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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.20 by elmex, Sat Apr 8 17:21:01 2006 UTC vs.
Revision 1.24 by root, Sat Apr 8 20:25:26 2006 UTC

133 my $chld = $self->get; 133 my $chld = $self->get;
134 my ($w, $h) = $self->size_request; 134 my ($w, $h) = $self->size_request;
135 135
136 $self->{texture} = 136 $self->{texture} =
137 Crossfire::Client::Texture->new_from_opengl ( 137 Crossfire::Client::Texture->new_from_opengl (
138 $w, $h, sub { 138 $w, $h, sub { $chld->draw }
139 my ($txt, $w, $h) = @_;
140 $chld->_draw;
141 }
142 ); 139 );
143 $self->{texture}->upload; 140 $self->{texture}->upload;
144} 141}
145 142
146sub size_request { 143sub size_request {
151} 148}
152 149
153sub _draw { 150sub _draw {
154 my ($self) = @_; 151 my ($self) = @_;
155 152
153 my ($w, $h) = $self->size_request;#TODO# use widht/height of texture
156 my $tex = $self->{texture} 154 my $tex = $self->{texture}
157 or return; 155 or return;
158 156
159 warn "DRAW TEX: $tex->{width} $tex->{height}\n";
160 glEnable GL_BLEND; 157 glEnable GL_BLEND;
161 glEnable GL_TEXTURE_2D; 158 glEnable GL_TEXTURE_2D;
162 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 159 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
163 glBindTexture GL_TEXTURE_2D, $tex->{name}; 160 glBindTexture GL_TEXTURE_2D, $tex->{name};
164 161
165 glColor 1, 1, 1; 162 glColor 1, 1, 1;
166 163
167 glBegin GL_QUADS; 164 glBegin GL_QUADS;
168 glTexCoord 0, 0; glVertex 0 , 0; 165 glTexCoord 0, 0; glVertex 0, 0;
169 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 166 glTexCoord 0, 1; glVertex 0, $h;
170 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 167 glTexCoord 1, 1; glVertex $w, $h;
171 glTexCoord 1, 0; glVertex $tex->{width}, 0; 168 glTexCoord 1, 0; glVertex $w, 0;
172 glEnd; 169 glEnd;
173 170
174 glDisable GL_BLEND; 171 glDisable GL_BLEND;
175 glDisable GL_TEXTURE_2D; 172 glDisable GL_TEXTURE_2D;
176} 173}
203 glTexCoord 1, 0; glVertex $w + 4 , 0; 200 glTexCoord 1, 0; glVertex $w + 4 , 0;
204 glEnd; 201 glEnd;
205 202
206 glPushMatrix; 203 glPushMatrix;
207 glTranslate (2, 2, 0); 204 glTranslate (2, 2, 0);
208 $chld->_draw; 205 $chld->draw;
209 glPopMatrix; 206 glPopMatrix;
210} 207}
211 208
212package Crossfire::Client::Widget::Table; 209package Crossfire::Client::Widget::Table;
213 210
276 my $x = 0; 273 my $x = 0;
277 274
278 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 275 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
279 276
280 glPushMatrix; 277 glPushMatrix;
281 glTranslate ($x, $y, 0); 278 glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved
282 my $c = $self->{childs}->[$yi]->[$xi]; 279 my $c = $self->{childs}->[$yi]->[$xi];
283 $c->_draw if $c; 280 $c->draw if $c;
284 glPopMatrix; 281 glPopMatrix;
285 282
286 $x += $self->max_col_width ($xi); 283 $x += $self->max_col_width ($xi);
287 } 284 }
288 285
318 my ($self) = @_; 315 my ($self) = @_;
319 316
320 my ($x, $y); 317 my ($x, $y);
321 for (@{$self->{childs} || []}) { 318 for (@{$self->{childs} || []}) {
322 glPushMatrix; 319 glPushMatrix;
323 glTranslate (0, $y, 0); 320 glTranslate (0, $y, 0);# see above TODO
324 $_->_draw; 321 $_->draw;
325 glPopMatrix; 322 glPopMatrix;
326 my ($w, $h) = $_->size_request; 323 my ($w, $h) = $_->size_request;
327 $y += $h; 324 $y += $h;
328 } 325 }
329} 326}
421 418
422sub key_up { 419sub key_up {
423} 420}
424 421
425sub _draw { 422sub _draw {
423 my ($self) = @_;
424
426 glEnable GL_TEXTURE_2D; 425 glEnable GL_TEXTURE_2D;
427 glEnable GL_BLEND; 426 glEnable GL_BLEND;
428 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 427 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
429 428
430 my $map = $::CONN->{map}; 429 my $map = $::CONN->{map};
431 430
432 for my $x (0 .. $::CONN->{mapw} - 1) { 431 for my $x (0 .. int $::WIDTH / 32) {
433 for my $y (0 .. $::CONN->{maph} - 1) { 432 for my $y (0 .. int $::HEIGHT / 32) {
434 433
435 my $cell = $map->[$x][$y] 434 my $cell = $map->[$x + $::CONN->{mapx}]
435 [$y + $::CONN->{mapy}]
436 or next; 436 or next;
437 437
438 my $darkness = $cell->[3] * (1 / 255); 438 my $darkness = $cell->[0] * (1 / 255);
439 if ($darkness < 0) {
440 glColor 0.3, 0.3, 0.3;
441 } else {
439 glColor $darkness, $darkness, $darkness; 442 glColor $darkness, $darkness, $darkness;
443 }
440 444
441 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 445 for my $num (grep $_, @$cell[1,2,3]) {
442 my $tex = $::CONN->{face}[$num]{texture} || next; 446 my $tex = $::CONN->{face}[$num]{texture} || next;
443 447
444 glBindTexture GL_TEXTURE_2D, $tex->{name}; 448 glBindTexture GL_TEXTURE_2D, $tex->{name};
445 449
446 my $w = $tex->{width}; 450 my $w = $tex->{width};

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