEXTURE_2D, $tex->{name};
304
305 glBegin GL_QUADS;
306 glTexCoord 0, 0; glVertex 0, 0;
307 glTexCoord 0, 1; glVertex 0, $h;
308 glTexCoord 1, 1; glVertex $w, $h;
309 glTexCoord 1, 0; glVertex $w, 0;
310 glEnd;
311
312 glDisable GL_BLEND;
313 glDisable GL_TEXTURE_2D;
314 }
315
316 #############################################################################
317
318 package Crossfire::Client::Widget::Frame;
319
320 our @ISA = Crossfire::Client::Widget::Bin::;
321
322 use SDL::OpenGL;
323
324 sub size_request {
325 my ($self) = @_;
326 my $chld = $self->child
327 or return (0, 0);
328
329 $chld->move (2, 2);
330
331 map { $_ + 4 } $chld->size_request;
332 }
333
334 sub size_allocate {
335 my ($self, $w, $h) = @_;
336
337 $self->{w} = $w;
338 $self->{h} = $h;
339
340 $self->child->size_allocate ($w - 4, $h - 4);
341 $self->child->move (2, 2);
342 }
343
344 sub _draw {
345 my ($self) = @_;
346
347 my $chld = $self->child;
348
349 my ($w, $h) = $chld->size_request;
350
351 glBegin GL_QUADS;
352 glColor 0, 0, 0;
353 glTexCoord 0, 0; glVertex 0 , 0;
354 glTexCoord 0, 1; glVertex 0 , $h + 4;
355 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
356 glTexCoord 1, 0; glVertex $w + 4 , 0;
357 glEnd;
358
359 $chld->draw;
360 }
361
362 #############################################################################
363
364 package Crossfire::Client::Widget::FancyFrame;
365
366 our @ISA = Crossfire::Client::Widget::Bin::;
367
368 use SDL::OpenGL;
369
370 my @tex =
371 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
372 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
373
374 sub size_request {
375 my ($self) = @_;
376
377 my ($w, $h) = $self->SUPER::size_request;
378
379 $h += $tex[1]->{height};
380 $h += $tex[4]->{height};
381 $w += $tex[2]->{width};
382 $w += $tex[3]->{width};
383
384 ($w, $h)
385 }
386
387 sub size_allocate {
388 my ($self, $w, $h) = @_;
389
390 $self->SUPER::size_allocate ($w, $h);
391
392 $h -= $tex[1]->{height};
393 $h -= $tex[4]->{height};
394 $w -= $tex[2]->{width};
395 $w -= $tex[3]->{width};
396
397 $h = $h < 0 ? 0 : $h;
398 $w = $w < 0 ? 0 : $w;
399
400 $self->child->size_allocate ($w, $h);
401 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
402 }
403
404 sub _draw {
405 my ($self) = @_;
406
407 my ($w, $h) = ($self->{w}, $self->{h});
408 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
409
410 glEnable GL_BLEND;
411 glEnable GL_TEXTURE_2D;
412 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
413 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
414
415 my $top = $tex[1];
416 glBindTexture GL_TEXTURE_2D, $top->{name};
417
418 glBegin GL_QUADS;
419 glTexCoord 0, 0; glVertex 0 , 0;
420 glTexCoord 0, 1; glVertex 0 , $top->{height};
421 glTexCoord 1, 1; glVertex $w , $top->{height};
422 glTexCoord 1, 0; glVertex $w , 0;
423 glEnd;
424
425 my $left = $tex[3];
426 glBindTexture GL_TEXTURE_2D, $left->{name};
427
428 glBegin GL_QUADS;
429 glTexCoord 0, 0; glVertex 0 , $top->{height};
430 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
431 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
432 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
433 glEnd;
434
435 my $right = $tex[2];
436 glBindTexture GL_TEXTURE_2D, $right->{name};
437
438 glBegin GL_QUADS;
439 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
440 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
441 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
442 glTexCoord 1, 0; glVertex $w , $top->{height};
443 glEnd;
444
445 my $bottom = $tex[4];
446 glBindTexture GL_TEXTURE_2D, $bottom->{name};
447
448 glBegin GL_QUADS;
449 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
450 glTexCoord 0, 1; glVertex 0 , $h;
451 glTexCoord 1, 1; glVertex $w , $h;
452 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
453 glEnd;
454
455 my $bg = $tex[0];
456 glBindTexture GL_TEXTURE_2D, $bg->{name};
457 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
460
461 my $rep_x = $cw / $bg->{width};
462 my $rep_y = $ch / $bg->{height};
463
464 glBegin GL_QUADS;
465 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
466 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
467 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
468 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
469 glEnd;
470
471 glDisable GL_BLEND;
472 glDisable GL_TEXTURE_2D;
473
474 $self->child->draw;
475
476 }
477
478 #############################################################################
479
480 package Crossfire::Client::Widget::Table;
481
482 our @ISA = Crossfire::Client::Widget::Bin::;
483
484 use SDL::OpenGL;
485
486 sub add {
487 my ($self, $x, $y, $chld) = @_;
488 my $old_chld = $self->{children}[$y][$x];
489
490 $self->{children}[$y][$x] = $chld;
491 $chld->set_parent ($self);
492 $self->update;
493 }
494
495 sub max_row_height {
496 my ($self, $row) = @_;
497
498 my $hs = 0;
499 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
500 my $c = $self->{children}->[$row]->[$xi];
501 if ($c) {
502 my ($w, $h) = $c->size_request;
503 if ($hs < $h) { $hs = $h }
504 }
505 }
506 return $hs;
507 }
508
509 sub max_col_width {
510 my ($self, $col) = @_;
511
512 my $ws = 0;
513 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
514 my $c = ($self->{children}->[$yi] || [])->[$col];
515 if ($c) {
516 my ($w, $h) = $c->size_request;
517 if ($ws < $w) { $ws = $w }
518 }
519 }
520 return $ws;
521 }
522
523 sub size_request {
524 my ($self) = @_;
525
526 my ($hs, $ws) = (0, 0);
527
528 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
529 $hs += $self->max_row_height ($yi);
530 }
531
532 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
533 my $wm = 0;
534 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
535 $wm += $self->max_col_width ($xi)
536 }
537 if ($ws < $wm) { $ws = $wm }
538 }
539
540 return ($ws, $hs);
541 }
542
543 sub _draw {
544 my ($self) = @_;
545
546 my $y = 0;
547 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
548 my $x = 0;
549
550 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
551
552 my $c = $self->{children}->[$yi]->[$xi];
553 if ($c) {
554 $c->move ($x, $y, 0); #TODO: Move to size_request
555 $c->draw if $c;
556 }
557
558 $x += $self->max_col_width ($xi);
559 }
560
561 $y += $self->max_row_height ($yi);
562 }
563 }
564
565 #############################################################################
566
567 package Crossfire::Client::Widget::VBox;
568
569 our @ISA = Crossfire::Client::Widget::Container::;
570
571 use SDL::OpenGL;
572
573 sub size_request {
574 my ($self) = @_;
575
576 my @alloc = map [$_->size_request], @{$self->{children}};
577
578 (
579 (List::Util::max map $_->[0], @alloc),
580 (List::Util::sum map $_->[1], @alloc),
581 )
582 }
583
584 sub size_allocate {
585 my ($self, $w, $h) = @_;
586
587 $self->w ($w);
588 $self->h ($h);
589
590 my $exp;
591 my @oth;
592 # find expand widget
593 for (@{$self->{children}}) {
594 if ($_->{expand}) {
595 $exp = $_;
596 last;
597 }
598 push @oth, $_;
599 }
600
601 my ($ow, $oh);
602
603 # get sizes of other widgets
604 for (@oth) {
605 my ($w, $h) = $_->size_request;
606 $oh += $h;
607 if ($ow < $w) { $ow = $w }
608 }
609
610 my $y = 0;
611 for (@{$self->{children}}) {
612 $_->move (0, $y);
613
614 if ($_ == $exp) {
615 $_->size_allocate ($w, $h - $oh);
616 $y += $h - $oh;
617 } else {
618 my ($cw, $h) = $_->size_request;
619 $_->size_allocate ($w, $h);
620 $y += $h;
621 }
622 }
623 }
624
625 #############################################################################
626
627 package Crossfire::Client::Widget::Label;
628
629 our @ISA = Crossfire::Client::Widget::;
630
631 use SDL::OpenGL;
632
633 sub new {
634 my ($class, $x, $y, $z, $height, $text) = @_;
635
636 # TODO: color, and make height, xyz etc. optional
637 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
638
639 $self->set_text ($text);
640
641 $self
642 }
643
644 sub set_text {
645 my ($self, $text) = @_;
646
647 $self->{text} = $text;
648 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
649
650 $self->update;
651 }
652
653 sub get_text {
654 my ($self, $text) = @_;
655
656 $self->{text}
657 }
658
659 sub size_request {
660 my ($self) = @_;
661
662 (
663 $self->{texture}{width},
664 $self->{texture}{height},
665 )
666 }
667
668 sub _draw {
669 my ($self) = @_;
670
671 my $tex = $self->{texture};
672
673 glEnable GL_BLEND;
674 glEnable GL_TEXTURE_2D;
675 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
676 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
677 glBindTexture GL_TEXTURE_2D, $tex->{name};
678
679 glColor 1, 0, 0, 1; # TODO color
680
681 glBegin GL_QUADS;
682 glTexCoord 0, 0; glVertex 0 , 0;
683 glTexCoord 0, 1; glVertex 0 , $tex->{height};
684 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
685 glTexCoord 1, 0; glVertex $tex->{width}, 0;
686 glEnd;
687
688 glDisable GL_BLEND;
689 glDisable GL_TEXTURE_2D;
690 }
691
692 #############################################################################
693
694 package Crossfire::Client::Widget::TextEntry;
695
696 our @ISA = Crossfire::Client::Widget::Label::;
697
698 use SDL;
699 use SDL::OpenGL;
700
701 sub key_down {
702 my ($self, $ev) = @_;
703
704 my $mod = $ev->key_mod;
705 my $sym = $ev->key_sym;
706
707 $ev->set_unicode (1);
708 my $uni = $ev->key_unicode;
709
710 my $text = $self->get_text;
711
712 if ($sym == SDLK_BACKSPACE) {
713 substr $text, -1, 1, '';
714
715 } elsif ($uni) {
716 $text .= chr $uni;
717 }
718 $self->set_text ($text);
719 }
720
721 #############################################################################
722
723 package Crossfire::Client::Widget::MapWidget;
724
725 use strict;
726
727 use List::Util qw(min max);
728
729 use SDL;
730 use SDL::OpenGL;
731 use SDL::OpenGL::Constants;
732
733 our @ISA = Crossfire::Client::Widget::;
734
735 sub key_down {
736 print "MAPKEYDOWN\n";
737 }
738
739 sub key_up {
740 }
741
742 sub size_request {
743
744 }
745
746 sub size_allocate {
747 }
748
749 sub _draw {
750 my ($self) = @_;
751
752 my $mx = $::CONN->{mapx};
753 my $my = $::CONN->{mapy};
754
755 my $map = $::CONN->{map};
756
757 my ($xofs, $yofs);
758
759 my $sw = 1 + int $::WIDTH / 32;
760 my $sh = 1 + int $::HEIGHT / 32;
761
762 if ($::CONN->{mapw} > $sw) {
763 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
764 } else {
765 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
766 }
767
768 if ($::CONN->{maph} > $sh) {
769 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
770 } else {
771 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
772 }
773
774 glEnable GL_TEXTURE_2D;
775 glEnable GL_BLEND;
776 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
777
778 my $sw4 = ($sw + 3) & ~3;
779 my $lighting = "\x00" x ($sw4 * $sh);
780
781 for my $x (0 .. $sw - 1) {
782 for my $y (0 .. $sh - 1) {
783
784 my $cell = $map->[$x + $xofs][$y + $yofs]
785 or next;
786
787 my $darkness = $cell->[0] * (1 / 255);
788 if ($darkness < 0) {
789 $darkness = 0.15;
790 }
791 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
792
793 for my $num (grep $_, @$cell[1,2,3]) {
794 my $tex = $::CONN->{face}[$num]{texture} || next;
795
796 glBindTexture GL_TEXTURE_2D, $tex->{name};
797
798 my $w = $tex->{width};
799 my $h = $tex->{height};
800
801 my $px = ($x + 1) * 32 - $w;
802 my $py = ($y + 1) * 32 - $h;
803
804 glBegin GL_QUADS;
805 glTexCoord 0, 0; glVertex $px , $py;
806 glTexCoord 0, 1; glVertex $px , $py + $h;
807 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
808 glTexCoord 1, 0; glVertex $px + $w, $py;
809 glEnd;
810 }
811 }
812 }
813
814 # if (1) { # higher quality darkness
815 # $lighting =~ s/(.)/$1$1$1/gs;
816 # my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
817 #
818 # $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
819 #
820 # $lighting = $pb->get_pixels;
821 # $lighting =~ s/(.)../$1/gs;
822 # }
823
824 $lighting = new Crossfire::Client::Texture
825 width => $sw4,
826 height => $sh,
827 data => $lighting,
828 internalformat => GL_ALPHA4,
829 format => GL_ALPHA;
830
831 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
832 glColor 0, 0, 0, 0.75;
833 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
834 glBindTexture GL_TEXTURE_2D, $lighting->{name};
835 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
836 glBegin GL_QUADS;
837 glTexCoord 0, 0; glVertex 0 , 0;
838 glTexCoord 0, 1; glVertex 0 , $sh * 32;
839 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
840 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
841 glEnd;
842
843 glDisable GL_TEXTURE_2D;
844 glDisable GL_BLEND;
845 }
846
847 my %DIR = (
848 SDLK_KP8, [1, "north"],
849 SDLK_KP9, [2, "northeast"],
850 SDLK_KP6, [3, "east"],
851 SDLK_KP3, [4, "southeast"],
852 SDLK_KP2, [5, "south"],
853 SDLK_KP1, [6, "southwest"],
854 SDLK_KP4, [7, "west"],
855 SDLK_KP7, [8, "northwest"],
856
857 SDLK_UP, [1, "north"],
858 SDLK_RIGHT, [3, "east"],
859 SDLK_DOWN, [5, "south"],
860 SDLK_LEFT, [7, "west"],
861 );
862
863 sub key_down {
864 my ($self, $ev) = @_;
865
866 my $mod = $ev->key_mod;
867 my $sym = $ev->key_sym;
868
869 if ($sym == SDLK_KP5) {
870 $::CONN->send ("command stay fire");
871 } elsif (exists $DIR{$sym}) {
872 if ($mod & KMOD_SHIFT) {
873 $self->{shft}++;
874 $::CONN->send ("command fire $DIR{$sym}[0]");
875 } elsif ($mod & KMOD_CTRL) {
876 $self->{ctrl}++;
877 $::CONN->send ("command run $DIR{$sym}[0]");
878 } else {
879 $::CONN->send ("command $DIR{$sym}[1]");
880 }
881 }
882 }
883
884 sub key_up {
885 my ($self, $ev) = @_;
886
887 my $mod = $ev->key_mod;
888 my $sym = $ev->key_sym;
889
890 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
891 $::CONN->send ("command fire_stop");
892 }
893 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
894 $::CONN->send ("command run_stop");
895 }
896 }
897
898 #############################################################################
899
900 package Crossfire::Client::Widget::Animator;
901
902 use SDL::OpenGL;
903
904 our @ISA = Crossfire::Client::Widget::Bin::;
905
906 sub moveto {
907 my ($self, $x, $y) = @_;
908
909 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
910 $self->{speed} = 0.2;
911 $self->{time} = 1;
912
913 ::animation_start $self;
914 }
915
916 sub animate {
917 my ($self, $interval) = @_;
918
919 $self->{time} -= $interval * $self->{speed};
920 if ($self->{time} <= 0) {
921 $self->{time} = 0;
922 ::animation_stop $self;
923 }
924
925 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
926
927 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
928 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
929 }
930
931 sub _draw {
932 my ($self) = @_;
933
934 glPushMatrix;
935 glRotate $self->{time} * 10000, 0, 1, 0;
936 $self->{children}[0]->draw;
937 glPopMatrix;
938 }
939
940 1;
941