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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.24 by root, Sat Apr 8 20:25:26 2006 UTC vs.
Revision 1.35 by root, Sun Apr 9 17:34:15 2006 UTC

6 6
7use SDL::OpenGL; 7use SDL::OpenGL;
8use SDL::OpenGL::Constants; 8use SDL::OpenGL::Constants;
9 9
10our $FOCUS; # the widget with current focus 10our $FOCUS; # the widget with current focus
11our @ACTIVE_WIDGETS; 11#our @ACTIVE_WIDGETS;
12 12
13# class methods for events 13# class methods for events
14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS } 14sub feed_sdl_key_down_event { $FOCUS->key_down ($_[0]) if $FOCUS }
15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS } 15sub feed_sdl_key_up_event { $FOCUS->key_up ($_[0]) if $FOCUS }
16sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 16sub feed_sdl_button_down_event { }
17sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 17sub feed_sdl_button_up_event { }
18 18
19sub new { 19sub new {
20 my $class = shift; 20 my $class = shift;
21 21
22 bless { @_ }, $class 22 bless { @_ }, $class
23} 23}
24 24
25sub activate { 25#sub activate {
26 push @ACTIVE_WIDGETS, $_[0]; 26# push @ACTIVE_WIDGETS, $_[0];
27 Scalar::Util::weaken $ACTIVE_WIDGETS[-1]; 27# Scalar::Util::weaken $ACTIVE_WIDGETS[-1];
28} 28#}
29 29
30sub deactivate { 30#sub deactivate {
31 @ACTIVE_WIDGETS = 31# @ACTIVE_WIDGETS =
32 sort { $a->{z} <=> $b->{z} } 32# sort { $a->{z} <=> $b->{z} }
33 grep { $_ && $_ != $_[0] } 33# grep { $_ && $_ != $_[0] }
34 @ACTIVE_WIDGETS; 34# @ACTIVE_WIDGETS;
35} 35#}
36 36
37sub move { 37sub move {
38 my ($self, $x, $y, $z) = @_; 38 my ($self, $x, $y, $z) = @_;
39 $self->{x} = $x; 39 $self->{x} = $x;
40 $self->{y} = $y; 40 $self->{y} = $y;
92sub _draw { 92sub _draw {
93 my ($widget) = @_; 93 my ($widget) = @_;
94} 94}
95 95
96sub bbox { 96sub bbox {
97 my ($widget) = @_; 97 my ($self) = @_;
98 my ($w, $h) = $self->size_request;
99 (
100 $self->{x},
101 $self->{y},
102 $self->{x} = $w,
103 $self->{y} = $h
104 )
105}
106
107sub del_parent { $_[0]->{parent} = undef }
108
109sub set_parent {
110 my ($self, $par) = @_;
111
112 $self->{parent} = $par;
113 Scalar::Util::weaken $self->{parent};
114}
115
116sub get_parent {
117 $_[0]->{parent}
118}
119
120sub update {
121 my ($self) = @_;
122
123 $self->{parent}->update
124 if $self->{parent};
98} 125}
99 126
100sub DESTROY { 127sub DESTROY {
101 my ($self) = @_; 128 my ($self) = @_;
102 129
103 $self->deactivate; 130 #$self->deactivate;
104} 131}
105 132
106package Crossfire::Client::Widget::Container; 133package Crossfire::Client::Widget::Bin;
107 134
108our @ISA = Crossfire::Client::Widget::; 135our @ISA = Crossfire::Client::Widget::;
109 136
110use SDL::OpenGL; 137sub add { $_[0]->{child} = $_[1]; $_[1]->set_parent ($_[0]); $_[1]->update }
111 138
112sub add { $_[0]->{child} = $_[1] }
113sub get { $_[0]->{child} } 139sub get { $_[0]->{child} }
114 140
141sub remove {
142 my ($self, $chld) = @_;
143 delete $self->{child}
144 if $self->{child} == $chld;
145}
146
147sub size_request {
115sub size_request { $_[0]->{child}->size_request if $_[0]->{child} } 148 $_[0]->{child}->size_request if $_[0]->{child}
149}
116 150
117sub _draw { die "Containers can't be drawn!" } 151sub _draw {
152 my ($self) = @_;
153
154 $self->{child}->draw;
155}
156
157package Crossfire::Client::Widget::Toplevel;
158
159our @ISA = Crossfire::Client::Widget::;
160
161use SDL::OpenGL;
162
163sub add {
164 my ($self, $chld) = @_;
165
166 push @{$self->{childs}}, $chld;
167 @{$self->{childs}} =
168 sort { $a->{z} <=> $b->{z} }
169 @{$self->{childs}};
170
171 $chld->set_parent ($self);
172}
173
174sub remove {
175 my ($self, $chld) = @_;
176 @{$self->{childs}} =
177 sort { $a->{z} <=> $b->{z} }
178 grep { $_ && $_ != $_[0] }
179 @{$self->{childs}}
180}
181
182sub update {
183 my ($self) = @_;
184 ::refresh ();
185}
186
187sub _draw {
188 my ($self) = @_;
189
190 $_->draw for @{$self->{childs}};
191}
118 192
119package Crossfire::Client::Widget::Window; 193package Crossfire::Client::Widget::Window;
120 194
121our @ISA = Crossfire::Client::Widget::Container::; 195our @ISA = Crossfire::Client::Widget::Bin::;
122 196
123use SDL::OpenGL; 197use SDL::OpenGL;
124 198
125sub add { 199sub add {
126 my ($self, $chld) = @_; 200 my ($self, $chld) = @_;
127 $self->SUPER::add ($chld); 201 $self->SUPER::add ($chld);
202 $chld->set_parent ($self);
203 $self->update; #TODO: Move this to the size_request event propably?
204}
205
206sub remove {
207 my ($self) = @_;
208 # TODO FIXME: removing a child from a window will crash, see render_chld
209 $self->update;
210}
211
212sub update {
213 my ($self) = @_;
128 $self->render_chld; 214 $self->render_chld;
129} 215}
130 216
131sub render_chld { 217sub render_chld {
132 my ($self) = @_; 218 my ($self) = @_;
148} 234}
149 235
150sub _draw { 236sub _draw {
151 my ($self) = @_; 237 my ($self) = @_;
152 238
153 my ($w, $h) = $self->size_request;#TODO# use widht/height of texture 239 my ($w, $h) = $self->size_request;#TODO# use width/height of texture
240
154 my $tex = $self->{texture} 241 my $tex = $self->{texture}
155 or return; 242 or return;
156 243
157 glEnable GL_BLEND; 244 glEnable GL_BLEND;
158 glEnable GL_TEXTURE_2D; 245 glEnable GL_TEXTURE_2D;
159 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 246 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
160 glBindTexture GL_TEXTURE_2D, $tex->{name}; 247 glBindTexture GL_TEXTURE_2D, $tex->{name};
161
162 glColor 1, 1, 1;
163 248
164 glBegin GL_QUADS; 249 glBegin GL_QUADS;
165 glTexCoord 0, 0; glVertex 0, 0; 250 glTexCoord 0, 0; glVertex 0, 0;
166 glTexCoord 0, 1; glVertex 0, $h; 251 glTexCoord 0, 1; glVertex 0, $h;
167 glTexCoord 1, 1; glVertex $w, $h; 252 glTexCoord 1, 1; glVertex $w, $h;
172 glDisable GL_TEXTURE_2D; 257 glDisable GL_TEXTURE_2D;
173} 258}
174 259
175package Crossfire::Client::Widget::Frame; 260package Crossfire::Client::Widget::Frame;
176 261
177our @ISA = Crossfire::Client::Widget::Container::; 262our @ISA = Crossfire::Client::Widget::Bin::;
178 263
179use SDL::OpenGL; 264use SDL::OpenGL;
180 265
181sub size_request { 266sub size_request {
182 my ($self) = @_; 267 my ($self) = @_;
183 my $chld = $self->get 268 my $chld = $self->get
184 or return (0, 0); 269 or return (0, 0);
270
271 $chld->move (2, 2);
272
185 map { $_ + 4 } $chld->size_request; 273 map { $_ + 4 } $chld->size_request;
186} 274}
187 275
188sub _draw { 276sub _draw {
189 my ($self) = @_; 277 my ($self) = @_;
190 278
191 my $chld = $self->get; 279 my $chld = $self->get;
192 280
193 my ($w, $h) = $chld->size_request; 281 my ($w, $h) = $chld->size_request;
194 282
195 glColor 1, 0, 0;
196 glBegin GL_QUADS; 283 glBegin GL_QUADS;
284 glColor 0, 0, 0;
197 glTexCoord 0, 0; glVertex 0 , 0; 285 glTexCoord 0, 0; glVertex 0 , 0;
198 glTexCoord 0, 1; glVertex 0 , $h + 4; 286 glTexCoord 0, 1; glVertex 0 , $h + 4;
199 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 287 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
200 glTexCoord 1, 0; glVertex $w + 4 , 0; 288 glTexCoord 1, 0; glVertex $w + 4 , 0;
201 glEnd; 289 glEnd;
202 290
203 glPushMatrix;
204 glTranslate (2, 2, 0);
205 $chld->draw; 291 $chld->draw;
206 glPopMatrix; 292}
293
294package Crossfire::Client::Widget::FancyFrame;
295
296our @ISA = Crossfire::Client::Widget::Frame::;
297
298use SDL::OpenGL;
299
300sub new {
301 my ($self, $theme) = @_;
302 $self = $self->SUPER::new;
303
304 $self->{txts} = [
305 map { new_from_file Crossfire::Client::Texture Crossfire::Client::find_rcfile $_ }
306 qw/d1_bg.png d1_border_top.png d1_border_right.png d1_border_left.png d1_border_bottom.png/
307 ];
308 $self
309
310}
311
312sub size_request {
313 my ($self) = @_;
314 my ($w, $h) = $self->get->size_request;
315
316 $h += $self->{txts}->[1]->{height};
317 $h += $self->{txts}->[4]->{height};
318 $w += $self->{txts}->[2]->{width};
319 $w += $self->{txts}->[3]->{width};
320
321 $self->get->move ($self->{txts}->[3]->{width}, $self->{txts}->[1]->{height});
322
323 ($w, $h)
324}
325
326sub _draw {
327 my ($self) = @_;
328
329 my ($w, $h) = $self->size_request;
330 my ($cw, $ch) = $self->get->size_request;
331
332 glEnable GL_BLEND;
333 glEnable GL_TEXTURE_2D;
334 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
335 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
336
337
338 my $top = $self->{txts}->[1];
339 glBindTexture GL_TEXTURE_2D, $top->{name};
340
341 glColor 1, 1, 1, 0.8;
342
343 glBegin GL_QUADS;
344 glTexCoord 0, 0; glVertex 0 , 0;
345 glTexCoord 0, 1; glVertex 0 , $top->{height};
346 glTexCoord 1, 1; glVertex $w , $top->{height};
347 glTexCoord 1, 0; glVertex $w , 0;
348 glEnd;
349
350 my $left = $self->{txts}->[3];
351 glBindTexture GL_TEXTURE_2D, $left->{name};
352
353 glColor 1, 1, 1, 0.8;
354
355 glBegin GL_QUADS;
356 glTexCoord 0, 0; glVertex 0 , $top->{height};
357 glTexCoord 0, 1; glVertex 0 , $top->{height} + $ch;
358 glTexCoord 1, 1; glVertex $left->{width}, $top->{height} + $ch;
359 glTexCoord 1, 0; glVertex $left->{width}, $top->{height};
360 glEnd;
361
362 my $right = $self->{txts}->[2];
363 glBindTexture GL_TEXTURE_2D, $right->{name};
364
365 glColor 1, 1, 1, 0.8;
366
367 glBegin GL_QUADS;
368 glTexCoord 0, 0; glVertex $w - $right->{width}, $top->{height};
369 glTexCoord 0, 1; glVertex $w - $right->{width}, $top->{height} + $ch;
370 glTexCoord 1, 1; glVertex $w , $top->{height} + $ch;
371 glTexCoord 1, 0; glVertex $w , $top->{height};
372 glEnd;
373
374 my $bottom = $self->{txts}->[4];
375 glBindTexture GL_TEXTURE_2D, $bottom->{name};
376
377 glColor 1, 1, 1, 0.8;
378
379 glBegin GL_QUADS;
380 glTexCoord 0, 0; glVertex 0 , $h - $bottom->{height};
381 glTexCoord 0, 1; glVertex 0 , $h;
382 glTexCoord 1, 1; glVertex $w , $h;
383 glTexCoord 1, 0; glVertex $w , $h - $bottom->{height};
384 glEnd;
385
386 my $bg = $self->{txts}->[0];
387 glBindTexture GL_TEXTURE_2D, $bg->{name};
388 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT;
389 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT;
390
391 glColor 1, 1, 1, 0.8;
392
393 my $rep_x = $cw / $bg->{width};
394 my $rep_y = $ch / $bg->{height};
395
396 glBegin GL_QUADS;
397 glTexCoord 0, 0; glVertex $left->{width}, $top->{height};
398 glTexCoord 0, $rep_y; glVertex $left->{width}, $top->{height} + $ch;
399 glTexCoord $rep_x, $rep_y; glVertex $left->{width} + $cw , $top->{height} + $ch;
400 glTexCoord $rep_x, 0; glVertex $left->{width} + $cw , $top->{height};
401 glEnd;
402
403 $self->get->draw;
404
405 glDisable GL_BLEND;
406 glDisable GL_TEXTURE_2D;
207} 407}
208 408
209package Crossfire::Client::Widget::Table; 409package Crossfire::Client::Widget::Table;
210 410
211our @ISA = Crossfire::Client::Widget::Container::; 411our @ISA = Crossfire::Client::Widget::Bin::;
212 412
213use SDL::OpenGL; 413use SDL::OpenGL;
214 414
215sub add { 415sub add {
216 my ($self, $x, $y, $chld) = @_; 416 my ($self, $x, $y, $chld) = @_;
417 my $old_chld = $self->{childs}[$y][$x];
418
217 $self->{childs}[$y][$x] = $chld; 419 $self->{childs}[$y][$x] = $chld;
420 $chld->set_parent ($self);
421 $self->update;
218} 422}
219 423
220sub max_row_height { 424sub max_row_height {
221 my ($self, $row) = @_; 425 my ($self, $row) = @_;
222 426
272 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 476 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
273 my $x = 0; 477 my $x = 0;
274 478
275 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 479 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
276 480
277 glPushMatrix;
278 glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved
279 my $c = $self->{childs}->[$yi]->[$xi]; 481 my $c = $self->{childs}->[$yi]->[$xi];
482 if ($c) {
483 $c->move ($x, $y, 0); #TODO: Move to size_request
280 $c->draw if $c; 484 $c->draw if $c;
281 glPopMatrix; 485 }
282 486
283 $x += $self->max_col_width ($xi); 487 $x += $self->max_col_width ($xi);
284 } 488 }
285 489
286 $y += $self->max_row_height ($yi); 490 $y += $self->max_row_height ($yi);
287 } 491 }
288} 492}
289 493
290package Crossfire::Client::Widget::VBox; 494package Crossfire::Client::Widget::VBox;
291 495
292our @ISA = Crossfire::Client::Widget::Container::; 496our @ISA = Crossfire::Client::Widget::Bin::;
293 497
294use SDL::OpenGL; 498use SDL::OpenGL;
295 499
296sub add { 500sub add {
297 my ($self, $chld) = @_; 501 my ($self, $chld) = @_;
298 push @{$self->{childs}}, $chld; 502 push @{$self->{childs}}, $chld;
503 $chld->set_parent ($self);
504 $self->update;
299} 505}
300 506
301sub size_request { 507sub size_request {
302 my ($self) = @_; 508 my ($self) = @_;
303 509
314sub _draw { 520sub _draw {
315 my ($self) = @_; 521 my ($self) = @_;
316 522
317 my ($x, $y); 523 my ($x, $y);
318 for (@{$self->{childs} || []}) { 524 for (@{$self->{childs} || []}) {
319 glPushMatrix; 525 $_->move (0, $y, 0); #TODO: move to size_request
320 glTranslate (0, $y, 0);# see above TODO
321 $_->draw; 526 $_->draw;
322 glPopMatrix;
323 my ($w, $h) = $_->size_request; 527 my ($w, $h) = $_->size_request;
324 $y += $h; 528 $y += $h;
325 } 529 }
326} 530}
327 531
330our @ISA = Crossfire::Client::Widget::; 534our @ISA = Crossfire::Client::Widget::;
331 535
332use SDL::OpenGL; 536use SDL::OpenGL;
333 537
334sub new { 538sub new {
335 my ($class, $x, $y, $z, $ttf, $text) = @_; 539 my ($class, $x, $y, $z, $height, $text) = @_;
336 540
541 # TODO: color, and make height, xyz etc. optional
337 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, ttf => $ttf); 542 my $self = $class->SUPER::new (x => $x, y => $y, z => $z, height => $height);
338 543
339 $self->set_text ($text); 544 $self->set_text ($text);
340 545
341 $self 546 $self
342} 547}
343 548
344sub set_text { 549sub set_text {
345 my ($self, $text) = @_; 550 my ($self, $text) = @_;
551
552 $self->{text} = $text;
346 $self->{texture} = new_from_ttf Crossfire::Client::Texture $self->{ttf}, $self->{text} = $text; 553 $self->{texture} = new_from_text Crossfire::Client::Texture $text, $self->{height};
554
555 $self->update;
347} 556}
348 557
349sub get_text { 558sub get_text {
350 my ($self, $text) = @_; 559 my ($self, $text) = @_;
560
351 $self->{text} 561 $self->{text}
352} 562}
353 563
354sub size_request { 564sub size_request {
355 my ($self) = @_; 565 my ($self) = @_;
365 575
366 my $tex = $self->{texture}; 576 my $tex = $self->{texture};
367 577
368 glEnable GL_BLEND; 578 glEnable GL_BLEND;
369 glEnable GL_TEXTURE_2D; 579 glEnable GL_TEXTURE_2D;
580 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
370 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 581 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
371 glBindTexture GL_TEXTURE_2D, $tex->{name}; 582 glBindTexture GL_TEXTURE_2D, $tex->{name};
372 583
373 glColor 1, 1, 1; 584 glColor 1, 1, 1, 0.6; # TODO color
374 585
375 glBegin GL_QUADS; 586 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , 0; 587 glTexCoord 0, 0; glVertex 0 , 0;
377 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 588 glTexCoord 0, 1; glVertex 0 , $tex->{height};
378 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 589 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
381 592
382 glDisable GL_BLEND; 593 glDisable GL_BLEND;
383 glDisable GL_TEXTURE_2D; 594 glDisable GL_TEXTURE_2D;
384} 595}
385 596
597package Crossfire::Client::Widget::TextEntry;
598
599our @ISA = Crossfire::Client::Widget::Label::;
600
601use SDL;
602use SDL::OpenGL;
603
604sub key_down {
605 my ($self, $ev) = @_;
606
607 my $mod = $ev->key_mod;
608 my $sym = $ev->key_sym;
609
610 $ev->set_unicode (1);
611 my $uni = $ev->key_unicode;
612
613 my $text = $self->get_text;
614
615 if ($sym == SDLK_BACKSPACE) {
616 substr $text, -1, 1, '';
617
618 } elsif ($uni) {
619 $text .= chr $uni;
620 }
621 $self->set_text ($text);
622}
623
624
625# XXX: TextView isn't neccessary with pango multiline text rendering
386package Crossfire::Client::Widget::TextView; 626package Crossfire::Client::Widget::TextView;
387 627
388use strict; 628use strict;
389 629
390our @ISA = qw/Crossfire::Client::Widget/; 630our @ISA = qw/Crossfire::Client::Widget/;
391 631
392use SDL::OpenGL; 632use SDL::OpenGL;
393use SDL::OpenGL::Constants; 633use SDL::OpenGL::Constants;
634
635sub new {
636 my ($class, $text, $h) = @_;
637 my $self = $class->SUPER::new ();
638
639 $self->{txt_height} = $h;
640 @{$self->{lines}} = split /\r?\n/, $text;
641
642 for (split /\r?\n/, $text) {
643 $self->add_line ($_);
644 }
645 $self
646}
647
648#sub render_lines {
649# my ($self) = @_;
650#
651# $self->{txt_lines} = [];
652#
653# for (@{$self->{lines}}) {
654# push @{$self->{txt_lines}},
655# new_from_ttf Crossfire::Client::Texture $self->{ttf}, $_;
656# }
657#}
394 658
395sub add_line { 659sub add_line {
396 my ($self, $line) = @_; 660 my ($self, $line) = @_;
397 push @{$self->{lines}}, $line; 661 push @{$self->{lines}}, $line;
398}
399 662
663 push @{$self->{txt_lines}},
664 new_from_text Crossfire::Client::Texture $line, $self->{txt_height};
665}
666
667sub size_request {
668 my ($self) = @_;
669
670 my $w = 0;
671 my $h = 0;
672
673 for (@{$self->{txt_lines}}) {
674 if ($w < $_->{width}) { $w = $_->{width} }
675 $h += $_->{height};
676 }
677
678 return ($w, $h);
679}
680
400sub _draw { 681sub draw_line {
401 my ($self) = @_; 682 my ($self, $tex, $y) = @_;
402 683
684 glBindTexture GL_TEXTURE_2D, $tex->{name};
685
686 glColor 1, 0, 1;
687
688 glBegin GL_QUADS;
689 glTexCoord 0, 0; glVertex 0 , $y;
690 glTexCoord 0, 1; glVertex 0 , $y + $tex->{height};
691 glTexCoord 1, 1; glVertex $tex->{width}, $y + $tex->{height};
692 glTexCoord 1, 0; glVertex $tex->{width}, $y;
693 glEnd;
694}
695
696sub _draw {
697 my ($self) = @_;
698
699 glEnable GL_BLEND;
700 glEnable GL_TEXTURE_2D;
701 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
702
703 my $l = 0;
704 for (@{$self->{txt_lines}}) {
705 $self->draw_line ($_, $l);
706 $l += $_->{height};
707 }
708
709 glDisable GL_BLEND;
710 glDisable GL_TEXTURE_2D;
403} 711}
404 712
405package Crossfire::Client::Widget::MapWidget; 713package Crossfire::Client::Widget::MapWidget;
406 714
407use strict; 715use strict;
408 716
409our @ISA = qw/Crossfire::Client::Widget/; 717use List::Util qw(min max);
410 718
411use SDL; 719use SDL;
412use SDL::OpenGL; 720use SDL::OpenGL;
413use SDL::OpenGL::Constants; 721use SDL::OpenGL::Constants;
722
723our @ISA = Crossfire::Client::Widget::;
414 724
415sub key_down { 725sub key_down {
416 print "MAPKEYDOWN\n"; 726 print "MAPKEYDOWN\n";
417} 727}
418 728
420} 730}
421 731
422sub _draw { 732sub _draw {
423 my ($self) = @_; 733 my ($self) = @_;
424 734
735 my $mx = $::CONN->{mapx};
736 my $my = $::CONN->{mapy};
737
738 my $map = $::CONN->{map};
739
740 my ($xofs, $yofs);
741
742 my $sw = 1 + int $::WIDTH / 32;
743 my $sh = 1 + int $::HEIGHT / 32;
744
745 if ($::CONN->{mapw} > $sw) {
746 $xofs = $mx + ($::CONN->{mapw} - $sw) * 0.5;
747 } else {
748 $xofs = $self->{xofs} = min $mx, max $mx + $::CONN->{mapw} - $sw + 1, $self->{xofs};
749 }
750
751 if ($::CONN->{maph} > $sh) {
752 $yofs = $my + ($::CONN->{maph} - $sh) * 0.5;
753 } else {
754 $yofs = $self->{yofs} = min $my, max $my + $::CONN->{maph} - $sh + 1, $self->{yofs};
755 }
756
425 glEnable GL_TEXTURE_2D; 757 glEnable GL_TEXTURE_2D;
426 glEnable GL_BLEND; 758 glEnable GL_BLEND;
427 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 759 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
428 760
429 my $map = $::CONN->{map}; 761 my $sw4 = ($sw + 3) & ~3;
762 my $lighting = "\x00" x ($sw4 * $sh);
430 763
431 for my $x (0 .. int $::WIDTH / 32) { 764 for my $x (0 .. $sw - 1) {
432 for my $y (0 .. int $::HEIGHT / 32) { 765 for my $y (0 .. $sh - 1) {
433 766
434 my $cell = $map->[$x + $::CONN->{mapx}] 767 my $cell = $map->[$x + $xofs][$y + $yofs]
435 [$y + $::CONN->{mapy}]
436 or next; 768 or next;
437 769
438 my $darkness = $cell->[0] * (1 / 255); 770 my $darkness = $cell->[0] * (1 / 255);
439 if ($darkness < 0) { 771 if ($darkness < 0) {
440 glColor 0.3, 0.3, 0.3; 772 $darkness = 0.15;
441 } else {
442 glColor $darkness, $darkness, $darkness;
443 } 773 }
774 substr $lighting, $y * $sw4 + $x, 1, chr 255 - $darkness * 255;
444 775
445 for my $num (grep $_, @$cell[1,2,3]) { 776 for my $num (grep $_, @$cell[1,2,3]) {
446 my $tex = $::CONN->{face}[$num]{texture} || next; 777 my $tex = $::CONN->{face}[$num]{texture} || next;
447 778
448 glBindTexture GL_TEXTURE_2D, $tex->{name}; 779 glBindTexture GL_TEXTURE_2D, $tex->{name};
460 glTexCoord 1, 0; glVertex $px + $w, $py; 791 glTexCoord 1, 0; glVertex $px + $w, $py;
461 glEnd; 792 glEnd;
462 } 793 }
463 } 794 }
464 } 795 }
796
797# if (1) { # higher quality darkness
798# $lighting =~ s/(.)/$1$1$1/gs;
799# my $pb = new_from_data Gtk2::Gdk::Pixbuf $lighting, "rgb", 0, 8, $sw4, $sh, $sw4 * 3;
800#
801# $pb = $pb->scale_simple ($sw4 * 0.5, $sh * 0.5, "bilinear");
802#
803# $lighting = $pb->get_pixels;
804# $lighting =~ s/(.)../$1/gs;
805# }
806
807 $lighting = new Crossfire::Client::Texture
808 width => $sw4,
809 height => $sh,
810 data => $lighting,
811 internalformat => GL_ALPHA4,
812 format => GL_ALPHA;
813
814 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
815 glColor 0, 0, 0, 0.75;
816 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
817 glBindTexture GL_TEXTURE_2D, $lighting->{name};
818 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
819 glBegin GL_QUADS;
820 glTexCoord 0, 0; glVertex 0 , 0;
821 glTexCoord 0, 1; glVertex 0 , $sh * 32;
822 glTexCoord 1, 1; glVertex $sw4 * 32, $sh * 32;
823 glTexCoord 1, 0; glVertex $sw4 * 32, 0;
824 glEnd;
465 825
466 glDisable GL_TEXTURE_2D; 826 glDisable GL_TEXTURE_2D;
467 glDisable GL_BLEND; 827 glDisable GL_BLEND;
468} 828}
469 829
516 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) { 876 if (!($mod & KMOD_CTRL ) && delete $self->{ctrl}) {
517 $::CONN->send ("command run_stop"); 877 $::CONN->send ("command run_stop");
518 } 878 }
519} 879}
520 880
881package Crossfire::Client::Widget::Animator;
882
883use SDL::OpenGL;
884
885our @ISA = Crossfire::Client::Widget::Bin::;
886
887sub moveto {
888 my ($self, $x, $y) = @_;
889
890 $self->{moveto} = [$self->{x}, $self->{y}, $x, $y];
891 $self->{speed} = 0.01;
892 $self->{time} = 1;
893
894 ::animation_start $self;
895}
896
897sub animate {
898 my ($self, $interval) = @_;
899
900 $self->{time} -= $interval * $self->{speed};
901 if ($self->{time} <= 0) {
902 $self->{time} = 0;
903 ::animation_stop $self;
904 }
905
906 my ($x0, $y0, $x1, $y1) = @{$self->{moveto}};
907
908 $self->{x} = $x0 * $self->{time} + $x1 * (1 - $self->{time});
909 $self->{y} = $y0 * $self->{time} + $y1 * (1 - $self->{time});
910}
911
912sub _draw {
913 my ($self) = @_;
914
915 glPushMatrix;
916 glRotate $self->{time} * 10000, 0, 1, 0;
917 $self->{child}->draw;
918 glPopMatrix;
919}
920
5211; 9211;
522 922

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