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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.18 by root, Sat Apr 8 13:36:26 2006 UTC vs.
Revision 1.49 by root, Sun Apr 9 22:26:51 2006 UTC

5use Scalar::Util; 5use Scalar::Util;
6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10use Crossfire::Client;
11our @ACTIVE_WIDGETS;
12 11
13# class methods for events 12# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 13sub feed_sdl_key_down_event { $::FOCUS->key_down ($_[0]) if $::FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 14sub feed_sdl_key_up_event { $::FOCUS->key_up ($_[0]) if $::FOCUS }
16sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 15sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 16sub feed_sdl_button_up_event { }
18 17
19sub new { 18sub new {
20 my $class = shift; 19 my $class = shift;
21 20
22 bless { @_ }, $class 21 bless { @_ }, $class
23}
24
25sub activate {
26 push @ACTIVE_WIDGETS, $_[0];
27 Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28}
29
30sub deactivate {
31 @ACTIVE_WIDGETS =
32 sort { $a->{z} <=> $b->{z} }
33 grep { $_ && $_ != $_[0] }
34 @ACTIVE_WIDGETS;
35} 22}
36 23
37sub move { 24sub move {
38 my ($self, $x, $y, $z) = @_; 25 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 26 $self->{x} = $x;
40 $self->{y} = $y; 27 $self->{y} = $y;
41 $self->{z} = $z if defined $z; 28 $self->{z} = $z if defined $z;
42} 29}
43 30
31sub needs_redraw {
32 0
33}
34
44sub size_request { 35sub size_request {
36 require Carp;
45 die "size_request is abtract"; 37 Carp::confess "size_request is abtract";
38}
39
40sub size_allocate {
41 my ($self, $w, $h) = @_;
42
43 $self->{w} = $w;
44 $self->{h} = $h;
46} 45}
47 46
48sub focus_in { 47sub focus_in {
49 my ($widget) = @_; 48 my ($widget) = @_;
50 $FOCUS = $widget; 49 $::FOCUS = $widget;
51} 50}
52 51
53sub focus_out { 52sub focus_out {
54 my ($widget) = @_; 53 my ($widget) = @_;
55} 54}
68 67
69sub button_up { 68sub button_up {
70 my ($widget, $sdlev) = @_; 69 my ($widget, $sdlev) = @_;
71} 70}
72 71
73sub w { $_[0]->{w} } 72sub w { $_[0]->{w} = $_[1] if $_[1]; $_[0]->{w} }
74sub h { $_[0]->{h} } 73sub h { $_[0]->{h} = $_[1] if $_[1]; $_[0]->{h} }
75sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} } 74sub x { $_[0]->{x} = $_[1] if $_[1]; $_[0]->{x} }
76sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} } 75sub y { $_[0]->{y} = $_[1] if $_[1]; $_[0]->{y} }
77sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} } 76sub z { $_[0]->{z} = $_[1] if $_[1]; $_[0]->{z} }
78 77
79sub draw { 78sub draw {
80 my ($self) = @_; 79 my ($self) = @_;
81 80
82 glPushMatrix; 81 glPushMatrix;
83 glTranslate $self->{x}, $self->{y}, 0; 82 glTranslate $self->{x}, $self->{y}, 0;
84 $self->_draw; 83 $self->_draw;
84 if ($self == $::HOVER) {
85 glColor 1, 1, 1, 0.4;
86 glBegin GL_QUADS;
87 glVertex 0, 0;
88 glVertex $self->{w} - 1, 0;
89 glVertex $self->{w} - 1, $self->{h} - 1;
90 glVertex 0, $self->{h} - 1;
91 glEnd;
92 }
85 glPopMatrix; 93 glPopMatrix;
86} 94}
87 95
88sub _draw { 96sub _draw {
89 my ($widget) = @_; 97 my ($self) = @_;
98
99 warn "no draw defined for $self\n";
90} 100}
91 101
92sub bbox { 102sub bbox {
93 my ($widget) = @_; 103 my ($self) = @_;
104 my ($w, $h) = $self->size_request;
105 (
106 $self->{x},
107 $self->{y},
108 $self->{x} = $w,
109 $self->{y} = $h
110 )
111}
112
113sub find_widget {
114 my ($self, $x, $y) = @_;
115
116 return $self
117 if $x >= $self->{x} && $x < $self->{x} + $self->{w}
118 && $y >= $self->{y} && $y < $self->{y} + $self->{h};
119
120 ()
121}
122
123sub del_parent { $_[0]->{parent} = undef }
124
125sub set_parent {
126 my ($self, $par) = @_;
127
128 $self->{parent} = $par;
129 Scalar::Util::weaken $self->{parent};
130}
131
132sub get_parent {
133 $_[0]->{parent}
134}
135
136sub update {
137 my ($self) = @_;
138
139 $self->{parent}->update
140 if $self->{parent};
94} 141}
95 142
96sub DESTROY { 143sub DESTROY {
97 my ($self) = @_; 144 my ($self) = @_;
98 145
99 $self->deactivate; 146 #$self->deactivate;
100} 147}
148
149#############################################################################
101 150
102package Crossfire::Client::Widget::Container; 151package Crossfire::Client::Widget::Container;
103 152
104our @ISA = Crossfire::Client::Widget::; 153our @ISA = Crossfire::Client::Widget::;
105 154
155sub new {
156 my ($class, @widgets) = @_;
157
158 my $self = $class->SUPER::new (children => []);
159 $self->add ($_) for @widgets;
160
161 $self
162}
163
164sub add {
165 my ($self, $chld, $expand) = @_;
166
167 $chld->{expand} = $expand;
168 $chld->set_parent ($self);
169
170 @{$self->{children}} =
171 sort { $a->{z} <=> $b->{z} }
172 @{$self->{children}}, $chld;
173
174 $self->size_allocate ($self->{w}, $self->{h})
175 if $self->{w}; #TODO: check for "realised state"
176}
177
178sub remove {
179 my ($self, $widget) = @_;
180
181 $self->{children} = [ grep $_ != $widget, @{ $self->{children} } ];
182
183 $self->size_allocate ($self->{w}, $self->{h});
184}
185
186sub find_widget {
187 my ($self, $x, $y) = @_;
188
189 $x -= $self->{x};
190 $y -= $self->{y};
191
192 my $res;
193
194 for (reverse @{ $self->{children} }) {
195 $res = $_->find_widget ($x, $y)
196 and return $res;
197 }
198
199 $self->SUPER::find_widget ($x + $self->{x}, $y + $self->{y})
200}
201
202sub _draw {
203 my ($self) = @_;
204
205 $_->draw for @{$self->{children}};
206}
207
208#############################################################################
209
210package Crossfire::Client::Widget::Bin;
211
212our @ISA = Crossfire::Client::Widget::Container::;
213
214sub child { $_[0]->{children}[0] }
215
216sub size_request {
217 $_[0]{children}[0]->size_request if $_[0]{children}[0];
218}
219
220sub size_allocate {
221 my ($self, $w, $h) = @_;
222
223 $self->SUPER::size_allocate ($w, $h);
224 $self->{children}[0]->size_allocate ($w, $h)
225 if $self->{children}[0]
226}
227
228#############################################################################
229
230package Crossfire::Client::Widget::Toplevel;
231
232our @ISA = Crossfire::Client::Widget::Container::;
233
234sub update {
235 my ($self) = @_;
236
237 ::refresh ();
238}
239
240sub add {
241 my ($self, $widget) = @_;
242
243 $self->SUPER::add ($widget);
244
245 $widget->size_allocate ($widget->size_request);
246}
247
248#############################################################################
249
250package Crossfire::Client::Widget::Window;
251
252our @ISA = Crossfire::Client::Widget::Bin::;
253
106use SDL::OpenGL; 254use SDL::OpenGL;
107 255
108sub add { $_[0]->{child} = $_[1] } 256sub new {
109sub get { $_[0]->{child} } 257 my ($class, $x, $y, $z, $w, $h) = @_;
110 258
111sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 259 my $self = $class->SUPER::new;
112 260
113sub _draw { die "Containers can't be drawn!" } 261 @$self{qw(x y z w h)} = ($x, $y, $z, $w, $h);
262}
263
264sub update {
265 my ($self) = @_;
266
267 $self->render_chld;
268 $self->SUPER::update;
269}
270
271sub render_chld {
272 my ($self) = @_;
273
274 $self->{texture} =
275 Crossfire::Client::Texture->new_from_opengl (
276 $self->{w}, $self->{h}, sub { $self->child->draw }
277 );
278}
279
280sub size_allocate {
281 my ($self, $w, $h) = @_;
282
283 $self->{w} = $w;
284 $self->{h} = $h;
285
286 $self->child->size_allocate ($w, $h);
287
288 $self->render_chld;
289}
290
291sub _draw {
292 my ($self) = @_;
293
294 my ($w, $h) = ($self->w, $self->h);
295
296 my $tex = $self->{texture}
297 or return;
298
299 glEnable GL_BLEND;
300 glEnable GL_TEXTURE_2D;
301 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
302 glBindTexture GL_TEXTURE_2D, $tex->{name};
303
304 glBegin GL_QUADS;
305 glTexCoord 0, 0; glVertex 0, 0;
306 glTexCoord 0, 1; glVertex 0, $h;
307 glTexCoord 1, 1; glVertex $w, $h;
308 glTexCoord 1, 0; glVertex $w, 0;
309 glEnd;
310
311 glDisable GL_BLEND;
312 glDisable GL_TEXTURE_2D;
313}
314
315#############################################################################
114 316
115package Crossfire::Client::Widget::Frame; 317package Crossfire::Client::Widget::Frame;
116 318
117our @ISA = Crossfire::Client::Widget::Container::; 319our @ISA = Crossfire::Client::Widget::Bin::;
118 320
119use SDL::OpenGL; 321use SDL::OpenGL;
120 322
121sub size_request { 323sub size_request {
122 my ($self) = @_; 324 my ($self) = @_;
123 my $chld = $self->get 325 my $chld = $self->child
124 or return (0, 0); 326 or return (0, 0);
327
328 $chld->move (2, 2);
329
125 map { $_ + 4 } $chld->size_request; 330 map { $_ + 4 } $chld->size_request;
126} 331}
127 332
333sub size_allocate {
334 my ($self, $w, $h) = @_;
335
336 $self->{w} = $w;
337 $self->{h} = $h;
338
339 $self->child->size_allocate ($w - 4, $h - 4);
340 $self->child->move (2, 2);
341}
342
128sub _draw { 343sub _draw {
129 my ($self) = @_; 344 my ($self) = @_;
130 345
131 my $chld = $self->get; 346 my $chld = $self->child;
132 347
133 my ($w, $h) = $chld->size_request; 348 my ($w, $h) = $chld->size_request;
134 349
135 glColor 1, 0, 0;
136 glBegin GL_QUADS; 350 glBegin GL_QUADS;
351 glColor 0, 0, 0;
137 glTexCoord 0, 0; glVertex 0 , 0; 352 glTexCoord 0, 0; glVertex 0 , 0;
138 glTexCoord 0, 1; glVertex 0 , $h + 4; 353 glTexCoord 0, 1; glVertex 0 , $h + 4;
139 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 354 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
140 glTexCoord 1, 0; glVertex $w + 4 , 0; 355 glTexCoord 1, 0; glVertex $w + 4 , 0;
141 glEnd; 356 glEnd;
142 357
143 glPushMatrix;
144 glTranslate (2, 2, 0);
145 $chld->_draw; 358 $chld->draw;
146 glPopMatrix;
147} 359}
360
361#############################################################################
362
363package Crossfire::Client::Widget::FancyFrame;
364
365our @ISA = Crossfire::Client::Widget::Bin::;
366
367use SDL::OpenGL;
368
369my @tex =
370 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
371 qw(d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png);
372
373sub size_request {
374 my ($self) = @_;
375
376 my ($w, $h) = $self->SUPER::size_request;
377
378 $h += $tex[1]->{height};
379 $h += $tex[4]->{height};
380 $w += $tex[2]->{width};
381 $w += $tex[3]->{width};
382
383 ($w, $h)
384}
385
386sub size_allocate {
387 my ($self, $w, $h) = @_;
388
389 $self->SUPER::size_allocate ($w, $h);
390
391 $h -= $tex[1]->{height};
392 $h -= $tex[4]->{height};
393 $w -= $tex[2]->{width};
394 $w -= $tex[3]->{width};
395
396 $h = $h < 0 ? 0 : $h;
397 $w = $w < 0 ? 0 : $w;
398
399 $self->child->size_allocate ($w, $h);
400 $self->child->move ($tex[3]->{width}, $tex[1]->{height});
401}
402
403sub _draw {
404 my ($self) = @_;
405
406 my ($w, $h) = ($self->{w}, $self->{h});
407 my ($cw, $ch) = ($self->child->{w}, $self->child->{h});
408
409 glEnable GL_BLEND;
410 glEnable GL_TEXTURE_2D;
411 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
412 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
413
414 my $top = $tex[1];
415 glBindTexture GL_TEXTURE_2D, $top->{name};
416
417 glBegin GL_QUADS;
418 glTexCoord 0, 0; glVertex 0 , 0;
419 glTexCoord 0, 1; glVertex 0 , $top->{height};
420 glTexCoord 1, 1; glVertex $w , $top->{height};
421 glTexCoord 1, 0; glVertex $w , 0;
422 glEnd;
423
424 my $left = $tex[3];
425 glBindTexture GL_TEXTURE_2D, $left->{name};
426
427 glBegin GL_QUADS;
428 glTexCoord 0, 0; glVertex 0 , $top->{height};
429 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
430 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
431 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
432 glEnd;
433
434 my $right = $tex[2];
435 glBindTexture GL_TEXTURE_2D, $right->{name};
436
437 glBegin GL_QUADS;
438 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
439 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
440 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
441 glTexCoord 1, 0; glVertex $w , $top->{height};
442 glEnd;
443
444 my $bottom = $tex[4];
445 glBindTexture GL_TEXTURE_2D, $bottom->{name};
446
447 glBegin GL_QUADS;
448 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
449 glTexCoord 0, 1; glVertex 0 , $h;
450 glTexCoord 1, 1; glVertex $w , $h;
451 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
452 glEnd;
453
454 my $bg = $tex[0];
455 glBindTexture GL_TEXTURE_2D, $bg->{name};
456 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
457 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
458 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
459
460 my $rep_x = $cw / $bg->{width};
461 my $rep_y = $ch / $bg->{height};
462
463 glBegin GL_QUADS;
464 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
465 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
466 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
467 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
468 glEnd;
469
470 glDisable GL_BLEND;
471 glDisable GL_TEXTURE_2D;
472
473 $self->child->draw;
474
475}
476
477#############################################################################
148 478
149package Crossfire::Client::Widget::Table; 479package Crossfire::Client::Widget::Table;
150 480
151our @ISA = Crossfire::Client::Widget::Container::; 481our @ISA = Crossfire::Client::Widget::Bin::;
152 482
153use SDL::OpenGL; 483use SDL::OpenGL;
154 484
155sub add { 485sub add {
156 my ($self, $x, $y, $chld) = @_; 486 my ($self, $x, $y, $chld) = @_;
487 my $old_chld = $self->{children}[$y][$x];
488
157 $self->{childs}[$y][$x] = $chld; 489 $self->{children}[$y][$x] = $chld;
490 $chld->set_parent ($self);
491 $self->update;
158} 492}
159 493
160sub max_row_height { 494sub max_row_height {
161 my ($self, $row) = @_; 495 my ($self, $row) = @_;
162 496
163 my $hs = 0; 497 my $hs = 0;
164 for (my $xi = 0; $xi <= $#{$self->{childs}->[$row] || []}; $xi++) { 498 for (my $xi = 0; $xi <= $#{$self->{children}->[$row] || []}; $xi++) {
165 my $c = $self->{childs}->[$row]->[$xi]; 499 my $c = $self->{children}->[$row]->[$xi];
166 if ($c) { 500 if ($c) {
167 my ($w, $h) = $c->size_request; 501 my ($w, $h) = $c->size_request;
168 if ($hs < $h) { $hs = $h } 502 if ($hs < $h) { $hs = $h }
169 } 503 }
170 } 504 }
173 507
174sub max_col_width { 508sub max_col_width {
175 my ($self, $col) = @_; 509 my ($self, $col) = @_;
176 510
177 my $ws = 0; 511 my $ws = 0;
178 for (my $yi = 0; $yi <= $#{$self->{childs} || []}; $yi++) { 512 for (my $yi = 0; $yi <= $#{$self->{children} || []}; $yi++) {
179 my $c = ($self->{childs}->[$yi] || [])->[$col]; 513 my $c = ($self->{children}->[$yi] || [])->[$col];
180 if ($c) { 514 if ($c) {
181 my ($w, $h) = $c->size_request; 515 my ($w, $h) = $c->size_request;
182 if ($ws < $w) { $ws = $w } 516 if ($ws < $w) { $ws = $w }
183 } 517 }
184 } 518 }
188sub size_request { 522sub size_request {
189 my ($self) = @_; 523 my ($self) = @_;
190 524
191 my ($hs, $ws) = (0, 0); 525 my ($hs, $ws) = (0, 0);
192 526
193 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 527 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
194 $hs += $self->max_row_height ($yi); 528 $hs += $self->max_row_height ($yi);
195 } 529 }
196 530
197 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 531 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
198 my $wm = 0; 532 my $wm = 0;
199 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 533 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
200 $wm += $self->max_col_width ($xi) 534 $wm += $self->max_col_width ($xi)
201 } 535 }
202 if ($ws < $wm) { $ws = $wm } 536 if ($ws < $wm) { $ws = $wm }
203 } 537 }
204 538
207 541
208sub _draw { 542sub _draw {
209 my ($self) = @_; 543 my ($self) = @_;
210 544
211 my $y = 0; 545 my $y = 0;
212 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 546 for (my $yi = 0; $yi <= $#{$self->{children}}; $yi++) {
213 my $x = 0; 547 my $x = 0;
214 548
215 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 549 for (my $xi = 0; $xi <= $#{$self->{children}->[$yi]}; $xi++) {
216 550
217 glPushMatrix;
218 glTranslate ($x, $y, 0);
219 my $c = $self->{childs}->[$yi]->[$xi]; 551 my $c = $self->{children}->[$yi]->[$xi];
552 if ($c) {
553 $c->move ($x, $y, 0); #TODO: Move to size_request
220 $c->_draw if $c; 554 $c->draw if $c;
221 glPopMatrix; 555 }
222 556
223 $x += $self->max_col_width ($xi); 557 $x += $self->max_col_width ($xi);
224 } 558 }
225 559
226 $y += $self->max_row_height ($yi); 560 $y += $self->max_row_height ($yi);
227 } 561 }
228} 562}
229 563
564#############################################################################
565
230package Crossfire::Client::Widget::VBox; 566package Crossfire::Client::Widget::VBox;
231 567
232our @ISA = Crossfire::Client::Widget::Container::; 568our @ISA = Crossfire::Client::Widget::Container::;
233 569
234use SDL::OpenGL; 570use SDL::OpenGL;
235 571
236sub add {
237 my ($self, $chld) = @_;
238 push @{$self->{childs}}, $chld;
239}
240
241sub size_request { 572sub size_request {
242 my ($self) = @_; 573 my ($self) = @_;
243 574
244 my ($hs, $ws) = (0, 0); 575 my @alloc = map [$_->size_request], @{$self->{children}};
576
577 (
578 (List::Util::max map $_->[0], @alloc),
579 (List::Util::sum map $_->[1], @alloc),
580 )
581}
582
583sub size_allocate {
584 my ($self, $w, $h) = @_;
585
586 $self->w ($w);
587 $self->h ($h);
588
589 my $exp;
590 my @oth;
591 # find expand widget
245 for (@{$self->{childs} || []}) { 592 for (@{$self->{children}}) {
593 if ($_->{expand}) {
594 $exp = $_;
595 last;
596 }
597 push @oth, $_;
598 }
599
600 my ($ow, $oh);
601
602 # get sizes of other widgets
603 for (@oth) {
246 my ($w, $h) = $_->size_request; 604 my ($w, $h) = $_->size_request;
247 $hs += $h; 605 $oh += $h;
248 if ($ws < $w) { $ws = $w } 606 if ($ow < $w) { $ow = $w }
249 } 607 }
250 608
251 return ($ws, $hs); 609 my $y = 0;
252}
253
254sub _draw {
255 my ($self) = @_;
256
257 my ($x, $y);
258 for (@{$self->{childs} || []}) { 610 for (@{$self->{children}}) {
259 glPushMatrix; 611 $_->move (0, $y);
260 glTranslate (0, $y, 0); 612
261 $_->_draw; 613 if ($_ == $exp) {
262 glPopMatrix; 614 $_->size_allocate ($w, $h - $oh);
615 $y += $h - $oh;
616 } else {
263 my ($w, $h) = $_->size_request; 617 my ($cw, $h) = $_->size_request;
618 $_->size_allocate ($w, $h);
264 $y += $h; 619 $y += $h;
620 }
265 } 621 }
266} 622}
623
624#############################################################################
267 625
268package Crossfire::Client::Widget::Label; 626package Crossfire::Client::Widget::Label;
269 627
270our @ISA = Crossfire::Client::Widget::; 628our @ISA = Crossfire::Client::Widget::;
271 629
272use SDL::OpenGL; 630use SDL::OpenGL;
273 631
274sub new { 632sub new {
275 my ($class, $x, $y, $z, $ttf, $text) = @_; 633 my ($class, $x, $y, $z, $height, $text) = @_;
276 634
635 # TODO: color, and make height, xyz etc. optional
277 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 636 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
278 637
279 $self->set_text ($text); 638 $self->set_text ($text);
280 639
281 $self 640 $self
282} 641}
283 642
284sub set_text { 643sub set_text {
285 my ($self, $text) = @_; 644 my ($self, $text) = @_;
645
646 $self->{text} = $text;
286 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 647 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
648
649 $self->update;
287} 650}
288 651
289sub get_text { 652sub get_text {
290 my ($self, $text) = @_; 653 my ($self, $text) = @_;
654
291 $self->{text} 655 $self->{text}
292} 656}
293 657
294sub size_request { 658sub size_request {
295 my ($self) = @_; 659 my ($self) = @_;
305 669
306 my $tex = $self->{texture}; 670 my $tex = $self->{texture};
307 671
308 glEnable GL_BLEND; 672 glEnable GL_BLEND;
309 glEnable GL_TEXTURE_2D; 673 glEnable GL_TEXTURE_2D;
674 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
310 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 675 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
311 glBindTexture GL_TEXTURE_2D, $tex->{name}; 676 glBindTexture GL_TEXTURE_2D, $tex->{name};
312 677
313 glColor 1, 1, 1; 678 glColor 1, 0, 0, 1; # TODO color
314 679
315 glBegin GL_QUADS; 680 glBegin GL_QUADS;
316 glTexCoord 0, 0; glVertex 0 , 0; 681 glTexCoord 0, 0; glVertex 0 , 0;
317 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 682 glTexCoord 0, 1; glVertex 0 , $tex->{height};
318 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 683 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
321 686
322 glDisable GL_BLEND; 687 glDisable GL_BLEND;
323 glDisable GL_TEXTURE_2D; 688 glDisable GL_TEXTURE_2D;
324} 689}
325 690
691#############################################################################
692
326package Crossfire::Client::Widget::TextView; 693package Crossfire::Client::Widget::TextEntry;
694
695our @ISA = Crossfire::Client::Widget::Label::;
696
697use SDL;
698use SDL::OpenGL;
699
700sub key_down {
701 my ($self, $ev) = @_;
702
703 my $mod = $ev->key_mod;
704 my $sym = $ev->key_sym;
705
706 $ev->set_unicode (1);
707 my $uni = $ev->key_unicode;
708
709 my $text = $self->get_text;
710
711 if ($sym == SDLK_BACKSPACE) {
712 substr $text, -1, 1, '';
713
714 } elsif ($uni) {
715 $text .= chr $uni;
716 }
717 $self->set_text ($text);
718}
719
720#############################################################################
721
722package Crossfire::Client::Widget::MapWidget;
327 723
328use strict; 724use strict;
329 725
330our @ISA = qw/Crossfire::Client::Widget/; 726use List::Util qw(min max);
331
332use SDL::OpenGL;
333use SDL::OpenGL::Constants;
334
335sub add_line {
336 my ($self, $line) = @_;
337 push @{$self->{lines}}, $line;
338}
339
340sub _draw {
341 my ($self) = @_;
342
343}
344
345package Crossfire::Client::Widget::MapWidget;
346
347use strict;
348
349our @ISA = qw/Crossfire::Client::Widget/;
350 727
351use SDL; 728use SDL;
352use SDL::OpenGL; 729use SDL::OpenGL;
353use SDL::OpenGL::Constants; 730use SDL::OpenGL::Constants;
354 731
732our @ISA = Crossfire::Client::Widget::;
733
355sub key_down { 734sub key_down {
356 print "MAPKEYDOWN\n"; 735 print "MAPKEYDOWN\n";
357} 736}
358 737
359sub key_up { 738sub key_up {
360} 739}
361 740
741sub size_request {
742
743}
744
745sub size_allocate {
746}
747
362sub _draw { 748sub _draw {
749 my ($self) = @_;
750
751 my $mx = $::CONN->{mapx};
752 my $my = $::CONN->{mapy};
753
754 my $map = $::CONN->{map};
755
756 my ($xofs, $yofs);
757
758 my $sw = 1 + int $::WIDTH / 32;
759 my $sh = 1 + int $::HEIGHT / 32;
760
761 if ($::CONN->{mapw} > $sw) {
762 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
763 } else {
764 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
765 }
766
767 if ($::CONN->{maph} > $sh) {
768 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
769 } else {
770 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
771 }
772
363 glEnable GL_TEXTURE_2D; 773 glEnable GL_TEXTURE_2D;
364 glEnable GL_BLEND; 774 glEnable GL_BLEND;
365 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 775 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
366 776
367 my $map = $::CONN->{map}; 777 my $sw4 = ($sw + 3) & ~3;
778 my $lighting = "\x00" x ($sw4 * $sh);
368 779
369 for my $x (0 .. $::CONN->{mapw} - 1) { 780 for my $x (0 .. $sw - 1) {
370 for my $y (0 .. $::CONN->{maph} - 1) { 781 for my $y (0 .. $sh - 1) {
371 782
372 my $cell = $map->[$x][$y] 783 my $cell = $map->[$x + $xofs][$y + $yofs]
373 or next; 784 or next;
374 785
375 my $darkness = $cell->[3] * (1 / 255); 786 my $darkness = $cell->[0] * (1 / 255);
376 glColor $darkness, $darkness, $darkness; 787 if ($darkness < 0) {
788 $darkness = 0.15;
789 }
790 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
377 791
378 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 792 for my $num (grep $_, @$cell[1,2,3]) {
379 my $tex = $::CONN->{face}[$num]{texture} || next; 793 my $tex = $::CONN->{face}[$num]{texture} || next;
380 794
381 glBindTexture GL_TEXTURE_2D, $tex->{name}; 795 glBindTexture GL_TEXTURE_2D, $tex->{name};
382 796
797 my $w = $tex->{width};
798 my $h = $tex->{height};
799
800 my $px = ($x + 1) * 32 - $w;
801 my $py = ($y + 1) * 32 - $h;
802
383 glBegin GL_QUADS; 803 glBegin GL_QUADS;
384 glTexCoord 0, 0; glVertex $x * 32 , $y * 32; 804 glTexCoord 0, 0; glVertex $px , $py;
385 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; 805 glTexCoord 0, 1; glVertex $px , $py + $h;
386 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; 806 glTexCoord 1, 1; glVertex $px + $w, $py + $h;
387 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; 807 glTexCoord 1, 0; glVertex $px + $w, $py;
388 glEnd; 808 glEnd;
389 } 809 }
390 } 810 }
391 } 811 }
812
813# if (1) { # higher quality darkness
814# $lighting =~ s/(.)/$1$1$1/gs;
815# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
816#
817# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
818#
819# $lighting = $pb->get_pixels;
820# $lighting =~ s/(.)../$1/gs;
821# }
822
823 $lighting = new Crossfire::Client::Texture
824 width => $sw4,
825 height => $sh,
826 data => $lighting,
827 internalformat => GL_ALPHA4,
828 format => GL_ALPHA;
829
830 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
831 glColor 0, 0, 0, 0.75;
832 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
833 glBindTexture GL_TEXTURE_2D, $lighting->{name};
834 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
835 glBegin GL_QUADS;
836 glTexCoord 0, 0; glVertex 0 , 0;
837 glTexCoord 0, 1; glVertex 0 , $sh * 32;
838 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
839 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
840 glEnd;
392 841
393 glDisable GL_TEXTURE_2D; 842 glDisable GL_TEXTURE_2D;
394 glDisable GL_BLEND; 843 glDisable GL_BLEND;
395} 844}
396 845
443 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 892 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
444 $::CONN->send ("command run_stop"); 893 $::CONN->send ("command run_stop");
445 } 894 }
446} 895}
447 896
897#############################################################################
898
899package Crossfire::Client::Widget::Animator;
900
901use SDL::OpenGL;
902
903our @ISA = Crossfire::Client::Widget::Bin::;
904
905sub moveto {
906 my ($self, $x, $y) = @_;
907
908 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
909 $self->{speed} = 0.2;
910 $self->{time} = 1;
911
912 ::animation_start $self;
913}
914
915sub animate {
916 my ($self, $interval) = @_;
917
918 $self->{time} -= $interval * $self->{speed};
919 if ($self->{time} <= 0) {
920 $self->{time} = 0;
921 ::animation_stop $self;
922 }
923
924 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
925
926 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
927 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
928}
929
930sub _draw {
931 my ($self) = @_;
932
933 glPushMatrix;
934 glRotate $self->{time} * 10000, 0, 1, 0;
935 $self->{children}[0]->draw;
936 glPopMatrix;
937}
938
4481; 9391;
449 940

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