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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.17 by elmex, Sat Apr 8 13:34:19 2006 UTC vs.
Revision 1.48 by root, Sun Apr 9 22:26:09 2006 UTC

1package Crossfire::Client::Widget; 1package Crossfire::Client::Widget;
2 2
3use strict; 3use strict;
4
5use Scalar::Util;
6
4use SDL::OpenGL; 7use SDL::OpenGL;
5use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
6 9
7our $FOCUS; # the widget with current focus 10use Crossfire::Client;
8our @ACTIVE_WIDGETS;
9 11
10# class methods for events 12# class methods for events
11sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
12sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
13sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
14sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
15 17
16sub new { 18sub new {
17 my $class = shift; 19 my $class = shift;
18 20
19 bless { @_ }, $class 21 bless { @_ }, $class
20} 22}
21 23
22sub activate { 24sub move {
23 push @ACTIVE_WIDGETS, $_[0]; 25 my ($self, $x, $y, $z) = @_;
26 $self->{x} = $x;
27 $self->{y} = $y;
28 $self->{z} = $z if defined $z;
24} 29}
25 30
26sub deactivate { 31sub needs_redraw {
27 @ACTIVE_WIDGETS = 32 0
28 sort { $a->{z} <=> $b->{z} }
29 grep { $_ != $_[0] }
30 @ACTIVE_WIDGETS;
31} 33}
32 34
33sub size_request { 35sub size_request {
36 require Carp;
34 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
35} 45}
36 46
37sub focus_in { 47sub focus_in {
38 my ($widget) = @_; 48 my ($widget) = @_;
39 $FOCUS = $widget; 49 $::FOCUS = $widget;
40} 50}
41 51
42sub focus_out { 52sub focus_out {
43 my ($widget) = @_; 53 my ($widget) = @_;
44} 54}
57 67
58sub button_up { 68sub button_up {
59 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
60} 70}
61 71
62sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
63sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
64sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
65sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
66sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
67 77
68sub draw { 78sub draw {
69 my ($self) = @_; 79 my ($self) = @_;
70 80
71 glPushMatrix; 81 glPushMatrix;
72 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
73 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glEnable GL_BLEND;
87 glBegin GL_QUADS;
88 glVertex 0, 0;
89 glVertex $self->{w} - 1, 0;
90 glVertex $self->{w} - 1, $self->{h} - 1;
91 glVertex 0, $self->{h} - 1;
92 glEnd;
93 glDisable GL_BLEND;
94 }
74 glPopMatrix; 95 glPopMatrix;
75} 96}
76 97
77sub _draw { 98sub _draw {
78 my ($widget) = @_; 99 my ($self) = @_;
100
101 warn "no draw defined for $self\n";
79} 102}
80 103
81sub bbox { 104sub bbox {
82 my ($widget) = @_; 105 my ($self) = @_;
106 my ($w, $h) = $self->size_request;
107 (
108 $self->{x},
109 $self->{y},
110 $self->{x} = $w,
111 $self->{y} = $h
112 )
83} 113}
114
115sub find_widget {
116 my ($self, $x, $y) = @_;
117
118 return $self
119 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
120 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
121
122 ()
123}
124
125sub del_parent { $_[0]->{parent} = undef }
126
127sub set_parent {
128 my ($self, $par) = @_;
129
130 $self->{parent} = $par;
131 Scalar::Util::weaken $self->{parent};
132}
133
134sub get_parent {
135 $_[0]->{parent}
136}
137
138sub update {
139 my ($self) = @_;
140
141 $self->{parent}->update
142 if $self->{parent};
143}
144
145sub DESTROY {
146 my ($self) = @_;
147
148 #$self->deactivate;
149}
150
151#############################################################################
84 152
85package Crossfire::Client::Widget::Container; 153package Crossfire::Client::Widget::Container;
86 154
87our @ISA = Crossfire::Client::Widget::; 155our @ISA = Crossfire::Client::Widget::;
88 156
157sub new {
158 my ($class, @widgets) = @_;
159
160 my $self = $class->SUPER::new (children => []);
161 $self->add ($_) for @widgets;
162
163 $self
164}
165
166sub add {
167 my ($self, $chld, $expand) = @_;
168
169 $chld->{expand} = $expand;
170 $chld->set_parent ($self);
171
172 @{$self->{children}} =
173 sort { $a->{z} <=> $b->{z} }
174 @{$self->{children}}, $chld;
175
176 $self->size_allocate ($self->{w}, $self->{h})
177 if $self->{w}; #TODO: check for "realised state"
178}
179
180sub remove {
181 my ($self, $widget) = @_;
182
183 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
184
185 $self->size_allocate ($self->{w}, $self->{h});
186}
187
188sub find_widget {
189 my ($self, $x, $y) = @_;
190
191 $x -= $self->{x};
192 $y -= $self->{y};
193
194 my $res;
195
196 for (reverse @{ $self->{children} }) {
197 $res = $_->find_widget ($x, $y)
198 and return $res;
199 }
200
201 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
202}
203
204sub _draw {
205 my ($self) = @_;
206
207 $_->draw for @{$self->{children}};
208}
209
210#############################################################################
211
212package Crossfire::Client::Widget::Bin;
213
214our @ISA = Crossfire::Client::Widget::Container::;
215
216sub child { $_[0]->{children}[0] }
217
218sub size_request {
219 $_[0]{children}[0]->size_request if $_[0]{children}[0];
220}
221
222sub size_allocate {
223 my ($self, $w, $h) = @_;
224
225 $self->SUPER::size_allocate ($w, $h);
226 $self->{children}[0]->size_allocate ($w, $h)
227 if $self->{children}[0]
228}
229
230#############################################################################
231
232package Crossfire::Client::Widget::Toplevel;
233
234our @ISA = Crossfire::Client::Widget::Container::;
235
236sub update {
237 my ($self) = @_;
238
239 ::refresh ();
240}
241
242sub add {
243 my ($self, $widget) = @_;
244
245 $self->SUPER::add ($widget);
246
247 $widget->size_allocate ($widget->size_request);
248}
249
250#############################################################################
251
252package Crossfire::Client::Widget::Window;
253
254our @ISA = Crossfire::Client::Widget::Bin::;
255
89use SDL::OpenGL; 256use SDL::OpenGL;
90 257
91sub add { $_[0]->{child} = $_[1] } 258sub new {
92sub get { $_[0]->{child} } 259 my ($class, $x, $y, $z, $w, $h) = @_;
93 260
94sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 261 my $self = $class->SUPER::new;
95 262
96sub _draw { die "Containers can't be drawn!" } 263 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
264}
265
266sub update {
267 my ($self) = @_;
268
269 $self->render_chld;
270 $self->SUPER::update;
271}
272
273sub render_chld {
274 my ($self) = @_;
275
276 $self->{texture} =
277 Crossfire::Client::Texture->new_from_opengl (
278 $self->{w}, $self->{h}, sub { $self->child->draw }
279 );
280}
281
282sub size_allocate {
283 my ($self, $w, $h) = @_;
284
285 $self->{w} = $w;
286 $self->{h} = $h;
287
288 $self->child->size_allocate ($w, $h);
289
290 $self->render_chld;
291}
292
293sub _draw {
294 my ($self) = @_;
295
296 my ($w, $h) = ($self->w, $self->h);
297
298 my $tex = $self->{texture}
299 or return;
300
301 glEnable GL_BLEND;
302 glEnable GL_TEXTURE_2D;
303 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
304 glBindTexture GL_TEXTURE_2D, $tex->{name};
305
306 glBegin GL_QUADS;
307 glTexCoord 0, 0; glVertex 0, 0;
308 glTexCoord 0, 1; glVertex 0, $h;
309 glTexCoord 1, 1; glVertex $w, $h;
310 glTexCoord 1, 0; glVertex $w, 0;
311 glEnd;
312
313 glDisable GL_BLEND;
314 glDisable GL_TEXTURE_2D;
315}
316
317#############################################################################
97 318
98package Crossfire::Client::Widget::Frame; 319package Crossfire::Client::Widget::Frame;
99 320
100our @ISA = Crossfire::Client::Widget::Container::; 321our @ISA = Crossfire::Client::Widget::Bin::;
101 322
102use SDL::OpenGL; 323use SDL::OpenGL;
103 324
104sub size_request { 325sub size_request {
105 my ($self) = @_; 326 my ($self) = @_;
106 my $chld = $self->get 327 my $chld = $self->child
107 or return (0, 0); 328 or return (0, 0);
329
330 $chld->move (2, 2);
331
108 map { $_ + 4 } $chld->size_request; 332 map { $_ + 4 } $chld->size_request;
109} 333}
110 334
335sub size_allocate {
336 my ($self, $w, $h) = @_;
337
338 $self->{w} = $w;
339 $self->{h} = $h;
340
341 $self->child->size_allocate ($w - 4, $h - 4);
342 $self->child->move (2, 2);
343}
344
111sub _draw { 345sub _draw {
112 my ($self) = @_; 346 my ($self) = @_;
113 347
114 my $chld = $self->get; 348 my $chld = $self->child;
115 349
116 my ($w, $h) = $chld->size_request; 350 my ($w, $h) = $chld->size_request;
117 351
118 glColor 1, 0, 0;
119 glBegin GL_QUADS; 352 glBegin GL_QUADS;
353 glColor 0, 0, 0;
120 glTexCoord 0, 0; glVertex 0 , 0; 354 glTexCoord 0, 0; glVertex 0 , 0;
121 glTexCoord 0, 1; glVertex 0 , $h + 4; 355 glTexCoord 0, 1; glVertex 0 , $h + 4;
122 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 356 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
123 glTexCoord 1, 0; glVertex $w + 4 , 0; 357 glTexCoord 1, 0; glVertex $w + 4 , 0;
124 glEnd; 358 glEnd;
125 359
126 glPushMatrix;
127 glTranslate (2, 2, 0);
128 $chld->_draw; 360 $chld->draw;
129 glPopMatrix;
130} 361}
362
363#############################################################################
364
365package Crossfire::Client::Widget::FancyFrame;
366
367our @ISA = Crossfire::Client::Widget::Bin::;
368
369use SDL::OpenGL;
370
371my @tex =
372 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
373 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
374
375sub size_request {
376 my ($self) = @_;
377
378 my ($w, $h) = $self->SUPER::size_request;
379
380 $h += $tex[1]->{height};
381 $h += $tex[4]->{height};
382 $w += $tex[2]->{width};
383 $w += $tex[3]->{width};
384
385 ($w, $h)
386}
387
388sub size_allocate {
389 my ($self, $w, $h) = @_;
390
391 $self->SUPER::size_allocate ($w, $h);
392
393 $h -= $tex[1]->{height};
394 $h -= $tex[4]->{height};
395 $w -= $tex[2]->{width};
396 $w -= $tex[3]->{width};
397
398 $h = $h < 0 ? 0 : $h;
399 $w = $w < 0 ? 0 : $w;
400
401 $self->child->size_allocate ($w, $h);
402 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
403}
404
405sub _draw {
406 my ($self) = @_;
407
408 my ($w, $h) = ($self->{w}, $self->{h});
409 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
410
411 glEnable GL_BLEND;
412 glEnable GL_TEXTURE_2D;
413 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
414 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
415
416 my $top = $tex[1];
417 glBindTexture GL_TEXTURE_2D, $top->{name};
418
419 glBegin GL_QUADS;
420 glTexCoord 0, 0; glVertex 0 , 0;
421 glTexCoord 0, 1; glVertex 0 , $top->{height};
422 glTexCoord 1, 1; glVertex $w , $top->{height};
423 glTexCoord 1, 0; glVertex $w , 0;
424 glEnd;
425
426 my $left = $tex[3];
427 glBindTexture GL_TEXTURE_2D, $left->{name};
428
429 glBegin GL_QUADS;
430 glTexCoord 0, 0; glVertex 0 , $top->{height};
431 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
432 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
433 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
434 glEnd;
435
436 my $right = $tex[2];
437 glBindTexture GL_TEXTURE_2D, $right->{name};
438
439 glBegin GL_QUADS;
440 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
441 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
442 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
443 glTexCoord 1, 0; glVertex $w , $top->{height};
444 glEnd;
445
446 my $bottom = $tex[4];
447 glBindTexture GL_TEXTURE_2D, $bottom->{name};
448
449 glBegin GL_QUADS;
450 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
451 glTexCoord 0, 1; glVertex 0 , $h;
452 glTexCoord 1, 1; glVertex $w , $h;
453 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
454 glEnd;
455
456 my $bg = $tex[0];
457 glBindTexture GL_TEXTURE_2D, $bg->{name};
458 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
459 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
460 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
461
462 my $rep_x = $cw / $bg->{width};
463 my $rep_y = $ch / $bg->{height};
464
465 glBegin GL_QUADS;
466 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
467 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
468 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
469 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
470 glEnd;
471
472 glDisable GL_BLEND;
473 glDisable GL_TEXTURE_2D;
474
475 $self->child->draw;
476
477}
478
479#############################################################################
131 480
132package Crossfire::Client::Widget::Table; 481package Crossfire::Client::Widget::Table;
133 482
134our @ISA = Crossfire::Client::Widget::Container::; 483our @ISA = Crossfire::Client::Widget::Bin::;
135 484
136use SDL::OpenGL; 485use SDL::OpenGL;
137 486
138sub add { 487sub add {
139 my ($self, $x, $y, $chld) = @_; 488 my ($self, $x, $y, $chld) = @_;
489 my $old_chld = $self->{children}[$y][$x];
490
140 $self->{childs}[$y][$x] = $chld; 491 $self->{children}[$y][$x] = $chld;
492 $chld->set_parent ($self);
493 $self->update;
141} 494}
142 495
143sub max_row_height { 496sub max_row_height {
144 my ($self, $row) = @_; 497 my ($self, $row) = @_;
145 498
146 my $hs = 0; 499 my $hs = 0;
147 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 500 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
148 my $c = $self->{childs}->[$row]->[$xi]; 501 my $c = $self->{children}->[$row]->[$xi];
149 if ($c) { 502 if ($c) {
150 my ($w, $h) = $c->size_request; 503 my ($w, $h) = $c->size_request;
151 if ($hs < $h) { $hs = $h } 504 if ($hs < $h) { $hs = $h }
152 } 505 }
153 } 506 }
156 509
157sub max_col_width { 510sub max_col_width {
158 my ($self, $col) = @_; 511 my ($self, $col) = @_;
159 512
160 my $ws = 0; 513 my $ws = 0;
161 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 514 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
162 my $c = ($self->{childs}->[$yi] || [])->[$col]; 515 my $c = ($self->{children}->[$yi] || [])->[$col];
163 if ($c) { 516 if ($c) {
164 my ($w, $h) = $c->size_request; 517 my ($w, $h) = $c->size_request;
165 if ($ws < $w) { $ws = $w } 518 if ($ws < $w) { $ws = $w }
166 } 519 }
167 } 520 }
171sub size_request { 524sub size_request {
172 my ($self) = @_; 525 my ($self) = @_;
173 526
174 my ($hs, $ws) = (0, 0); 527 my ($hs, $ws) = (0, 0);
175 528
176 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 529 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
177 $hs += $self->max_row_height ($yi); 530 $hs += $self->max_row_height ($yi);
178 } 531 }
179 532
180 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 533 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
181 my $wm = 0; 534 my $wm = 0;
182 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 535 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
183 $wm += $self->max_col_width ($xi) 536 $wm += $self->max_col_width ($xi)
184 } 537 }
185 if ($ws < $wm) { $ws = $wm } 538 if ($ws < $wm) { $ws = $wm }
186 } 539 }
187 540
190 543
191sub _draw { 544sub _draw {
192 my ($self) = @_; 545 my ($self) = @_;
193 546
194 my $y = 0; 547 my $y = 0;
195 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 548 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
196 my $x = 0; 549 my $x = 0;
197 550
198 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 551 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
199 552
200 glPushMatrix;
201 glTranslate ($x, $y, 0);
202 my $c = $self->{childs}->[$yi]->[$xi]; 553 my $c = $self->{children}->[$yi]->[$xi];
554 if ($c) {
555 $c->move ($x, $y, 0); #TODO: Move to size_request
203 $c->_draw if $c; 556 $c->draw if $c;
204 glPopMatrix; 557 }
205 558
206 $x += $self->max_col_width ($xi); 559 $x += $self->max_col_width ($xi);
207 } 560 }
208 561
209 $y += $self->max_row_height ($yi); 562 $y += $self->max_row_height ($yi);
210 } 563 }
211} 564}
212 565
566#############################################################################
567
213package Crossfire::Client::Widget::VBox; 568package Crossfire::Client::Widget::VBox;
214 569
215our @ISA = Crossfire::Client::Widget::Container::; 570our @ISA = Crossfire::Client::Widget::Container::;
216 571
217use SDL::OpenGL; 572use SDL::OpenGL;
218 573
219sub add {
220 my ($self, $chld) = @_;
221 push @{$self->{childs}}, $chld;
222}
223
224sub size_request { 574sub size_request {
225 my ($self) = @_; 575 my ($self) = @_;
226 576
227 my ($hs, $ws) = (0, 0); 577 my @alloc = map [$_->size_request], @{$self->{children}};
578
579 (
580 (List::Util::max map $_->[0], @alloc),
581 (List::Util::sum map $_->[1], @alloc),
582 )
583}
584
585sub size_allocate {
586 my ($self, $w, $h) = @_;
587
588 $self->w ($w);
589 $self->h ($h);
590
591 my $exp;
592 my @oth;
593 # find expand widget
228 for (@{$self->{childs} || []}) { 594 for (@{$self->{children}}) {
595 if ($_->{expand}) {
596 $exp = $_;
597 last;
598 }
599 push @oth, $_;
600 }
601
602 my ($ow, $oh);
603
604 # get sizes of other widgets
605 for (@oth) {
229 my ($w, $h) = $_->size_request; 606 my ($w, $h) = $_->size_request;
230 $hs += $h; 607 $oh += $h;
231 if ($ws < $w) { $ws = $w } 608 if ($ow < $w) { $ow = $w }
232 } 609 }
233 610
234 return ($ws, $hs); 611 my $y = 0;
235}
236
237sub _draw {
238 my ($self) = @_;
239
240 my ($x, $y);
241 for (@{$self->{childs} || []}) { 612 for (@{$self->{children}}) {
242 glPushMatrix; 613 $_->move (0, $y);
243 glTranslate (0, $y, 0); 614
244 $_->_draw; 615 if ($_ == $exp) {
245 glPopMatrix; 616 $_->size_allocate ($w, $h - $oh);
617 $y += $h - $oh;
618 } else {
246 my ($w, $h) = $_->size_request; 619 my ($cw, $h) = $_->size_request;
620 $_->size_allocate ($w, $h);
247 $y += $h; 621 $y += $h;
622 }
248 } 623 }
249} 624}
625
626#############################################################################
250 627
251package Crossfire::Client::Widget::Label; 628package Crossfire::Client::Widget::Label;
252 629
253our @ISA = Crossfire::Client::Widget::; 630our @ISA = Crossfire::Client::Widget::;
254 631
255use SDL::OpenGL; 632use SDL::OpenGL;
256 633
257sub new { 634sub new {
258 my ($class, $x, $y, $z, $ttf, $text) = @_; 635 my ($class, $x, $y, $z, $height, $text) = @_;
259 636
637 # TODO: color, and make height, xyz etc. optional
260 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 638 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
261 639
262 $self->set_text ($text); 640 $self->set_text ($text);
263 641
264 $self 642 $self
265} 643}
266 644
267sub set_text { 645sub set_text {
268 my ($self, $text) = @_; 646 my ($self, $text) = @_;
647
648 $self->{text} = $text;
269 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 649 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
650
651 $self->update;
270} 652}
271 653
272sub get_text { 654sub get_text {
273 my ($self, $text) = @_; 655 my ($self, $text) = @_;
656
274 $self->{text} 657 $self->{text}
275} 658}
276 659
277sub size_request { 660sub size_request {
278 my ($self) = @_; 661 my ($self) = @_;
286sub _draw { 669sub _draw {
287 my ($self) = @_; 670 my ($self) = @_;
288 671
289 my $tex = $self->{texture}; 672 my $tex = $self->{texture};
290 673
291 $self->{x}--;
292
293 glEnable GL_BLEND; 674 glEnable GL_BLEND;
294 glEnable GL_TEXTURE_2D; 675 glEnable GL_TEXTURE_2D;
676 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
295 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 677 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
296 glBindTexture GL_TEXTURE_2D, $tex->{name}; 678 glBindTexture GL_TEXTURE_2D, $tex->{name};
297 679
298 glColor 1, 1, 1; 680 glColor 1, 0, 0, 1; # TODO color
299 681
300 glBegin GL_QUADS; 682 glBegin GL_QUADS;
301 glTexCoord 0, 0; glVertex 0 , 0; 683 glTexCoord 0, 0; glVertex 0 , 0;
302 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 684 glTexCoord 0, 1; glVertex 0 , $tex->{height};
303 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 685 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
306 688
307 glDisable GL_BLEND; 689 glDisable GL_BLEND;
308 glDisable GL_TEXTURE_2D; 690 glDisable GL_TEXTURE_2D;
309} 691}
310 692
693#############################################################################
694
311package Crossfire::Client::Widget::TextView; 695package Crossfire::Client::Widget::TextEntry;
696
697our @ISA = Crossfire::Client::Widget::Label::;
698
699use SDL;
700use SDL::OpenGL;
701
702sub key_down {
703 my ($self, $ev) = @_;
704
705 my $mod = $ev->key_mod;
706 my $sym = $ev->key_sym;
707
708 $ev->set_unicode (1);
709 my $uni = $ev->key_unicode;
710
711 my $text = $self->get_text;
712
713 if ($sym == SDLK_BACKSPACE) {
714 substr $text, -1, 1, '';
715
716 } elsif ($uni) {
717 $text .= chr $uni;
718 }
719 $self->set_text ($text);
720}
721
722#############################################################################
723
724package Crossfire::Client::Widget::MapWidget;
312 725
313use strict; 726use strict;
314 727
315our @ISA = qw/Crossfire::Client::Widget/; 728use List::Util qw(min max);
316
317use SDL::OpenGL;
318use SDL::OpenGL::Constants;
319
320sub add_line {
321 my ($self, $line) = @_;
322 push @{$self->{lines}}, $line;
323}
324
325sub _draw {
326 my ($self) = @_;
327
328}
329
330package Crossfire::Client::Widget::MapWidget;
331
332use strict;
333
334our @ISA = qw/Crossfire::Client::Widget/;
335 729
336use SDL; 730use SDL;
337use SDL::OpenGL; 731use SDL::OpenGL;
338use SDL::OpenGL::Constants; 732use SDL::OpenGL::Constants;
339 733
734our @ISA = Crossfire::Client::Widget::;
735
340sub key_down { 736sub key_down {
341 print "MAPKEYDOWN\n"; 737 print "MAPKEYDOWN\n";
342} 738}
343 739
344sub key_up { 740sub key_up {
345} 741}
346 742
743sub size_request {
744
745}
746
747sub size_allocate {
748}
749
347sub _draw { 750sub _draw {
751 my ($self) = @_;
752
753 my $mx = $::CONN->{mapx};
754 my $my = $::CONN->{mapy};
755
756 my $map = $::CONN->{map};
757
758 my ($xofs, $yofs);
759
760 my $sw = 1 + int $::WIDTH / 32;
761 my $sh = 1 + int $::HEIGHT / 32;
762
763 if ($::CONN->{mapw} > $sw) {
764 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
765 } else {
766 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
767 }
768
769 if ($::CONN->{maph} > $sh) {
770 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
771 } else {
772 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
773 }
774
348 glEnable GL_TEXTURE_2D; 775 glEnable GL_TEXTURE_2D;
349 glEnable GL_BLEND; 776 glEnable GL_BLEND;
350 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 777 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
351 778
352 my $map = $::CONN->{map}; 779 my $sw4 = ($sw + 3) & ~3;
780 my $lighting = "\x00" x ($sw4 * $sh);
353 781
354 for my $x (0 .. $::CONN->{mapw} - 1) { 782 for my $x (0 .. $sw - 1) {
355 for my $y (0 .. $::CONN->{maph} - 1) { 783 for my $y (0 .. $sh - 1) {
356 784
357 my $cell = $map->[$x][$y] 785 my $cell = $map->[$x + $xofs][$y + $yofs]
358 or next; 786 or next;
359 787
360 my $darkness = $cell->[3] * (1 / 255); 788 my $darkness = $cell->[0] * (1 / 255);
361 glColor $darkness, $darkness, $darkness; 789 if ($darkness < 0) {
790 $darkness = 0.15;
791 }
792 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
362 793
363 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 794 for my $num (grep $_, @$cell[1,2,3]) {
364 my $tex = $::CONN->{face}[$num]{texture} || next; 795 my $tex = $::CONN->{face}[$num]{texture} || next;
365 796
366 glBindTexture GL_TEXTURE_2D, $tex->{name}; 797 glBindTexture GL_TEXTURE_2D, $tex->{name};
367 798
799 my $w = $tex->{width};
800 my $h = $tex->{height};
801
802 my $px = ($x + 1) * 32 - $w;
803 my $py = ($y + 1) * 32 - $h;
804
368 glBegin GL_QUADS; 805 glBegin GL_QUADS;
369 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 806 glTexCoord 0, 0; glVertex $px , $py;
370 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 807 glTexCoord 0, 1; glVertex $px , $py + $h;
371 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 808 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
372 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 809 glTexCoord 1, 0; glVertex $px + $w, $py;
373 glEnd; 810 glEnd;
374 } 811 }
375 } 812 }
376 } 813 }
377 814
815# if (1) { # higher quality darkness
816# $lighting =~ s/(.)/$1$1$1/gs;
817# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
818#
819# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
820#
821# $lighting = $pb->get_pixels;
822# $lighting =~ s/(.)../$1/gs;
823# }
824
825 $lighting = new Crossfire::Client::Texture
826 width => $sw4,
827 height => $sh,
828 data => $lighting,
829 internalformat => GL_ALPHA4,
830 format => GL_ALPHA;
831
832 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
833 glColor 0, 0, 0, 0.75;
834 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
835 glBindTexture GL_TEXTURE_2D, $lighting->{name};
836 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
837 glBegin GL_QUADS;
838 glTexCoord 0, 0; glVertex 0 , 0;
839 glTexCoord 0, 1; glVertex 0 , $sh * 32;
840 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
841 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
842 glEnd;
843
378 glDisable GL_TEXTURE_2D; 844 glDisable GL_TEXTURE_2D;
379 glDisable GL_BLEND; 845 glDisable GL_BLEND;
380} 846}
381 847
382my %DIR = ( 848my %DIR = (
383 SDLK_KP8, [1, "north"], 849 SDLK_KP8, [1, "north"],
384 SDLK_KP9, [2, "northest"], 850 SDLK_KP9, [2, "northeast"],
385 SDLK_KP6, [3, "east"], 851 SDLK_KP6, [3, "east"],
386 SDLK_KP3, [4, "southeast"], 852 SDLK_KP3, [4, "southeast"],
387 SDLK_KP2, [5, "south"], 853 SDLK_KP2, [5, "south"],
388 SDLK_KP1, [6, "southwest"], 854 SDLK_KP1, [6, "southwest"],
389 SDLK_KP4, [7, "west"], 855 SDLK_KP4, [7, "west"],
390 SDLK_KP7, [8, "northwest"], 856 SDLK_KP7, [8, "northwest"],
857
858 SDLK_UP, [1, "north"],
859 SDLK_RIGHT, [3, "east"],
860 SDLK_DOWN, [5, "south"],
861 SDLK_LEFT, [7, "west"],
391); 862);
392 863
393sub key_down { 864sub key_down {
394 my ($self, $ev) = @_; 865 my ($self, $ev) = @_;
395 866
398 869
399 if ($sym == SDLK_KP5) { 870 if ($sym == SDLK_KP5) {
400 $::CONN->send ("command stay fire"); 871 $::CONN->send ("command stay fire");
401 } elsif (exists $DIR{$sym}) { 872 } elsif (exists $DIR{$sym}) {
402 if ($mod & KMOD_SHIFT) { 873 if ($mod & KMOD_SHIFT) {
874 $self->{shft}++;
403 $::CONN->send ("command fire $DIR{$sym}[0]"); 875 $::CONN->send ("command fire $DIR{$sym}[0]");
404 } elsif ($mod & KMOD_CTRL) { 876 } elsif ($mod & KMOD_CTRL) {
877 $self->{ctrl}++;
405 $::CONN->send ("command run $DIR{$sym}[0]"); 878 $::CONN->send ("command run $DIR{$sym}[0]");
406 } else { 879 } else {
880 $::CONN->send ("command $DIR{$sym}[1]");
407 } 881 }
408 } 882 }
409} 883}
410 884
411sub key_up { 885sub key_up {
412 my ($self, $ev) = @_; 886 my ($self, $ev) = @_;
413 887
414 my $mod = $ev->key_mod; 888 my $mod = $ev->key_mod;
415 my $sym = $ev->key_sym; 889 my $sym = $ev->key_sym;
416 890
417 if (exists $DIR{$sym}) { 891 if (!($mod & KMOD_SHIFT) && delete $self->{shft}) {
418 if ($mod & KMOD_SHIFT) {
419 $::CONN->send ("command fire_stop"); 892 $::CONN->send ("command fire_stop");
420 } else { 893 }
894 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
421 $::CONN->send ("command run_stop"); 895 $::CONN->send ("command run_stop");
896 }
897}
898
899#############################################################################
900
901package Crossfire::Client::Widget::Animator;
902
903use SDL::OpenGL;
904
905our @ISA = Crossfire::Client::Widget::Bin::;
906
907sub moveto {
908 my ($self, $x, $y) = @_;
909
910 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
911 $self->{speed} = 0.2;
912 $self->{time} = 1;
913
914 ::animation_start $self;
915}
916
917sub animate {
918 my ($self, $interval) = @_;
919
920 $self->{time} -= $interval * $self->{speed};
921 if ($self->{time} <= 0) {
922 $self->{time} = 0;
923 ::animation_stop $self;
924 }
925
926 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
422 } 927
423 } 928 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
929 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
930}
931
932sub _draw {
933 my ($self) = @_;
934
935 glPushMatrix;
936 glRotate $self->{time} * 10000, 0, 1, 0;
937 $self->{children}[0]->draw;
938 glPopMatrix;
424} 939}
425 940
4261; 9411;
427 942

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