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/cvs/deliantra/Deliantra-Client/DC/UI.pm
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Comparing deliantra/Deliantra-Client/DC/UI.pm (file contents):
Revision 1.3 by elmex, Fri Apr 7 18:16:51 2006 UTC vs.
Revision 1.10 by root, Fri Apr 7 20:34:44 2006 UTC

1package Client::Widget; 1package Crossfire::Client::Widget;
2
2use strict; 3use strict;
3 4
4our $FOCUS; # the widget with current focus 5our $FOCUS; # the widget with current focus
5our %ACTIVE_WIDGETS; 6our %ACTIVE_WIDGETS;
6 7
10sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } 11sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS }
11sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } 12sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS }
12 13
13sub new { 14sub new {
14 my $class = shift; 15 my $class = shift;
15 my $self = { @_ }; 16
16 bless $self, $class; 17 bless { @_ }, $class
17 return $self;
18} 18}
19 19
20sub activate { 20sub activate {
21 $ACTIVE_WIDGETS{$_[0]} = $_[0]; 21 $ACTIVE_WIDGETS{$_[0]} = $_[0];
22} 22}
23
23sub deactivate { 24sub deactivate {
24 delete $ACTIVE_WIDGETS{$_[0]}; 25 delete $ACTIVE_WIDGETS{$_[0]};
25} 26}
26 27
27sub focus_in { 28sub focus_in {
28 my ($widget) = @_; 29 my ($widget) = @_;
29 $FOCUS = $widget; 30 $FOCUS = $widget;
30} 31}
32
31sub focus_out { 33sub focus_out {
32 my ($widget) = @_; 34 my ($widget) = @_;
33} 35}
36
34sub key_down { 37sub key_down {
35 my ($widget, $sdlev) = @_; 38 my ($widget, $sdlev) = @_;
36} 39}
40
37sub key_up { 41sub key_up {
38 my ($widget, $sdlev) = @_; 42 my ($widget, $sdlev) = @_;
39} 43}
44
40sub button_down { 45sub button_down {
41 my ($widget, $sdlev) = @_; 46 my ($widget, $sdlev) = @_;
42} 47}
48
43sub button_up { 49sub button_up {
44 my ($widget, $sdlev) = @_; 50 my ($widget, $sdlev) = @_;
45} 51}
52
46sub draw { 53sub draw {
47 my ($widget) = @_; 54 my ($widget) = @_;
48} 55}
56
49sub bbox { 57sub bbox {
50 my ($widget) = @_; 58 my ($widget) = @_;
51} 59}
52 60
53package Client::TextView; 61package Crossfire::Client::Widget::Label;
62
63use SDL::OpenGL;
64
65sub new {
66 my ($class, $ttf, $text) = @_;
67
68 my $self = $class->SUPER::new;
69
70 $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text;
71
72 $self
73}
74
75sub draw {
76 my ($self) = @_;
77
78 my $tex = $self->{texture};
79
80 glEnable GL_TEXTURE_2D;
81 glBindTexture GL_TEXTURE_2D, $tex->{name};
82
83 glBegin GL_QUADS;
84 glTexCoord 0, 0; glVertex 0 , 0;
85 glTexCoord 0, 1; glVertex 0 , $tex->{height};
86 glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height};
87 glTexCoord 1, 0; glVertex $tex->{width}, 0;
88 glEnd;
89
90 glDisable GL_TEXTURE_2D;
91}
92
93package Crossfire::Client::Widget::TextView;
94
54use strict; 95use strict;
96
55our @ISA = qw/Client::Widget/; 97our @ISA = qw/Crossfire::Client::Widget/;
56 98
57use SDL::OpenGL; 99use SDL::OpenGL;
58use SDL::OpenGL::Constants; 100use SDL::OpenGL::Constants;
59 101
60sub add_line { 102sub add_line {
65sub draw { 107sub draw {
66 my ($self) = @_; 108 my ($self) = @_;
67 109
68} 110}
69 111
70package Client::MapWidget; 112package Crossfire::Client::Widget::MapWidget;
113
71use strict; 114use strict;
115
72our @ISA = qw/Client::Widget/; 116our @ISA = qw/Crossfire::Client::Widget/;
73 117
74use SDL::OpenGL; 118use SDL::OpenGL;
75use SDL::OpenGL::Constants; 119use SDL::OpenGL::Constants;
76 120
77sub key_down { 121sub key_down {
95 139
96 my $darkness = $cell->[3] * (1 / 255); 140 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness; 141 glColor $darkness, $darkness, $darkness;
98 142
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 143 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $::CONN->{face}[$num]{texture} || 0; 144 my $tex = $::CONN->{face}[$num]{texture} || next;
101 145
102 glBindTexture GL_TEXTURE_2D, $tex; 146 glBindTexture GL_TEXTURE_2D, $tex->{name};
103 147
104 glBegin GL_QUADS; 148 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y; 149 glTexCoord 0, 0; glVertex $x * 32 , $y * 32;
106 glTexCoord 0, 1; glVertex $x, $y + 1; 150 glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 151 glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32;
108 glTexCoord 1, 0; glVertex $x + 1, $y; 152 glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32;
109 glEnd; 153 glEnd;
110 } 154 }
111 } 155 }
112 } 156 }
113 157
114 glDisable GL_TEXTURE_2D; 158 glDisable GL_TEXTURE_2D;
115 glDisable GL_BLEND; 159 glDisable GL_BLEND;
116} 160}
117 161
1181; 1621;
163

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