… | |
… | |
39 | $self->{x} = $x; |
39 | $self->{x} = $x; |
40 | $self->{y} = $y; |
40 | $self->{y} = $y; |
41 | $self->{z} = $z if defined $z; |
41 | $self->{z} = $z if defined $z; |
42 | } |
42 | } |
43 | |
43 | |
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44 | sub needs_redraw { |
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45 | 0 |
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46 | } |
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47 | |
44 | sub size_request { |
48 | sub size_request { |
45 | die "size_request is abtract"; |
49 | die "size_request is abtract"; |
46 | } |
50 | } |
47 | |
51 | |
48 | sub focus_in { |
52 | sub focus_in { |
… | |
… | |
109 | sub get { $_[0]->{child} } |
113 | sub get { $_[0]->{child} } |
110 | |
114 | |
111 | sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } |
115 | sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } |
112 | |
116 | |
113 | sub _draw { die "Containers can't be drawn!" } |
117 | sub _draw { die "Containers can't be drawn!" } |
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118 | |
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119 | package Crossfire::Client::Widget::Window; |
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120 | |
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121 | our @ISA = Crossfire::Client::Widget::Container::; |
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122 | |
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123 | use SDL::OpenGL; |
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124 | |
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125 | sub add { |
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126 | my ($self, $chld) = @_; |
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127 | $self->SUPER::add ($chld); |
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128 | $self->render_chld; |
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129 | } |
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130 | |
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131 | sub render_chld { |
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132 | my ($self) = @_; |
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133 | my $chld = $self->get; |
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134 | my ($w, $h) = $self->size_request; |
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135 | |
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136 | $self->{texture} = |
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137 | Crossfire::Client::Texture->new_from_opengl ( |
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138 | $w, $h, sub { $chld->draw } |
|
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139 | ); |
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140 | $self->{texture}->upload; |
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141 | } |
|
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142 | |
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143 | sub size_request { |
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144 | my ($self) = @_; |
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145 | my $chld = $self->get |
|
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146 | or return (0, 0); |
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147 | $chld->size_request |
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148 | } |
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149 | |
|
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150 | sub _draw { |
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151 | my ($self) = @_; |
|
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152 | |
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153 | my ($w, $h) = $self->size_request;#TODO# use widht/height of texture |
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154 | my $tex = $self->{texture} |
|
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155 | or return; |
|
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156 | |
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157 | glEnable GL_BLEND; |
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158 | glEnable GL_TEXTURE_2D; |
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159 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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160 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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161 | |
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162 | glColor 1, 1, 1; |
|
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163 | |
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164 | glBegin GL_QUADS; |
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165 | glTexCoord 0, 0; glVertex 0, 0; |
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166 | glTexCoord 0, 1; glVertex 0, $h; |
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167 | glTexCoord 1, 1; glVertex $w, $h; |
|
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168 | glTexCoord 1, 0; glVertex $w, 0; |
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169 | glEnd; |
|
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170 | |
|
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171 | glDisable GL_BLEND; |
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172 | glDisable GL_TEXTURE_2D; |
|
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173 | } |
114 | |
174 | |
115 | package Crossfire::Client::Widget::Frame; |
175 | package Crossfire::Client::Widget::Frame; |
116 | |
176 | |
117 | our @ISA = Crossfire::Client::Widget::Container::; |
177 | our @ISA = Crossfire::Client::Widget::Container::; |
118 | |
178 | |
… | |
… | |
140 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
200 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
141 | glEnd; |
201 | glEnd; |
142 | |
202 | |
143 | glPushMatrix; |
203 | glPushMatrix; |
144 | glTranslate (2, 2, 0); |
204 | glTranslate (2, 2, 0); |
145 | $chld->_draw; |
205 | $chld->draw; |
146 | glPopMatrix; |
206 | glPopMatrix; |
147 | } |
207 | } |
148 | |
208 | |
149 | package Crossfire::Client::Widget::Table; |
209 | package Crossfire::Client::Widget::Table; |
150 | |
210 | |
… | |
… | |
213 | my $x = 0; |
273 | my $x = 0; |
214 | |
274 | |
215 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
275 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
216 | |
276 | |
217 | glPushMatrix; |
277 | glPushMatrix; |
218 | glTranslate ($x, $y, 0); |
278 | glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved |
219 | my $c = $self->{childs}->[$yi]->[$xi]; |
279 | my $c = $self->{childs}->[$yi]->[$xi]; |
220 | $c->_draw if $c; |
280 | $c->draw if $c; |
221 | glPopMatrix; |
281 | glPopMatrix; |
222 | |
282 | |
223 | $x += $self->max_col_width ($xi); |
283 | $x += $self->max_col_width ($xi); |
224 | } |
284 | } |
225 | |
285 | |
… | |
… | |
255 | my ($self) = @_; |
315 | my ($self) = @_; |
256 | |
316 | |
257 | my ($x, $y); |
317 | my ($x, $y); |
258 | for (@{$self->{childs} || []}) { |
318 | for (@{$self->{childs} || []}) { |
259 | glPushMatrix; |
319 | glPushMatrix; |
260 | glTranslate (0, $y, 0); |
320 | glTranslate (0, $y, 0);# see above TODO |
261 | $_->_draw; |
321 | $_->draw; |
262 | glPopMatrix; |
322 | glPopMatrix; |
263 | my ($w, $h) = $_->size_request; |
323 | my ($w, $h) = $_->size_request; |
264 | $y += $h; |
324 | $y += $h; |
265 | } |
325 | } |
266 | } |
326 | } |
… | |
… | |
358 | |
418 | |
359 | sub key_up { |
419 | sub key_up { |
360 | } |
420 | } |
361 | |
421 | |
362 | sub _draw { |
422 | sub _draw { |
|
|
423 | my ($self) = @_; |
|
|
424 | |
363 | glEnable GL_TEXTURE_2D; |
425 | glEnable GL_TEXTURE_2D; |
364 | glEnable GL_BLEND; |
426 | glEnable GL_BLEND; |
365 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
427 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
366 | |
428 | |
367 | my $map = $::CONN->{map}; |
429 | my $map = $::CONN->{map}; |
368 | |
430 | |
369 | for my $x (0 .. $::CONN->{mapw} - 1) { |
431 | for my $x (0 .. int $::WIDTH / 32) { |
370 | for my $y (0 .. $::CONN->{maph} - 1) { |
432 | for my $y (0 .. int $::HEIGHT / 32) { |
371 | |
433 | |
372 | my $cell = $map->[$x][$y] |
434 | my $cell = $map->[$x + $::CONN->{mapx}] |
|
|
435 | [$y + $::CONN->{mapy}] |
373 | or next; |
436 | or next; |
374 | |
437 | |
375 | my $darkness = $cell->[3] * (1 / 255); |
438 | my $darkness = $cell->[0] * (1 / 255); |
|
|
439 | if ($darkness < 0) { |
|
|
440 | glColor 0.3, 0.3, 0.3; |
|
|
441 | } else { |
376 | glColor $darkness, $darkness, $darkness; |
442 | glColor $darkness, $darkness, $darkness; |
|
|
443 | } |
377 | |
444 | |
378 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
445 | for my $num (grep $_, @$cell[1,2,3]) { |
379 | my $tex = $::CONN->{face}[$num]{texture} || next; |
446 | my $tex = $::CONN->{face}[$num]{texture} || next; |
380 | |
447 | |
381 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
448 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
382 | |
449 | |
|
|
450 | my $w = $tex->{width}; |
|
|
451 | my $h = $tex->{height}; |
|
|
452 | |
|
|
453 | my $px = ($x + 1) * 32 - $w; |
|
|
454 | my $py = ($y + 1) * 32 - $h; |
|
|
455 | |
383 | glBegin GL_QUADS; |
456 | glBegin GL_QUADS; |
384 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
457 | glTexCoord 0, 0; glVertex $px , $py; |
385 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
458 | glTexCoord 0, 1; glVertex $px , $py + $h; |
386 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
459 | glTexCoord 1, 1; glVertex $px + $w, $py + $h; |
387 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
460 | glTexCoord 1, 0; glVertex $px + $w, $py; |
388 | glEnd; |
461 | glEnd; |
389 | } |
462 | } |
390 | } |
463 | } |
391 | } |
464 | } |
392 | |
465 | |