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123 | use SDL::OpenGL; |
123 | use SDL::OpenGL; |
124 | |
124 | |
125 | sub add { |
125 | sub add { |
126 | my ($self, $chld) = @_; |
126 | my ($self, $chld) = @_; |
127 | $self->SUPER::add ($chld); |
127 | $self->SUPER::add ($chld); |
128 | $self->render_chld; |
128 | $self->render_chld; #TODO: Move this to the size_request event propably? |
129 | } |
129 | } |
130 | |
130 | |
131 | sub render_chld { |
131 | sub render_chld { |
132 | my ($self) = @_; |
132 | my ($self) = @_; |
133 | my $chld = $self->get; |
133 | my $chld = $self->get; |
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187 | |
187 | |
188 | sub _draw { |
188 | sub _draw { |
189 | my ($self) = @_; |
189 | my ($self) = @_; |
190 | |
190 | |
191 | my $chld = $self->get; |
191 | my $chld = $self->get; |
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192 | |
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193 | $chld->move (2, 2, 0); #TODO:move to size_request |
192 | |
194 | |
193 | my ($w, $h) = $chld->size_request; |
195 | my ($w, $h) = $chld->size_request; |
194 | |
196 | |
195 | glColor 1, 0, 0; |
197 | glColor 1, 0, 0; |
196 | glBegin GL_QUADS; |
198 | glBegin GL_QUADS; |
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198 | glTexCoord 0, 1; glVertex 0 , $h + 4; |
200 | glTexCoord 0, 1; glVertex 0 , $h + 4; |
199 | glTexCoord 1, 1; glVertex $w + 4 , $h + 4; |
201 | glTexCoord 1, 1; glVertex $w + 4 , $h + 4; |
200 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
202 | glTexCoord 1, 0; glVertex $w + 4 , 0; |
201 | glEnd; |
203 | glEnd; |
202 | |
204 | |
203 | glPushMatrix; |
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204 | glTranslate (2, 2, 0); |
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205 | $chld->draw; |
205 | $chld->draw; |
206 | glPopMatrix; |
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207 | } |
206 | } |
208 | |
207 | |
209 | package Crossfire::Client::Widget::Table; |
208 | package Crossfire::Client::Widget::Table; |
210 | |
209 | |
211 | our @ISA = Crossfire::Client::Widget::Container::; |
210 | our @ISA = Crossfire::Client::Widget::Container::; |
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272 | for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { |
271 | for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { |
273 | my $x = 0; |
272 | my $x = 0; |
274 | |
273 | |
275 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
274 | for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { |
276 | |
275 | |
277 | glPushMatrix; |
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278 | glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved |
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279 | my $c = $self->{childs}->[$yi]->[$xi]; |
276 | my $c = $self->{childs}->[$yi]->[$xi]; |
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277 | if ($c) { |
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278 | $c->move ($x, $y, 0); #TODO: Move to size_request |
280 | $c->draw if $c; |
279 | $c->draw if $c; |
281 | glPopMatrix; |
280 | } |
282 | |
281 | |
283 | $x += $self->max_col_width ($xi); |
282 | $x += $self->max_col_width ($xi); |
284 | } |
283 | } |
285 | |
284 | |
286 | $y += $self->max_row_height ($yi); |
285 | $y += $self->max_row_height ($yi); |
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314 | sub _draw { |
313 | sub _draw { |
315 | my ($self) = @_; |
314 | my ($self) = @_; |
316 | |
315 | |
317 | my ($x, $y); |
316 | my ($x, $y); |
318 | for (@{$self->{childs} || []}) { |
317 | for (@{$self->{childs} || []}) { |
319 | glPushMatrix; |
318 | $_->move (0, $y, 0); #TODO: move to size_request |
320 | glTranslate (0, $y, 0);# see above TODO |
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321 | $_->draw; |
319 | $_->draw; |
322 | glPopMatrix; |
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323 | my ($w, $h) = $_->size_request; |
320 | my ($w, $h) = $_->size_request; |
324 | $y += $h; |
321 | $y += $h; |
325 | } |
322 | } |
326 | } |
323 | } |
327 | |
324 | |
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365 | |
362 | |
366 | my $tex = $self->{texture}; |
363 | my $tex = $self->{texture}; |
367 | |
364 | |
368 | glEnable GL_BLEND; |
365 | glEnable GL_BLEND; |
369 | glEnable GL_TEXTURE_2D; |
366 | glEnable GL_TEXTURE_2D; |
370 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
367 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL; |
371 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
368 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
372 | |
369 | |
373 | glColor 1, 1, 1; |
370 | glColor 1, 0, 1; |
374 | |
371 | |
375 | glBegin GL_QUADS; |
372 | glBegin GL_QUADS; |
376 | glTexCoord 0, 0; glVertex 0 , 0; |
373 | glTexCoord 0, 0; glVertex 0 , 0; |
377 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
374 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
378 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
375 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |