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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.18 by root, Sat Apr 8 13:36:26 2006 UTC vs.
Revision 1.27 by root, Sat Apr 8 22:25:37 2006 UTC

39 $self->{x} = $x; 39 $self->{x} = $x;
40 $self->{y} = $y; 40 $self->{y} = $y;
41 $self->{z} = $z if defined $z; 41 $self->{z} = $z if defined $z;
42} 42}
43 43
44sub needs_redraw {
45 0
46}
47
44sub size_request { 48sub size_request {
45 die "size_request is abtract"; 49 die "size_request is abtract";
46} 50}
47 51
48sub focus_in { 52sub focus_in {
110 114
111sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} }
112 116
113sub _draw { die "Containers can't be drawn!" } 117sub _draw { die "Containers can't be drawn!" }
114 118
119package Crossfire::Client::Widget::Window;
120
121our @ISA = Crossfire::Client::Widget::Container::;
122
123use SDL::OpenGL;
124
125sub add {
126 my ($self, $chld) = @_;
127 $self->SUPER::add ($chld);
128 $self->render_chld; #TODO: Move this to the size_request event propably?
129}
130
131sub render_chld {
132 my ($self) = @_;
133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request;
135
136 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { $chld->draw }
139 );
140 $self->{texture}->upload;
141}
142
143sub size_request {
144 my ($self) = @_;
145 my $chld = $self->get
146 or return (0, 0);
147 $chld->size_request
148}
149
150sub _draw {
151 my ($self) = @_;
152
153 my ($w, $h) = $self->size_request;#TODO# use widht/height of texture
154 my $tex = $self->{texture}
155 or return;
156
157 glEnable GL_BLEND;
158 glEnable GL_TEXTURE_2D;
159 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
160 glBindTexture GL_TEXTURE_2D, $tex->{name};
161
162 glColor 1, 1, 1;
163
164 glBegin GL_QUADS;
165 glTexCoord 0, 0; glVertex 0, 0;
166 glTexCoord 0, 1; glVertex 0, $h;
167 glTexCoord 1, 1; glVertex $w, $h;
168 glTexCoord 1, 0; glVertex $w, 0;
169 glEnd;
170
171 glDisable GL_BLEND;
172 glDisable GL_TEXTURE_2D;
173}
174
115package Crossfire::Client::Widget::Frame; 175package Crossfire::Client::Widget::Frame;
116 176
117our @ISA = Crossfire::Client::Widget::Container::; 177our @ISA = Crossfire::Client::Widget::Container::;
118 178
119use SDL::OpenGL; 179use SDL::OpenGL;
127 187
128sub _draw { 188sub _draw {
129 my ($self) = @_; 189 my ($self) = @_;
130 190
131 my $chld = $self->get; 191 my $chld = $self->get;
192
193 $chld->move (2, 2, 0); #TODO:move to size_request
132 194
133 my ($w, $h) = $chld->size_request; 195 my ($w, $h) = $chld->size_request;
134 196
135 glColor 1, 0, 0; 197 glColor 1, 0, 0;
136 glBegin GL_QUADS; 198 glBegin GL_QUADS;
138 glTexCoord 0, 1; glVertex 0 , $h + 4; 200 glTexCoord 0, 1; glVertex 0 , $h + 4;
139 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 201 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
140 glTexCoord 1, 0; glVertex $w + 4 , 0; 202 glTexCoord 1, 0; glVertex $w + 4 , 0;
141 glEnd; 203 glEnd;
142 204
143 glPushMatrix;
144 glTranslate (2, 2, 0);
145 $chld->_draw; 205 $chld->draw;
146 glPopMatrix;
147} 206}
148 207
149package Crossfire::Client::Widget::Table; 208package Crossfire::Client::Widget::Table;
150 209
151our @ISA = Crossfire::Client::Widget::Container::; 210our @ISA = Crossfire::Client::Widget::Container::;
212 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 271 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
213 my $x = 0; 272 my $x = 0;
214 273
215 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 274 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
216 275
217 glPushMatrix;
218 glTranslate ($x, $y, 0);
219 my $c = $self->{childs}->[$yi]->[$xi]; 276 my $c = $self->{childs}->[$yi]->[$xi];
277 if ($c) {
278 $c->move ($x, $y, 0); #TODO: Move to size_request
220 $c->_draw if $c; 279 $c->draw if $c;
221 glPopMatrix; 280 }
222 281
223 $x += $self->max_col_width ($xi); 282 $x += $self->max_col_width ($xi);
224 } 283 }
225 284
226 $y += $self->max_row_height ($yi); 285 $y += $self->max_row_height ($yi);
254sub _draw { 313sub _draw {
255 my ($self) = @_; 314 my ($self) = @_;
256 315
257 my ($x, $y); 316 my ($x, $y);
258 for (@{$self->{childs} || []}) { 317 for (@{$self->{childs} || []}) {
259 glPushMatrix; 318 $_->move (0, $y, 0); #TODO: move to size_request
260 glTranslate (0, $y, 0);
261 $_->_draw; 319 $_->draw;
262 glPopMatrix;
263 my ($w, $h) = $_->size_request; 320 my ($w, $h) = $_->size_request;
264 $y += $h; 321 $y += $h;
265 } 322 }
266} 323}
267 324
305 362
306 my $tex = $self->{texture}; 363 my $tex = $self->{texture};
307 364
308 glEnable GL_BLEND; 365 glEnable GL_BLEND;
309 glEnable GL_TEXTURE_2D; 366 glEnable GL_TEXTURE_2D;
310 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 367 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
311 glBindTexture GL_TEXTURE_2D, $tex->{name}; 368 glBindTexture GL_TEXTURE_2D, $tex->{name};
312 369
313 glColor 1, 1, 1; 370 glColor 1, 0, 1;
314 371
315 glBegin GL_QUADS; 372 glBegin GL_QUADS;
316 glTexCoord 0, 0; glVertex 0 , 0; 373 glTexCoord 0, 0; glVertex 0 , 0;
317 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 374 glTexCoord 0, 1; glVertex 0 , $tex->{height};
318 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 375 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
344 401
345package Crossfire::Client::Widget::MapWidget; 402package Crossfire::Client::Widget::MapWidget;
346 403
347use strict; 404use strict;
348 405
349our @ISA = qw/Crossfire::Client::Widget/; 406use List::Util qw(min max);
350 407
351use SDL; 408use SDL;
352use SDL::OpenGL; 409use SDL::OpenGL;
353use SDL::OpenGL::Constants; 410use SDL::OpenGL::Constants;
411
412our @ISA = Crossfire::Client::Widget::;
354 413
355sub key_down { 414sub key_down {
356 print "MAPKEYDOWN\n"; 415 print "MAPKEYDOWN\n";
357} 416}
358 417
359sub key_up { 418sub key_up {
360} 419}
361 420
362sub _draw { 421sub _draw {
422 my ($self) = @_;
423
424 my $mx = $::CONN->{mapx};
425 my $my = $::CONN->{mapy};
426
427 my $map = $::CONN->{map};
428
429 my ($xofs, $yofs);
430
431 my $sw = 1 + int $::WIDTH / 32;
432 my $sh = 1 + int $::HEIGHT / 32;
433
434 if ($::CONN->{mapw} > $sw) {
435 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
436 } else {
437 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
438 }
439
440 if ($::CONN->{maph} > $sh) {
441 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
442 } else {
443 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
444 }
445
363 glEnable GL_TEXTURE_2D; 446 glEnable GL_TEXTURE_2D;
364 glEnable GL_BLEND; 447 glEnable GL_BLEND;
365 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 448 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
366 449
367 my $map = $::CONN->{map}; 450 for my $x (0 .. $sw - 1) {
368
369 for my $x (0 .. $::CONN->{mapw} - 1) {
370 for my $y (0 .. $::CONN->{maph} - 1) { 451 for my $y (0 .. $sh - 1) {
371 452
372 my $cell = $map->[$x][$y] 453 my $cell = $map->[$x + $xofs][$y + $yofs]
373 or next; 454 or next;
374 455
375 my $darkness = $cell->[3] * (1 / 255); 456 my $darkness = $cell->[0] * (1 / 255);
457 if ($darkness < 0) {
458 glColor 0.3, 0.3, 0.3;
459 } else {
376 glColor $darkness, $darkness, $darkness; 460 glColor $darkness, $darkness, $darkness;
461 }
377 462
378 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 463 for my $num (grep $_, @$cell[1,2,3]) {
379 my $tex = $::CONN->{face}[$num]{texture} || next; 464 my $tex = $::CONN->{face}[$num]{texture} || next;
380 465
381 glBindTexture GL_TEXTURE_2D, $tex->{name}; 466 glBindTexture GL_TEXTURE_2D, $tex->{name};
382 467
468 my $w = $tex->{width};
469 my $h = $tex->{height};
470
471 my $px = ($x + 1) * 32 - $w;
472 my $py = ($y + 1) * 32 - $h;
473
383 glBegin GL_QUADS; 474 glBegin GL_QUADS;
384 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 475 glTexCoord 0, 0; glVertex $px , $py;
385 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 476 glTexCoord 0, 1; glVertex $px , $py + $h;
386 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 477 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
387 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 478 glTexCoord 1, 0; glVertex $px + $w, $py;
388 glEnd; 479 glEnd;
389 } 480 }
390 } 481 }
391 } 482 }
392 483

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