1 | package Client::Widget; |
1 | package Crossfire::Client::Widget; |
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2 | |
2 | use strict; |
3 | use strict; |
3 | |
4 | |
4 | our $FOCUS; # the widget with current focus |
5 | our $FOCUS; # the widget with current focus |
5 | our %ACTIVE_WIDGETS; |
6 | our %ACTIVE_WIDGETS; |
6 | |
7 | |
… | |
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10 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_down_event { $FOCUS->button_down ($_[0]) if $FOCUS } |
11 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | sub feed_sdl_button_up_event { $FOCUS->button_up ($_[0]) if $FOCUS } |
12 | |
13 | |
13 | sub new { |
14 | sub new { |
14 | my $class = shift; |
15 | my $class = shift; |
15 | my $self = { @_ }; |
16 | |
16 | bless $self, $class; |
17 | bless { @_ }, $class |
17 | return $self; |
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18 | } |
18 | } |
19 | |
19 | |
20 | sub activate { |
20 | sub activate { |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
21 | $ACTIVE_WIDGETS{$_[0]} = $_[0]; |
22 | } |
22 | } |
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23 | |
23 | sub deactivate { |
24 | sub deactivate { |
24 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | delete $ACTIVE_WIDGETS{$_[0]}; |
25 | } |
26 | } |
26 | |
27 | |
27 | sub focus_in { |
28 | sub focus_in { |
28 | my ($widget) = @_; |
29 | my ($widget) = @_; |
29 | $FOCUS = $widget; |
30 | $FOCUS = $widget; |
30 | } |
31 | } |
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32 | |
31 | sub focus_out { |
33 | sub focus_out { |
32 | my ($widget) = @_; |
34 | my ($widget) = @_; |
33 | } |
35 | } |
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36 | |
34 | sub key_down { |
37 | sub key_down { |
35 | my ($widget, $sdlev) = @_; |
38 | my ($widget, $sdlev) = @_; |
36 | } |
39 | } |
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40 | |
37 | sub key_up { |
41 | sub key_up { |
38 | my ($widget, $sdlev) = @_; |
42 | my ($widget, $sdlev) = @_; |
39 | } |
43 | } |
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44 | |
40 | sub button_down { |
45 | sub button_down { |
41 | my ($widget, $sdlev) = @_; |
46 | my ($widget, $sdlev) = @_; |
42 | } |
47 | } |
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48 | |
43 | sub button_up { |
49 | sub button_up { |
44 | my ($widget, $sdlev) = @_; |
50 | my ($widget, $sdlev) = @_; |
45 | } |
51 | } |
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52 | |
46 | sub draw { |
53 | sub draw { |
47 | my ($widget) = @_; |
54 | my ($widget) = @_; |
48 | } |
55 | } |
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56 | |
49 | sub bbox { |
57 | sub bbox { |
50 | my ($widget) = @_; |
58 | my ($widget) = @_; |
51 | } |
59 | } |
52 | |
60 | |
53 | package Client::TextView; |
61 | package Crossfire::Client::Widget::Label; |
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62 | |
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63 | use SDL::OpenGL; |
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64 | |
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65 | sub new { |
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66 | my ($class, $ttf, $text) = @_; |
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67 | |
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68 | my $self = $class->SUPER::new; |
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69 | |
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70 | $self->{texture} = new_from_ttf Crossfire::Client::Texture $ttf, $text; |
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71 | |
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72 | $self |
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73 | } |
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74 | |
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75 | sub draw { |
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76 | my ($self) = @_; |
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77 | |
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78 | my $tex = $self->{texture}; |
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79 | |
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80 | glEnable GL_TEXTURE_2D; |
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81 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
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82 | |
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83 | glBegin GL_QUADS; |
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84 | glTexCoord 0, 0; glVertex 0 , 0; |
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85 | glTexCoord 0, 1; glVertex 0 , $tex->{height}; |
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86 | glTexCoord 1, 1; glVertex $tex->{width}, $tex->{height}; |
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87 | glTexCoord 1, 0; glVertex $tex->{width}, 0; |
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88 | glEnd; |
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89 | |
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90 | glDisable GL_TEXTURE_2D; |
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91 | } |
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92 | |
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93 | package Crossfire::Client::Widget::TextView; |
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94 | |
54 | use strict; |
95 | use strict; |
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96 | |
55 | our @ISA = qw/Client::Widget/; |
97 | our @ISA = qw/Crossfire::Client::Widget/; |
56 | |
98 | |
57 | use SDL::OpenGL; |
99 | use SDL::OpenGL; |
58 | use SDL::OpenGL::Constants; |
100 | use SDL::OpenGL::Constants; |
59 | |
101 | |
60 | sub add_line { |
102 | sub add_line { |
… | |
… | |
65 | sub draw { |
107 | sub draw { |
66 | my ($self) = @_; |
108 | my ($self) = @_; |
67 | |
109 | |
68 | } |
110 | } |
69 | |
111 | |
70 | package Client::MapWidget; |
112 | package Crossfire::Client::Widget::MapWidget; |
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113 | |
71 | use strict; |
114 | use strict; |
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115 | |
72 | our @ISA = qw/Client::Widget/; |
116 | our @ISA = qw/Crossfire::Client::Widget/; |
73 | |
117 | |
74 | use SDL::OpenGL; |
118 | use SDL::OpenGL; |
75 | use SDL::OpenGL::Constants; |
119 | use SDL::OpenGL::Constants; |
76 | |
120 | |
77 | sub key_down { |
121 | sub key_down { |
… | |
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95 | |
139 | |
96 | my $darkness = $cell->[3] * (1 / 255); |
140 | my $darkness = $cell->[3] * (1 / 255); |
97 | glColor $darkness, $darkness, $darkness; |
141 | glColor $darkness, $darkness, $darkness; |
98 | |
142 | |
99 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
143 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
100 | my $tex = $::CONN->{face}[$num]{texture} || 0; |
144 | my $tex = $::CONN->{face}[$num]{texture} || next; |
101 | |
145 | |
102 | glBindTexture GL_TEXTURE_2D, $tex; |
146 | glBindTexture GL_TEXTURE_2D, $tex->{name}; |
103 | |
147 | |
104 | glBegin GL_QUADS; |
148 | glBegin GL_QUADS; |
105 | glTexCoord 0, 0; glVertex $x, $y; |
149 | glTexCoord 0, 0; glVertex $x * 32 , $y * 32; |
106 | glTexCoord 0, 1; glVertex $x, $y + 1; |
150 | glTexCoord 0, 1; glVertex $x * 32 , $y * 32 + 32; |
107 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
151 | glTexCoord 1, 1; glVertex $x * 32 + 32, $y * 32 + 32; |
108 | glTexCoord 1, 0; glVertex $x + 1, $y; |
152 | glTexCoord 1, 0; glVertex $x * 32 + 32, $y * 32; |
109 | glEnd; |
153 | glEnd; |
110 | } |
154 | } |
111 | } |
155 | } |
112 | } |
156 | } |
113 | |
157 | |
114 | glDisable GL_TEXTURE_2D; |
158 | glDisable GL_TEXTURE_2D; |
115 | glDisable GL_BLEND; |
159 | glDisable GL_BLEND; |
116 | } |
160 | } |
117 | |
161 | |
118 | 1; |
162 | 1; |
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163 | |