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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.25 by root, Sat Apr 8 22:08:24 2006 UTC vs.
Revision 1.26 by elmex, Sat Apr 8 22:23:57 2006 UTC

123use SDL::OpenGL; 123use SDL::OpenGL;
124 124
125sub add { 125sub add {
126 my ($self, $chld) = @_; 126 my ($self, $chld) = @_;
127 $self->SUPER::add ($chld); 127 $self->SUPER::add ($chld);
128 $self->render_chld; 128 $self->render_chld; #TODO: Move this to the size_request event propably?
129} 129}
130 130
131sub render_chld { 131sub render_chld {
132 my ($self) = @_; 132 my ($self) = @_;
133 my $chld = $self->get; 133 my $chld = $self->get;
187 187
188sub _draw { 188sub _draw {
189 my ($self) = @_; 189 my ($self) = @_;
190 190
191 my $chld = $self->get; 191 my $chld = $self->get;
192
193 $chld->move (2, 2, 0); #TODO:move to size_request
192 194
193 my ($w, $h) = $chld->size_request; 195 my ($w, $h) = $chld->size_request;
194 196
195 glColor 1, 0, 0; 197 glColor 1, 0, 0;
196 glBegin GL_QUADS; 198 glBegin GL_QUADS;
198 glTexCoord 0, 1; glVertex 0 , $h + 4; 200 glTexCoord 0, 1; glVertex 0 , $h + 4;
199 glTexCoord 1, 1; glVertex $w + 4 , $h + 4; 201 glTexCoord 1, 1; glVertex $w + 4 , $h + 4;
200 glTexCoord 1, 0; glVertex $w + 4 , 0; 202 glTexCoord 1, 0; glVertex $w + 4 , 0;
201 glEnd; 203 glEnd;
202 204
203 glPushMatrix;
204 glTranslate (2, 2, 0);
205 $chld->draw; 205 $chld->draw;
206 glPopMatrix;
207} 206}
208 207
209package Crossfire::Client::Widget::Table; 208package Crossfire::Client::Widget::Table;
210 209
211our @ISA = Crossfire::Client::Widget::Container::; 210our @ISA = Crossfire::Client::Widget::Container::;
272 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) { 271 for (my $yi = 0; $yi <= $#{$self->{childs}}; $yi++) {
273 my $x = 0; 272 my $x = 0;
274 273
275 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) { 274 for (my $xi = 0; $xi <= $#{$self->{childs}->[$yi]}; $xi++) {
276 275
277 glPushMatrix;
278 glTranslate ($x, $y, 0);#TODO#there must be no translate here, instead the widget must be moved
279 my $c = $self->{childs}->[$yi]->[$xi]; 276 my $c = $self->{childs}->[$yi]->[$xi];
277 if ($c) {
278 $c->move ($x, $y, 0); #TODO: Move to size_request
280 $c->draw if $c; 279 $c->draw if $c;
281 glPopMatrix; 280 }
282 281
283 $x += $self->max_col_width ($xi); 282 $x += $self->max_col_width ($xi);
284 } 283 }
285 284
286 $y += $self->max_row_height ($yi); 285 $y += $self->max_row_height ($yi);
314sub _draw { 313sub _draw {
315 my ($self) = @_; 314 my ($self) = @_;
316 315
317 my ($x, $y); 316 my ($x, $y);
318 for (@{$self->{childs} || []}) { 317 for (@{$self->{childs} || []}) {
319 glPushMatrix; 318 $_->move (0, $y, 0); #TODO: move to size_request
320 glTranslate (0, $y, 0);# see above TODO
321 $_->draw; 319 $_->draw;
322 glPopMatrix;
323 my ($w, $h) = $_->size_request; 320 my ($w, $h) = $_->size_request;
324 $y += $h; 321 $y += $h;
325 } 322 }
326} 323}
327 324
365 362
366 my $tex = $self->{texture}; 363 my $tex = $self->{texture};
367 364
368 glEnable GL_BLEND; 365 glEnable GL_BLEND;
369 glEnable GL_TEXTURE_2D; 366 glEnable GL_TEXTURE_2D;
370 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 367 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;#DECAL;
371 glBindTexture GL_TEXTURE_2D, $tex->{name}; 368 glBindTexture GL_TEXTURE_2D, $tex->{name};
372 369
373 glColor 1, 1, 1; 370 glColor 1, 0, 1;
374 371
375 glBegin GL_QUADS; 372 glBegin GL_QUADS;
376 glTexCoord 0, 0; glVertex 0 , 0; 373 glTexCoord 0, 0; glVertex 0 , 0;
377 glTexCoord 0, 1; glVertex 0 , $tex->{height}; 374 glTexCoord 0, 1; glVertex 0 , $tex->{height};
378 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; 375 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};

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